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1 
2 #if 0 /* in case someone actually tries to compile this */
3 
4 /* example.c - an example of using libpng
5  * Last changed in libpng 1.6.24 [August 4, 2016]
6  * Maintained 1998-2016 Glenn Randers-Pehrson
7  * Maintained 1996, 1997 Andreas Dilger)
8  * Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.)
9  * To the extent possible under law, the authors have waived
10  * all copyright and related or neighboring rights to this file.
11  * This work is published from: United States.
12  */
13 
14 /* This is an example of how to use libpng to read and write PNG files.
15  * The file libpng-manual.txt is much more verbose then this.  If you have not
16  * read it, do so first.  This was designed to be a starting point of an
17  * implementation.  This is not officially part of libpng, is hereby placed
18  * in the public domain, and therefore does not require a copyright notice.
19  *
20  * This file does not currently compile, because it is missing certain
21  * parts, like allocating memory to hold an image.  You will have to
22  * supply these parts to get it to compile.  For an example of a minimal
23  * working PNG reader/writer, see pngtest.c, included in this distribution;
24  * see also the programs in the contrib directory.
25  */
26 
27 /* The simple, but restricted, approach to reading a PNG file or data stream
28  * just requires two function calls, as in the following complete program.
29  * Writing a file just needs one function call, so long as the data has an
30  * appropriate layout.
31  *
32  * The following code reads PNG image data from a file and writes it, in a
33  * potentially new format, to a new file.  While this code will compile there is
34  * minimal (insufficient) error checking; for a more realistic version look at
35  * contrib/examples/pngtopng.c
36  */
37 #include <stddef.h>
38 #include <stdlib.h>
39 #include <string.h>
40 #include <stdio.h>
41 #include <png.h>
42 #include <zlib.h>
43 
44 int main(int argc, const char **argv)
45 {
46    if (argc == 3)
47    {
48       png_image image; /* The control structure used by libpng */
49 
50       /* Initialize the 'png_image' structure. */
51       memset(&image, 0, (sizeof image));
52       image.version = PNG_IMAGE_VERSION;
53 
54       /* The first argument is the file to read: */
55       if (png_image_begin_read_from_file(&image, argv[1]) != 0)
56       {
57          png_bytep buffer;
58 
59          /* Set the format in which to read the PNG file; this code chooses a
60           * simple sRGB format with a non-associated alpha channel, adequate to
61           * store most images.
62           */
63          image.format = PNG_FORMAT_RGBA;
64 
65          /* Now allocate enough memory to hold the image in this format; the
66           * PNG_IMAGE_SIZE macro uses the information about the image (width,
67           * height and format) stored in 'image'.
68           */
69          buffer = malloc(PNG_IMAGE_SIZE(image));
70 
71          /* If enough memory was available read the image in the desired format
72           * then write the result out to the new file.  'background' is not
73           * necessary when reading the image because the alpha channel is
74           * preserved; if it were to be removed, for example if we requested
75           * PNG_FORMAT_RGB, then either a solid background color would have to
76           * be supplied or the output buffer would have to be initialized to the
77           * actual background of the image.
78           *
79           * The fourth argument to png_image_finish_read is the 'row_stride' -
80           * this is the number of components allocated for the image in each
81           * row.  It has to be at least as big as the value returned by
82           * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the
83           * default, minimum, size using PNG_IMAGE_SIZE as above you can pass
84           * zero.
85           *
86           * The final argument is a pointer to a buffer for the colormap;
87           * colormaps have exactly the same format as a row of image pixels (so
88           * you choose what format to make the colormap by setting
89           * image.format).  A colormap is only returned if
90           * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this
91           * case NULL is passed as the final argument.  If you do want to force
92           * all images into an index/color-mapped format then you can use:
93           *
94           *    PNG_IMAGE_COLORMAP_SIZE(image)
95           *
96           * to find the maximum size of the colormap in bytes.
97           */
98          if (buffer != NULL &&
99             png_image_finish_read(&image, NULL/*background*/, buffer,
100                 0/*row_stride*/, NULL/*colormap*/) != 0)
101          {
102             /* Now write the image out to the second argument.  In the write
103              * call 'convert_to_8bit' allows 16-bit data to be squashed down to
104              * 8 bits; this isn't necessary here because the original read was
105              * to the 8-bit format.
106              */
107             if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/,
108                 buffer, 0/*row_stride*/, NULL/*colormap*/) != 0)
109             {
110                /* The image has been written successfully. */
111                exit(0);
112             }
113          }
114 
115          else
116          {
117             /* Calling png_free_image is optional unless the simplified API was
118              * not run to completion.  In this case if there wasn't enough
119              * memory for 'buffer' we didn't complete the read, so we must free
120              * the image:
121              */
122             if (buffer == NULL)
123                png_free_image(&image);
124 
125             else
126                free(buffer);
127       }
128 
129       /* Something went wrong reading or writing the image.  libpng stores a
130        * textual message in the 'png_image' structure:
131        */
132       fprintf(stderr, "pngtopng: error: %s\n", image.message);
133       exit (1);
134    }
135 
136    fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n");
137    exit(1);
138 }
139 
140 /* That's it ;-)  Of course you probably want to do more with PNG files than
141  * just converting them all to 32-bit RGBA PNG files; you can do that between
142  * the call to png_image_finish_read and png_image_write_to_file.  You can also
143  * ask for the image data to be presented in a number of different formats.  You
144  * do this by simply changing the 'format' parameter set before allocating the
145  * buffer.
