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1; RUN: llc < %s -march=x86-64 -O0
2; PR8211
3target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
4target triple = "x86_64-unknown-linux-gnu"
5
6module asm "\09.ident\09\22GCC: (GNU) 4.5.2 20100914 (prerelease) LLVM: 114628\22"
7
8%"int[]" = type [4 x i32]
9%0 = type { %"int[]" }
10%float = type float
11%"float[]" = type [4 x float]
12%int = type i32
13%"long unsigned int" = type i64
14
15define void @swizzle(i8* %a, %0* %b, %0* %c) nounwind {
16entry:
17  %a_addr = alloca i8*
18  %b_addr = alloca %0*
19  %c_addr = alloca %0*
20  %"alloca point" = bitcast i32 0 to i32
21  store i8* %a, i8** %a_addr
22  store %0* %b, %0** %b_addr
23  store %0* %c, %0** %c_addr
24  %0 = load i8*, i8** %a_addr, align 64
25  %1 = load %0*, %0** %b_addr, align 64
26  %2 = load %0*, %0** %c_addr, align 64
27  %"ssa point" = bitcast i32 0 to i32
28  br label %"2"
29
30"2":                                              ; preds = %entry
31  %3 = bitcast i8* %0 to <2 x i32>*
32  %4 = getelementptr inbounds %0, %0* %1, i32 0, i32 0
33  %5 = bitcast %"int[]"* %4 to <4 x float>*
34  %6 = load <4 x float>, <4 x float>* %5, align 16
35  %7 = bitcast <2 x i32>* %3 to <2 x float>*
36  %8 = bitcast <2 x float>* %7 to double*
37  %9 = load double, double* %8
38  %10 = insertelement <2 x double> undef, double %9, i32 0
39  %11 = insertelement <2 x double> %10, double undef, i32 1
40  %12 = bitcast <2 x double> %11 to <4 x float>
41  %13 = shufflevector <4 x float> %6, <4 x float> %12, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
42  %14 = getelementptr inbounds %0, %0* %1, i32 0, i32 0
43  %15 = bitcast %"int[]"* %14 to <4 x float>*
44  store <4 x float> %13, <4 x float>* %15, align 16
45  %16 = bitcast i8* %0 to <2 x i32>*
46  %17 = bitcast <2 x i32>* %16 to i8*
47  %18 = getelementptr i8, i8* %17, i64 8
48  %19 = bitcast i8* %18 to <2 x i32>*
49  %20 = getelementptr inbounds %0, %0* %2, i32 0, i32 0
50  %21 = bitcast %"int[]"* %20 to <4 x float>*
51  %22 = load <4 x float>, <4 x float>* %21, align 16
52  %23 = bitcast <2 x i32>* %19 to <2 x float>*
53  %24 = bitcast <2 x float>* %23 to double*
54  %25 = load double, double* %24
55  %26 = insertelement <2 x double> undef, double %25, i32 0
56  %27 = insertelement <2 x double> %26, double undef, i32 1
57  %28 = bitcast <2 x double> %27 to <4 x float>
58  %29 = shufflevector <4 x float> %22, <4 x float> %28, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
59  %30 = getelementptr inbounds %0, %0* %2, i32 0, i32 0
60  %31 = bitcast %"int[]"* %30 to <4 x float>*
61  store <4 x float> %29, <4 x float>* %31, align 16
62  br label %return
63
64return:                                           ; preds = %"2"
65  ret void
66}
67