1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jason Ekstrand (jason@jlekstrand.net)
25 *
26 */
27
28 #include "nir.h"
29
30 /*
31 * Implements "copy splitting" which is similar to structure splitting only
32 * it works on copy operations rather than the datatypes themselves. The
33 * GLSL language allows you to copy one variable to another an entire
34 * structure (which may contain arrays or other structures) at a time.
35 * Normally, in a language such as C this would be handled by a "structure
36 * splitting" pass that breaks up the structures. Unfortunately for us,
37 * structures used in inputs or outputs can't be split. Therefore,
38 * regardlesss of what we do, we have to be able to copy to/from
39 * structures.
40 *
41 * The primary purpose of structure splitting is to allow you to better
42 * optimize variable access and lower things to registers where you can.
43 * The primary issue here is that, if you lower the copy to a bunch of
44 * loads and stores, you loose a lot of information about the copy
45 * operation that you would like to keep around. To solve this problem, we
46 * have a "copy splitting" pass that, instead of splitting the structures
47 * or lowering the copy into loads and storres, splits the copy operation
48 * into a bunch of copy operations one for each leaf of the structure tree.
49 * If an intermediate array is encountered, it is referenced with a
50 * wildcard reference to indicate that the entire array is to be copied.
51 *
52 * As things become direct, array copies may be able to be losslessly
53 * lowered to having fewer and fewer wildcards. However, until that
54 * happens we want to keep the information about the arrays intact.
55 *
56 * Prior to the copy splitting pass, there are no wildcard references but
57 * there may be incomplete references where the tail of the deref chain is
58 * an array or a structure and not a specific element. After the copy
59 * splitting pass has completed, every variable deref will be a full-length
60 * dereference pointing to a single leaf in the structure type tree with
61 * possibly a few wildcard array dereferences.
62 */
63
64 struct split_var_copies_state {
65 nir_shader *shader;
66 void *dead_ctx;
67 bool progress;
68 };
69
70 /* Recursively constructs deref chains to split a copy instruction into
71 * multiple (if needed) copy instructions with full-length deref chains.
72 * External callers of this function should pass the tail and head of the
73 * deref chains found as the source and destination of the copy instruction
74 * into this function.
75 *
76 * \param old_copy The copy instruction we are splitting
77 * \param dest_head The head of the destination deref chain we are building
78 * \param src_head The head of the source deref chain we are building
79 * \param dest_tail The tail of the destination deref chain we are building
80 * \param src_tail The tail of the source deref chain we are building
81 * \param state The current split_var_copies_state object
82 */
83 static void
split_var_copy_instr(nir_intrinsic_instr * old_copy,nir_deref_var * dest_head,nir_deref_var * src_head,nir_deref * dest_tail,nir_deref * src_tail,struct split_var_copies_state * state)84 split_var_copy_instr(nir_intrinsic_instr *old_copy,
85 nir_deref_var *dest_head, nir_deref_var *src_head,
86 nir_deref *dest_tail, nir_deref *src_tail,
87 struct split_var_copies_state *state)
88 {
89 assert(src_tail->type == dest_tail->type);
90
91 /* Make sure these really are the tails of the deref chains */
92 assert(dest_tail->child == NULL);
93 assert(src_tail->child == NULL);
94
95 switch (glsl_get_base_type(src_tail->type)) {
96 case GLSL_TYPE_ARRAY: {
97 /* Make a wildcard dereference */
98 nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
99 deref->deref.type = glsl_get_array_element(src_tail->type);
100 deref->deref_array_type = nir_deref_array_type_wildcard;
101
102 /* Set the tail of both as the newly created wildcard deref. It is
103 * safe to use the same wildcard in both places because a) we will be
104 * copying it before we put it in an actual instruction and b)
105 * everything that will potentially add another link in the deref
106 * chain will also add the same thing to both chains.
107 */
108 src_tail->child = &deref->deref;
109 dest_tail->child = &deref->deref;
110
111 split_var_copy_instr(old_copy, dest_head, src_head,
112 dest_tail->child, src_tail->child, state);
113
114 /* Set it back to the way we found it */
115 src_tail->child = NULL;
116 dest_tail->child = NULL;
117 break;
118 }
119
120 case GLSL_TYPE_STRUCT:
121 /* This is the only part that actually does any interesting
122 * splitting. For array types, we just use wildcards and resolve
123 * them later. For structure types, we need to emit one copy
124 * instruction for every structure element. Because we may have
125 * structs inside structs, we just recurse and let the next level
126 * take care of any additional structures.
127 */
128 for (unsigned i = 0; i < glsl_get_length(src_tail->type); i++) {
129 nir_deref_struct *deref = nir_deref_struct_create(state->dead_ctx, i);
130 deref->deref.type = glsl_get_struct_field(src_tail->type, i);
131
132 /* Set the tail of both as the newly created structure deref. It
133 * is safe to use the same wildcard in both places because a) we
134 * will be copying it before we put it in an actual instruction
135 * and b) everything that will potentially add another link in the
136 * deref chain will also add the same thing to both chains.
