1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Version History</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="contents.html"></iframe> 15<div class="content"> 16 17<b> 18NOTE: Changes for Mesa 6.4 and later are documented in the corresponding 19<a href="relnotes.html">release notes</a> file. 20</b> 21 22 23<h1>Mesa Version History</h1> 24 25 26<h2>1.0 beta February 1995</h2> 27<ul> 28<li>Initial release 29</ul> 30 31<h2>1.1 beta March 4, 1995</h2> 32Changes: 33<ul> 34<li>faster point and line drawing (2x faster) 35<li>more systems supported, better Makefiles 36<li>Renamed lib*.a files to avoid collisions 37<li>many small bug fixes 38</ul> 39New: 40<ul> 41<li>pseudo-GLX functions added 42<li>new implementation of evaluators (eval2.c) 43<li>GLUT support 44</ul> 45 46<h2>1.1.1 beta March 7, 1995</h2> 47Changes: 48<ul> 49<li>Reverted from eval2.c to eval.c due to FPE on Linux 50<li>more speed improvements 51<li>more Makefile changes 52</ul> 53 54<h2>1.1.2 beta March 14, 1995</h2> 55New: 56<ul> 57<li>implementation of SGI's blending extensions 58<li>glXUseXFont implemented 59<li>added MESA_DEBUG environment variable support 60</ul> 61Changes: 62<ul> 63<li>Using eval2.c again 64<li>more FPE-prevention checks (0-length normals are OK) 65<li>a few small bug fixes 66<li>much faster pixel logic ops! 67<li>faster transformation arithmetic 68</ul> 69 70<h2>1.1.3 beta March 31, 1995</h2> 71New: 72<ul> 73<li>gluScaleImage() and gluBuild2DMipMaps() implemented 74<li>Mesa widgets for Xt/Motif 75<li>blendEXT demos 76<li>added environment variables for selecting visuals 77</ul> 78Changes: 79<ul> 80<li>almost all GLUT demos work correctly now 81<li>faster X device driver functions 82<li>more bug fixes 83</ul> 84 85<h2>1.1.4 beta April 20, 1995</h2> 86Bug fixes: 87<ul> 88<li>missing #define SEEK_SET in src-tk/image.c 89<li>compile glShadeModel into display lists 90<li>fixed pow() domain error in src/light.c 91<li>fixed "flickering bitmaps" in double buffer mode 92<li>fixed tk.h and aux.h for C++ 93<li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted 94</ul> 95New features: 96<ul> 97<li>MUCH, MUCH nicer dithering in 8-bit RGB mode 98<li>updated widgets and widget demos 99<li>Implemented GLXPixmap functions 100<li>Added GLU 1.1 and GLX 1.1 functions 101<li>Changed the X/Mesa interface API, more versatile 102<li>Implemented gluPartialDisk() 103</ul> 104 105<h2>1.2 May 22, 1995</h2> 106Bug fixes: 107<ul> 108<li>IRIX 4.x makefile problem 109<li>modified tk to share root colormap as needed 110<li>gluLookAt normalization problem 111<li>suppress Expose, NoExpose events in swapbuffers 112<li>glBitmap() and glDrawPixels() clipping 113</ul> 114New features: 115<ul> 116<li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture 117 modes implemented 118<li>texture maps stored more efficiently 119<li>texture maps can be compiled into display lists 120<li>Bogdan Sikorski's GLU polygon tesselation code 121<li>Linas Vepstas's sweep and extrusion library 122<li>glXCreateContext()'s shareList parameter works as it's supposed to. 123 XMesaCreateContext() updated to accept a shareList parameter too. 124<li>Mesa can be compiled with real OpenGL .h files 125<li>MESA_BACK_BUFFER environment variable 126<li>better GLX error checking 127</ul> 128 129<h2>1.2.1 June 22, 1995</h2> 130Bug fixes: 131<ul> 132<li>X/Mesa double buffer window resize crash 133<li>widgets now pass PointerMotion events 134<li>X/Mesa incorrect default clear color and drawing color 135<li>more robust X MIT-SHM support in X/Mesa 136<li>glTexImage( format=GL_LUMINANCE ) didn't work 137<li>GL_LINE mode polygons with line width > 1.0 could cause a crash 138<li>numerous feedback bugs 139<li>glReadPixels() from depth buffer was wrong 140<li>error prone depth and stencil buffer allocation 141New features: 142<li>Preliminary Microsoft Windows driver 143<li>Implemented a number of missing functions: glEvalCoord[12][df]v(), 144 glGet...(), etc. 145<li>Added a few missing symbols to gl.h and glu.h 146<li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 147<li>Faster rendering of lines when width=2.0 148<li>Stencil-related functions now work in display lists 149</ul> 150Changes: 151<ul> 152<li>renamed aux.h as glaux.h (MS-DOS names can't start with aux) 153<li>most filenames are in 8.3 format to accommodate MS-DOS 154<li>use GLubytes to store arrays of colors instead of GLints 155</ul> 156 157<h2>1.2.2 August 2, 1995</h2> 158New features: 159<ul> 160<li>texture mapped points and lines 161<li>NURBS! (but not 100% complete) 162<li>viewports may safely extend beyond window boundaries 163<li>MESA_PRIVATE_CMAP environment variable 164<li>Grayscale X display support 165<li>two new demos: demos/gears.c and demos/shadow.c 166<li>MachTen for Macintosh configuration 167</ul> 168Bug fixes: 169<ul> 170<li>glGet*(GL_DEPTH_BITS) returned bytes, not bits 171<li>point, line, and bitmap rasterization suffered from roundoff errors 172<li>fixed a division by zero error in line clippping 173<li>occasional wrong default background color really fixed! 174<li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work 175<li>gluBuild2DMipmaps malloc problem fixed 176<li>view volume clipping of smooth shaded lines resulted in bad colors 177</ul> 178Changes: 179<ul> 180<li>new visual selection method in glXChooseVisual() 181<li>improved GLU quadric functions 182<li>call XSync for glFinish and XFlush for glFlush 183<li>glVertex() calls now use a function pointer to avoid conditionals 184<li>removed contrib directory from Mesa tar file (available on ftp site) 185<li>AIX shared library support 186<li>Removed GLUenum type as it's not in OpenGL 187</ul> 188 189<h2>1.2.3 September 26, 1995</h2> 190New features: 191<ul> 192<li>Mesa header files now equivalent to SGI OpenGL headers 193<li>Support for HP's Color Recovery dithering displays 194<li>Faster vertex transformation 195<li>Faster raster operations into X windows under certain conditions 196<li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General 197<li>4-bit visuals now supported 198</ul> 199Bug fixes: 200<ul> 201<li>glScissor bug fixed 202<li>round-off errors in clipping lines against clip planes fixed 203<li>byte swapping between hosts and display servers implemented 204<li>glGetError() can be called without a current rendering context 205<li>problem with accidentally culled polygons is fixed 206<li>fixed some widget compilation problems 207</ul> 208 209<h2>1.2.4 November 17, 1995</h2> 210New features: 211<ul> 212<li>More speed improvements (lighting, fogging, polygon drawing) 213<li>Window system and OS-independent off-screen rendering 214<li>Preliminary Fortran bindings 215<li>glPolygonOffsetEXT implemented 216<li>glColorMask and glIndexMask now fully implemented 217<li>glPixelZoom implemented 218<li>display lists fully implemented 219<li>gamma correction 220<li>dithering in 8-bit TrueColor/DirectColor visuals 221</ul> 222Changes: 223<ul> 224<li>Improved device driver interface 225<li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk 226<li>Dithering support moved from core into device driver 227</ul> 228Bug fixes: 229<ul> 230<li>glEnable/Disable( GL_LIGHTING ) didn't always take effect 231<li>glReadPixels byte swapping was broken 232<li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken 233<li>duplicate glColor4b() prototype in GL/gl.h removed 234<li>stripes in wave -ci demo fixed 235<li>GL_LINEAR_MIPMAP_NEAREST had wrong value 236<li>bugs in HP Color Recovery support fixed 237<li>fixed bug when blending lines, points, bitmaps outside of window 238</ul> 239 240<h2>1.2.5 November 30, 1995</h2> 241New Features: 242<ul> 243<li>updated MS Windows driver 244<li>new implementation of StaticGray/GrayScale visual support 245</ul> 246Bug fixes: 247<ul> 248<li>pixelzooming with gamma correction or blending didn't work 249<li>HP color recovery visual wasn't being picked by glXChooseVisual 250<li>glClear didn't always observe glColorMask changes 251<li>olympic and offset demos didn't compile on some Suns 252<li>texcoord clamping wasn't correct 253<li>a polygon optimization introduced an occasional sampling problem 254</ul> 255 256<h2>1.2.6 January 26, 1996</h2> 257New Features: 258<ul> 259<li>faster line and polygon rendering under certain conditions. See 260 Performance Tips 9 and 10 in README 261<li>profiling 262<li>lighting is a bit faster 263<li>better perspective corrected texture mapping 