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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 10.1.1 Release Notes / April 18, 2014</h1>
18
19<p>
20Mesa 10.1.1 is a bug fix release which fixes bugs found since the 10.1 release.
21</p>
22<p>
23Mesa 10.1.1 implements the OpenGL 3.3 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
273.3 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>MD5 checksums</h2>
33<pre>
3496e63674ccfa98e7ec6eb4fee3f770c3  MesaLib-10.1.1.tar.gz
351fde7ed079df7aeb9b6a744ca033de8d  MesaLib-10.1.1.tar.bz2
36e64d0a562638664b13d2edf22321df59  MesaLib-10.1.1.zip
37</pre>
38
39
40<h2>New features</h2>
41<p>None</p>
42
43<h2>Bug fixes</h2>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71547">Bug 71547</a> - compilation failure :#error &quot;SSE4.1 instruction set not enabled&quot;</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74868">Bug 74868</a> - r600g: Diablo III Crashes After a few minutes</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74988">Bug 74988</a> - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark 3.0 Manhattan</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75279">Bug 75279</a> - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75543">Bug 75543</a> - OSMesa Gallium OSMesaMakeCurrent</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75660">Bug 75660</a> - u_inlines.h:277:pipe_buffer_map_range: Assertion `length' failed.</li>
58
59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76323">Bug 76323</a> - GLSL compiler ignores layout(binding=N) on uniform blocks</li>
60
61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76377">Bug 76377</a> - DRI3 should only be enabled on Linux due to a udev dependency</li>
62
63<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76749">Bug 76749</a> - [HSW] DOTA world lighting has no effect</li>
64
65<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77102">Bug 77102</a> - gallium nouveau has no profile in vdpau and libva</li>
66
67<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77207">Bug 77207</a> - [ivb/hsw] batch overwritten with garbage</li>
68
69</ul>
70
71<h2>Changes</h2>
72
73<p>Aaron Watry (1):</p>
74<ul>
75  <li>gallium/util: Fix memory leak</li>
76</ul>
77
78<p>Alexander von Gluck IV (1):</p>
79<ul>
80  <li>haiku: Fix build through scons corrections and viewport fixes</li>
81</ul>
82
83<p>Anuj Phogat (2):</p>
84<ul>
85  <li>mesa: Set initial internal format of a texture to GL_RGBA</li>
86  <li>mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D()</li>
87</ul>
88
89<p>Brian Paul (12):</p>
90<ul>
91  <li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li>
92  <li>mesa: don't call ctx-&gt;Driver.ClearBufferSubData() if size==0</li>
93  <li>st/osmesa: check buffer size when searching for buffers</li>
94  <li>mesa: fix copy &amp; paste bugs in pack_ubyte_SARGB8()</li>
95  <li>mesa: fix copy &amp; paste bugs in pack_ubyte_SRGB8()</li>
96  <li>c11/threads: don't include assert.h if the assert macro is already defined</li>
97  <li>mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up</li>
98  <li>st/mesa: add null pointer checking in query object functions</li>
99  <li>mesa: fix glMultiDrawArrays inside a display list</li>
100  <li>cso: fix sampler view count in cso_set_sampler_views()</li>
101  <li>svga: replace sampler assertion with conditional</li>
102  <li>svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()</li>
103</ul>
104
105<p>Carl Worth (3):</p>
106<ul>
107  <li>cherry-ignore: Ignore a few patches</li>
108  <li>glsl: Allow explicit binding on atomics again</li>
109  <li>Update VERSION to 10.1.1</li>
110</ul>
111
112<p>Chia-I Wu (1):</p>
113<ul>
114  <li>i965/vec4: fix record clearing in copy propagation</li>
115</ul>
116
117<p>Christian König (2):</p>
118<ul>
119  <li>st/mesa: recreate sampler view on context change v3</li>
120  <li>st/mesa: fix sampler view handling with shared textures v4</li>
121</ul>
122
123<p>Courtney Goeltzenleuchter (1):</p>
124<ul>
125  <li>mesa: add bounds checking to eliminate buffer overrun</li>
126</ul>
127
128<p>Emil Velikov (5):</p>
129<ul>
130  <li>nv50: add missing brackets when handling the samplers array</li>
131  <li>mesa: return v.value_int64 when the requested type is TYPE_INT64</li>
132  <li>configure: enable dri3 only for linux</li>
133  <li>glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path</li>
134  <li>configure: cleanup libudev handling</li>
135</ul>
136
137<p>Eric Anholt (1):</p>
138<ul>
139  <li>i965: Fix buffer overruns in MSAA MCS buffer clearing.</li>
140</ul>
141
142<p>Hans (2):</p>
143<ul>
144  <li>util: don't define isfinite(), isnan() for MSVC &gt;= 1800</li>
