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1======================================================
2Kaleidoscope: Conclusion and other useful LLVM tidbits
3======================================================
4
5.. contents::
6   :local:
7
8Tutorial Conclusion
9===================
10
11Welcome to the final chapter of the "`Implementing a language with
12LLVM <index.html>`_" tutorial. In the course of this tutorial, we have
13grown our little Kaleidoscope language from being a useless toy, to
14being a semi-interesting (but probably still useless) toy. :)
15
16It is interesting to see how far we've come, and how little code it has
17taken. We built the entire lexer, parser, AST, code generator, an
18interactive run-loop (with a JIT!), and emitted debug information in
19standalone executables - all in under 1000 lines of (non-comment/non-blank)
20code.
21
22Our little language supports a couple of interesting features: it
23supports user defined binary and unary operators, it uses JIT
24compilation for immediate evaluation, and it supports a few control flow
25constructs with SSA construction.
26
27Part of the idea of this tutorial was to show you how easy and fun it
28can be to define, build, and play with languages. Building a compiler
29need not be a scary or mystical process! Now that you've seen some of
30the basics, I strongly encourage you to take the code and hack on it.
31For example, try adding:
32
33-  **global variables** - While global variables have questional value
34   in modern software engineering, they are often useful when putting
35   together quick little hacks like the Kaleidoscope compiler itself.
36   Fortunately, our current setup makes it very easy to add global
37   variables: just have value lookup check to see if an unresolved
38   variable is in the global variable symbol table before rejecting it.
39   To create a new global variable, make an instance of the LLVM
40   ``GlobalVariable`` class.
41-  **typed variables** - Kaleidoscope currently only supports variables
42   of type double. This gives the language a very nice elegance, because
43   only supporting one type means that you never have to specify types.
44   Different languages have different ways of handling this. The easiest
45   way is to require the user to specify types for every variable
46   definition, and record the type of the variable in the symbol table
47   along with its Value\*.
48-  **arrays, structs, vectors, etc** - Once you add types, you can start
49   extending the type system in all sorts of interesting ways. Simple
50   arrays are very easy and are quite useful for many different
51   applications. Adding them is mostly an exercise in learning how the
52   LLVM `getelementptr <../LangRef.html#getelementptr-instruction>`_ instruction
53   works: it is so nifty/unconventional, it `has its own
54   FAQ <../GetElementPtr.html>`_!
55-  **standard runtime** - Our current language allows the user to access
56   arbitrary external functions, and we use it for things like "printd"
57   and "putchard". As you extend the language to add higher-level
58   constructs, often these constructs make the most sense if they are
59   lowered to calls into a language-supplied runtime. For example, if
60   you add hash tables to the language, it would probably make sense to
61   add the routines to a runtime, instead of inlining them all the way.
62-  **memory management** - Currently we can only access the stack in
63   Kaleidoscope. It would also be useful to be able to allocate heap
64   memory, either with calls to the standard libc malloc/free interface
65   or with a garbage collector. If you would like to use garbage
66   collection, note that LLVM fully supports `Accurate Garbage
67   Collection <../GarbageCollection.html>`_ including algorithms that
68   move objects and need to scan/update the stack.
69-  **exception handling support** - LLVM supports generation of `zero
70   cost exceptions <../ExceptionHandling.html>`_ which interoperate with
71   code compiled in other languages. You could also generate code by
72   implicitly making every function return an error value and checking
73   it. You could also make explicit use of setjmp/longjmp. There are
74   many different ways to go here.
75-  **object orientation, generics, database access, complex numbers,
76   geometric programming, ...** - Really, there is no end of crazy
77   features that you can add to the language.
78-  **unusual domains** - We've been talking about applying LLVM to a
79   domain that many people are interested in: building a compiler for a
80   specific language. However, there are many other domains that can use
81   compiler technology that are not typically considered. For example,
82   LLVM has been used to implement OpenGL graphics acceleration,
83   translate C++ code to ActionScript, and many other cute and clever
84   things. Maybe you will be the first to JIT compile a regular
85   expression interpreter into native code with LLVM?
86
87Have fun - try doing something crazy and unusual. Building a language
88like everyone else always has, is much less fun than trying something a
89little crazy or off the wall and seeing how it turns out. If you get
90stuck or want to talk about it, feel free to email the `llvm-dev mailing
91list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_: it has lots
92of people who are interested in languages and are often willing to help
93out.
94
95Before we end this tutorial, I want to talk about some "tips and tricks"
96for generating LLVM IR. These are some of the more subtle things that
97may not be obvious, but are very useful if you want to take advantage of
98LLVM's capabilities.
99
100Properties of the LLVM IR
101=========================
102
103We have a couple of common questions about code in the LLVM IR form -
104let's just get these out of the way right now, shall we?
105
106Target Independence
107-------------------
108
109Kaleidoscope is an example of a "portable language": any program written
110in Kaleidoscope will work the same way on any target that it runs on.
111Many other languages have this property, e.g. lisp, java, haskell,
112javascript, python, etc (note that while these languages are portable,
113not all their libraries are).
114
115One nice aspect of LLVM is that it is often capable of preserving target
116independence in the IR: you can take the LLVM IR for a
117Kaleidoscope-compiled program and run it on any target that LLVM
118supports, even emitting C code and compiling that on targets that LLVM
119doesn't support natively. You can trivially tell that the Kaleidoscope
120compiler generates target-independent code because it never queries for
121any target-specific information when generating code.