264<li>Amiga AmiWin (X11) support 265<li>preliminary Linux SVGA driver 266Changes: 267<li>now using a 16-bit depth buffer, faster, smaller 268<li>GL_NORMALIZE is disabled by default 269</ul> 270Bug fixes: 271<ul> 272<li>projective texture mapping 273<li>fixed a memory leak in the context destroy function 274<li>GL_POLYGON with less than 3 vertices caused a crash 275<li>glGet*() returned wrong result for GL_INDEX_MODE 276<li>reading pixels from an unmapped X window caused a BadMatch error 277</ul> 278 279<h2>1.2.7 March 5, 1996</h2> 280New: 281<ul> 282<li>faster lighting 283<li>faster 16-bit TrueColor rendering on Linux 284<li>faster 32-bit TrueColor rendering on Linux, HP, IBM 285<li>non-depth-buffered XImage polygons are faster 286<li>vertex array extension 287<li>software alpha planes 288<li>updated Macintosh driver 289<li>new NeXT driver 290<li>GLU quadric functions generate texture coordinates 291<li>reflect.c demo - reflective, textured surface demo 292</ul> 293Changes: 294<ul> 295<li>gamma correction code moved into the X driver for better performance 296</ul> 297Bug fixes: 298<ul> 299<li>multiple glClipPlane()'s didn't work reliably 300<li>glPolygonMode() didn't always work 301<li>glCullFace( GL_FRONT_AND_BACK ) didn't work 302<li>texture mapping with gamma correction was buggy 303<li>floating point exceptions in texture coordinate interpolation 304<li>XImage byte swapping didn't always work 305<li>polygon edge flags weren't always used correctly 306</ul> 307 308<h2>1.2.8 May 22, 1996</h2> 309New: 310<ul> 311<li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property 312<li>better monochrome output 313<li>more IRIX 6.x configurations 314<li>more robust RGB mode color allocation 315<li>added MESA_XSYNC environment variable 316<li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions 317<li>GL_MESA_window_pos extension 318<li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT 319 and GL_UNSIGNED_INT 320<li>driver for prototype Cirrus Mondello 3-D board 321<li>updated AmigaDOS driver 322<li>a few small speed optimizations in polygon rendering 323</ul> 324Changes: 325<ul> 326<li>internal device driver interface modified to simplify device 327 driver implementations and to support hardware Z buffers 328<li>several changes to the X/Mesa interface (xmesa.h) 329</ul> 330Bug fixes: 331<ul> 332<li>fixed pow(0,0) domain error triggered on some systems 333<li>glStencilClear() in a display list caused an infinite loop 334<li>glRasterPos*() was sometimes off by +/-0.5 in X and Y 335<li>color masking and blending were performed in wrong order 336<li>auxSolidCylinder() sometimes drew a wire-frame cylinder 337<li>fixed file writing bug in osdemo.c 338<li>pixel mapping didn't always work 339<li>the GL_GEQUAL stencil func didn't work 340<li>the GL_INVERT stencil op didn't work 341<li>the stencil write mask didn't work 342<li>glPush/PopAttrib() didn't do enough error checking 343<li>glIsList() didn't always work correctly 344</ul> 345 346<h2>2.0 October 10, 1996</h2> 347New: 348<ul> 349<li>Implements OpenGL 1.1 API functions 350<li>all texture filtering modes supported (mipmapping) 351<li>faster texture mapping, see Performance Tip 11 in README 352<li>antialiased RGB points 353<li>X support for line and polygon stippling 354<li>glDrawBuffer( GL_FRONT_AND_BACK ) works 355<li>util/ directory of useful stuff 356<li>demos/texobj demo of texture objects 357</ul> 358Changes: 359<ul> 360<li>major internal changes for thread-safeness 361<li>new device driver interface 362<li>MESA_ALPHA env variable removed 363<li>triangle rasterizer replaces polygon rasterizer 364</ul> 365Bug fixes: 366<ul> 367<li>glPopAttrib() bug 368<li>glDrawBuffer(GL_NONE) works now 369</ul> 370 371<h2>2.1 December 14, 1996</h2> 372New: 373<ul> 374<li>VMS support 375<li>MS-DOS driver 376<li>OpenStep support 377<li>updated, combined Windows 95/NT driver 378<li>implemented glGetLighti() and glGetTexGen*() 379<li>GLX does garbage collection of ancillary buffers 380</ul> 381Bug fixes: 382<ul> 383<li>removed unused _EXT constants from gl.h 384<li>fixed polygon offset bugs 385<li>Z coordinates of clipped lines were incorrect 386<li>glEdgeFlag() in display lists didn't always work 387<li>glLight*() in display lists didn't work 388<li>fixed X line stipple bugs (Michael Pichler) 389<li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed 390<li>fixed a feedback bug 391<li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix 392<li>polygons were sometimes culled instead of clipped 393<li>triangle rasterizer suffered from float/int overflow exceptions 394<li>fixed FP underflow exception in lighting (specular exponent) 395<li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work 396<li>fixed free(NULL) in GLU tesselator code 397<li>using 24-bit color on some X servers resulted in garbage rendering 398<li>32-bit per pixel mode for XFree86 now works 399<li>glRotate(a,0,0,0) gave unpredictable results 400<li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems 401<li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap 402<li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled 403<li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right 404<li>accumulation buffer was limited to positive values 405<li>projective textures didn't work 406<li>selection buffer overflows weren't handled correctly 407</ul> 408Changes: 409<ul> 410<li>restored the GL_EXT_polygon_offset extension 411<li>slightly faster RGB dithering 412<li>the SVGA driver works again 413<li>Amiga driver now distributed separately 414<li>NeXT driver updated for Mesa 2.x 415</ul> 416 417<h2>2.2 March 14, 1997</h2> 418New: 419<ul> 420<li>better color selection when dithering 421<li>added GL_EXT_texture_object extension 422<li>updated MS-DOS driver for DJGPP 423<li>added openbsd make configuration 424<li>faster dithered flat-shaded triangles 425<li>various compilation problems with Motif widgets fixed 426<li>gl.h, glx.h and glu.h name mangling option 427<li>BeOS driver 428<li>3D texture mapping extension 429<li>GL_MESA_resize_buffers extension 430<li>morph3d, stex3d and spectex demos 431<li>3Dfx support 432</ul> 433Bug fixes: 434<ul> 435<li>glColorMaterial should finally work right in all respects 436<li>linear interpolation of mipmap levels was incorrectly weighted 437<li>readpix.c didn't compile on Macintosh 438<li>GL_INVERT and related logic ops didn't work right 439<li>glTexImage[12]D() didn't check its parameters consistantly 440<li>fixed a memory leak in glTexImage[12]D() 441<li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code 442<li>glReadPixels aborted instead of normally catching some errors 443<li>a few 1.1 constants were missing or misnamed in gl.h 444<li>glBegin(p); glBegin(q); didn't generate an error 445<li>fixed a memory leak in GLX code 446<li>clipping of concave polygons could cause a core dump 447<li>1-component alpha texture maps didn't work 448<li>fixed a GLU polygon tesselator bug 449<li>polygons with colinear vertices were sometimes culled 450<li>feedback triangle colors were wrong when using smooth shading 451<li>textures with borders didn't work correctly 452<li>colors returned in feedback mode were wrong when using lighting 453<li>spotlights didn't effect ambient lighting correctly 454<li>gluPartialDisk() had a few bugs 455</ul> 456Changes: 457<ul> 458<li>device driver interface expanded to support texture mapping 459<li>faster matrix inversion subroutine 460<li>commented out #include "wmesa_extend.h" from src/wmesa.c 461<li>fixed many compiler warnings in the demo programs 462</ul> 463 464<h2>2.3 June 30, 1997</h2> 465New: 466<ul> 467<li>Mesa distribution divided into two pieces: library code and demos 468<li>faster vertex transformation, clip testing, lighting 469<li>faster line drawing 470<li>TrueColor visuals how have dithering (for depths < 24 bits) 471<li>added MESA_NO_DITHER environment variable 472<li>new device driver function: NearFar(), RenderVB(), RasterSetup() 473<li>added LynxOS configuration 474<li>added cygnus Win32 configuration 475<li>added texcyl.c GLUT demo 476<li>added XMesaDitherColor() to X/Mesa interface 477<li>new NURBS code from Bogdan Sikorski 478<li>added demos/shape.c (non-rectangular X window!) 