146  *
147  * The format parameter consists of five flags that define various aspects of
148  * the image, you can simply add these together to get the format or you can use
149  * one of the predefined macros from png.h (as above):
150  *
151  * PNG_FORMAT_FLAG_COLOR: if set the image will have three color components per
152  *    pixel (red, green and blue), if not set the image will just have one
153  *    luminance (grayscale) component.
154  *
155  * PNG_FORMAT_FLAG_ALPHA: if set each pixel in the image will have an additional
156  *    alpha value; a linear value that describes the degree the image pixel
157  *    covers (overwrites) the contents of the existing pixel on the display.
158  *
159  * PNG_FORMAT_FLAG_LINEAR: if set the components of each pixel will be returned
160  *    as a series of 16-bit linear values, if not set the components will be
161  *    returned as a series of 8-bit values encoded according to the 'sRGB'
162  *    standard.  The 8-bit format is the normal format for images intended for
163  *    direct display, because almost all display devices do the inverse of the
164  *    sRGB transformation to the data they receive.  The 16-bit format is more
165  *    common for scientific data and image data that must be further processed;
166  *    because it is linear simple math can be done on the component values.
167  *    Regardless of the setting of this flag the alpha channel is always linear,
168  *    although it will be 8 bits or 16 bits wide as specified by the flag.
169  *
170  * PNG_FORMAT_FLAG_BGR: if set the components of a color pixel will be returned
171  *    in the order blue, then green, then red.  If not set the pixel components
172  *    are in the order red, then green, then blue.
173  *
174  * PNG_FORMAT_FLAG_AFIRST: if set the alpha channel (if present) precedes the
175  *    color or grayscale components.  If not set the alpha channel follows the
176  *    components.
177  *
178  * You do not have to read directly from a file.  You can read from memory or,
179  * on systems that support it, from a <stdio.h> FILE*.  This is controlled by
180  * the particular png_image_read_from_ function you call at the start.  Likewise
181  * on write you can write to a FILE* if your system supports it.  Check the
182  * macro PNG_STDIO_SUPPORTED to see if stdio support has been included in your
183  * libpng build.
184  *
185  * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data you may need to write it in
186  * the 8-bit format for display.  You do this by setting the convert_to_8bit
187  * flag to 'true'.
188  *
189  * Don't repeatedly convert between the 8-bit and 16-bit forms.  There is
190  * significant data loss when 16-bit data is converted to the 8-bit encoding and
191  * the current libpng implementation of conversion to 16-bit is also
192  * significantly lossy.  The latter will be fixed in the future, but the former
193  * is unavoidable - the 8-bit format just doesn't have enough resolution.
194  */
195 
196 /* If your program needs more information from the PNG data it reads, or if you
197  * need to do more complex transformations, or minimize transformations, on the
198  * data you read, then you must use one of the several lower level libpng
199  * interfaces.
200  *
201  * All these interfaces require that you do your own error handling - your
202  * program must be able to arrange for control to return to your own code any
203  * time libpng encounters a problem.  There are several ways to do this, but the
204  * standard way is to use the ANSI-C (C90) <setjmp.h> interface to establish a
205  * return point within your own code.  You must do this if you do not use the
206  * simplified interface (above).
207  *
208  * The first step is to include the header files you need, including the libpng
209  * header file.  Include any standard headers and feature test macros your
210  * program requires before including png.h:
211  */
212 #include <png.h>
213 
214  /* The png_jmpbuf() macro, used in error handling, became available in
215   * libpng version 1.0.6.  If you want to be able to run your code with older
216   * versions of libpng, you must define the macro yourself (but only if it
217   * is not already defined by libpng!).
218   */
219 
220 #ifndef png_jmpbuf
221 #  define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf)
222 #endif
223 
224 /* Check to see if a file is a PNG file using png_sig_cmp().  png_sig_cmp()
225  * returns zero if the image is a PNG and nonzero if it isn't a PNG.
226  *
227  * The function check_if_png() shown here, but not used, returns nonzero (true)
228  * if the file can be opened and is a PNG, 0 (false) otherwise.
229  *
230  * If this call is successful, and you are going to keep the file open,
231  * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once
232  * you have created the png_ptr, so that libpng knows your application
233  * has read that many bytes from the start of the file.  Make sure you
234  * don't call png_set_sig_bytes() with more than 8 bytes read or give it
235  * an incorrect number of bytes read, or you will either have read too
236  * many bytes (your fault), or you are telling libpng to read the wrong
237  * number of magic bytes (also your fault).
