1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 11.0.1 Release Notes / September 26, 2015</h1> 18 19<p> 20Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release. 21</p> 22<p> 23Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.1. OpenGL 274.1 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 346dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867 mesa-11.0.1.tar.gz 3543d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6 mesa-11.0.1.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42<h2>Bug fixes</h2> 43 44<p>This list is likely incomplete.</p> 45 46<ul> 47 48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li> 49 50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li> 51 52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li> 53 54<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li> 55 56<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li> 57 58</ul> 59 60 61<h2>Changes</h2> 62 63<p>Antia Puentes (2):</p> 64<ul> 65 <li>i965/vec4: Fix saturation errors when coalescing registers</li> 66 <li>i965/vec4_nir: Load constants as integers</li> 67</ul> 68 69<p>Anuj Phogat (1):</p> 70<ul> 71 <li>meta: Abort meta pbo path if TexSubImage need signed unsigned conversion</li> 72</ul> 73 74<p>Emil Velikov (2):</p> 75<ul> 76 <li>docs: add sha256 checksums for 11.0.0</li> 77 <li>Update version to 11.0.1</li> 78</ul> 79 80<p>Iago Toral Quiroga (1):</p> 81<ul> 82 <li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li> 83</ul> 84 85<p>Ian Romanick (5):</p> 86<ul> 87 <li>t_dd_dmatmp: Make "count" actually be the count</li> 88 <li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li> 89 <li>t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere</li> 90 <li>t_dd_dmatmp: Pull out common 'count -= count & 3' code</li> 91 <li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li> 92</ul> 93 94<p>Ilia Mirkin (6):</p> 95<ul> 96 <li>st/mesa: avoid integer overflows with buffers >= 512MB</li> 97 <li>nv50, nvc0: fix max texture buffer size to 128M elements</li> 98 <li>freedreno/a3xx: fix blending of L8 format</li> 99 <li>nv50,nvc0: detect underlying resource changes and update tic</li> 100 <li>nv50,nvc0: flush texture cache in presence of coherent bufs</li> 101 <li>radeonsi: load fmask ptr relative to the resources array</li> 102</ul> 103 104<p>Jason Ekstrand (2):</p> 105<ul> 106 <li>nir: Fix a bunch of ralloc parenting errors</li> 107 <li>i965/vec4: Don't reswizzle hardware registers</li> 108</ul> 109 110<p>Jeremy Huddleston (1):</p> 111<ul> 112 <li>configure.ac: Add support to enable read-only text segment on x86.</li> 113</ul> 114 115<p>Ray Strode (1):</p> 116<ul> 117 <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li> 118</ul> 119 120<p>Tapani Pälli (2):</p> 121<ul> 122 <li>mesa: fix errors when reading depth with glReadPixels</li> 123 <li>i965: fix textureGrad for cubemaps</li> 124</ul> 125 126<p>Ulrich Weigand (1):</p> 127<ul> 128 <li>mesa: Fix texture compression on big-endian systems</li> 129</ul> 130 131 132</div> 133</body> 134</html> 135