479</ul> 480Bug fixes: 481<ul> 482<li>glEnable/DisableClientState() were missing from GL/gl.h 483<li>GL_SPHERE_MAP texcoord generation didn't work correctly 484<li>glXGetConfig() returned wrong number of depth, stencil, accum bits 485<li>glDrawPixels feedback/selection didn't examine RasterPos valid bit 486<li>black and white were reversed on some monochrome displays 487<li>fixed potential image memory leak (wasn't setting reference counter) 488<li>glDrawPixels sometimes didn't recognize some GL state changes 489<li>gluProject/UnProject() didn't check for divide by zero 490<li>stex3d demo called random() and srandom(), not portable 491<li>fixed memory leaks in context.c and drawpix.c 492<li>fixed NULL dereferencing problem in gl_update_texture_state() 493<li>glReadPixels between glBegin/glEnd didn't generate an error. 494<li>fixed memory leak in polygon tesselator (Randy Frank) 495<li>fixed seg fault bug drawing flat-shaded, depth-tested lines 496<li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded 497<li>glBindTexture sometimes didn't work 498<li>fixed a bug deep in glXReleaseBuffersMESA() 499<li>fog was mistakenly applied to alpha 500<li>glPopMatrix didn't set "dirty matrix" flag 501<li>glPolygonStipple pattern was sometimes wrong 502<li>glClear wasn't disabled during feedback and selection 503<li>fixed memory leak in glTexSubImage[123]D 504</ul> 505Changes: 506<ul> 507<li>many library source files reorganized 508<li>faster X color allocation, colors also freed when finished with them 509<li>new texture sampling function pointer in texture objects 510<li>incorporated 3Dfx VooDoo driver v0.16 into main source tree 511<li>many 3Dfx driver updates 512<li>cygnus Makefiles now included 513<li>updated DOS driver 514<li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) 515<li>internally, colors now stored in GLubytes, not GLfixed 516<li>optimized changing of GL_SHININESS parameter 517</ul> 518 519<h2>2.4 September 18, 1997</h2> 520New: 521<ul> 522<li>updated 3Dfx Glide driver 523<li>hacks for 3Dfx rendering into an X window or fullscreen 524<li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces 525</ul> 526Bug fixes: 527<ul> 528<li>pixel buffer could overflow with long, wide lines 529<li>fixed FP underflow problems in lighting 530<li>glTexSubImage1D() had an unitialized variable 531<li>incomplete texture objects could cause a segfault 532<li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop 533<li>flat-shaded quads in a strip were miscolored if clipped 534<li>mipmapped triangle lod computation now works correctly 535<li>fixed a few under/overflow bugs in triangle rasterizer 536<li>glArrayElement() assigned bad normal if normal array disabled 537<li>changed argument to glXReleaseBuffersMESA() 538<li>fixed small triangle underflow bugs in tritemp.h (hopefully) 539<li>glBindTexture(target, 0) caused a crash 540<li>glTexImage[123]D() with NULL image pointer caused crash 541<li>glPixelStore parameters are now ignored during display list execution 542<li>fixed a two-sided lighting w/ clipping bug (black vertices) 543<li>textures with width!=height were sometimes mis-rendered 544<li>"weird" projection matrices could cause div by 0, other fp errors 545</ul> 546Changes: 547<ul> 548<li>changed precompiled header symbol from PCH to PC_HEADER 549<li>split api.c into api1.c and api2.c 550<li>added hash.c source file (but not used yet) 551<li>a few Sun and HP configuration file changes 552<li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN 553<li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) 554</ul> 555 556<h2>2.5 November 20, 1997</h2> 557New: 558<ul> 559<li>updated 3Dfx driver (v20) for GLQuake 560<li>added GL_EXT_paletted_texture extension 561<li>added GL_EXT_shared_texture_palette extension 562<li>added GL_EXT_point_parameters extension 563<li>now including Mark Kilgard's GLUT library v3.6 564<li>new GLUT-based demos in gdemos/ 565<li>added a few more Unix config targets 566<li>added Intel X86 assembly language vertex transformation code 567<li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var 568<li>Windows 95 S3 Virge driver 569</ul> 570Bug fixes: 571<ul> 572<li>glCopyTexImage?D would crash due to uninitialized variable 573<li>glColor w/ glColorMaterial in a display list caused a bug 574<li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver 575<li>glVertex4*() vertices weren't always projected correctly 576<li>trying to use mipmapped textured points or lines caused crash 577<li>glColor[34][fd]() values now clamped to [0,1] before int conversion 578</ul> 579Changes: 580<ul> 581<li>new device driver functions for texture mapping 582<li>hash tables used for display list and texture object lookup 583<li>fixed GLX visual handling code to avoid saving redundant visuals 584<li>3Dfx Glide libraries automatically linked to libMesaGL.so 585<li>dropped the Cirrus Logic Mondello code since it's obsolete 586<li>updated Cygnus Makefiles (Stephane Rehel) 587<li>updated Windows MSVC++ Makefiles (Oleg Letsinsky) 588<li>procedure for making library files has changed: scripts now take 589 a major and minor version arguments. Make-config changed a lot. 590<li>new implementation of glTexSubImage2D() 591<li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) 592<li>separate linux-glide and linux-386-glide configurations 593</ul> 594 595<h2>2.6 February 12, 1998</h2> 596New: 597<ul> 598<li>Windows WGL functions 599<li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support 600<li>v0.22 of 3Dfx Glide driver 601<li>more X86 assembly language optimizations 602<li>faster blending for some modes 603<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 604<li>added preliminary thread support 605<li>added GLX_MESA_copy_sub_buffer extension 606<li>some clipping optimizations 607</ul> 608Bug fixes: 609<ul> 610<li>fixed shading/material bug when drawing long primitive strips 611<li>fixed clipping problem in long primitive strips 612<li>fixed clipping bug when using 3Dfx driver 613<li>fixed a problem when trying to use X fonts w/ 3Dfx driver 614<li>fixed a texture filter bug in 3Dfx/Glide driver 615<li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing 616<li>glLoadMatrix to set projection matrix confused the 3Dfx driver 617<li>non-identity texture matrices didn't work with linux-386 configs 618<li>glGenTextures() didn't reserve the returned texture IDs 619<li>NULL proxy image sent to glTexImageXD() caused crash 620<li>added texture state validation optimization (Henk Kok) 621<li>fixed colormap reuse problem when using both RGB and CI windows 622<li>32bpp True/DirectColor X visuals weren't recognized 623<li>fixed potential problem in evaluators memory allocation 624<li>fixed assorted demo compilation bugs 625</ul> 626Changes: 627<ul> 628<li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory 629<li>converted a few old glaux/gltk demos to GLUT 630<li>renamed directories: demos -> xdemos, gdemos -> demos 631</ul> 632 633 634<h2>3.0 September 17, 1998</h2> 635New: 636<ul> 637<li>OpenGL 1.2 API 638<li>GL_EXT_abgr pixel format extension 639<li>GL_SGIS_texture_edge_clamp extension 640<li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) 641<li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) 642<li>GL_EXT_rescale_normal extension and renormal.c demo 643<li>GLX_SGI_video_sync extension (a no-op) 644<li>antialiased lines 645<li>glGetTexImage() now implemented 646<li>glDraw/Copy/ReadPixels() optimizations 647<li>optimized textured triangle code (Marten Stromberg) 648<li>more optimization of dithered TrueColor triangles in X driver 649<li>Linux GGI driver 650<li>updated MGL driver 651</ul> 652Bug fixes: 653<ul> 654<li>lots of assorted compilation fixes 655<li>glInitNames didn't write initial hit record 656<li>glBitmap didn't always check for invalid raster position 657<li>switching between GLX and OSMesa contexts caused a crash 658<li>fixed uninitialized variable in Mesa widget code 659<li>fixed typo in texture code which caused book/texgen to crash 660<li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP 661<li>gluDisk() in POINT or LINE mode sometimes failed 662<li>fixed texture + fog bug 663<li>GL_COMPILE_AND_EXECUTE mode didn't work reliably 664<li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail 665<li>glDrawPixels(color index pixels) weren't converted to RGBA 666<li>fixed possible getenv() buffer overflow security bug 667<li>glBitmap in feedback mode was offset by xOrig, yOrig params 668<li>device driver's DrawPixels hook was never used 669<li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work 