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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Compiling and Installing</title>
6  <link rel="stylesheet" type="text/css" href="mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="contents.html"></iframe>
15<div class="content">
16
17<h1>Compiling and Installing</h1>
18
19<ol>
20<li><a href="#prereq-general">Prerequisites for building</a>
21  <ul>
22  <li><a href="#prereq-general">General prerequisites</a>
23  <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
24  </ul>
25<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
26<li><a href="#scons">Building with SCons (Windows/Linux)</a>
27<li><a href="#android">Building with AOSP (Android)</a>
28<li><a href="#libs">Library Information</a>
29<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
30</ol>
31
32
33<h1 id="prereq-general">1. Prerequisites for building</h1>
34
35<h2>1.1 General</h2>
36
37<p>
38Build system.
39</p>
40
41<ul>
42<li>Autoconf is required when building on *nix platforms.
43<li><a href="http://www.scons.org/">SCons</a> is required for building on
44Windows and optional for Linux (it's an alternative to autoconf/automake.)
45</li>
46<li>Android Build system when building as native Android component. Autoconf
47is used when when building ARC.
48</li>
49</ul>
50
51
52<p>
53The following compilers are known to work, if you know of others or you're
54willing to maintain support for other compiler get in touch.
55</p>
56
57<ul>
58<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
59<li>clang - exact minimum requirement is currently unknown.
60<li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows.
61</ul>
62
63
64<p>
65Third party/extra tools.
66<br>
67<strong>Note</strong>: These should not be required, when building from a release tarball. If
68you think you've spotted a bug let developers know by filing a
69<a href="bugs.html">bug report</a>.
70</p>
71
72
73<ul>
74<li><a href="http://www.python.org/">Python</a> - Python is required.
75Version 2.6.4 or later should work.
76</li>
77<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
78Python Mako module is required. Version 0.3.4 or later should work.
79</li>
80<li>lex / yacc - for building the Mesa IR and GLSL compiler.
81<div>
82On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
83(or later) should work.
84On Windows with MinGW, install flex and bison with:
85<pre>mingw-get install msys-flex msys-bison</pre>
86For MSVC on Windows, install
87<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
88</div>
89</ul>
90<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
91
92
93<h3 id="prereq-dri">1.2 Requirements</h3>
94
95<p>
96The requirements depends on the features selected at configure stage.
97Check/install the respective -devel package as prompted by the configure error
98message.
99</p>
100
101<p>
102Here are some common ways to retrieve most/all of the dependencies based on
103the packaging tool used by your distro.
104</p>
105
106<pre>
107  zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
108  yum-builddep mesa # yum Fedora, OpenSuse(?)
109  dnf builddep mesa # dnf Fedora
110  apt-get build-dep mesa # Debian and derivatives
111  ... # others
112</pre>
113
114
115<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
116
117<p>
118The primary method to build Mesa on Unix systems is with autoconf.
119</p>
120
121<p>
122The general approach is the standard:
123</p>
124<pre>
125  ./configure
126  make
127  sudo make install
128</pre>
129<p>
130But please read the <a href="autoconf.html">detailed autoconf instructions</a>
131for more details.
132</p>
133
134
135
136<h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
137
138<p>
139To build Mesa with SCons on Linux or Windows do
140</p>
141<pre>
142    scons
143</pre>
144<p>
145The build output will be placed in
146build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
147example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
148by -debug for debug builds.
149</p>
150
151<p>
152To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
153</p>
154<pre>
155    scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
156</pre>
157<p>
158This will create:
159</p>
160<ul>
161<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
162</ul>
163<p>
164Put them all in the same directory to test them.
165
166Additional information is available in <a href="README.WIN32">README.WIN32</a>.
167
168</p>
169
170
171
172<h1 id="android">4. Building with AOSP (Android)</h1>
173
174<p>
175Currently one can build Mesa for Android as part of the AOSP project, yet
176your experience might vary.
177</p>
178
179<p>
180In order to achieve that one should update their local manifest to point to the
181upstream repo, set the approapriate BOARD_GPU_DRIVERS and build the
182libGLES_mesa library.
183</p>
184
185<p>
186FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
187Android-x86 and/or other resources.
188</p>
189
190
191<h1 id="libs">5. Library Information</h1>
192
193<p>
194When compilation has finished, look in the top-level <code>lib/</code>
195(or <code>lib64/</code>) directory.
196You'll see a set of library files similar to this:
197</p>
198<pre>
199lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
200lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
201-rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
202lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
203lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
204-rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
205</pre>
206
207<p>
208<b>libGL</b> is the main OpenGL library (i.e. Mesa).
209<br>
210<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
211</p>
212
213<p>
214If you built the DRI hardware drivers, you'll also see the DRI drivers:
215</p>
216<pre>
217-rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
218-rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i965_dri.so
219-rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
220-rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
221</pre>
222
223<p>
224If you built with Gallium support, look in lib/gallium/ for Gallium-based
225versions of libGL and device drivers.
226</p>
227
228
229<h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
230
231<p>
232Running <code>make install</code> will install package configuration files
233for the pkg-config utility.
234</p>
235
236<p>
237When compiling your OpenGL application you can use pkg-config to determine
238the proper compiler and linker flags.
239</p>
240
241<p>
242For example, compiling and linking a GLUT application can be done with:
243</p>
244<pre>
245   gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
246</pre>
247
248<br>
249
250</div>
251</body>
252</html>
253