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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 10.5.7 Release Notes / June 07, 2015</h1>
18
19<p>
20Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release.
21</p>
22<p>
23Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 3.3.  OpenGL
273.3 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
348f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82  mesa-10.5.7.tar.gz
3504d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818  mesa-10.5.7.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42<h2>Bug fixes</h2>
43
44<p>This list is likely incomplete.</p>
45
46<ul>
47
48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston,  shows old framebuffer pieces</li>
49
50</ul>
51
52
53<h2>Changes</h2>
54
55<p>Ben Widawsky (1):</p>
56<ul>
57  <li>i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)</li>
58</ul>
59
60<p>Emil Velikov (4):</p>
61<ul>
62  <li>docs: Add sha256sums for the 10.5.6 release</li>
63  <li>get-pick-list.sh: Require explicit "10.5" for nominating stable patches</li>
64  <li>cherry-ignore: add clover build fix not applicable for 10.5</li>
65  <li>Update version to 10.5.7</li>
66</ul>
67
68<p>Ilia Mirkin (18):</p>
69<ul>
70  <li>nvc0/ir: set ftz when sources are floats, not just destinations</li>
71  <li>nv50/ir: guess that the constant offset is the starting slot of array</li>
72  <li>nvc0/ir: LOAD's can't be used for shader inputs</li>
73  <li>nvc0: a geometry shader can have up to 1024 vertices output</li>
74  <li>nv50/ir: avoid messing up arg1 of PFETCH</li>
75  <li>nv30: don't leak fragprog consts</li>
76  <li>nv30: avoid leaking render state and draw shaders</li>
77  <li>nv30: fix clip plane uploads and enable changes</li>
78  <li>nv30/draw: avoid leaving stale pointers in draw state</li>
79  <li>nv30/draw: draw expects constbuf size in bytes, not vec4 units</li>
80  <li>st/mesa: don't leak glsl_to_tgsi object on link failure</li>
81  <li>glsl: avoid leaking linked gl_shader when there's a late linker error</li>
82  <li>nv30/draw: fix indexed draws with swtnl path and a resource index buffer</li>
83  <li>nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM</li>
84  <li>nv30/draw: allocate vertex buffers in gart</li>
85  <li>nv30/draw: switch varying hookup logic to know about texcoords</li>
86  <li>nv30: falling back to draw path for edgeflag does no good</li>
87  <li>nv30: avoid doing extra work on clear and hitting unexpected states</li>
88</ul>
89
90<p>Jason Ekstrand (1):</p>
91<ul>
92  <li>i965/fs: Fix implied_mrf_writes for scratch writes</li>
93</ul>
94
95<p>Marek Olšák (1):</p>
96<ul>
97  <li>st/dri: fix postprocessing crash when there's no depth buffer</li>
98</ul>
99
100
101</div>
102</body>
103</html>
104