670<li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte 671<li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c 672<li>glCopyTexSubImage2D() didn't work with 3Dfx driver 673<li>lines with width = 2 could cause crash 674<li>glClear with scissor rect sometimes cleared whole buffer 675<li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work 676<li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work 677<li>computation of inverse modelview matrix sometimes failed 678<li>fixed GL_CLAMP mode texture sampling bug 679<li>textured line interpolation was somewhat broken 680<li>textured triangle interpolation was also somewhat broken 681<li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one 682<li>evaluator state wasn't fully initialized 683<li>texture coordinate clipping was buggy 684<li>evaluator surfaces could be mis-colored 685<li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings 686<li>zero area polygons shouldn't be culled if polygon mode is point/line 687<li>clipped width and height of glReadPixels was sometimes off by one 688<li>blending with alpha = 0 or 1.0 wasn't always exact 689<li>reading of pixels from clipped region was buggy 690<li>minor tweaking of X visual management in GLX emulator 691<li>glPolygonStipple now obeys pixel unpacking parameters 692<li>glGetPolygonStipple now obeys pixel packing parameters 693<li>interleaved vertex array texture coordinates were broken 694<li>query of proxy texture internal format was broken 695<li>alpha channel wasn't reliably cleared 696<li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1 697</ul> 698Conformance bug fixes: 699<ul> 700<li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing 701<li>GL_TEXTURE_INTERNAL_FORMAT was missing 702<li>glGet*(GL_POLYGON_STIPPLE) was broken 703<li>glPush/PopAttrib() didn't save/restore all texture state 704<li>glBitmap in feedback mode didn't work 705<li>feedback of texture coords didn't always work 706<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke 707<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke 708<li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke 709</ul> 710Changes: 711<ul> 712<li>upgraded GLUT to version 3.7 713<li>only GL and GLU library code included in MesaLib.tar.gz 714<li>GLUT and all demos now in MesaDemos.tar.gz 715<li>glaux and gltk libraries removed 716<li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories 717</ul> 718 719 720<h2>3.1 beta 1 November 19, 1998</h2> 721New: 722<ul> 723<li>GL_EXT_stencil_wrap extension 724<li>GL_INGR_blend_func_separate extension 725<li>GL_ARB_multitexture extension 726<li>GL_NV_texgen_reflection extension 727<li>newly optimized vertex transformation code 728<li>updated GLUT 3.7 code 729<li>better precision when using 32-bit Z buffer 730<li>Allegro DJGPP driver 731</ul> 732Bug fixes: 733<ul> 734<li>glCopyPixels between front/back buffers didn't copy alpha correctly 735<li>fixed out-of-bounds memory access in optimized 2-D texture code 736<li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter 737<li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter 738<li>clipping of texture coordinates sometimes had bad R,Q values 739<li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels 740<li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * 741<li>texture was sometimes applied twice with 3Dfx driver 742<li>glPush/PopAttrib() fouled up texture object reference counts 743<li>glDeleteLists(0, n) caused assertion failure 744<li>bilinear texture sampling wasn't accurate enough 745<li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx 746<li>color components were reversed on big endian 32 bpp X visuals 747</ul> 748Changes: 749<ul> 750<li>removed GL_EXT_multitexture extension 751</ul> 752 753 754<h2>3.1 beta 2 May 24, 1999</h2> 755New: 756<ul> 757<li>multi-textured points and lines (mjk@nvidia.com) 758<li>optimized 24bpp X rendering (bernd.paysan@gmx.de) 759<li>added allegro support (bernie-t@geocities.com) 760<li>cleaned-up Windows-related stuff (Ted Jump) 761<li>minor stereo changes (KendallB@scitechsoft.com) 762<li>new BeOS driver which implements BGLView class 763<li>new Direct3D driver (see src/D3D) 764<li>more efficient filled gluCylinder() function 765<li>utilities: util/showbuffer.[ch] and util/glstate.[ch] 766<li>fixed some IRIX compiler warnings 767<li>added support for building Mesa in XFree86 with 768 SGI's GLX (kevin@precisioninsight.com) 769</ul> 770Bug fixes: 771<ul> 772<li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com) 773<li>packed pixel images weren't unpacked correctly 774<li>patches some win32 files in GLUT (mjk@nvidia.com) 775<li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX 776<li>fixed lighting bug in Keith's new shading code 777<li>fixed texture segfault seen in Lament screensaver 778<li>fixed miscellaneous low-memory bugs 779<li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken 780<li>GL_LINEAR sampling of 3D textures was broken 781<li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org) 782<li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk) 783<li>fixed wide point and wide line conformance bugs (brianp) 784</ul> 785Changes: 786<ul> 787<li>some device driver changes (see src/dd.h) 788<li>new copyright on core Mesa code 789</ul> 790 791 792<h2>3.1 beta 3 September 17, 1999</h2> 793New: 794<ul> 795<li>optimized glAccum function 796<li>optimized 24bpp rendering in XMesa driver 797<li>GLU 1.2 polygon tessellator 798</ul> 799Bug Fixes: 800<ul> 801<li>glGetTexLevelParameter wasn't fully implemented 802<li>glXUseXFont now handles multi-byte fonts 803<li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result 804<li>alpha channel of blending points, lines was sometimes incorrect 805</ul> 806Changes: 807<ul> 808<li>New library names: "libGL" instead of "libMesaGL" 809<li>New library numbering: libGL.so.1.2.310 810<li>New subdirectories: docs/ and bin/ 811<li>New Makefile-system (autoconf,automake,libtool) 812</ul> 813 814 815<h2>3.1 final December 14, 1999</h2> 816New: 817<ul> 818<li>added demos/gloss.c 819<li>added xdemos/glxdpyinfo.c 820<li>added GLX_ARB_get_proc_address extension 821<li>rewritten glTexImage code paths (faster, less memory, bug fixes) 822</ul> 823Bug Fixes: 824<ul> 825<li>several vertex array bug fixes 826<li>overlapping glCopyPixels with pixel zooming now works 827<li>glXUseXFont() bitmaps were vertically shifted by one pixel 828<li>glCopyPixels with pixel zooming now works 829</ul> 830 831 832<h2>3.2 final April 24, 2000</h2> 833Bug fixes: 834<ul> 835<li>fixed memcpy bugs in span.c 836<li>fixed missing glEnd problem in demos/tessdemo.c 837<li>fixed bug when clearing 24bpp Ximages 838<li>fixed clipping problem found in Unreal Tournament 839<li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 840<li>fixed Loki's 3dfx RGB vs BGR bug 841<li>fixed Loki's 3dfx smooth/flat shading bug in SoF 842</ul> 843Changes: 844<ul> 845<li>updated docs/README file 846<li>use bcopy() optimizations on FreeBSD 847<li>re-enabled the optimized persp_textured_triangle() function 848</ul> 849 850 851<h2>3.2.1 July 19, 2000</h2> 852Bug fixes: 853<ul> 854<li>gluBuild2DMipmaps() didn't accept GL_BGRA 855<li>Fixed compile/makefile problems on IRIX 856<li>fixed segfault in 3dfx driver when using GL selection/feedback 857<li>no longer cull very, very tiny triangles 858<li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) 859<li>fixed Motif detection code in widgets-mesa/configure.in 860<li>glColorMaterial and glMaterial updates to emissive and ambient 861 didn't always work right 862<li>Specular highlights weren't always in the right place 863<li>clipped GL_LINE mode polygons had interior lines appear 864<li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken 865<li>GL_NICEST fog didn't always work with flat shading 866<li>glRect commands in display lists were sometimes miscolored 867<li>Line Z offset didn't always work 868<li>fixed texgen normal vector problem (gloss's teapot) 869<li>numerous GL conformance bugs fixed 870</ul> 871Changes: 872<ul> 873<li>glColorMask(false, false, false, false) handled better/faster 874<li>reverted to old GLU polygon tessellator, GLU 1.1 875<li>updated Win32 build files 876</ul> 877 878 879<h2>3.3 July 21, 2000</h2> 880New: 881<ul> 882<li>antialiased triangles now implemented 883<li>GL_EXT_texture_env_add texture mode extension 884<li>GLX 1.3 API 885<li>support for separate draw/read buffers (ie