• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1; RUN: llc -mtriple=arm -mattr=+neon %s -o - | FileCheck %s
2
3define void @vst1lanei8(i8* %A, <8 x i8>* %B) nounwind {
4;CHECK-LABEL: vst1lanei8:
5;Check the (default) alignment.
6;CHECK: vst1.8 {d16[3]}, [r0]
7	%tmp1 = load <8 x i8>, <8 x i8>* %B
8        %tmp2 = extractelement <8 x i8> %tmp1, i32 3
9        store i8 %tmp2, i8* %A, align 8
10	ret void
11}
12
13;Check for a post-increment updating store.
14define void @vst1lanei8_update(i8** %ptr, <8 x i8>* %B) nounwind {
15;CHECK-LABEL: vst1lanei8_update:
16;CHECK: vst1.8 {d16[3]}, [{{r[0-9]}}]!
17	%A = load i8*, i8** %ptr
18	%tmp1 = load <8 x i8>, <8 x i8>* %B
19	%tmp2 = extractelement <8 x i8> %tmp1, i32 3
20	store i8 %tmp2, i8* %A, align 8
21	%tmp3 = getelementptr i8, i8* %A, i32 1
22	store i8* %tmp3, i8** %ptr
23	ret void
24}
25
26define void @vst1lanei16(i16* %A, <4 x i16>* %B) nounwind {
27;CHECK-LABEL: vst1lanei16:
28;Check the alignment value.  Max for this instruction is 16 bits:
29;CHECK: vst1.16 {d16[2]}, [r0:16]
30	%tmp1 = load <4 x i16>, <4 x i16>* %B
31        %tmp2 = extractelement <4 x i16> %tmp1, i32 2
32        store i16 %tmp2, i16* %A, align 8
33	ret void
34}
35
36define void @vst1lanei32(i32* %A, <2 x i32>* %B) nounwind {
37;CHECK-LABEL: vst1lanei32:
38;Check the alignment value.  Max for this instruction is 32 bits:
39;CHECK: vst1.32 {d16[1]}, [r0:32]
40	%tmp1 = load <2 x i32>, <2 x i32>* %B
41        %tmp2 = extractelement <2 x i32> %tmp1, i32 1
42        store i32 %tmp2, i32* %A, align 8
43	ret void
44}
45
46define void @vst1lanef(float* %A, <2 x float>* %B) nounwind {
47;CHECK-LABEL: vst1lanef:
48;CHECK: vst1.32 {d16[1]}, [r0:32]
49	%tmp1 = load <2 x float>, <2 x float>* %B
50        %tmp2 = extractelement <2 x float> %tmp1, i32 1
51        store float %tmp2, float* %A
52	ret void
53}
54
55define void @vst1laneQi8(i8* %A, <16 x i8>* %B) nounwind {
56;CHECK-LABEL: vst1laneQi8:
57; // Can use scalar load. No need to use vectors.
58; // CHE-CK: vst1.8 {d17[1]}, [r0]
59	%tmp1 = load <16 x i8>, <16 x i8>* %B
60        %tmp2 = extractelement <16 x i8> %tmp1, i32 9
61        store i8 %tmp2, i8* %A, align 8
62	ret void
63}
64
65define void @vst1laneQi16(i16* %A, <8 x i16>* %B) nounwind {
66;CHECK-LABEL: vst1laneQi16:
67;CHECK: vst1.16 {d17[1]}, [r0:16]
68	%tmp1 = load <8 x i16>, <8 x i16>* %B
69        %tmp2 = extractelement <8 x i16> %tmp1, i32 5
70        store i16 %tmp2, i16* %A, align 8
71	ret void
72}
73
74define void @vst1laneQi32(i32* %A, <4 x i32>* %B) nounwind {
75;CHECK-LABEL: vst1laneQi32:
76; // Can use scalar load. No need to use vectors.
77; // CHE-CK: vst1.32 {d17[1]}, [r0:32]
78	%tmp1 = load <4 x i32>, <4 x i32>* %B
79        %tmp2 = extractelement <4 x i32> %tmp1, i32 3
80        store i32 %tmp2, i32* %A, align 8
81	ret void
82}
83
84;Check for a post-increment updating store.
85define void @vst1laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind {
86;CHECK-LABEL: vst1laneQi32_update:
87; // Can use scalar load. No need to use vectors.
88; // CHE-CK: vst1.32 {d17[1]}, [r1:32]!
89	%A = load i32*, i32** %ptr
90	%tmp1 = load <4 x i32>, <4 x i32>* %B
91	%tmp2 = extractelement <4 x i32> %tmp1, i32 3
92	store i32 %tmp2, i32* %A, align 8
93	%tmp3 = getelementptr i32, i32* %A, i32 1
94	store i32* %tmp3, i32** %ptr
95	ret void
96}
97
98define void @vst1laneQf(float* %A, <4 x float>* %B) nounwind {
99;CHECK-LABEL: vst1laneQf:
100; // Can use scalar load. No need to use vectors.