238  *
239  * Many applications already read the first 2 or 4 bytes from the start
240  * of the image to determine the file type, so it would be easiest just
241  * to pass the bytes to png_sig_cmp() or even skip that if you know
242  * you have a PNG file, and call png_set_sig_bytes().
243  */
244 #define PNG_BYTES_TO_CHECK 4
245 int check_if_png(char *file_name, FILE **fp)
246 {
247    char buf[PNG_BYTES_TO_CHECK];
248 
249    /* Open the prospective PNG file. */
250    if ((*fp = fopen(file_name, "rb")) == NULL)
251       return 0;
252 
253    /* Read in some of the signature bytes */
254    if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK)
255       return 0;
256 
257    /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature.
258       Return nonzero (true) if they match */
259 
260    return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK));
261 }
262 
263 /* Read a PNG file.  You may want to return an error code if the read
264  * fails (depending upon the failure).  There are two "prototypes" given
265  * here - one where we are given the filename, and we need to open the
266  * file, and the other where we are given an open file (possibly with
267  * some or all of the magic bytes read - see comments above).
268  */
269 #ifdef open_file /* prototype 1 */
270 void read_png(char *file_name)  /* We need to open the file */
271 {
272    png_structp png_ptr;
273    png_infop info_ptr;
274    int sig_read = 0;
275    png_uint_32 width, height;
276    int bit_depth, color_type, interlace_type;
277    FILE *fp;
278 
279    if ((fp = fopen(file_name, "rb")) == NULL)
280       return (ERROR);
281 
282 #else no_open_file /* prototype 2 */
283 void read_png(FILE *fp, int sig_read)  /* File is already open */
284 {
285    png_structp png_ptr;
286    png_infop info_ptr;
287    png_uint_32 width, height;
288    int bit_depth, color_type, interlace_type;
289 #endif no_open_file /* Only use one prototype! */
290 
291    /* Create and initialize the png_struct with the desired error handler
292     * functions.  If you want to use the default stderr and longjump method,
293     * you can supply NULL for the last three parameters.  We also supply the
294     * the compiler header file version, so that we know if the application
295     * was compiled with a compatible version of the library.  REQUIRED
296     */
297    png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
298        png_voidp user_error_ptr, user_error_fn, user_warning_fn);
299 
300    if (png_ptr == NULL)
301    {
302       fclose(fp);
303       return (ERROR);
304    }
305 
306    /* Allocate/initialize the memory for image information.  REQUIRED. */
307    info_ptr = png_create_info_struct(png_ptr);
308    if (info_ptr == NULL)
309    {
310       fclose(fp);
311       png_destroy_read_struct(&png_ptr, NULL, NULL);
312       return (ERROR);
313    }
314 
315    /* Set error handling if you are using the setjmp/longjmp method (this is
316     * the normal method of doing things with libpng).  REQUIRED unless you
317     * set up your own error handlers in the png_create_read_struct() earlier.
318     */
319 
320    if (setjmp(png_jmpbuf(png_ptr)))
321    {
322       /* Free all of the memory associated with the png_ptr and info_ptr */
323       png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
324       fclose(fp);
325       /* If we get here, we had a problem reading the file */
326       return (ERROR);
327    }
328 
329    /* One of the following I/O initialization methods is REQUIRED */
330 #ifdef streams /* PNG file I/O method 1 */
331    /* Set up the input control if you are using standard C streams */
332    png_init_io(png_ptr, fp);
333 
334 #else no_streams /* PNG file I/O method 2 */
335    /* If you are using replacement read functions, instead of calling
336     * png_init_io() here you would call:
337     */
338    png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn);
339    /* where user_io_ptr is a structure you want available to the callbacks */
340 #endif no_streams /* Use only one I/O method! */
341 
342    /* If we have already read some of the signature */
343    png_set_sig_bytes(png_ptr, sig_read);
344 
345 #ifdef hilevel
346    /*
347     * If you have enough memory to read in the entire image at once,
348     * and you need to specify only transforms that can be controlled
349     * with one of the PNG_TRANSFORM_* bits (this presently excludes
350     * quantizing, filling, setting background, and doing gamma
351     * adjustment), then you can read the entire image (including
352     * pixels) into the info structure with this call:
353     */
354    png_read_png(png_ptr, info_ptr, png_transforms, NULL);
355 
356 #else
357    /* OK, you're doing it the hard way, with the lower-level functions */
358 
359    /* The call to png_read_info() gives us all of the information from the
360     * PNG file before the first IDAT (image data chunk).  REQUIRED
361     */
362    png_read_info(png_ptr, info_ptr);
363 
364    png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type,
365        &interlace_type, NULL, NULL);
366 
367    /* Set up the data transformations you want.  Note that these are all
368     * optional.  Only call them if you want/need them.  Many of the
369     * transformations only work on specific types of images, and many
370     * are mutually exclusive.
