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1; RUN: llc < %s
2; RUN: llc < %s -march=ppc32 -mcpu=g3
3; RUN: llc < %s -march=ppc32 -mcpu=g5
4; PR1811
5; REQUIRES: default_triple
6
7define void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>*
8%CONST) {
9entry:
10        %input2 = load <4 x float>, <4 x float>* null, align 16               ; <<4 x float>>
11       	%shuffle7 = shufflevector <4 x float> %input2, <4 x float> < float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00 >, <4 x i32> < i32 2, i32 2, i32 2, i32 2 >		; <<4 x float>> [#uses=1]
12
13        %mul1 = fmul <4 x float> %shuffle7, zeroinitializer              ; <<4 x
14        %add2 = fadd <4 x float> %mul1, %input2          ; <<4 x float>>
15        store <4 x float> %add2, <4 x float>* null, align 16
16        ret void
17}
18