1; RUN: llc -mtriple=arm-eabi -float-abi=soft -mcpu=cortex-a9 %s -o - | FileCheck %s 2 3@A = global <4 x float> <float 0., float 1., float 2., float 3.> 4 5define void @test_sqrt(<4 x float>* %X) nounwind { 6 7; CHECK-LABEL: test_sqrt: 8 9; CHECK: movw r1, :lower16:{{.*}} 10; CHECK: movt r1, :upper16:{{.*}} 11; CHECK: vld1.64 {{.*}}, [r1:128] 12; CHECK: vsqrt.f32 {{s[0-9]+}}, {{s[0-9]+}} 13; CHECK: vsqrt.f32 {{s[0-9]+}}, {{s[0-9]+}} 14; CHECK: vsqrt.f32 {{s[0-9]+}}, {{s[0-9]+}} 15; CHECK: vsqrt.f32 {{s[0-9]+}}, {{s[0-9]+}} 16; CHECK: vst1.64 {{.*}} 17 18L.entry: 19 %0 = load <4 x float>, <4 x float>* @A, align 16 20 %1 = call <4 x float> @llvm.sqrt.v4f32(<4 x float> %0) 21 store <4 x float> %1, <4 x float>* %X, align 16 22 ret void 23} 24 25declare <4 x float> @llvm.sqrt.v4f32(<4 x float>) nounwind readonly 26 27 28define void @test_cos(<4 x float>* %X) nounwind { 29 30; CHECK-LABEL: test_cos: 31 32; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 33; CHECK: movt [[reg0]], :upper16:{{.*}} 34; CHECK: vld1.64 35 36; CHECK: {{v?mov(.32)?}} r0, 37; CHECK: bl {{.*}}cosf 38 39; CHECK: {{v?mov(.32)?}} r0, 40; CHECK: bl {{.*}}cosf 41 42; CHECK: {{v?mov(.32)?}} r0, 43; CHECK: bl {{.*}}cosf 44 45; CHECK: {{v?mov(.32)?}} r0, 46; CHECK: bl {{.*}}cosf 47 48; CHECK: vst1.64 49 50L.entry: 51 %0 = load <4 x float>, <4 x float>* @A, align 16 52 %1 = call <4 x float> @llvm.cos.v4f32(<4 x float> %0) 53 store <4 x float> %1, <4 x float>* %X, align 16 54 ret void 55} 56 57declare <4 x float> @llvm.cos.v4f32(<4 x float>) nounwind readonly 58 59define void @test_exp(<4 x float>* %X) nounwind { 60 61; CHECK-LABEL: test_exp: 62 63; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 64; CHECK: movt [[reg0]], :upper16:{{.*}} 65; CHECK: vld1.64 66 67; CHECK: {{v?mov(.32)?}} r0, 68; CHECK: bl {{.*}}expf 69 70; CHECK: {{v?mov(.32)?}} r0, 71; CHECK: bl {{.*}}expf 72 73; CHECK: {{v?mov(.32)?}} r0, 74; CHECK: bl {{.*}}expf 75 76; CHECK: {{v?mov(.32)?}} r0, 77; CHECK: bl {{.*}}expf 78 79; CHECK: vst1.64 80 81L.entry: 82 %0 = load <4 x float>, <4 x float>* @A, align 16 83 %1 = call <4 x float> @llvm.exp.v4f32(<4 x float> %0) 84 store <4 x float> %1, <4 x float>* %X, align 16 85 ret void 86} 87 88declare <4 x float> @llvm.exp.v4f32(<4 x float>) nounwind readonly 89 90define void @test_exp2(<4 x float>* %X) nounwind { 91 92; CHECK-LABEL: test_exp2: 93 94; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 95; CHECK: movt [[reg0]], :upper16:{{.*}} 96; CHECK: vld1.64 97 98; CHECK: {{v?mov(.32)?}} r0, 99; CHECK: bl {{.*}}exp2f 100 101; CHECK: {{v?mov(.32)?}} r0, 102; CHECK: bl {{.*}}exp2f 103 104; CHECK: {{v?mov(.32)?}} r0, 105; CHECK: bl {{.*}}exp2f 106 107; CHECK: {{v?mov(.32)?}} r0, 108; CHECK: bl {{.