137 */
138 src_tail->child = &deref->deref;
139 dest_tail->child = &deref->deref;
140
141 split_var_copy_instr(old_copy, dest_head, src_head,
142 dest_tail->child, src_tail->child, state);
143 }
144 /* Set it back to the way we found it */
145 src_tail->child = NULL;
146 dest_tail->child = NULL;
147 break;
148
149 case GLSL_TYPE_UINT:
150 case GLSL_TYPE_INT:
151 case GLSL_TYPE_FLOAT:
152 case GLSL_TYPE_DOUBLE:
153 case GLSL_TYPE_BOOL:
154 if (glsl_type_is_matrix(src_tail->type)) {
155 nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
156 deref->deref.type = glsl_get_column_type(src_tail->type);
157 deref->deref_array_type = nir_deref_array_type_wildcard;
158
159 /* Set the tail of both as the newly created wildcard deref. It
160 * is safe to use the same wildcard in both places because a) we
161 * will be copying it before we put it in an actual instruction
162 * and b) everything that will potentially add another link in the
163 * deref chain will also add the same thing to both chains.
164 */
165 src_tail->child = &deref->deref;
166 dest_tail->child = &deref->deref;
167
168 split_var_copy_instr(old_copy, dest_head, src_head,
169 dest_tail->child, src_tail->child, state);
170
171 /* Set it back to the way we found it */
172 src_tail->child = NULL;
173 dest_tail->child = NULL;
174 } else {
175 /* At this point, we have fully built our deref chains and can
176 * actually add the new copy instruction.
177 */
178 nir_intrinsic_instr *new_copy =
179 nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
180
181 /* We need to make copies because a) this deref chain actually
182 * belongs to the copy instruction and b) the deref chains may
183 * have some of the same links due to the way we constructed them
184 */
185 new_copy->variables[0] = nir_deref_var_clone(dest_head, new_copy);
186 new_copy->variables[1] = nir_deref_var_clone(src_head, new_copy);
187
188 /* Emit the copy instruction after the old instruction. We'll
189 * remove the old one later.
190 */
191 nir_instr_insert_after(&old_copy->instr, &new_copy->instr);
192 state->progress = true;
193 }
194 break;
195
196 case GLSL_TYPE_SAMPLER:
197 case GLSL_TYPE_IMAGE:
198 case GLSL_TYPE_ATOMIC_UINT:
199 case GLSL_TYPE_INTERFACE:
200 default:
201 unreachable("Cannot copy these types");
202 }
203 }
204
205 static bool
split_var_copies_block(nir_block * block,struct split_var_copies_state * state)206 split_var_copies_block(nir_block *block, struct split_var_copies_state *state)
207 {
208 nir_foreach_instr_safe(instr, block) {
209 if (instr->type != nir_instr_type_intrinsic)
210 continue;
211
212 nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
213 if (intrinsic->intrinsic != nir_intrinsic_copy_var)
214 continue;
215
216 nir_deref_var *dest_head = intrinsic->variables[0];
217 nir_deref_var *src_head = intrinsic->variables[1];
218 nir_deref *dest_tail = nir_deref_tail(&dest_head->deref);
219 nir_deref *src_tail = nir_deref_tail(&src_head->deref);
220
221 switch (glsl_get_base_type(src_tail->type)) {
222 case GLSL_TYPE_ARRAY:
223 case GLSL_TYPE_STRUCT:
224 split_var_copy_instr(intrinsic, dest_head, src_head,
225 dest_tail, src_tail, state);
226 nir_instr_remove(&intrinsic->instr);
227 ralloc_steal(state->dead_ctx, instr);
228 break;
229 case GLSL_TYPE_FLOAT:
230 case GLSL_TYPE_DOUBLE:
231 if (glsl_type_is_matrix(src_tail->type)) {
232 split_var_copy_instr(intrinsic, dest_head, src_head,
233 dest_tail, src_tail, state);
234 nir_instr_remove(&intrinsic->instr);
235 ralloc_steal(state->dead_ctx, instr);
236 }
237 break;
238 case GLSL_TYPE_INT:
239 case GLSL_TYPE_UINT:
240 case GLSL_TYPE_BOOL:
241 assert(!glsl_type_is_matrix(src_tail->type));
242 break;
243 default:
244 unreachable("Invalid type");
245 break;
246 }
247 }
248
249 return true;
250 }
251
252 static bool
split_var_copies_impl(nir_function_impl * impl)253 split_var_copies_impl(nir_function_impl *impl)
254 {
255 struct split_var_copies_state state;
256
257 state.shader = impl->function->shader;
258 state.dead_ctx = ralloc_context(NULL);
259 state.progress = false;
260
261 nir_foreach_block(block, impl) {
262 split_var_copies_block(block, &state);
263 }
264
265 ralloc_free(state.dead_ctx);
266
267 if (state.progress) {
268 nir_metadata_preserve(impl, nir_metadata_block_index |
269 nir_metadata_dominance);
270 }
271
272 return state.progress;
273 }
274
275 bool
nir_split_var_copies(nir_shader * shader)276 nir_split_var_copies(nir_shader *shader)
277 {
278 bool progress = false;
279
280 nir_foreach_function(function, shader) {
281 if (function->impl)
282 progress = split_var_copies_impl(function->impl) || progress;
283 }
284
285 return progress;
286 }
287