1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 10.3.6 Release Notes / December 29, 2014</h1> 18 19<p> 20Mesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5 release. 21</p> 22<p> 23Mesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 3.3. OpenGL 273.3 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31<h2>SHA256 checksums</h2> 32<pre> 33c4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f MesaLib-10.3.6.tar.gz 348d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b MesaLib-10.3.6.tar.bz2 356b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a MesaLib-10.3.6.zip 36</pre> 37 38<h2>New features</h2> 39<p>None</p> 40 41<h2>Bug fixes</h2> 42 43<p>This list is likely incomplete.</p> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug 84777</a> - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails</li> 54 55</ul> 56 57<h2>Changes</h2> 58 59<p>Andres Gomez (1):</p> 60<ul> 61 <li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li> 62</ul> 63 64<p>Ben Widawsky (1):</p> 65<ul> 66 <li>i965/gs: Avoid DW * DW mul</li> 67</ul> 68 69<p>Dave Airlie (1):</p> 70<ul> 71 <li>r600g: only init GS_VERT_ITEMSIZE on r600</li> 72</ul> 73 74<p>Emil Velikov (3):</p> 75<ul> 76 <li>docs: Add sha256 sums for the 10.3.5 release</li> 77 <li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li> 78 <li>Update version to 10.3.6</li> 79</ul> 80 81<p>Ian Romanick (2):</p> 82<ul> 83 <li>linker: Wrap access of producer_var with a NULL check</li> 84 <li>linker: Assign varying locations geometry shader inputs for SSO</li> 85</ul> 86 87<p>Ilia Mirkin (3):</p> 88<ul> 89 <li>util/primconvert: pass index bias through</li> 90 <li>util/primconvert: support instanced rendering</li> 91 <li>util/primconvert: take ib offset into account</li> 92</ul> 93 94<p>José Fonseca (1):</p> 95<ul> 96 <li>util/primconvert: Avoid point arithmetic; apply offset on all cases.</li> 97</ul> 98 99<p>Marek Olšák (1):</p> 100<ul> 101 <li>docs/relnotes: document the removal of GALLIUM_MSAA</li> 102</ul> 103 104<p>Mario Kleiner (4):</p> 105<ul> 106 <li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li> 107 <li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li> 108 <li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li> 109 <li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li> 110</ul> 111 112<p>Maxence Le Doré (1):</p> 113<ul> 114 <li>glsl: Add gl_MaxViewports to available builtin constants</li> 115</ul> 116 117<p>Tom Stellard (1):</p> 118<ul> 119 <li>radeonsi: Program RASTER_CONFIG for harvested GPUs v5</li> 120</ul> 121 122</div> 123</body> 124</html> 125