*}}exp2f 109 110; CHECK: vst1.64 111 112L.entry: 113 %0 = load <4 x float>, <4 x float>* @A, align 16 114 %1 = call <4 x float> @llvm.exp2.v4f32(<4 x float> %0) 115 store <4 x float> %1, <4 x float>* %X, align 16 116 ret void 117} 118 119declare <4 x float> @llvm.exp2.v4f32(<4 x float>) nounwind readonly 120 121define void @test_log10(<4 x float>* %X) nounwind { 122 123; CHECK-LABEL: test_log10: 124 125; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 126; CHECK: movt [[reg0]], :upper16:{{.*}} 127; CHECK: vld1.64 128 129; CHECK: {{v?mov(.32)?}} r0, 130; CHECK: bl {{.*}}log10f 131 132; CHECK: {{v?mov(.32)?}} r0, 133; CHECK: bl {{.*}}log10f 134 135; CHECK: {{v?mov(.32)?}} r0, 136; CHECK: bl {{.*}}log10f 137 138; CHECK: {{v?mov(.32)?}} r0, 139; CHECK: bl {{.*}}log10f 140 141; CHECK: vst1.64 142 143L.entry: 144 %0 = load <4 x float>, <4 x float>* @A, align 16 145 %1 = call <4 x float> @llvm.log10.v4f32(<4 x float> %0) 146 store <4 x float> %1, <4 x float>* %X, align 16 147 ret void 148} 149 150declare <4 x float> @llvm.log10.v4f32(<4 x float>) nounwind readonly 151 152define void @test_log(<4 x float>* %X) nounwind { 153 154; CHECK-LABEL: test_log: 155 156; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 157; CHECK: movt [[reg0]], :upper16:{{.*}} 158; CHECK: vld1.64 159 160; CHECK: {{v?mov(.32)?}} r0, 161; CHECK: bl {{.*}}logf 162 163; CHECK: {{v?mov(.32)?}} r0, 164; CHECK: bl {{.*}}logf 165 166; CHECK: {{v?mov(.32)?}} r0, 167; CHECK: bl {{.*}}logf 168 169; CHECK: {{v?mov(.32)?}} r0, 170; CHECK: bl {{.*}}logf 171 172; CHECK: vst1.64 173 174L.entry: 175 %0 = load <4 x float>, <4 x float>* @A, align 16 176 %1 = call <4 x float> @llvm.log.v4f32(<4 x float> %0) 177 store <4 x float> %1, <4 x float>* %X, align 16 178 ret void 179} 180 181declare <4 x float> @llvm.log.v4f32(<4 x float>) nounwind readonly 182 183define void @test_log2(<4 x float>* %X) nounwind { 184 185; CHECK-LABEL: test_log2: 186 187; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 188; CHECK: movt [[reg0]], :upper16:{{.*}} 189; CHECK: vld1.64 190 191; CHECK: {{v?mov(.32)?}} r0, 192; CHECK: bl {{.*}}log2f 193 194; CHECK: {{v?mov(.32)?}} r0, 195; CHECK: bl {{.*}}log2f 196 197; CHECK: {{v?mov(.32)?}} r0, 198; CHECK: bl {{.*}}log2f 199 200; CHECK: {{v?mov(.32)?}} r0, 201; CHECK: bl {{.*}}log2f 202 203; CHECK: vst1.64 204 205L.entry: 206 %0 = load <4 x float>, <4 x float>* @A, align 16 207 %1 = call <4 x float> @llvm.log2.v4f32(<4 x float> %0) 208 store <4 x float> %1, <4 x float>* %X, align 16 209 ret void 210} 211 212declare <4 x float> @llvm.log2.v4f32(<4 x float>) nounwind readonly 213 214 215define void @test_pow(<4 x float>* %X) nounwind { 216 217; CHECK-LABEL: test_pow: 218 219; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 220; CHECK: movt [[reg0]], :upper16:{{.