GL_SGI_make_current_read) 886<li>thread-safe API dispath 887<li>improved glxinfo program 888<li>demos/texdown program to measure texture download performance 889<li>glext.h header file 890<li>demos/geartrain program 891<li>GL_EXT_texture_lod_bias extension 892<li>demos/lodbias program 893<li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals 894<li>GLX_EXT_visual_rating extension (a no-op, however) 895<li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers) 896<li>demos/occlude program 897<li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions 898<li>demos/pixeltex program 899<li>GL_SGI_color_matrix extension 900<li>GL_SGI_color_table extension 901<li>GL_EXT_histogram extension 902<li>GL_ARB_texture_cube_map extension 903<li>added xdemos/glxheads and xdemos/manywin 904<li>demos/texenv.c demo 905<li>GL_EXT_texture_env_combine extension (by Holger Waechtler) 906<li>Xlib driver is now thread-safe (see xdemos/glthreads) 907</ul> 908Bug Fixes: 909<ul> 910<li>various GL conformance failures fixed since 3.2.1 911</ul> 912Changes: 913<ul> 914<li>gl.h now uses #defines instead of C enums for all tokens 915<li>glu.h now uses #defines instead of C enums for all tokens 916<li>moved programs from 3Dfx/demos/ into demos/ directory 917</ul> 918 919 920<h2>3.4 November 3, 2000</h2> 921New: 922<ul> 923<li>optimized glDrawPixels for glPixelZoom(1,-1) 924Bug Fixes: 925<li>widgets-mesa/src/*.c files were missing from 3.3 distro 926<li>include/GL/mesa_wgl.h file was missing from 3.3 distro 927<li>fixed some Win32 compile problems 928<li>texture object priorities weren't getting initialized to 1.0 929<li>glAreTexturesResident return value was wrong when using hardware 930<li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) 931<li>glReadPixels with GLushort packed types was broken 932<li>fixed a few bugs in the GL_EXT_texture_env_combine texture code 933<li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables 934<li>fixed some typos/bugs in the VB code 935<li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work 936<li>optimized glDrawPixels paths weren't being used 937<li>per-fragment fog calculation didn't work without a Z buffer 938<li>improved blending accuracy, fixes Glean blendFunc test failures 939<li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly 940<li>glXGetProcAddressARB() didn't always return the right address 941<li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format 942<li>texture matrix changes weren't always detected (GLUT projtex demo) 943<li>fixed random color problem in vertex fog code 944<li>fixed Glide-related bug that let Quake get a 24-bit Z buffer 945</ul> 946Changes: 947<ul> 948<li>finished internal support for compressed textures for DRI 949</ul> 950 951 952<h2>3.4.1 February 14, 2001</h2> 953New: 954<ul> 955<li>fixed some Linux build problems 956<li>fixed some Windows build problems 957<li>GL_EXT_texture_env_dot3 extension (Gareth Hughes) 958</ul> 959Bug fixes: 960<ul> 961<li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI 962<li>various state-update code changes needed for DRI bugs 963<li>disabled pixel transfer ops in glColorTable commands, not needed 964<li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter 965<li>updated sources and fixed compile problems in widgets-mesa/ 966<li>GLX_PBUFFER enum value was wrong in glx.h 967<li>fixed a glColorMaterial lighting bug 968<li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function 969<li>glXCopySubBufferMESA() Y position was off by one 970<li>Error checking of glTexSubImage3D() was broken (bug 128775) 971<li>glPopAttrib() didn't restore all derived Mesa state correctly 972<li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL 973 conformance problems at 16bpp. 974<li>clearing depth buffer with scissoring was broken, would segfault 975<li>OSMesaGetDepthBuffer() returned bad bytesPerValue value 976<li>fixed a line clipping bug (reported by Craig McDaniel) 977<li>fixed RGB color over/underflow bug for very tiny triangles 978</ul> 979Known problems: 980<ul> 981<li>NURBS or evaluator surfaces inside display lists don't always work 982</ul> 983 984 985<h2>3.4.2 May 17, 2001</h2> 986Bug fixes: 987<ul> 988<li>deleting the currently bound texture could cause bad problems 989<li>using fog could result in random vertex alpha values 990<li>AA triangle rendering could touch pixels outside right window bound 991<li>fixed byteswapping problem in clear_32bit_ximage() function 992<li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam 993<li>fixed memory leak in glXUseXFont() 994<li>fragment sampling in AA triangle function was off by 1/2 pixel 995<li>Windows: reading pixels from framebuffer didn't always work 996<li>glConvolutionFilter2D could segfault or cause FP exception 997<li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0 998<li>GL_NAND logicop didn't work right in RGBA mode 999<li>fixed a memory corruption bug in vertex buffer reset code 1000<li>clearing the softwara alpha buffer with scissoring was broken 1001<li>fixed a few color index mode fog bugs 1002<li>fixed some bad assertions in color index mode 1003<li>fixed FX line 'stipple' bug #420091 1004<li>fixed stencil buffer clear width/height typo 1005<li>fixed GL error glitches in gl[Client]ActiveTextureARB() 1006<li>fixed Windows compilation problem in texutil.c 1007<li>fixed 1/8-pixel AA triangle sampling error 1008</ul> 1009Changes: 1010<ul> 1011<li>optimized writing mono-colored pixel spans to X pixmaps 1012<li>increased max viewport size to 2048 x 2048 1013</ul> 1014 1015 1016<h2>3.5 June 21, 2001</h2> 1017New: 1018<ul> 1019<li>internals of Mesa divided into modular pieces (Keith Whitwell) 1020<li>100% OpenGL 1.2 conformance (passes all conformance tests) 1021<li>new AA line algorithm 1022<li>GL_EXT_convolution extension 1023<li>GL_ARB_imaging subset 1024<li>OSMesaCreateContextExt() function 1025<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1026<li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight 1027<li>GL_EXT_fog_coord extension (Keith Whitwell) 1028<li>GL_EXT_secondary_color extension (Keith Whitwell) 1029<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1030<li>GL_SGIX_depth_texture extension 1031<li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions 1032<li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow 1033<li>GL_ARB_texture_env_combine extension 1034<li>GL_ARB_texture_env_dot3 extension 1035<li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) 1036<li>OSMesaCreateContextExt() function 1037<li>libOSMesa.so library, contains the OSMesa driver interface 1038<li>GL/glxext.h header file for GLX extensions 1039<li>somewhat faster software texturing, fogging, depth testing 1040<li>all color-index conformance tests now pass (only 8bpp tested) 1041<li>SPARC assembly language TCL optimizations (David Miller) 1042<li>GL_SGIS_generate_mipmap extension 1043</ul> 1044Bug Fixes: 1045<ul> 1046<li>fbiRev and tmuRev were unitialized when using Glide3 1047<li>fixed a few color index mode conformance failures; all pass now 1048<li>now appling antialiasing coverage to alpha after texturing 1049<li>colors weren't getting clamped to [0,1] before color table lookup 1050<li>fixed RISC alignment errors caused by COPY_4UBV macro 1051<li>drawing wide, flat-shaded lines could cause a segfault 1052<li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles 1053</ul> 1054Changes: 1055<ul> 1056<li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU 1057<li>new libOSMesa.so library, contains the OSMesa driver interface 1058</ul> 1059 1060 1061<h2>4.0 October 22, 2001</h2> 1062New: 1063<ul> 1064<li>Mesa 4.0 implements the OpenGL 1.3 specification 1065<li>GL_IBM_rasterpos_clip extension 1066<li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) 1067<li>GL_ARB_texture_mirrored_repeat extension 1068<li>WindML UGL driver (Stephane Raimbault) 1069<li>added OSMESA_MAX_WIDTH/HEIGHT queries 1070<li>attempted compiliation fixes for Solaris 5, 7 and 8 1071<li>updated glext.h and glxext.h files 1072<li>updated Windows driver (Karl Schultz) 1073</ul> 1074Bug fixes: 1075<ul> 1076<li>added some missing GLX 1.3 tokens to include/GL/glx.h 1077<li>GL_COLOR_MATRIX changes weren't recognized by teximage functions 1078<li>glCopyPixels with scale and bias was broken 1079<li>glRasterPos with lighting could segfault 1080<li>glDeleteTextures could leave a dangling pointer 1081<li>Proxy textures for cube maps