371     */
372 
373    /* Tell libpng to strip 16 bits/color files down to 8 bits/color.
374     * Use accurate scaling if it's available, otherwise just chop off the
375     * low byte.
376     */
377 #ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED
378    png_set_scale_16(png_ptr);
379 #else
380    png_set_strip_16(png_ptr);
381 #endif
382 
383    /* Strip alpha bytes from the input data without combining with the
384     * background (not recommended).
385     */
386    png_set_strip_alpha(png_ptr);
387 
388    /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single
389     * byte into separate bytes (useful for paletted and grayscale images).
390     */
391    png_set_packing(png_ptr);
392 
393    /* Change the order of packed pixels to least significant bit first
394     * (not useful if you are using png_set_packing). */
395    png_set_packswap(png_ptr);
396 
397    /* Expand paletted colors into true RGB triplets */
398    if (color_type == PNG_COLOR_TYPE_PALETTE)
399       png_set_palette_to_rgb(png_ptr);
400 
401    /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */
402    if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
403       png_set_expand_gray_1_2_4_to_8(png_ptr);
404 
405    /* Expand paletted or RGB images with transparency to full alpha channels
406     * so the data will be available as RGBA quartets.
407     */
408    if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0)
409       png_set_tRNS_to_alpha(png_ptr);
410 
411    /* Set the background color to draw transparent and alpha images over.
412     * It is possible to set the red, green, and blue components directly
413     * for paletted images instead of supplying a palette index.  Note that
414     * even if the PNG file supplies a background, you are not required to
415     * use it - you should use the (solid) application background if it has one.
416     */
417 
418    png_color_16 my_background, *image_background;
419 
420    if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0)
421       png_set_background(png_ptr, image_background,
422           PNG_BACKGROUND_GAMMA_FILE, 1, 1.0);
423    else
424       png_set_background(png_ptr, &my_background,
425           PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0);
426 
427    /* Some suggestions as to how to get a screen gamma value
428     *
429     * Note that screen gamma is the display_exponent, which includes
430     * the CRT_exponent and any correction for viewing conditions
431     */
432    if (/* We have a user-defined screen gamma value */)
433    {
434       screen_gamma = user-defined screen_gamma;
435    }
436    /* This is one way that applications share the same screen gamma value */
437    else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL)
438    {
439       screen_gamma = atof(gamma_str);
440    }
441    /* If we don't have another value */
442    else
443    {
444       screen_gamma = PNG_DEFAULT_sRGB;  /* A good guess for a PC monitor
445                                            in a dimly lit room */
446       screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac systems */
447    }
448 
449    /* Tell libpng to handle the gamma conversion for you.  The final call
450     * is a good guess for PC generated images, but it should be configurable
451     * by the user at run time by the user.  It is strongly suggested that
452     * your application support gamma correction.
453     */
454 
455    int intent;
456 
457    if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0)
458       png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB);
459    else
460    {
461       double image_gamma;
462       if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0)
463          png_set_gamma(png_ptr, screen_gamma, image_gamma);
464       else
465          png_set_gamma(png_ptr, screen_gamma, 0.45455);
466    }
467 
468 #ifdef PNG_READ_QUANTIZE_SUPPORTED
469    /* Quantize RGB files down to 8-bit palette or reduce palettes
470     * to the number of colors available on your screen.
471     */
472    if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
473    {
474       int num_palette;
475       png_colorp palette;
476 
477       /* This reduces the image to the application supplied palette */
478       if (/* We have our own palette */)
479       {
480          /* An array of colors to which the image should be quantized */
481          png_color std_color_cube[MAX_SCREEN_COLORS];
482 
483          png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS,
484              MAX_SCREEN_COLORS, NULL, 0);
485       }
486       /* This reduces the image to the palette supplied in the file */
487       else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0)
488       {
489          png_uint_16p histogram = NULL;
490 
491          png_get_hIST(png_ptr, info_ptr, &histogram);
492 
493          png_set_quantize(png_ptr, palette, num_palette,
494              max_screen_colors, histogram, 0);
495       }
496    }
497 #endif /* READ_QUANTIZE */
498 
499    /* Invert monochrome files to have 0 as white and 1 as black */
500    png_set_invert_mono(png_ptr);
501 
502    /* If you want to shift the pixel values from the range [0,255] or
503     * [0,65535] to the original [0,7] or [0,31], or whatever range the
504     * colors were originally in:
505     */
506    if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT) != 0)
507    {
508       png_color_8p sig_bit_p;
509 
510       png_get_sBIT(png_ptr, info_ptr, &sig_bit_p);
511       png_set_shift(png_ptr, sig_bit_p);
512    }
513 
514    /* Flip the RGB pixels to BGR (or RGBA to BGRA) */
515    if ((color_type & PNG_COLOR_MASK_COLOR) != 0)
516       png_set_bgr(png_ptr);
517 
518    /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */
519    png_set_swap_alpha(png_ptr);
520 
521    /* Swap bytes of 16-bit files to least significant byte first */
522    png_set_swap(png_ptr);
523 
524    /* Add filler (or alpha) byte (before/after each RGB triplet) */
525    png_set_filler(png_ptr, 0xffff, PNG_FILLER_AFTER);
526 
527 #ifdef PNG_READ_INTERLACING_SUPPORTED
528    /* Turn on interlace handling.  REQUIRED if you are not using
529     * png_read_image().  To see how to handle interlacing passes,
530     * see the png_read_row() method below:
531     */
532    number_passes = png_set_interlace_handling(png_ptr);
533 #else /* !READ_INTERLACING */
534    number_passes = 1;
535 #endif /* READ_INTERLACING */
536 
537 
538    /* Optional call to gamma correct and add the background to the palette
539     * and update info structure.  REQUIRED if you are expecting libpng to
540     * update the palette for you (ie you selected such a transform above).
