1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 10.5.7 Release Notes / June 07, 2015</h1> 18 19<p> 20Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release. 21</p> 22<p> 23Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 3.3. OpenGL 273.3 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 348f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz 3504d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42<h2>Bug fixes</h2> 43 44<p>This list is likely incomplete.</p> 45 46<ul> 47 48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li> 49 50</ul> 51 52 53<h2>Changes</h2> 54 55<p>Ben Widawsky (1):</p> 56<ul> 57 <li>i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)</li> 58</ul> 59 60<p>Emil Velikov (4):</p> 61<ul> 62 <li>docs: Add sha256sums for the 10.5.6 release</li> 63 <li>get-pick-list.sh: Require explicit "10.5" for nominating stable patches</li> 64 <li>cherry-ignore: add clover build fix not applicable for 10.5</li> 65 <li>Update version to 10.5.7</li> 66</ul> 67 68<p>Ilia Mirkin (18):</p> 69<ul> 70 <li>nvc0/ir: set ftz when sources are floats, not just destinations</li> 71 <li>nv50/ir: guess that the constant offset is the starting slot of array</li> 72 <li>nvc0/ir: LOAD's can't be used for shader inputs</li> 73 <li>nvc0: a geometry shader can have up to 1024 vertices output</li> 74 <li>nv50/ir: avoid messing up arg1 of PFETCH</li> 75 <li>nv30: don't leak fragprog consts</li> 76 <li>nv30: avoid leaking render state and draw shaders</li> 77 <li>nv30: fix clip plane uploads and enable changes</li> 78 <li>nv30/draw: avoid leaving stale pointers in draw state</li> 79 <li>nv30/draw: draw expects constbuf size in bytes, not vec4 units</li> 80 <li>st/mesa: don't leak glsl_to_tgsi object on link failure</li> 81 <li>glsl: avoid leaking linked gl_shader when there's a late linker error</li> 82 <li>nv30/draw: fix indexed draws with swtnl path and a resource index buffer</li> 83 <li>nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM</li> 84 <li>nv30/draw: allocate vertex buffers in gart</li> 85 <li>nv30/draw: switch varying hookup logic to know about texcoords</li> 86 <li>nv30: falling back to draw path for edgeflag does no good</li> 87 <li>nv30: avoid doing extra work on clear and hitting unexpected states</li> 88</ul> 89 90<p>Jason Ekstrand (1):</p> 91<ul> 92 <li>i965/fs: Fix implied_mrf_writes for scratch writes</li> 93</ul> 94 95<p>Marek Olšák (1):</p> 96<ul> 97 <li>st/dri: fix postprocessing crash when there's no depth buffer</li> 98</ul> 99 100 101</div> 102</body> 103</html> 104