didn't work 1082<li>fixed a number of 16-bit color channel bugs 1083<li>fixed a few minor memory leaks 1084<li>GLX context sharing was broken in 3.5 1085<li>fixed state-update bugs in glPopClientAttrib() 1086<li>fixed glDrawRangeElements() bug 1087<li>fixed a glPush/PopAttrib() bug related to texture binding 1088<li>flat-shaded, textured lines were broken 1089<li>fixed a dangling pointer problem in the XMesa code (Chris Burghart) 1090<li>lighting didn't always produce the correct alpha value 1091<li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) 1092</ul> 1093 1094 1095<h2>4.0.1 December 17, 2001</h2> 1096New: 1097<ul> 1098<li>better sub-pixel sample positions for AA triangles (Ray Tice) 1099<li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) 1100</ul> 1101Bug fixes: 1102<ul> 1103<li>added missing break statements in glGet*() for multisample cases 1104<li>fixed uninitialized hash table mutex bug (display lists / texobjs) 1105<li>fixed bad teximage error check conditional (bug 476846) 1106<li>fixed demos readtex.c compilation problem on Windows (Karl Schultz) 1107<li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT 1108<li>silence some compiler warnings (gcc 2.96) 1109<li>enable the #define GL_VERSION_1_3 in GL/gl.h 1110<li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h 1111<li>fixed glu.h typedef problem found with MSDev 6.0 1112<li>build libGL.so with -Bsymbolic (fixes bug found with Chromium) 1113<li>added missing 'const' to glXGetContextIDEXT() in glxext.h 1114<li>fixed a few glXGetProcAddress() errors (texture compression, etc) 1115<li>fixed start index bug in compiled vertex arrays (Keith) 1116<li>fixed compilation problems in src/SPARC/glapi_sparc.S 1117<li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) 1118<li>use glXGetProcAddressARB in GLUT to avoid extension linking problems 1119<li>provoking vertex of flat-shaded, color-index triangles was wrong 1120<li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) 1121<li>glTexParameter didn't flush the vertex buffer (Ray Tice) 1122<li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong 1123<li>fixed bug in normal length caching (ParaView lighting bug) 1124<li>fixed separate_specular color bug found in Chimera (18 Dec 2001) 1125</ul> 1126 1127 1128<h2>4.0.2 April 2, 2002</h2> 1129New: 1130<ul> 1131<li>New DOS (DJGPP) driver written by Daniel Borca 1132<li>New driver interface functions for TCL drivers (such as Radeon DRI) 1133<li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" 1134 if using deep color channels 1135<li>latest GL/glext.h and GL/glxext.h headers from SGI 1136</ul> 1137Bug fixes: 1138<ul> 1139<li>GL_BLEND with non-black texture env color wasn't always correct 1140<li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) 1141<li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken 1142<li>glReadPixels was sometimes mistakenly clipped by the scissor box 1143<li>glDraw/ReadPixels didn't catch all the errors that they should have 1144<li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz) 1145<li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) 1146<li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) 1147<li>glColorMask as sometimes effecting glXSwapBuffers() 1148<li>fixed a potential bug in XMesaGarbageCollect() 1149<li>N threads rendering into one window didn't work reliably 1150<li>glCopyPixels didn't work for deep color channels 1151<li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) 1152<li>glPopAttrib() didn't correctly restore user clip planes 1153<li>user clip planes failed for some perspective projections (Chromium) 1154</ul> 1155Known bugs: 1156<ul> 1157<li>mipmap LOD computation 1158</ul> 1159 1160 1161<h2>4.0.3 June 25, 2002</h2> 1162New: 1163<ul> 1164<li>updated GL/glext.h file (version 15) 1165<li>corrected MMX blend code (Jose Fonseca) 1166<li>support for software-based alpha planes in Windows driver 1167<li>updated GGI driver (Filip Spacek) 1168</ul> 1169Bug fixes: 1170<ul> 1171<li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens 1172<li>OSMesaMakeCurrent() didn't recognize buffer size changes 1173<li>assorted conformance fixes for 16-bit/channel rendering 1174<li>texcombine alpha subtraction mode was broken 1175<li>fixed lighting bug with non-uniform scaling and display lists 1176<li>fixed bug when deleting shared display lists 1177<li>disabled SPARC cliptest assembly code (Mesa bug 544665) 1178<li>fixed a couple Solaris compilation/link problems 1179<li>blending clipped glDrawPixels didn't always work 1180<li>glGetTexImage() didn't accept packed pixel types 1181<li>glPixelMapu[is]v() could explode given too large of pixelmap 1182<li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT 1183<li>glXCopyContext() could lead to segfaults 1184<li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) 1185</ul> 1186Changes: 1187<ul> 1188<li>lots of C++ (g++) code clean-ups 1189<li>lots of T&L updates for the Radeon DRI driver 1190</ul> 1191Known bugs: 1192<ul> 1193<li>mipmap LOD computation (fixed for Mesa 4.1) 1194</ul> 1195 1196 1197<h2>4.0.4 October 3, 2002</h2> 1198New: 1199<ul> 1200<li>GL_NV_texture_rectangle extension 1201<li>updated glext.h header (version 17) 1202<li>updated DOS driver (Daniel Borca) 1203<li>updated BeOS R5 driver (Philippe Houdoin) 1204<li>added GL_IBM_texture_mirror_repeat 1205<li>glxinfo now takes -l option to print interesting OpenGL limits info 1206<li>GL_MESA_ycbcr_texture extension 1207<li>GL_APPLE_client_storage extension (for some DRI drivers only) 1208<li>GL_MESA_pack_invert extension 1209</ul> 1210Bug fixes: 1211<ul> 1212<li>fixed GL_LINEAR fog bug by adding clamping 1213<li>fixed FP exceptions found using Alpha CPU 1214<li>3dfx MESA_GLX_FX=window (render to window) didn't work 1215<li>fixed memory leak in wglCreateContest (Karl Schultz) 1216<li>define GLAPIENTRY and GLAPI if undefined in glu.h 1217<li>wglGetProcAddress didn't handle all API functions 1218<li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map 1219<li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() 1220<li>error checking in compressed tex image functions had some glitches 1221<li>fixed AIX compile problem in src/config.c 1222<li>glGetTexImage was using pixel unpacking instead of packing params 1223<li>auto-mipmap generation for cube maps was incorrect 1224</ul> 1225Changes: 1226<ul> 1227<li>max texture units reduced to six to accommodate texture rectangles 1228<li>removed unfinished GL_MESA_sprite_point extension code 1229</ul> 1230 1231 1232<h2>4.1 October 29, 2002</h2> 1233New: 1234<ul> 1235<li>GL_NV_vertex_program extension 1236<li>GL_NV_vertex_program1_1 extension 1237<li>GL_ARB_window_pos extension 1238<li>GL_ARB_depth_texture extension 1239<li>GL_ARB_shadow extension 1240<li>GL_ARB_shadow_ambient extension 1241<li>GL_EXT_shadow_funcs extension 1242<li>GL_ARB_point_parameters extension 1243<li>GL_ARB_texture_env_crossbar 1244<li>GL_NV_point_sprite extension 1245<li>GL_NV_texture_rectangle extension 1246<li>GL_EXT_multi_draw_arrays extension 1247<li>GL_EXT_stencil_two_side extension 1248<li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions 1249<li>GL_ATI_texture_mirror_once extension (Ian Romanick) 1250<li>massive overhaul/simplification of software rasterizer module, 1251 many contributions from Klaus Niederkrueger 1252<li>faster software texturing in some cases (i.e. trilinear filtering) 1253<li>new OSMesaGetProcAddress() function 1254<li>more blend modes implemented with MMX code (Jose Fonseca) 1255<li>added glutGetProcAddress() to GLUT 1256<li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers() 1257<li>pbinfo and pbdemo PBuffer programs 1258<li>glxinfo -v prints transprent pixel info (Gerd Sussner) 1259</ul> 1260Bug fixes: 1261<ul> 1262<li>better mipmap LOD computation (prevents excessive blurriness) 1263<li>OSMesaMakeCurrent() didn't recognize buffer size changes 1264<li>assorted conformance fixes for 16-bit/channel rendering 1265<li>texcombine alpha subtraction mode was broken 1266<li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma) 1267<li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) 1268<li>fixed divide by zero error in NURBS tessellator (Jon Perry) 1269<li>fixed GL_LINEAR fog bug by adding clamping 1270<li>fixed FP exceptions found using Alpha CPU 1271<li>3dfx/glide driver render-to-window feature was broken 1272<li>added missing GLX_TRANSPARENT_RGB token to glx.h 