101; // CHE-CK: vst1.32 {d17[1]}, [r0]
102	%tmp1 = load <4 x float>, <4 x float>* %B
103        %tmp2 = extractelement <4 x float> %tmp1, i32 3
104        store float %tmp2, float* %A
105	ret void
106}
107
108define void @vst2lanei8(i8* %A, <8 x i8>* %B) nounwind {
109;CHECK-LABEL: vst2lanei8:
110;Check the alignment value.  Max for this instruction is 16 bits:
111;CHECK: vst2.8 {d16[1], d17[1]}, [r0:16]
112	%tmp1 = load <8 x i8>, <8 x i8>* %B
113	call void @llvm.arm.neon.vst2lane.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 4)
114	ret void
115}
116
117define void @vst2lanei16(i16* %A, <4 x i16>* %B) nounwind {
118;CHECK-LABEL: vst2lanei16:
119;Check the alignment value.  Max for this instruction is 32 bits:
120;CHECK: vst2.16 {d16[1], d17[1]}, [r0:32]
121	%tmp0 = bitcast i16* %A to i8*
122	%tmp1 = load <4 x i16>, <4 x i16>* %B
123	call void @llvm.arm.neon.vst2lane.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 8)
124	ret void
125}
126
127;Check for a post-increment updating store with register increment.
128define void @vst2lanei16_update(i16** %ptr, <4 x i16>* %B, i32 %inc) nounwind {
129;CHECK-LABEL: vst2lanei16_update:
130;CHECK: vst2.16 {d16[1], d17[1]}, [r1], r2
131	%A = load i16*, i16** %ptr
132	%tmp0 = bitcast i16* %A to i8*
133	%tmp1 = load <4 x i16>, <4 x i16>* %B
134	call void @llvm.arm.neon.vst2lane.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 2)
135	%tmp2 = getelementptr i16, i16* %A, i32 %inc
136	store i16* %tmp2, i16** %ptr
137	ret void
138}
139
140define void @vst2lanei32(i32* %A, <2 x i32>* %B) nounwind {
141;CHECK-LABEL: vst2lanei32:
142;CHECK: vst2.32
143	%tmp0 = bitcast i32* %A to i8*
144	%tmp1 = load <2 x i32>, <2 x i32>* %B
145	call void @llvm.arm.neon.vst2lane.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 1)
146	ret void
147}
148
149define void @vst2lanef(float* %A, <2 x float>* %B) nounwind {
150;CHECK-LABEL: vst2lanef:
151;CHECK: vst2.32
152	%tmp0 = bitcast float* %A to i8*
153	%tmp1 = load <2 x float>, <2 x float>* %B
154	call void @llvm.arm.neon.vst2lane.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1)
155	ret void
156}
157
158define void @vst2laneQi16(i16* %A, <8 x i16>* %B) nounwind {
159;CHECK-LABEL: vst2laneQi16:
160;Check the (default) alignment.
161;CHECK: vst2.16 {d17[1], d19[1]}, [r0]
162	%tmp0 = bitcast i16* %A to i8*
163	%tmp1 = load <8 x i16>, <8 x i16>* %B
164	call void @llvm.arm.neon.vst2lane.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 5, i32 1)
165	ret void
166}
167
168define void @vst2laneQi32(i32* %A, <4 x i32>* %B) nounwind {
169;CHECK-LABEL: vst2laneQi32:
170;Check the alignment value.  Max for this instruction is 64 bits:
171;CHECK: vst2.32 {d17[0], d19[0]}, [r0:64]
172	%tmp0 = bitcast i32* %A to i8*
173	%tmp1 = load <4 x i32>, <4 x i32>* %B
174	call void @llvm.arm.neon.vst2lane.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2, i32 16)
175	ret void
176}
177
178define void @vst2laneQf(float* %A, <4 x float>* %B) nounwind {
179;CHECK-LABEL: vst2laneQf:
180;CHECK: vst2.32
181	%tmp0 = bitcast float* %A to i8*
182	%tmp1 = load <4 x float>, <4 x float>* %B
183	call void @llvm.arm.neon.vst2lane.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, i32 3, i32 1)
184	ret void
185}
186
187declare void @llvm.arm.neon.vst2lane.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, i32, i32) nounwind
188declare void @llvm.arm.neon.vst2lane.p0i8.v4i16(i8*, <4 x i16>, <4 x i16>, i32, i32) nounwind
189declare void @llvm.arm.neon.vst2lane.p0i8.v2i32(i8*, <2 x i32>, <2 x i32>, i32, i32) nounwind
190declare void @llvm.arm.neon.vst2lane.p0i8.v2f32(i8*, <2 x float>, <2 x float>, i32, i32) nounwind
191
192declare void @llvm.arm.neon.vst2lane.p0i8.v8i16(i8*, <8 x i16>, <8 x i16>, i32, i32) nounwind
193declare void @llvm.arm.neon.vst2lane.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, i32, i32) nounwind
194declare void @llvm.arm.neon.vst2lane.p0i8.v4f32(i8*, <4 x float>, <4 x float>, i32, i32) nounwind
195
196define void @vst3lanei8(i8* %A, <8 x i8>* %B) nounwind {
197;CHECK-LABEL: vst3lanei8:
198;CHECK: vst3.8
199	%tmp1 = load <8 x i8>, <8 x i8>* %B
200	call void @llvm.arm.neon.vst3lane.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 1)
201	ret void
202}
203
204define void @vst3lanei16(i16* %A, <4 x i16>* %B) nounwind {
205;CHECK-LABEL: vst3lanei16:
206;Check the (default) alignment value.  VST3 does not support alignment.