145  <li>mesa: don't define c99 math functions for MSVC &gt;= 1800</li>
146</ul>
147
148<p>Ian Romanick (7):</p>
149<ul>
150  <li>linker: Split set_uniform_binding into separate functions for blocks and samplers</li>
151  <li>linker: Various trivial clean-ups in set_sampler_binding</li>
152  <li>linker: Fold set_uniform_binding into call site</li>
153  <li>linker: Clean up "unused parameter" warnings</li>
154  <li>linker: Set block bindings based on UniformBlocks rather than UniformStorage</li>
155  <li>linker: Set binding for all elements of UBO array</li>
156  <li>glsl: Propagate explicit binding information from the AST all the way to the linker</li>
157</ul>
158
159<p>Ilia Mirkin (8):</p>
160<ul>
161  <li>nouveau: fix fence waiting logic in screen destroy</li>
162  <li>nv50: adjust blit_3d handling of ms output textures</li>
163  <li>loader: add special logic to distinguish nouveau from nouveau_vieux</li>
164  <li>mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture</li>
165  <li>nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list</li>
166  <li>nouveau: there may not have been a texture if the fbo was incomplete</li>
167  <li>nvc0/ir: move sample id to second source arg to fix sampler2DMS</li>
168  <li>nouveau: fix firmware check on nvd7/nvd9</li>
169</ul>
170
171<p>Johannes Nixdorf (1):</p>
172<ul>
173  <li>configure.ac: fix the detection of expat with pkg-config</li>
174</ul>
175
176<p>Jonathan Gray (7):</p>
177<ul>
178  <li>gallium: add endian detection for OpenBSD</li>
179  <li>loader: use 0 instead of FALSE which isn't defined</li>
180  <li>loader: don't limit the non-udev path to only android</li>
181  <li>megadriver_stub.c: don't use _GNU_SOURCE to gate the compat code</li>
182  <li>egl/dri2: don't require libudev to build drm/wayland platforms</li>
183  <li>egl/dri2: use drm macros to construct device name</li>
184  <li>configure: don't require libudev for gbm or egl drm/wayland</li>
185</ul>
186
187<p>José Fonseca (4):</p>
188<ul>
189  <li>c11/threads: Fix nano to milisecond conversion.</li>
190  <li>mapi/u_thread: Use GetCurrentThreadId</li>
191  <li>c11/threads: Don't implement thrd_current on Windows.</li>
192  <li>draw: Duplicate TGSI tokens in draw_pipe_pstipple module.</li>
193</ul>
194
195<p>Kenneth Graunke (4):</p>
196<ul>
197  <li>i965/fs: Fix register comparisons in saturate propagation.</li>
198  <li>glsl: Fix lack of i2u in lower_ubo_reference.</li>
199  <li>i965: Stop advertising GL_MESA_ycbcr_texture.</li>
200  <li>glsl: Try vectorizing when seeing a repeated assignment to a channel.</li>
201</ul>
202
203<p>Marek Olšák (13):</p>
204<ul>
205  <li>r600g: fix texelFetchOffset GLSL functions</li>
206  <li>r600g: fix blitting the last 2 mipmap levels for Evergreen</li>
207  <li>mesa: fix the format of glEdgeFlagPointer</li>
208  <li>r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits</li>
209  <li>st/mesa: fix per-vertex edge flags and GLSL support (v2)</li>
210  <li>mesa: mark GL_RGB9_E5 as not color-renderable</li>
211  <li>mesa: fix texture border handling for cube arrays</li>
212  <li>mesa: allow generating mipmaps for cube arrays</li>
213  <li>mesa: fix software fallback for generating mipmaps for cube arrays</li>
214  <li>mesa: fix software fallback for generating mipmaps for 3D textures</li>
215  <li>st/mesa: fix generating mipmaps for cube arrays</li>
216  <li>st/mesa: drop the lowering of quad strips to triangle strips</li>
217  <li>r600g: implement edge flags</li>
218</ul>
219
220<p>Matt Turner (4):</p>
221<ul>
222  <li>mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.</li>
223  <li>i965/fs: Fix off-by-one in saturate propagation.</li>
224  <li>i965/fs: Don't propagate saturate modifiers into partial writes.</li>
225  <li>i965/fs: Don't propagate saturation modifiers if there are source modifiers.</li>
226</ul>
227
228<p>Michel Dänzer (1):</p>
229<ul>
230  <li>r600g: Don't leak bytecode on shader compile failure</li>
231</ul>
232
233<p>Mike Stroyan (1):</p>
234<ul>
235  <li>i965: Avoid dependency hints on math opcodes</li>
236</ul>
237
238<p>Thomas Hellstrom (5):</p>
239<ul>
240  <li>winsys/svga: Replace the query mm buffer pool with a slab pool v3</li>
241  <li>winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel</li>
242  <li>winsys/svga: Fix prime surface references also for guest-backed surfaces</li>
243  <li>st/xa: Bind destination before setting new state</li>
244  <li>st/xa: Make sure unused samplers are set to NULL</li>
245</ul>
246
247<p>Tom Stellard (1):</p>
248<ul>
249  <li>configure: Use LLVM shared libraries by default</li>
250</ul>
251
252</div>
253</body>
254</html>
255