1273<li>fixed error checking related to paletted textures 1274<li>fixed reference count error in glDeleteTextures (Randy Fayan) 1275</ul> 1276Changes: 1277<ul> 1278<li>New spec file and Python code to generate some GL dispatch files 1279<li>Glide driver defaults to "no" with autoconf/automake 1280<li>updated demos/stex3d with new options 1281</ul> 1282 1283 1284<h2>5.0 November 13, 2002</h2> 1285New: 1286<ul> 1287<li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") 1288<li>removed some overlooked debugging code 1289<li>glxinfo updated to support GLX_ARB_multisample 1290<li>GLUT now support GLX_ARB_multisample 1291<li>updated DOS driver (Daniel Borca) 1292</ul> 1293Bug fixes: 1294<ul> 1295<li>GL_POINT and GL_LINE-mode polygons didn't obey cull state 1296<li>fixed potential bug in _mesa_align_malloc/calloc() 1297<li>fixed missing triangle bug when running vertex programs 1298<li>fixed a few HPUX compilation problems 1299<li>FX (Glide) driver didn't compile 1300<li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work 1301<li>a few EXT functions, like glGenTexturesEXT, were no-ops 1302<li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, 1303 glMultiDrawArrays and glMultiDrawElements were missing 1304<li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken 1305<li>Pentium 4 Mobile was mistakenly identified as having 3DNow! 1306<li>fixed one-bit error in point/line fragment Z calculation 1307<li>fixed potential segfault in fakeglx code 1308<li>fixed color overflow problem in DOT3 texture env mode 1309</ul> 1310 1311 1312<h2>5.0.1 March 30, 2003</h2> 1313New: 1314<ul> 1315<li>DOS driver updates from Daniel Borca 1316<li>updated GL/gl_mangle.h file (Bill Hoffman) 1317Bug fixes: 1318<li>auto mipmap generation for cube maps was broken (bug 641363) 1319<li>writing/clearing software alpha channels was unreliable 1320<li>minor compilation fixes for OS/2 (Evgeny Kotsuba) 1321<li>fixed some bad assertions found with shadowtex demo 1322<li>fixed error checking bug in glCopyTexSubImage2D (bug 659020) 1323<li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677) 1324<li>fixed potential segfault in texture object validation (bug 659012) 1325<li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) 1326<li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer) 1327<li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) 1328<li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 1329<li>fixed compilation problem on Solaris7/x86 (bug 536406) 1330<li>fixed prefetch bug in 3DNow! code (Felix Kuhling) 1331<li>fixed NeXT build problem (FABSF macro) 1332<li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) 1333<li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) 1334<li>AA line and triangle Z values are now rounded, not truncated 1335<li>fixed color interpolation bug when GLchan==GLfloat (bug 694461) 1336<li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) 1337<li>fixed a minor GL_COLOR_MATERIAL bug 1338<li>NV vertex program EXP instruction was broken 1339<li>glColorMask misbehaved with X window / pixmap rendering 1340<li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) 1341<li>attempt to fix GGI compilation problem when MesaDemos not present 1342<li>NV vertex program ARL-relative fetches didn't work 1343</ul> 1344Changes: 1345<ul> 1346<li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts 1347<li>updated winpos and pointblast demos to use ARB extensions 1348<li>disable SPARC normal transformation code (bug 673938) 1349<li>GLU fixes for OS/2 (Evgeny Kotsuba) 1350</ul> 1351 1352 1353<h2>5.0.2 September 5, 2003</h2> 1354Bug fixes: 1355<ul> 1356<li>fixed texgen problem causing texcoord's Q to be zero (stex3d) 1357<li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong 1358<li>GL_CURRENT_MATRIX_NV query was wrong 1359<li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one 1360<li>GL_LIST_MODE query wasn't correct 1361<li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported 1362<li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value 1363<li>blended, wide lines didn't always work correctly (bug 711595) 1364<li>glVertexAttrib4svNV w component was always 1 1365<li>fixed bug in GL_IBM_rasterpos_clip (missing return) 1366<li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly 1367<li>a few Solaris compilation fixes 1368<li>fixed glClear() problem for DRI drivers (non-existant stencil, etc) 1369<li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) 1370<li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) 1371<li>glFog() didn't clamp fog colors 1372<li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the 1373 gl[Get]TexParameteri[v] functions 1374<li>fixed invalid memory references in glTexGen functions (bug 781602) 1375<li>integer-valued color arrays weren't handled correctly 1376<li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work 1377<li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 1378</ul> 1379Changes: 1380<ul> 1381<li>build GLUT with -fexceptions so C++ apps propogate exceptions 1382</ul> 1383 1384 1385<h2>5.1 December 17, 2003</h2> 1386New: 1387<ul> 1388<li>reorganized directory tree 1389<li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) 1390<li>GL_ATI_texture_env_combine3 extension (Ian Romanick) 1391<li>GL_SGI_texture_color_table extension (Eric Plante) 1392<li>GL_NV_fragment_program extension 1393<li>GL_NV_light_max_exponent extension 1394<li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) 1395<li>GL_ARB_occlusion_query extension 1396<li>GL_ARB_point_sprite extension 1397<li>GL_ARB_texture_non_power_of_two extension 1398<li>GL_IBM_multimode_draw_arrays extension 1399<li>GL_EXT_texture_mirror_clamp extension (Ian Romanick) 1400<li>GL_ARB_vertex_buffer_object extension 1401<li>new X86 feature detection code (Petr Sebor) 1402<li>less memory used for display lists and vertex buffers 1403<li>demo of per-pixel lighting with a fragment program (demos/fplight.c) 1404<li>new version (18) of glext.h header 1405<li>new spriteblast.c demo of GL_ARB_point_sprite 1406<li>faster glDrawPixels in X11 driver in some cases (see relnotes/5.1) 1407<li>faster glCopyPixels in X11 driver in some cases (see relnotes/5.1) 1408</ul> 1409Bug fixes: 1410<ul> 1411<li>really enable OpenGL 1.4 features in DOS driver. 1412<li>fixed issues in glDrawPixels and glCopyPixels for very wide images 1413<li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint 1414<li>fixed some texgen bugs reported by Daniel Borca 1415<li>fixed wglMakeCurrent(NULL, NULL) bug (#835861) 1416<li>fixed glTexSubImage3D z-offset bug (Cedric Gautier) 1417<li>fixed RGBA blend enable bug (Ville Syrjala) 1418<li>glAccum is supposed to be a no-op in selection/feedback mode 1419<li>fixed texgen bug #597589 (John Popplewell) 1420</ul> 1421Changes: 1422<ul> 1423<li>dropped API trace feature (src/Trace/) 1424<li>documentation overhaul. merged with website content. more html. 1425<li>glxgears.c demo updated to use GLX swap rate extensions 1426<li>glTexImage1/2/3D now allows width/height/depth = 0 1427<li>disable SPARC asm code on Linux (bug 852204) 1428</ul> 1429 1430 1431<h2>6.0 January 16, 2004</h2> 1432New: 1433<ul> 1434<li>full OpenGL 1.5 support 1435<li>updated GL/glext.h file to version 21 1436Changes: 1437<li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) 1438Bug fixes: 1439<li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color 1440 clamping issue 1441<li>updated suno5-gcc configs 1442<li>glColor3 functions sometimes resulted in undefined alpha values 1443<li>fixed FP divide by zero error seen on VMS with xlockmore, others 1444<li>fixed vertex/fragment program debug problem (bug 873011) 1445<li>building on AIX with gcc works now 1446<li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160) 1447<li>glDrawRangeElements tried to modify potentially read-only storage 1448<li>updated files for building on Windows 1449</ul> 1450 1451 1452<h2>6.0.1 April 2, 2004</h2> 1453New: 1454<ul> 1455<li>upgraded glext.h to version 22 1456<li>new build targets (Dan Schikore) 1457<li>new linux-x86-opteron build target (Heath Feather) 1458</ul> 1459Bug fixes: 1460<ul> 1461<li>glBindProgramARB didn't update all necessary state 1462<li>fixed build problems on OpenBSD 1463<li>omit CVS directories from tarballs 1464<li>glGetTexImage(GL_COLOR_INDEX) was broken 1465<li>fixed an infinite loop in t&l module 1466<li>silenced some valgrind warnings about using unitialized memory 1467<li>fixed some compilation/link glitches on IRIX (Mike Stephens) 1468<li>glBindProgram wasn't getting compiled into display lists 1469<li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) 1470<li>two-sided lighting and vertex program didn't work (bug 887330) 1471<li>stores to program parameter registers in vertex state programs 1472 didn't work. 1473<li>fixed glOrtho bug found with gcc 3.2.2 (RH9) 1474<li>glXCreateWindow() wasn't fully implemented (bug 890894) 1475<li>generic vertex attribute arrays didn't work in display lists 1476<li>vertex buffer objects' default usage and access fields were wrong 1477<li>glDrawArrays with start!