207;CHECK: vst3.16 {d16[1], d17[1], d18[1]}, [r0]
208	%tmp0 = bitcast i16* %A to i8*
209	%tmp1 = load <4 x i16>, <4 x i16>* %B
210	call void @llvm.arm.neon.vst3lane.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 8)
211	ret void
212}
213
214define void @vst3lanei32(i32* %A, <2 x i32>* %B) nounwind {
215;CHECK-LABEL: vst3lanei32:
216;CHECK: vst3.32
217	%tmp0 = bitcast i32* %A to i8*
218	%tmp1 = load <2 x i32>, <2 x i32>* %B
219	call void @llvm.arm.neon.vst3lane.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 1)
220	ret void
221}
222
223define void @vst3lanef(float* %A, <2 x float>* %B) nounwind {
224;CHECK-LABEL: vst3lanef:
225;CHECK: vst3.32
226	%tmp0 = bitcast float* %A to i8*
227	%tmp1 = load <2 x float>, <2 x float>* %B
228	call void @llvm.arm.neon.vst3lane.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1)
229	ret void
230}
231
232define void @vst3laneQi16(i16* %A, <8 x i16>* %B) nounwind {
233;CHECK-LABEL: vst3laneQi16:
234;Check the (default) alignment value.  VST3 does not support alignment.
235;CHECK: vst3.16 {d17[2], d19[2], d21[2]}, [r0]
236	%tmp0 = bitcast i16* %A to i8*
237	%tmp1 = load <8 x i16>, <8 x i16>* %B
238	call void @llvm.arm.neon.vst3lane.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 6, i32 8)
239	ret void
240}
241
242define void @vst3laneQi32(i32* %A, <4 x i32>* %B) nounwind {
243;CHECK-LABEL: vst3laneQi32:
244;CHECK: vst3.32
245	%tmp0 = bitcast i32* %A to i8*
246	%tmp1 = load <4 x i32>, <4 x i32>* %B
247	call void @llvm.arm.neon.vst3lane.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 0, i32 1)
248	ret void
249}
250
251;Check for a post-increment updating store.
252define void @vst3laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind {
253;CHECK-LABEL: vst3laneQi32_update:
254;CHECK: vst3.32 {d16[0], d18[0], d20[0]}, [r1]!
255	%A = load i32*, i32** %ptr
256	%tmp0 = bitcast i32* %A to i8*
257	%tmp1 = load <4 x i32>, <4 x i32>* %B
258	call void @llvm.arm.neon.vst3lane.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 0, i32 1)
259	%tmp2 = getelementptr i32, i32* %A, i32 3
260	store i32* %tmp2, i32** %ptr
261	ret void
262}
263
264define void @vst3laneQf(float* %A, <4 x float>* %B) nounwind {
265;CHECK-LABEL: vst3laneQf:
266;CHECK: vst3.32
267	%tmp0 = bitcast float* %A to i8*
268	%tmp1 = load <4 x float>, <4 x float>* %B
269	call void @llvm.arm.neon.vst3lane.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1, i32 1)
270	ret void
271}
272
273declare void @llvm.arm.neon.vst3lane.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32, i32) nounwind
274declare void @llvm.arm.neon.vst3lane.p0i8.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, i32, i32) nounwind
275declare void @llvm.arm.neon.vst3lane.p0i8.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, i32, i32) nounwind
276declare void @llvm.arm.neon.vst3lane.p0i8.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, i32, i32) nounwind
277
278declare void @llvm.arm.neon.vst3lane.p0i8.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, i32, i32) nounwind
279declare void @llvm.arm.neon.vst3lane.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32) nounwind
280declare void @llvm.arm.neon.vst3lane.p0i8.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32, i32) nounwind
281
282
283define void @vst4lanei8(i8* %A, <8 x i8>* %B) nounwind {
284;CHECK-LABEL: vst4lanei8:
285;Check the alignment value.  Max for this instruction is 32 bits:
286;CHECK: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r0:32]
287	%tmp1 = load <8 x i8>, <8 x i8>* %B
288	call void @llvm.arm.neon.vst4lane.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 8)
289	ret void
290}
291
292;Check for a post-increment updating store.