541     */
542    png_read_update_info(png_ptr, info_ptr);
543 
544    /* Allocate the memory to hold the image using the fields of info_ptr. */
545 
546    /* The easiest way to read the image: */
547    png_bytep row_pointers[height];
548 
549    /* Clear the pointer array */
550    for (row = 0; row < height; row++)
551       row_pointers[row] = NULL;
552 
553    for (row = 0; row < height; row++)
554       row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr,
555           info_ptr));
556 
557    /* Now it's time to read the image.  One of these methods is REQUIRED */
558 #ifdef entire /* Read the entire image in one go */
559    png_read_image(png_ptr, row_pointers);
560 
561 #else no_entire /* Read the image one or more scanlines at a time */
562    /* The other way to read images - deal with interlacing: */
563 
564    for (pass = 0; pass < number_passes; pass++)
565    {
566 #ifdef single /* Read the image a single row at a time */
567       for (y = 0; y < height; y++)
568       {
569          png_read_rows(png_ptr, &row_pointers[y], NULL, 1);
570       }
571 
572 #else no_single /* Read the image several rows at a time */
573       for (y = 0; y < height; y += number_of_rows)
574       {
575 #ifdef sparkle /* Read the image using the "sparkle" effect. */
576          png_read_rows(png_ptr, &row_pointers[y], NULL,
577              number_of_rows);
578 #else no_sparkle /* Read the image using the "rectangle" effect */
579          png_read_rows(png_ptr, NULL, &row_pointers[y],
580              number_of_rows);
581 #endif no_sparkle /* Use only one of these two methods */
582       }
583 
584       /* If you want to display the image after every pass, do so here */
585 #endif no_single /* Use only one of these two methods */
586    }
587 #endif no_entire /* Use only one of these two methods */
588 
589    /* Read rest of file, and get additional chunks in info_ptr - REQUIRED */
590    png_read_end(png_ptr, info_ptr);
591 #endif hilevel
592 
593    /* At this point you have read the entire image */
594 
595    /* Clean up after the read, and free any memory allocated - REQUIRED */
596    png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
597 
598    /* Close the file */
599    fclose(fp);
600 
601    /* That's it */
602    return (OK);
603 }
604 
605 /* Progressively read a file */
606 
607 int
608 initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr)
609 {
610    /* Create and initialize the png_struct with the desired error handler
611     * functions.  If you want to use the default stderr and longjump method,
612     * you can supply NULL for the last three parameters.  We also check that
613     * the library version is compatible in case we are using dynamically
614     * linked libraries.
615     */
616    *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
617         png_voidp user_error_ptr, user_error_fn, user_warning_fn);
618 
619    if (*png_ptr == NULL)
620    {
621       *info_ptr = NULL;
622       return (ERROR);
623    }
624 
625    *info_ptr = png_create_info_struct(png_ptr);
626 
627    if (*info_ptr == NULL)
628    {
629       png_destroy_read_struct(png_ptr, info_ptr, NULL);
630       return (ERROR);
631    }
632 
633    if (setjmp(png_jmpbuf((*png_ptr))))
634    {
635       png_destroy_read_struct(png_ptr, info_ptr, NULL);
636       return (ERROR);
637    }
638 
639    /* This one's new.  You will need to provide all three
640     * function callbacks, even if you aren't using them all.
641     * If you aren't using all functions, you can specify NULL
642     * parameters.  Even when all three functions are NULL,
643     * you need to call png_set_progressive_read_fn().
644     * These functions shouldn't be dependent on global or
645     * static variables if you are decoding several images
646     * simultaneously.  You should store stream specific data
647     * in a separate struct, given as the second parameter,
648     * and retrieve the pointer from inside the callbacks using
649     * the function png_get_progressive_ptr(png_ptr).