=0 was broken 1478<li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken 1479<li>linux-osmesa16-static config didn't work 1480<li>fixed a few color index rendering problems (bug 910687) 1481<li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE 1482<li>OSMesa RGB and BGR modes were broken 1483<li>glProgramStringARB mistakenly required a null-terminated string 1484<li>fragment program XPD instruction was incorrect 1485<li>glGetMaterial() didn't work reliably 1486<li>ARB_fragment_program KIL instruction was incorrect 1487</ul> 1488 1489 1490<h2>6.1 August 18, 2004</h2> 1491New: 1492<ul> 1493<li>Revamped Makefile system 1494<li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) 1495<li>internal driver interface changes related to texture object 1496 allocation, vertex/fragment programs, BlendEquationSeparate, etc. 1497<li>option to walk triangle edges with double-precision floats 1498 (Justin Novosad of Discreet) (see config.h file) 1499<li>support for AUX buffers in software GLX driver 1500<li>updated glext.h to version 24 and glxext.h to version 6 1501<li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars 1502<li>updated BeOS support (Philippe Houdoin) 1503</ul> 1504Changes: 1505<ul> 1506<li>fragment fog interpolation is perspective corrected now 1507<li>new glTexImage code, much cleaner, may be a bit faster 1508</ul> 1509Bug fixes: 1510<ul> 1511<li>glArrayElement in display lists didn't handle generic vertex attribs 1512<li>glFogCoord didn't always work properly 1513<li>ARB_fragment_program fog options didn't work 1514<li>frag prog TEX instruction no longer incorrectly divides s,t,r by q 1515<li>ARB frag prog TEX and TEXP instructions now use LOD=0 1516<li>glTexEnviv in display lists didn't work 1517<li>glRasterPos didn't do texgen or apply texture matrix 1518<li>GL_DOUBLE-valued vertex arrays were broken in some cases 1519<li>fixed texture rectangle edge/border sampling bugs 1520<li>sampling an incomplete texture in a fragment program would segfault 1521<li>glTexImage was missing a few error checks 1522<li>fixed some minor glGetTexParameter glitches 1523<li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage 1524<li>fragment program writes to RC/HC register were broken 1525<li>fixed a few glitches in GL_HP_occlusion_test extension 1526<li>glBeginQueryARB and glEndQueryARB didn't work inside display lists 1527<li>vertex program state references were broken 1528<li>fixed triangle color interpolation bug on AIX (Shane Blackett) 1529<li>fixed a number of minor memory leaks (bug #1002030) 1530</ul> 1531 1532 1533<h2>6.2 October 2, 2004</h2> 1534New: 1535<ul> 1536<li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) 1537<li>updated Doxygen support (Jose Fonseca) 1538</ul> 1539Changes: 1540<ul> 1541<li>some GGI driver updates (Christoph Egger, bug 1025977) 1542</ul> 1543Bug fixes: 1544<ul> 1545<li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features 1546<li>fixed a few compilation issues on IRIX 1547<li>fixed a matrix classification bug (reported by Wes Bethel) 1548<li>we weren't reseting the vertex/fragment program error state 1549 before parsing (Dave Reveman) 1550<li>adjust texcoords for sampling texture rectangles (Dave Reveman) 1551<li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented 1552<li>repeated calls to glDeleteTexture(t) could lead to a crash 1553<li>fixed potential ref count bugs in VBOs and vertex/fragment programs 1554<li>spriteblast demo didn't handle window size changes correctly 1555<li>glTexSubImage didn't handle pixels=NULL correctly for PBOs 1556<li>fixed color index mode glDrawPixels bug (Karl Schultz) 1557</ul> 1558 1559 1560<h2>6.2.1 December 9, 2004</h2> 1561Bug fixes: 1562<ul> 1563<li>don't apply regular fog or color sum when using a fragment program 1564<li>glProgramEnvParameter4fARB always generated an error on 1565 GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) 1566<li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken 1567<li>fixed width/height mix-up in glSeparableFilter2D() 1568<li>fixed regression in glCopyPixels + convolution 1569<li>glReadPixels from a clipped front color buffer didn't always work 1570<li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format 1571<li>Attempting queries/accesses of VBO 0 weren't detected as errors 1572<li>paletted textures failed if the palette had fewer than 256 entries 1573</ul> 1574Changes: 1575<ul> 1576<li>fixed a bunch of compiler warnings found with gcc 3.4 1577<li>bug reports should to go bugzilla.freedesktop.org 1578</ul> 1579 1580 1581<h2>6.3 July 20, 2005</h2> 1582New: 1583<ul> 1584<li>GL_EXT_framebuffer_object extension 1585<li>GL_ARB_draw_buffers extension 1586<li>GL_ARB_pixel_buffer_object extension 1587<li>GL_OES_read_format extension (Ian Romanick) 1588<li>DirectFB driver (Claudio Ciccani) 1589<li>x86_64 vertex transformation code (Mikko T.) 1590<li>Updated GL/glext.h to version 29 1591</ul> 1592Changes: 1593<ul> 1594<li>added -stereo option for glxgears demo (Jacek Rosik) 1595<li>updated the PBuffer demo code in xdemos/ directory 1596<li>glDeleteTextures/Programs/Buffers() now makes the object ID 1597 available for immediate re-use 1598<li>assorted 64-bit clean-ups fixes (x86_64 and Win64) 1599<li>lots of internal changes for GL_EXT_framebuffer_object 1600</ul> 1601Bug fixes: 1602<ul> 1603<li>some functions didn't support PBO functionality 1604<li>glGetTexImage didn't convert color index images to RGBA as required 1605<li>fragment program texcoords were sometimes wrong for points and lines 1606<li>fixed problem with negative dot product in arbfplight, fplight demos 1607<li>fixed bug in perspective correction of antialiased, textured lines 1608<li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value 1609<li>fixed a couple per-pixel fog bugs (Soju Matsumoto) 1610<li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken 1611<li>fixed float parsing bug in ARB frag/vert programs (bug 2520) 1612<li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue 1613<li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha 1614<li>glXChooseFBConfig() crashed if attribList pointer was NULL 1615<li>program state.light[n].spot.direction.w was wrong value (bug 3083) 1616<li>fragment program fog option required glEnable(GL_FOG) - wrong. 1617<li>glColorTable() could produce a Mesa implementation error (bug 3135) 1618<li>RasterPos could get corrupted by color index rendering path 1619<li>Removed bad XTranslateCoordinates call when rendering to Pixmaps 1620<li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state 1621<li>fixed a few Darwin compilation problems 1622</ul> 1623 1624 1625<h2>6.3.1</h2> 1626<p> 1627This was an intermediate release for X.org which wasn't otherwise released.) 1628</p> 1629 1630 1631<h2>6.3.2 August 19, 2005</h2> 1632New: 1633<ul> 1634<li>The distribution now includes the DRI drivers and GLX code 1635</ul> 1636Changes: 1637<ul> 1638<li>Made the DRI "new" driver interface standard, remove old code 1639</ul> 1640Bug fixes: 1641<ul> 1642<li>GL_ARB_vertex/fragment_shader were mistakenly listed in the 1643 extensions string 1644<li>negative relative addressing in vertex programs was broken 1645<li>update/fix SPARC assembly code for vertex transformation 1646<li>fixed memory leak when freeing GLX drawables/renderbuffers 1647<li>fixed display list memory leak 1648<li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer 1649<li>wglGetProcAddress() didn't handle wgl-functions 1650<li>fixed glxext.h cross-compile issue (Colin Harrison) 1651<li>assorted DRI driver fixes 1652</ul> 1653 1654 1655<b> 1656NOTE: Changes for Mesa 6.4 and later are documented in the corresponding 1657<a href="relnotes.html">release notes</a> file. 1658</b> 1659 1660</div> 1661</body> 1662</html> 1663