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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1>
18
19<p>
20Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of
21bug fixes.
22</p>
23
24
25<h2>MD5 checksums</h2>
26<pre>
27d9a555297319bb932a3192952d53d073  MesaLib-6.5.1.tar.gz
28c46f2c6646a270911b791dd8e1c2d977  MesaLib-6.5.1.tar.bz2
29939eaaff33322bfeafac784402b45f4f  MesaLib-6.5.1.zip
309e4bbe83c007bfbaa67449a81cc3d36a  MesaDemos-6.5.1.tar.gz
310f2794baf7a9d98b22caea9f78c6942d  MesaDemos-6.5.1.tar.bz2
3214c77eab9cc7a265c331abf239927c1c  MesaDemos-6.5.1.zip
33c5f87c23aaf4eaf1bda0d007ea98366c  MesaGLUT-6.5.1.tar.gz
342525642fe7f454e3e1a1aad01359b406  MesaGLUT-6.5.1.tar.bz2
35e33b165c22551e23b58ede8767378543  MesaGLUT-6.5.1.zip
36</pre>
37
38
39<h2>New Features</h2>
40<ul>
41<li>Intel i965 "broadwater" DRI driver
42
43<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex
44	arrays in an object.
45
46<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats
47
48<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting
49	multiple vertex/fragment program parameters with one call.
50<li>"engine" demo
51<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
52<li>many updates to the DRI drivers
53</ul>
54
55<h2>Changes</h2>
56<ul>
57<li>The glVertexAttribARB functions no longer alias the conventional
58	vertex attributes.
59<li>glxinfo program prints more info with -l option
60<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
61	compatible, in terms of glBindProgramARB()
62<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now
63	accepted by the parser, even though the	GL_ARB_vertex_blend and
64	GL_EXT_vertex_weighting extensions aren't supported.
65	Allows Warcraft to run.
66</ul>
67
68<h2>Bug fixes</h2>
69<ul>
70<li>fixed broken texture border handling for depth textures (bug 6498)
71<li>removed the test for duplicated framebuffer attachments, per
72	version 117 of the GL_EXT_framebuffer_object specification
73<li>fixed a few render-to-texture bugs, including render to depth texture
74<li>clipping of lines against user-defined clip planes was broken (6512)
75<li>assembly language dispatch for SPARC was broken (bug 6484)
76<li>assorted compilation fixes on various Unix platforms (Dan Schikore)
77<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
78<li>assorted minor fixes for 16 and 32 bit/channel modes
79<li>fixed assorted bugs in texture compression paths
80<li>fixed indirect rendering vertex array crashes (bug 6863)
81<li>glDrawPixels GL_INDEX_OFFSET didn't always work
82<li>fixed convolution memory leak (bug 7077)
83<li>rectangular depth textures didn't work
84<li>invalid mode to glBegin didn't generate an error (bug 7142)
85<li>'normalized' parameter to glVertexAttribPointerARB didn't work
86<li>disable bogus GLX_SGI_video_sync extension in xlib driver
87<li>fixed R128 driver locking bug (Martijn van Oosterhout)
88<li>using evaluators with vertex programs caused crashes (bug 7564)
89<li>fragment.position wasn't set correctly for point/line primitives
90<li>fixed parser bug for scalar sources for GL_NV_fragment_program
91<li>max fragment program length was incorrectly 128, now 1024
92<li>writes to result.depth in fragment programs weren't clamped to [0,1]
93<li>fixed potential dangling pointer bug in glBindProgram()
94<li>fixed some memory leaks (and potential crashes) in Xlib driver
95<li>fixed a number of build issues on HP-UX (Christopher Bell)
96<li>accum buffer didn't work with OSMesa interface
97</ul>
98
99
100<h2>Internal code changes</h2>
101
102<p>
103A number of Mesa program-related structs were renamed.
104For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>.
105All the effected drivers have been updated.
106</p>
107
108<p>Ian Romanick updated the GL API dispatch code in a number of ways.
109First, many old/unused extensions were removed.
110Second, the static entrypoints for some extensions were removed.
111This means GL function pointers will have to be used more often
112(e.g. use glXGetProcAddressARB()).
113</p>
114
115
116<h2>To Do (someday) items</h2>
117<ul>
118<li>Switch to freeglut
119<li>Increase MAX_DRAWBUFFERS
120<li>Fix linux-glide target/driver.
121<li>Fix lambda calculation for frag progs.
122</ul>
123
124
125<h2>Driver Status</h2>
126
127<pre>
128Driver			Status
129----------------------	----------------------
130DRI drivers		varies with the driver
131XMesa/GLX (on Xlib)	implements OpenGL 1.5
132OSMesa (off-screen)	implements OpenGL 1.5
133Glide (3dfx Voodoo1/2)	implements OpenGL 1.3
134SVGA			implements OpenGL 1.3
135Wind River UGL		implements OpenGL 1.3
136Windows/Win32		implements OpenGL 1.5
137DJGPP			implements OpenGL 1.5
138GGI			implements OpenGL 1.3
139BeOS			implements OpenGL 1.5
140Allegro			needs updating
141D3D			needs updating
142</pre>
143
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