1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 10.3.7 Release Notes / January 12, 2015</h1> 18 19<p> 20Mesa 10.3.7 is a bug fix release which fixes bugs found since the 10.3.6 release. 21</p> 22<p> 23Mesa 10.3.7 implements the OpenGL 3.3 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 3.3. OpenGL 273.3 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31<h2>SHA256 checksums</h2> 32<pre> 33bc13f33c19bc9f44a0565fdd51a8f9d1c0153a3365c429ceaf4ef43b7022b052 MesaLib-10.3.7.tar.gz 3443c6ced15e237cbb21b3082d7c0b42777c50c1f731d0d4b5efb5231063fb6a5b MesaLib-10.3.7.tar.bz2 35d821fd46baf804fecfcf403e901800a4b996c7dd1c83f20a354b46566a49026f MesaLib-10.3.7.zip 36</pre> 37 38<h2>New features</h2> 39<p>None</p> 40 41<h2>Bug fixes</h2> 42 43<p>This list is likely incomplete.</p> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li> 50 51</ul> 52 53<h2>Changes</h2> 54 55<p>Chad Versace (2):</p> 56<ul> 57 <li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li> 58 <li>i965: Use safer pointer arithmetic in gather_oa_results()</li> 59</ul> 60 61<p>Emil Velikov (2):</p> 62<ul> 63 <li>docs: Add sha256 sums for the 10.3.6 release</li> 64 <li>Update version to 10.3.7</li> 65</ul> 66 67<p>Ilia Mirkin (2):</p> 68<ul> 69 <li>nv50,nvc0: set vertex id base to index_bias</li> 70 <li>nv50/ir: fix texture offsets in release builds</li> 71</ul> 72 73<p>Kenneth Graunke (2):</p> 74<ul> 75 <li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li> 76 <li>i965: Fix start/base_vertex_location for >1 prims but !BRW_NEW_VERTICES.</li> 77</ul> 78 79<p>Marek Olšák (3):</p> 80<ul> 81 <li>glsl_to_tgsi: fix a bug in copy propagation</li> 82 <li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li> 83 <li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li> 84</ul> 85 86<p>Michel Dänzer (1):</p> 87<ul> 88 <li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li> 89</ul> 90 91</div> 92</body> 93</html> 94