1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1> 18 19<p> 20Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of 21bug fixes. 22</p> 23 24 25<h2>MD5 checksums</h2> 26<pre> 27d9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz 28c46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2 29939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip 309e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz 310f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2 3214c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip 33c5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz 342525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2 35e33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip 36</pre> 37 38 39<h2>New Features</h2> 40<ul> 41<li>Intel i965 "broadwater" DRI driver 42 43<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex 44 arrays in an object. 45 46<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats 47 48<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting 49 multiple vertex/fragment program parameters with one call. 50<li>"engine" demo 51<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) 52<li>many updates to the DRI drivers 53</ul> 54 55<h2>Changes</h2> 56<ul> 57<li>The glVertexAttribARB functions no longer alias the conventional 58 vertex attributes. 59<li>glxinfo program prints more info with -l option 60<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now 61 compatible, in terms of glBindProgramARB() 62<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now 63 accepted by the parser, even though the GL_ARB_vertex_blend and 64 GL_EXT_vertex_weighting extensions aren't supported. 65 Allows Warcraft to run. 66</ul> 67 68<h2>Bug fixes</h2> 69<ul> 70<li>fixed broken texture border handling for depth textures (bug 6498) 71<li>removed the test for duplicated framebuffer attachments, per 72 version 117 of the GL_EXT_framebuffer_object specification 73<li>fixed a few render-to-texture bugs, including render to depth texture 74<li>clipping of lines against user-defined clip planes was broken (6512) 75<li>assembly language dispatch for SPARC was broken (bug 6484) 76<li>assorted compilation fixes on various Unix platforms (Dan Schikore) 77<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER 78<li>assorted minor fixes for 16 and 32 bit/channel modes 79<li>fixed assorted bugs in texture compression paths 80<li>fixed indirect rendering vertex array crashes (bug 6863) 81<li>glDrawPixels GL_INDEX_OFFSET didn't always work 82<li>fixed convolution memory leak (bug 7077) 83<li>rectangular depth textures didn't work 84<li>invalid mode to glBegin didn't generate an error (bug 7142) 85<li>'normalized' parameter to glVertexAttribPointerARB didn't work 86<li>disable bogus GLX_SGI_video_sync extension in xlib driver 87<li>fixed R128 driver locking bug (Martijn van Oosterhout) 88<li>using evaluators with vertex programs caused crashes (bug 7564) 89<li>fragment.position wasn't set correctly for point/line primitives 90<li>fixed parser bug for scalar sources for GL_NV_fragment_program 91<li>max fragment program length was incorrectly 128, now 1024 92<li>writes to result.depth in fragment programs weren't clamped to [0,1] 93<li>fixed potential dangling pointer bug in glBindProgram() 94<li>fixed some memory leaks (and potential crashes) in Xlib driver 95<li>fixed a number of build issues on HP-UX (Christopher Bell) 96<li>accum buffer didn't work with OSMesa interface 97</ul> 98 99 100<h2>Internal code changes</h2> 101 102<p> 103A number of Mesa program-related structs were renamed. 104For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>. 105All the effected drivers have been updated. 106</p> 107 108<p>Ian Romanick updated the GL API dispatch code in a number of ways. 109First, many old/unused extensions were removed. 110Second, the static entrypoints for some extensions were removed. 111This means GL function pointers will have to be used more often 112(e.g. use glXGetProcAddressARB()). 113</p> 114 115 116<h2>To Do (someday) items</h2> 117<ul> 118<li>Switch to freeglut 119<li>Increase MAX_DRAWBUFFERS 120<li>Fix linux-glide target/driver. 121<li>Fix lambda calculation for frag progs. 122</ul> 123 124 125<h2>Driver Status</h2> 126 127<pre> 128Driver Status 129---------------------- ---------------------- 130DRI drivers varies with the driver 131XMesa/GLX (on Xlib) implements OpenGL 1.5 132OSMesa (off-screen) implements OpenGL 1.5 133Glide (3dfx Voodoo1/2) implements OpenGL 1.3 134SVGA implements OpenGL 1.3 135Wind River UGL implements OpenGL 1.3 136Windows/Win32 implements OpenGL 1.5 137DJGPP implements OpenGL 1.5 138GGI implements OpenGL 1.3 139BeOS implements OpenGL 1.5 140Allegro needs updating 141D3D needs updating 142</pre> 143 144</div> 145</body> 146</html> 147