1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1> 18 19<p> 20Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release. 21</p> 22<p> 23Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.1. OpenGL 274.1 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 34ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz 358f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42<h2>Bug fixes</h2> 43 44<p>This list is likely incomplete.</p> 45 46<ul> 47 48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li> 49 50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li> 51 52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li> 53 54<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li> 55 56<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li> 57 58<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li> 59 60<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li> 61 62<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li> 63 64</ul> 65 66 67<h2>Changes</h2> 68 69<p>Ben Widawsky (1):</p> 70<ul> 71 <li>i965/bxt: Fix conservative wm thread counts.</li> 72</ul> 73 74<p>Dave Airlie (1):</p> 75<ul> 76 <li>glsl: fix subroutine lowering reusing actual parmaters</li> 77</ul> 78 79<p>Emil Velikov (6):</p> 80<ul> 81 <li>docs: add sha256 checksums for 11.1.1</li> 82 <li>cherry-ignore: drop the i965/kbl .num_slices patch</li> 83 <li>i915: correctly parse/set the context flags</li> 84 <li>targets/dri: android: use WHOLE static libraries</li> 85 <li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li> 86 <li>Update version to 11.1.2</li> 87</ul> 88 89<p>Eric Anholt (2):</p> 90<ul> 91 <li>vc4: Don't record the seqno of a failed job submit.</li> 92 <li>vc4: Throttle outstanding rendering after submission.</li> 93</ul> 94 95<p>François Tigeot (1):</p> 96<ul> 97 <li>gallium: Add DragonFly support</li> 98</ul> 99 100<p>Grazvydas Ignotas (1):</p> 101<ul> 102 <li>r600g: don't leak driver const buffers</li> 103</ul> 104 105<p>Ian Romanick (2):</p> 106<ul> 107 <li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li> 108 <li>meta: Use internal functions to set texture parameters</li> 109</ul> 110 111<p>Ilia Mirkin (6):</p> 112<ul> 113 <li>st/mesa: use surface format to generate mipmaps when available</li> 114 <li>glsl: always compute proper varying type, irrespective of varying packing</li> 115 <li>nvc0: avoid crashing when there are holes in vertex array bindings</li> 116 <li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li> 117 <li>nv50/ir: fix false global CSE on instructions with multiple defs</li> 118 <li>st/mesa: treat a write as a read for range purposes</li> 119</ul> 120 121<p>Jason Ekstrand (3):</p> 122<ul> 123 <li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li> 124 <li>i965/fs/generator: Take an actual shader stage rather than a string</li> 125 <li>i965/fs: Always set channel 2 of texture headers in some stages</li> 126</ul> 127 128<p>Jose Fonseca (2):</p> 129<ul> 130 <li>scons: Conditionally use DRM module on pipe-loader.</li> 131 <li>pipe-loader: Fix PATH_MAX define on MSVC.</li> 132</ul> 133 134<p>Karol Herbst (1):</p> 135<ul> 136 <li>nv50/ir: fix memory corruption when spilling and redoing RA</li> 137</ul> 138 139<p>Kenneth Graunke (2):</p> 140<ul> 141 <li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li> 142 <li>glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).</li> 143</ul> 144 145<p>Leo Liu (2):</p> 146<ul> 147 <li>vl: add zig zag scan for list 4x4</li> 148 <li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li> 149</ul> 150 151<p>Marek Olšák (1):</p> 152<ul> 153 <li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li> 154</ul> 155 156<p>Nicolai Hähnle (11):</p> 157<ul> 158 <li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li> 159 <li>st/mesa: use _mesa_delete_buffer_object</li> 160 <li>radeon: use _mesa_delete_buffer_object</li> 161 <li>i915: use _mesa_delete_buffer_object</li> 162 <li>i965: use _mesa_delete_buffer_object</li> 163 <li>util/u_pstipple.c: copy immediates during transformation</li> 164 <li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li> 165 <li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li> 166 <li>radeonsi: add DCC buffer for sampler views on new CS</li> 167 <li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li> 168 <li>radeonsi: fix discard-only fragment shaders (11.1 version)</li> 169</ul> 170 171<p>Timothy Arceri (4):</p> 172<ul> 173 <li>glsl: fix segfault linking subroutine uniform with explicit location</li> 174 <li>mesa: fix segfault in glUniformSubroutinesuiv()</li> 175 <li>glsl: fix interface block error message</li> 176 <li>glsl: create helper to remove outer vertex index array used by some stages</li> 177</ul> 178 179 180</div> 181</body> 182</html> 183