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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>Mesa Release Notes</title>
6  <link rel="stylesheet" type="text/css" href="../mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="../contents.html"></iframe>
15<div class="content">
16
17<h1>Mesa 9.2.1 Release Notes / (October 4, 2013)</h1>
18
19<p>
20Mesa 9.2.1 is a bug fix release which fixes bugs found since the 9.2 release.
21</p>
22<p>
23Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 3.1.  OpenGL
273.1 is <strong>only</strong> available if requested at context creation
28because GL_ARB_compatibility is not supported.
29</p>
30
31
32<h2>MD5 checksums</h2>
33<pre>
34e6cdfa84dfddd86e3d36ec7ff4b6478a  MesaLib-9.2.1.tar.gz
35dd4c82667d9c19c28a553b12eba3f8a0  MesaLib-9.2.1.tar.bz2
36d9af0f5607f7d275793d293057ca9ac6  MesaLib-9.2.1.zip
37</pre>
38
39
40<h2>New features</h2>
41<p>None</p>
42
43<h2>Bug fixes</h2>
44
45<p>This list is likely incomplete.</p>
46
47<ul>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66779">Bug 66779</a> - Use of uninitialized stack variable with brw_search_cache()</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68233">Bug 68233</a> - Valgrind errors in mesa</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68250">Bug 68250</a> - Automatic mipmap generation with texture compression produces borders that fade to black</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68637">Bug 68637</a> - [Bisected IVB/HSW]Unigine demo crash</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68753">Bug 68753</a> - [regression bisected] GLSL ES: structs members can't have precision qualifiers anymore in 9.2</li>
58
59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69525">Bug 69525</a> - [GM45, bisected] Piglit tex-shadow2drect fails</li>
60
61</ul>
62
63<h2>Changes</h2>
64
65<p>The full set of changes can be viewed by using the following GIT command:</p>
66
67<pre>
68  git log mesa-9.2..mesa-9.2.1
69</pre>
70
71
72<p>Alex Deucher (1):</p>
73<ul>
74  <li>radeon/winsys: pad IBs to a multiple of 8 DWs</li>
75</ul>
76
77<p>Andreas Boll (1):</p>
78<ul>
79  <li>os: First check for __GLIBC__ and then for PIPE_OS_BSD</li>
80</ul>
81
82<p>Anuj Phogat (1):</p>
83<ul>
84  <li>glsl: Allow precision qualifiers for sampler types</li>
85</ul>
86
87<p>Brian Paul (2):</p>
88<ul>
89  <li>docs: minor fixes for 9.2 release notes</li>
90  <li>mesa: check for bufSize &gt; 0 in _mesa_GetSynciv()</li>
91</ul>
92
93<p>Carl Worth (3):</p>
94<ul>
95  <li>cherry-ignore: Ignore a commit which appeared twice on master</li>
96  <li>Use -Bsymbolic when linking libEGL.so</li>
97  <li>mesa: Bump version to 9.2.1</li>
98</ul>
99
100<p>Chris Forbes (3):</p>
101<ul>
102  <li>i965/fs: Gen4: Zero out extra coordinates when using shadow compare</li>
103  <li>i965: Fix cube array coordinate normalization</li>
104  <li>i965: fix bogus swizzle in brw_cubemap_normalize</li>
105</ul>
106
107<p>Christoph Bumiller (2):</p>
108<ul>
109  <li>nvc0/ir: add f32 long immediate cannot saturate</li>
110  <li>nvc0: delete compute object on screen destruction</li>
111</ul>
112
113<p>Dave Airlie (1):</p>
114<ul>
115  <li>st/mesa: don't dereference stObj-&gt;pt if NULL</li>
116</ul>
117
118<p>Dominik Behr (1):</p>
119<ul>
120  <li>glsl: propagate max_array_access through function calls</li>
121</ul>
122
123<p>Emil Velikov (1):</p>
124<ul>
125  <li>nouveau: initialise the nouveau_transfer maps</li>
126</ul>
127
128<p>Eric Anholt (4):</p>
129<ul>
130  <li>mesa: Rip out more extension checking from texformat.c.</li>
131  <li>mesa: Don't choose S3TC for generic compression if we can't compress.</li>
132  <li>i965/gen4: Fix fragment program rectangle texture shadow compares.</li>
133  <li>i965: Reenable glBitmap() after the sRGB winsys enabling.</li>
134</ul>
135
136<p>Ian Romanick (7):</p>
137<ul>
138  <li>docs: Add 9.2 release md5sums</li>
139  <li>Add .cherry-ignore file</li>
140  <li>mesa: Note that 89a665e should not be picked</li>
141  <li>glsl: Reallow precision qualifiers on structure members</li>
142  <li>mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3</li>
143  <li>mesa: Remove all traces of GL_OES_matrix_get</li>
144  <li>mesa: Don't return any data for GL_SHADER_BINARY_FORMATS</li>
145</ul>
146
147<p>Ilia Mirkin (2):</p>
148<ul>
149  <li>nv30: find first unused texcoord rather than bailing if first is used</li>
150  <li>nv30: fix inconsistent setting of push-&gt;user_priv</li>
151</ul>
152
153<p>Joakim Sindholt (1):</p>
154<ul>
155  <li>nvc0: fix blitctx memory leak</li>
156</ul>
157
158<p>Johannes Obermayr (1):</p>
159<ul>
160  <li>st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.</li>
161</ul>
162
163<p>Kenneth Graunke (5):</p>
164<ul>
165  <li>i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code.</li>
166  <li>i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code.</li>
167  <li>i965/vec4: Only zero out unused message components when there are any.</li>
168  <li>i965: Fix brw_vs_prog_data_compare to actually check field members.</li>
169  <li>meta: Set correct viewport and projection in decompress_texture_image.</li>
170</ul>
171
172<p>Maarten Lankhorst (2):</p>
173<ul>
174  <li>st/dri: do not create a new context for msaa copy</li>
175  <li>nvc0: restore viewport after blit</li>
176</ul>
177
178<p>Marek Olšák (2):</p>
179<ul>
180  <li>r600g: fix constant buffer cache flushing</li>
181  <li>r600g: fix texture buffer object cache flushing</li>
182</ul>
183
184<p>Paul Berry (1):</p>
185<ul>
186  <li>i965: Initialize inout_offset parameter to brw_search_cache().</li>
187</ul>
188
189<p>Rico Schüller (1):</p>
190<ul>
191  <li>glx: Initialize OpenGL version to 1.0</li>
192</ul>
193
194<p>Tiziano Bacocco (1):</p>
195<ul>
196  <li>nvc0/ir: fix use after free in texture barrier insertion pass</li>
197</ul>
198
199<p>Torsten Duwe (1):</p>
200<ul>
201  <li>wayland-egl.pc requires wayland-client.pc.</li>
202</ul>
203
204</div>
205</body>
206</html>
207