650     */
651    png_set_progressive_read_fn(*png_ptr, (void *)stream_data,
652        info_callback, row_callback, end_callback);
653 
654    return (OK);
655 }
656 
657 int
658 process_data(png_structp *png_ptr, png_infop *info_ptr,
659     png_bytep buffer, png_uint_32 length)
660 {
661    if (setjmp(png_jmpbuf((*png_ptr))))
662    {
663       /* Free the png_ptr and info_ptr memory on error */
664       png_destroy_read_struct(png_ptr, info_ptr, NULL);
665       return (ERROR);
666    }
667 
668    /* This one's new also.  Simply give it chunks of data as
669     * they arrive from the data stream (in order, of course).
670     * On segmented machines, don't give it any more than 64K.
671     * The library seems to run fine with sizes of 4K, although
672     * you can give it much less if necessary (I assume you can
673     * give it chunks of 1 byte, but I haven't tried with less
674     * than 256 bytes yet).  When this function returns, you may
675     * want to display any rows that were generated in the row
676     * callback, if you aren't already displaying them there.
677     */
678    png_process_data(*png_ptr, *info_ptr, buffer, length);
679    return (OK);
680 }
681 
682 info_callback(png_structp png_ptr, png_infop info)
683 {
684    /* Do any setup here, including setting any of the transformations
685     * mentioned in the Reading PNG files section.  For now, you _must_
686     * call either png_start_read_image() or png_read_update_info()
687     * after all the transformations are set (even if you don't set
688     * any).  You may start getting rows before png_process_data()
689     * returns, so this is your last chance to prepare for that.
690     */
691 }
692 
693 row_callback(png_structp png_ptr, png_bytep new_row,
694     png_uint_32 row_num, int pass)
695 {
696    /*
697     * This function is called for every row in the image.  If the
698     * image is interlaced, and you turned on the interlace handler,
699     * this function will be called for every row in every pass.
700     *
701     * In this function you will receive a pointer to new row data from
702     * libpng called new_row that is to replace a corresponding row (of
703     * the same data format) in a buffer allocated by your application.
704     *
705     * The new row data pointer "new_row" may be NULL, indicating there is
706     * no new data to be replaced (in cases of interlace loading).
707     *
708     * If new_row is not NULL then you need to call
709     * png_progressive_combine_row() to replace the corresponding row as
710     * shown below:
711     */
712 
713    /* Get pointer to corresponding row in our
714     * PNG read buffer.
715     */
716    png_bytep old_row = ((png_bytep *)our_data)[row_num];
717 
718 #ifdef PNG_READ_INTERLACING_SUPPORTED
719    /* If both rows are allocated then copy the new row
720     * data to the corresponding row data.
721     */
722    if ((old_row != NULL) && (new_row != NULL))
723    png_progressive_combine_row(png_ptr, old_row, new_row);
724 
725    /*
726     * The rows and passes are called in order, so you don't really
727     * need the row_num and pass, but I'm supplying them because it
728     * may make your life easier.
729     *
730     * For the non-NULL rows of interlaced images, you must call
731     * png_progressive_combine_row() passing in the new row and the
732     * old row, as demonstrated above.  You can call this function for
733     * NULL rows (it will just return) and for non-interlaced images
734     * (it just does the memcpy for you) if it will make the code
735     * easier.  Thus, you can just do this for all cases:
736     */
737 
738    png_progressive_combine_row(png_ptr, old_row, new_row);
739 
740    /* where old_row is what was displayed for previous rows.  Note
741     * that the first pass (pass == 0 really) will completely cover
742     * the old row, so the rows do not have to be initialized.  After
743     * the first pass (and only for interlaced images), you will have
744     * to pass the current row as new_row, and the function will combine
745     * the old row and the new row.
746     */
747 #endif /* READ_INTERLACING */
748 }
749 
750 end_callback(png_structp png_ptr, png_infop info)
751 {
752    /* This function is called when the whole image has been read,
753     * including any chunks after the image (up to and including
754     * the IEND).  You will usually have the same info chunk as you
755     * had in the header, although some data may have been added
756     * to the comments and time fields.
757     *
758     * Most people won't do much here, perhaps setting a flag that
759     * marks the image as finished.
760     */
761 }
762 
763 /* Write a png file */
764 void write_png(char *file_name /* , ... other image information ... */)
765 {
766    FILE *fp;
767    png_structp png_ptr;
768    png_infop info_ptr;
769    png_colorp palette;
770 
771    /* Open the file */
772    fp = fopen(file_name, "wb");
773    if (fp == NULL)
774       return (ERROR);
775 
776    /* Create and initialize the png_struct with the desired error handler
777     * functions.  If you want to use the default stderr and longjump method,
778     * you can supply NULL for the last three parameters.  We also check that
779     * the library version is compatible with the one used at compile time,
780     * in case we are using dynamically linked libraries.  REQUIRED.