*}} 221; CHECK: vld1.64 222 223; CHECK: {{v?mov(.32)?}} r0, 224; CHECK: bl {{.*}}powf 225 226; CHECK: {{v?mov(.32)?}} r0, 227; CHECK: bl {{.*}}powf 228 229; CHECK: {{v?mov(.32)?}} r0, 230; CHECK: bl {{.*}}powf 231 232; CHECK: {{v?mov(.32)?}} r0, 233; CHECK: bl {{.*}}powf 234 235; CHECK: vst1.64 236 237L.entry: 238 239 %0 = load <4 x float>, <4 x float>* @A, align 16 240 %1 = call <4 x float> @llvm.pow.v4f32(<4 x float> %0, <4 x float> <float 2., float 2., float 2., float 2.>) 241 242 store <4 x float> %1, <4 x float>* %X, align 16 243 244 ret void 245} 246 247declare <4 x float> @llvm.pow.v4f32(<4 x float>, <4 x float>) nounwind readonly 248 249define void @test_powi(<4 x float>* %X) nounwind { 250 251; CHECK-LABEL: test_powi: 252 253; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 254; CHECK: movt [[reg0]], :upper16:{{.*}} 255; CHECK: vld1.64 {{.*}}:128 256; CHECK: vmul.f32 {{.*}} 257 258; CHECK: vst1.64 259 260L.entry: 261 262 %0 = load <4 x float>, <4 x float>* @A, align 16 263 %1 = call <4 x float> @llvm.powi.v4f32(<4 x float> %0, i32 2) 264 265 store <4 x float> %1, <4 x float>* %X, align 16 266 267 ret void 268} 269 270declare <4 x float> @llvm.powi.v4f32(<4 x float>, i32) nounwind readonly 271 272define void @test_sin(<4 x float>* %X) nounwind { 273 274; CHECK-LABEL: test_sin: 275 276; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 277; CHECK: movt [[reg0]], :upper16:{{.*}} 278; CHECK: vld1.64 279 280; CHECK: {{v?mov(.32)?}} r0, 281; CHECK: bl {{.*}}sinf 282 283; CHECK: {{v?mov(.32)?}} r0, 284; CHECK: bl {{.*}}sinf 285 286; CHECK: {{v?mov(.32)?}} r0, 287; CHECK: bl {{.*}}sinf 288 289; CHECK: {{v?mov(.32)?}} r0, 290; CHECK: bl {{.*}}sinf 291 292; CHECK: vst1.64 293 294L.entry: 295 %0 = load <4 x float>, <4 x float>* @A, align 16 296 %1 = call <4 x float> @llvm.sin.v4f32(<4 x float> %0) 297 store <4 x float> %1, <4 x float>* %X, align 16 298 ret void 299} 300 301declare <4 x float> @llvm.sin.v4f32(<4 x float>) nounwind readonly 302 303define void @test_floor(<4 x float>* %X) nounwind { 304 305; CHECK-LABEL: test_floor: 306 307; CHECK: movw [[reg0:r[0-9]+]], :lower16:{{.*}} 308; CHECK: movt [[reg0]], :upper16:{{.*}} 309; CHECK: vld1.64 310 311; CHECK: {{v?mov(.32)?}} r0, 312; CHECK: bl {{.*}}floorf 313 314; CHECK: {{v?mov(.32)?}} r0, 315; CHECK: bl {{.*}}floorf 316 317; CHECK: {{v?mov(.32)?}} r0, 318; CHECK: bl {{.*}}floorf 319 320; CHECK: {{v?mov(.32)?}} r0, 321; CHECK: bl {{.*}}floorf 322 323; CHECK: vst1.64 324 325L.entry: 326 %0 = load <4 x float>, <4 x float>* @A, align 16 327 %1 = call <4 x float> @llvm.floor.v4f32(<4 x float> %0) 328 store <4 x float> %1, <4 x float>* %X, align 16 329 ret void 330} 331 332declare <4 x float> @llvm.floor.v4f32(<4 x float>) nounwind readonly 333 334