122
123The fact that LLVM provides a compact, target-independent,
124representation for code gets a lot of people excited. Unfortunately,
125these people are usually thinking about C or a language from the C
126family when they are asking questions about language portability. I say
127"unfortunately", because there is really no way to make (fully general)
128C code portable, other than shipping the source code around (and of
129course, C source code is not actually portable in general either - ever
130port a really old application from 32- to 64-bits?).
131
132The problem with C (again, in its full generality) is that it is heavily
133laden with target specific assumptions. As one simple example, the
134preprocessor often destructively removes target-independence from the
135code when it processes the input text:
136
137.. code-block:: c
138
139    #ifdef __i386__
140      int X = 1;
141    #else
142      int X = 42;
143    #endif
144
145While it is possible to engineer more and more complex solutions to
146problems like this, it cannot be solved in full generality in a way that
147is better than shipping the actual source code.
148
149That said, there are interesting subsets of C that can be made portable.
150If you are willing to fix primitive types to a fixed size (say int =
15132-bits, and long = 64-bits), don't care about ABI compatibility with
152existing binaries, and are willing to give up some other minor features,
153you can have portable code. This can make sense for specialized domains
154such as an in-kernel language.
155
156Safety Guarantees
157-----------------
158
159Many of the languages above are also "safe" languages: it is impossible
160for a program written in Java to corrupt its address space and crash the
161process (assuming the JVM has no bugs). Safety is an interesting
162property that requires a combination of language design, runtime
163support, and often operating system support.
164
165It is certainly possible to implement a safe language in LLVM, but LLVM
166IR does not itself guarantee safety. The LLVM IR allows unsafe pointer
167casts, use after free bugs, buffer over-runs, and a variety of other
168problems. Safety needs to be implemented as a layer on top of LLVM and,
169conveniently, several groups have investigated this. Ask on the `llvm-dev
170mailing list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_ if
171you are interested in more details.
172
173Language-Specific Optimizations
174-------------------------------
175
176One thing about LLVM that turns off many people is that it does not
177solve all the world's problems in one system (sorry 'world hunger',
178someone else will have to solve you some other day). One specific
179complaint is that people perceive LLVM as being incapable of performing
180high-level language-specific optimization: LLVM "loses too much
181information".
182
183Unfortunately, this is really not the place to give you a full and
184unified version of "Chris Lattner's theory of compiler design". Instead,
185I'll make a few observations:
186
187First, you're right that LLVM does lose information. For example, as of
188this writing, there is no way to distinguish in the LLVM IR whether an
189SSA-value came from a C "int" or a C "long" on an ILP32 machine (other
190than debug info). Both get compiled down to an 'i32' value and the
191information about what it came from is lost. The more general issue
192here, is that the LLVM type system uses "structural equivalence" instead
193of "name equivalence". Another place this surprises people is if you
194have two types in a high-level language that have the same structure
195(e.g. two different structs that have a single int field): these types
196will compile down into a single LLVM type and it will be impossible to
197tell what it came from.
198
199Second, while LLVM does lose information, LLVM is not a fixed target: we
200continue to enhance and improve it in many different ways. In addition
201to adding new features (LLVM did not always support exceptions or debug
202info), we also extend the IR to capture important information for
203optimization (e.g. whether an argument is sign or zero extended,
204information about pointers aliasing, etc). Many of the enhancements are
205user-driven: people want LLVM to include some specific feature, so they
206go ahead and extend it.
207
208Third, it is *possible and easy* to add language-specific optimizations,
209and you have a number of choices in how to do it. As one trivial
210example, it is easy to add language-specific optimization passes that
211"know" things about code compiled for a language. In the case of the C
212family, there is an optimization pass that "knows" about the standard C
213library functions. If you call "exit(0)" in main(), it knows that it is
214safe to optimize that into "return 0;" because C specifies what the
215'exit' function does.
216
217In addition to simple library knowledge, it is possible to embed a
218variety of other language-specific information into the LLVM IR. If you
219have a specific need and run into a wall, please bring the topic up on
220the llvm-dev list. At the very worst, you can always treat LLVM as if it
221were a "dumb code generator" and implement the high-level optimizations
222you desire in your front-end, on the language-specific AST.
223
224Tips and Tricks
225===============
226
227There is a variety of useful tips and tricks that you come to know after
228working on/with LLVM that aren't obvious at first glance. Instead of
229letting everyone rediscover them, this section talks about some of these
230issues.
231
232Implementing portable offsetof/sizeof
233-------------------------------------
234
235One interesting thing that comes up, if you are trying to keep the code
236generated by your compiler "target independent", is that you often need
237to know the size of some LLVM type or the offset of some field in an
238llvm structure. For example, you might need to pass the size of a type
239into a function that allocates memory.
240
241Unfortunately, this can vary widely across targets: for example the
242width of a pointer is trivially target-specific. However, there is a
243`clever way to use the getelementptr
244instruction <http://nondot.org/sabre/LLVMNotes/SizeOf-OffsetOf-VariableSizedStructs.txt>`_
245that allows you to compute this in a portable way.
246
247Garbage Collected Stack Frames
248------------------------------
249
250Some languages want to explicitly manage their stack frames, often so
251that they are garbage collected or to allow easy implementation of
252closures. There are often better ways to implement these features than
253explicit stack frames, but `LLVM does support
254them, <http://nondot.org/sabre/LLVMNotes/ExplicitlyManagedStackFrames.txt>`_
255if you want. It requires your front-end to convert the code into
256`Continuation Passing
257Style <http://en.wikipedia.org/wiki/Continuation-passing_style>`_ and
258the use of tail calls (which LLVM also supports).
259
260