781     */
782    png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
783        png_voidp user_error_ptr, user_error_fn, user_warning_fn);
784 
785    if (png_ptr == NULL)
786    {
787       fclose(fp);
788       return (ERROR);
789    }
790 
791    /* Allocate/initialize the image information data.  REQUIRED */
792    info_ptr = png_create_info_struct(png_ptr);
793    if (info_ptr == NULL)
794    {
795       fclose(fp);
796       png_destroy_write_struct(&png_ptr,  NULL);
797       return (ERROR);
798    }
799 
800    /* Set error handling.  REQUIRED if you aren't supplying your own
801     * error handling functions in the png_create_write_struct() call.
802     */
803    if (setjmp(png_jmpbuf(png_ptr)))
804    {
805       /* If we get here, we had a problem writing the file */
806       fclose(fp);
807       png_destroy_write_struct(&png_ptr, &info_ptr);
808       return (ERROR);
809    }
810 
811    /* One of the following I/O initialization functions is REQUIRED */
812 
813 #ifdef streams /* I/O initialization method 1 */
814    /* Set up the output control if you are using standard C streams */
815    png_init_io(png_ptr, fp);
816 
817 #else no_streams /* I/O initialization method 2 */
818    /* If you are using replacement write functions, instead of calling
819     * png_init_io() here you would call
820     */
821    png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn,
822        user_IO_flush_function);
823    /* where user_io_ptr is a structure you want available to the callbacks */
824 #endif no_streams /* Only use one initialization method */
825 
826 #ifdef hilevel
827    /* This is the easy way.  Use it if you already have all the
828     * image info living in the structure.  You could "|" many
829     * PNG_TRANSFORM flags into the png_transforms integer here.
830     */
831    png_write_png(png_ptr, info_ptr, png_transforms, NULL);
832 
833 #else
834    /* This is the hard way */
835 
836    /* Set the image information here.  Width and height are up to 2^31,
837     * bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on
838     * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY,
839     * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB,
840     * or PNG_COLOR_TYPE_RGB_ALPHA.  interlace is either PNG_INTERLACE_NONE or
841     * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST
842     * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED
843     */
844    png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???,
845        PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
846 
847    /* Set the palette if there is one.  REQUIRED for indexed-color images */
848    palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH
849              * (sizeof (png_color)));
850    /* ... Set palette colors ... */
851    png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH);
852    /* You must not free palette here, because png_set_PLTE only makes a link to
853     * the palette that you malloced.  Wait until you are about to destroy
854     * the png structure.
855     */
856 
857    /* Optional significant bit (sBIT) chunk */
858    png_color_8 sig_bit;
859 
860    /* If we are dealing with a grayscale image then */
861    sig_bit.gray = true_bit_depth;
862 
863    /* Otherwise, if we are dealing with a color image then */
864    sig_bit.red = true_red_bit_depth;
865    sig_bit.green = true_green_bit_depth;
866    sig_bit.blue = true_blue_bit_depth;
867 
868    /* If the image has an alpha channel then */
869    sig_bit.alpha = true_alpha_bit_depth;
870 
871    png_set_sBIT(png_ptr, info_ptr, &sig_bit);
872 
873 
874    /* Optional gamma chunk is strongly suggested if you have any guess
875     * as to the correct gamma of the image.
876     */
877    png_set_gAMA(png_ptr, info_ptr, gamma);
878 
879    /* Optionally write comments into the image */
880    {
881       png_text text_ptr[3];
882 
883       char key0[]="Title";
884       char text0[]="Mona Lisa";
885       text_ptr[0].key = key0;
886       text_ptr[0].text = text0;
887       text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE;
888       text_ptr[0].itxt_length = 0;
889       text_ptr[0].lang = NULL;
890       text_ptr[0].lang_key = NULL;
891 
892       char key1[]="Author";
893       char text1[]="Leonardo DaVinci";
894       text_ptr[1].key = key1;
895       text_ptr[1].text = text1;
896       text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE;
897       text_ptr[1].itxt_length = 0;
898       text_ptr[1].lang = NULL;
899       text_ptr[1].lang_key = NULL;
900 
901       char key2[]="Description";
902       char text2[]="<long text>";
903       text_ptr[2].key = key2;
904       text_ptr[2].text = text2;
905       text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt;
906       text_ptr[2].itxt_length = 0;
907       text_ptr[2].lang = NULL;
908       text_ptr[2].lang_key = NULL;
909 
910       png_set_text(write_ptr, write_info_ptr, text_ptr, 3);
911    }
912 
913    /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs */
914 
915    /* Note that if sRGB is present the gAMA and cHRM chunks must be ignored
916     * on read and, if your application chooses to write them, they must
917     * be written in accordance with the sRGB profile
918     */
919 
920    /* Write the file header information.  REQUIRED */
921    png_write_info(png_ptr, info_ptr);
922 
923    /* If you want, you can write the info in two steps, in case you need to
924     * write your private chunk ahead of PLTE:
925     *
926     *   png_write_info_before_PLTE(write_ptr, write_info_ptr);
927     *   write_my_chunk();
928     *   png_write_info(png_ptr, info_ptr);
929     *
930     * However, given the level of known- and unknown-chunk support in 1.2.0
931     * and up, this should no longer be necessary.
