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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Debugging Tips</title>
6  <link rel="stylesheet" type="text/css" href="mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="contents.html"></iframe>
15<div class="content">
16
17<h1>Debugging Tips</h1>
18
19<p>
20   Normally Mesa (and OpenGL) records but does not notify the user of
21   errors.  It is up to the application to call
22   <code>glGetError</code> to check for errors.  Mesa supports an
23   environment variable, MESA_DEBUG, to help with debugging.  If
24   MESA_DEBUG is defined, a message will be printed to stdout whenever
25   an error occurs.
26</p>
27
28<p>
29   More extensive error checking is done when Mesa is compiled with the
30   DEBUG symbol defined.  You'll have to edit the Make-config file and
31   add -DDEBUG to the CFLAGS line for your system configuration.  You may
32   also want to replace any optimization flags with the -g flag so you can
33   use your debugger.  After you've edited Make-config type 'make clean'
34   before recompiling.
35</p>
36<p>
37   In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
38   errors.
39</p>
40<p>
41   There is a display list printing/debugging facility.  See the end of
42   src/dlist.c for details.
43</p>
44
45</div>
46</body>
47</html>
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