293define void @vst4lanei8_update(i8** %ptr, <8 x i8>* %B) nounwind {
294;CHECK-LABEL: vst4lanei8_update:
295;CHECK: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r1:32]!
296	%A = load i8*, i8** %ptr
297	%tmp1 = load <8 x i8>, <8 x i8>* %B
298	call void @llvm.arm.neon.vst4lane.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 8)
299	%tmp2 = getelementptr i8, i8* %A, i32 4
300	store i8* %tmp2, i8** %ptr
301	ret void
302}
303
304define void @vst4lanei16(i16* %A, <4 x i16>* %B) nounwind {
305;CHECK-LABEL: vst4lanei16:
306;CHECK: vst4.16
307	%tmp0 = bitcast i16* %A to i8*
308	%tmp1 = load <4 x i16>, <4 x i16>* %B
309	call void @llvm.arm.neon.vst4lane.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 1)
310	ret void
311}
312
313define void @vst4lanei32(i32* %A, <2 x i32>* %B) nounwind {
314;CHECK-LABEL: vst4lanei32:
315;Check the alignment value.  Max for this instruction is 128 bits:
316;CHECK: vst4.32 {d16[1], d17[1], d18[1], d19[1]}, [r0:128]
317	%tmp0 = bitcast i32* %A to i8*
318	%tmp1 = load <2 x i32>, <2 x i32>* %B
319	call void @llvm.arm.neon.vst4lane.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 16)
320	ret void
321}
322
323define void @vst4lanef(float* %A, <2 x float>* %B) nounwind {
324;CHECK-LABEL: vst4lanef:
325;CHECK: vst4.32
326	%tmp0 = bitcast float* %A to i8*
327	%tmp1 = load <2 x float>, <2 x float>* %B
328	call void @llvm.arm.neon.vst4lane.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1)
329	ret void
330}
331
332define void @vst4laneQi16(i16* %A, <8 x i16>* %B) nounwind {
333;CHECK-LABEL: vst4laneQi16:
334;Check the alignment value.  Max for this instruction is 64 bits:
335;CHECK: vst4.16 {d17[3], d19[3], d21[3], d23[3]}, [r0:64]
336	%tmp0 = bitcast i16* %A to i8*
337	%tmp1 = load <8 x i16>, <8 x i16>* %B
338	call void @llvm.arm.neon.vst4lane.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 7, i32 16)
339	ret void
340}
341
342define void @vst4laneQi32(i32* %A, <4 x i32>* %B) nounwind {
343;CHECK-LABEL: vst4laneQi32:
344;Check the (default) alignment.
345;CHECK: vst4.32 {d17[0], d19[0], d21[0], d23[0]}, [r0]
346	%tmp0 = bitcast i32* %A to i8*
347	%tmp1 = load <4 x i32>, <4 x i32>* %B
348	call void @llvm.arm.neon.vst4lane.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2, i32 1)
349	ret void
350}
351
352define void @vst4laneQf(float* %A, <4 x float>* %B) nounwind {
353;CHECK-LABEL: vst4laneQf:
354;CHECK: vst4.32
355	%tmp0 = bitcast float* %A to i8*
356	%tmp1 = load <4 x float>, <4 x float>* %B
357	call void @llvm.arm.neon.vst4lane.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1, i32 1)
358	ret void
359}
360
361; Make sure this doesn't crash; PR10258
362define <8 x i16> @variable_insertelement(<8 x i16> %a, i16 %b, i32 %c) nounwind readnone {
363;CHECK-LABEL: variable_insertelement:
364    %r = insertelement <8 x i16> %a, i16 %b, i32 %c
365    ret <8 x i16> %r
366}
367
368declare void @llvm.arm.neon.vst4lane.p0i8.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>, i32, i32) nounwind
369declare void @llvm.arm.neon.vst4lane.p0i8.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32, i32) nounwind
370declare void @llvm.arm.neon.vst4lane.p0i8.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32, i32) nounwind
371declare void @llvm.arm.neon.vst4lane.p0i8.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, <2 x float>, i32, i32) nounwind
372
373declare void @llvm.arm.neon.vst4lane.p0i8.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>, i32, i32) nounwind
374declare void @llvm.arm.neon.vst4lane.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32) nounwind
375declare void @llvm.arm.neon.vst4lane.p0i8.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, <4 x float>, i32, i32) nounwind
376