932     */
933 
934    /* Once we write out the header, the compression type on the text
935     * chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or
936     * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again
937     * at the end.
938     */
939 
940    /* Set up the transformations you want.  Note that these are
941     * all optional.  Only call them if you want them.
942     */
943 
944    /* Invert monochrome pixels */
945    png_set_invert_mono(png_ptr);
946 
947    /* Shift the pixels up to a legal bit depth and fill in
948     * as appropriate to correctly scale the image.
949     */
950    png_set_shift(png_ptr, &sig_bit);
951 
952    /* Pack pixels into bytes */
953    png_set_packing(png_ptr);
954 
955    /* Swap location of alpha bytes from ARGB to RGBA */
956    png_set_swap_alpha(png_ptr);
957 
958    /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into
959     * RGB (4 channels -> 3 channels). The second parameter is not used.
960     */
961    png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
962 
963    /* Flip BGR pixels to RGB */
964    png_set_bgr(png_ptr);
965 
966    /* Swap bytes of 16-bit files to most significant byte first */
967    png_set_swap(png_ptr);
968 
969    /* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats */
970    png_set_packswap(png_ptr);
971 
972    /* Turn on interlace handling if you are not using png_write_image() */
973    if (interlacing != 0)
974       number_passes = png_set_interlace_handling(png_ptr);
975 
976    else
977       number_passes = 1;
978 
979    /* The easiest way to write the image (you may have a different memory
980     * layout, however, so choose what fits your needs best).  You need to
981     * use the first method if you aren't handling interlacing yourself.
982     */
983    png_uint_32 k, height, width;
984 
985    /* In this example, "image" is a one-dimensional array of bytes */
986    png_byte image[height*width*bytes_per_pixel];
987 
988    png_bytep row_pointers[height];
989 
990    if (height > PNG_UINT_32_MAX/(sizeof (png_bytep)))
991       png_error (png_ptr, "Image is too tall to process in memory");
992 
993    /* Set up pointers into your "image" byte array */
994    for (k = 0; k < height; k++)
995       row_pointers[k] = image + k*width*bytes_per_pixel;
996 
997    /* One of the following output methods is REQUIRED */
998 
999 #ifdef entire /* Write out the entire image data in one call */
1000    png_write_image(png_ptr, row_pointers);
1001 
1002    /* The other way to write the image - deal with interlacing */
1003 
1004 #else no_entire /* Write out the image data by one or more scanlines */
1005 
1006    /* The number of passes is either 1 for non-interlaced images,
1007     * or 7 for interlaced images.
1008     */
1009    for (pass = 0; pass < number_passes; pass++)
1010    {
1011       /* Write a few rows at a time. */
1012       png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows);
1013 
1014       /* If you are only writing one row at a time, this works */
1015       for (y = 0; y < height; y++)
1016          png_write_rows(png_ptr, &row_pointers[y], 1);
1017    }
1018 #endif no_entire /* Use only one output method */
1019 
1020    /* You can write optional chunks like tEXt, zTXt, and tIME at the end
1021     * as well.  Shouldn't be necessary in 1.2.0 and up as all the public
1022     * chunks are supported and you can use png_set_unknown_chunks() to
1023     * register unknown chunks into the info structure to be written out.
1024     */
1025 
1026    /* It is REQUIRED to call this to finish writing the rest of the file */
1027    png_write_end(png_ptr, info_ptr);
1028 #endif hilevel
1029 
1030    /* If you png_malloced a palette, free it here (don't free info_ptr->palette,
1031     * as recommended in versions 1.0.5m and earlier of this example; if
1032     * libpng mallocs info_ptr->palette, libpng will free it).  If you
1033     * allocated it with malloc() instead of png_malloc(), use free() instead
1034     * of png_free().
1035     */
1036    png_free(png_ptr, palette);
1037    palette = NULL;
1038 
1039    /* Similarly, if you png_malloced any data that you passed in with
1040     * png_set_something(), such as a hist or trans array, free it here,
1041     * when you can be sure that libpng is through with it.
1042     */
1043    png_free(png_ptr, trans);
1044    trans = NULL;
1045    /* Whenever you use png_free() it is a good idea to set the pointer to
1046     * NULL in case your application inadvertently tries to png_free() it
1047     * again.  When png_free() sees a NULL it returns without action, thus
1048     * avoiding the double-free security problem.
1049     */
1050 
1051    /* Clean up after the write, and free any memory allocated */
1052    png_destroy_write_struct(&png_ptr, &info_ptr);
1053 
1054    /* Close the file */
1055    fclose(fp);
1056 
1057    /* That's it */
1058    return (OK);
1059 }
1060 
1061 #endif /* if 0 */
1062