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1 /**************************************************************************
2  *
3  * Copyright 2011 Lauri Kasanen
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "postprocess.h"
29 #include "postprocess/pp_filters.h"
30 #include "postprocess/pp_private.h"
31 
32 #include "util/u_inlines.h"
33 #include "util/u_sampler.h"
34 
35 #include "tgsi/tgsi_parse.h"
36 
37 
38 void
pp_blit(struct pipe_context * pipe,struct pipe_resource * src_tex,int srcX0,int srcY0,int srcX1,int srcY1,int srcZ0,struct pipe_surface * dst,int dstX0,int dstY0,int dstX1,int dstY1)39 pp_blit(struct pipe_context *pipe,
40         struct pipe_resource *src_tex,
41         int srcX0, int srcY0,
42         int srcX1, int srcY1,
43         int srcZ0,
44         struct pipe_surface *dst,
45         int dstX0, int dstY0,
46         int dstX1, int dstY1)
47 {
48    struct pipe_blit_info blit;
49 
50    memset(&blit, 0, sizeof(blit));
51 
52    blit.src.resource = src_tex;
53    blit.src.level = 0;
54    blit.src.format = src_tex->format;
55    blit.src.box.x = srcX0;
56    blit.src.box.y = srcY0;
57    blit.src.box.z = srcZ0;
58    blit.src.box.width = srcX1 - srcX0;
59    blit.src.box.height = srcY1 - srcY0;
60    blit.src.box.depth = 1;
61 
62    blit.dst.resource = dst->texture;
63    blit.dst.level = dst->u.tex.level;
64    blit.dst.format = dst->format;
65    blit.dst.box.x = dstX0;
66    blit.dst.box.y = dstY0;
67    blit.dst.box.z = 0;
68    blit.dst.box.width = dstX1 - dstX0;
69    blit.dst.box.height = dstY1 - dstY0;
70    blit.dst.box.depth = 1;
71 
72    blit.mask = PIPE_MASK_RGBA;
73 
74    pipe->blit(pipe, &blit);
75 }
76 
77 /**
78 *	Main run function of the PP queue. Called on swapbuffers/flush.
79 *
80 *	Runs all requested filters in order and handles shuffling the temp
81 *	buffers in between.
82 */
83 void
pp_run(struct pp_queue_t * ppq,struct pipe_resource * in,struct pipe_resource * out,struct pipe_resource * indepth)84 pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
85        struct pipe_resource *out, struct pipe_resource *indepth)
86 {
87    struct pipe_resource *refin = NULL, *refout = NULL;
88    unsigned int i;
89    struct cso_context *cso = ppq->p->cso;
90 
91    if (ppq->n_filters == 0)
92       return;
93 
94    assert(ppq->pp_queue);
95    assert(ppq->tmp[0]);
96 
97    if (in->width0 != ppq->p->framebuffer.width ||
98        in->height0 != ppq->p->framebuffer.height) {
99       pp_debug("Resizing the temp pp buffers\n");
100       pp_free_fbos(ppq);
101       pp_init_fbos(ppq, in->width0, in->height0);
102    }
103 
104    if (in == out && ppq->n_filters == 1) {
105       /* Make a copy of in to tmp[0] in this case. */
106       unsigned int w = ppq->p->framebuffer.width;
107       unsigned int h = ppq->p->framebuffer.height;
108 
109 
110       pp_blit(ppq->p->pipe, in, 0, 0,
111               w, h, 0, ppq->tmps[0],
112               0, 0, w, h);
113 
114       in = ppq->tmp[0];
115    }
116 
117    /* save state (restored below) */
118    cso_save_state(cso, (CSO_BIT_BLEND |
119                         CSO_BIT_DEPTH_STENCIL_ALPHA |
120                         CSO_BIT_FRAGMENT_SHADER |
121                         CSO_BIT_FRAMEBUFFER |
122                         CSO_BIT_TESSCTRL_SHADER |
123                         CSO_BIT_TESSEVAL_SHADER |
124                         CSO_BIT_GEOMETRY_SHADER |
125                         CSO_BIT_RASTERIZER |
126                         CSO_BIT_SAMPLE_MASK |
127                         CSO_BIT_MIN_SAMPLES |
128                         CSO_BIT_FRAGMENT_SAMPLERS |
129                         CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
130                         CSO_BIT_STENCIL_REF |
131                         CSO_BIT_STREAM_OUTPUTS |
132                         CSO_BIT_VERTEX_ELEMENTS |
133                         CSO_BIT_VERTEX_SHADER |
134                         CSO_BIT_VIEWPORT |
135                         CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
136                         CSO_BIT_PAUSE_QUERIES |
137                         CSO_BIT_RENDER_CONDITION));
138    cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
139    cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
140 
141    /* set default state */
142    cso_set_sample_mask(cso, ~0);
143    cso_set_min_samples(cso, 1);
144    cso_set_stream_outputs(cso, 0, NULL, NULL);
145    cso_set_tessctrl_shader_handle(cso, NULL);
146    cso_set_tesseval_shader_handle(cso, NULL);
147    cso_set_geometry_shader_handle(cso, NULL);
148    cso_set_render_condition(cso, NULL, FALSE, 0);
149 
150    // Kept only for this frame.
151    pipe_resource_reference(&ppq->depth, indepth);
152    pipe_resource_reference(&refin, in);
153    pipe_resource_reference(&refout, out);
154 
155    switch (ppq->n_filters) {
156    case 0:
157       /* Failsafe, but never reached. */
158       break;
159    case 1:                     /* No temp buf */
160       ppq->pp_queue[0] (ppq, in, out, 0);
161       break;
162    case 2:                     /* One temp buf */
163 
164       ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
165       ppq->pp_queue[1] (ppq, ppq->tmp[0], out, 1);
166 
167       break;
168    default:                    /* Two temp bufs */
169       assert(ppq->tmp[1]);
170       ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
171 
172       for (i = 1; i < (ppq->n_filters - 1); i++) {
173          if (i % 2 == 0)
174             ppq->pp_queue[i] (ppq, ppq->tmp[1], ppq->tmp[0], i);
175 
176          else
177             ppq->pp_queue[i] (ppq, ppq->tmp[0], ppq->tmp[1], i);
178       }
179 
180       if (i % 2 == 0)
181          ppq->pp_queue[i] (ppq, ppq->tmp[1], out, i);
182 
183       else
184          ppq->pp_queue[i] (ppq, ppq->tmp[0], out, i);
185 
186       break;
187    }
188 
189    /* restore state we changed */
190    cso_restore_state(cso);
191    cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
192    cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
193 
194    pipe_resource_reference(&ppq->depth, NULL);
195    pipe_resource_reference(&refin, NULL);
196    pipe_resource_reference(&refout, NULL);
197 }
198 
199 
200 /* Utility functions for the filters. You're not forced to use these if */
201 /* your filter is more complicated. */
202 
203 /** Setup this resource as the filter input. */
204 void
pp_filter_setup_in(struct pp_program * p,struct pipe_resource * in)205 pp_filter_setup_in(struct pp_program *p, struct pipe_resource *in)
206 {
207    struct pipe_sampler_view v_tmp;
208    u_sampler_view_default_template(&v_tmp, in, in->format);
209    p->view = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
210 }
211 
212 /** Setup this resource as the filter output. */
213 void
pp_filter_setup_out(struct pp_program * p,struct pipe_resource * out)214 pp_filter_setup_out(struct pp_program *p, struct pipe_resource *out)
215 {
216    p->surf.format = out->format;
217 
218    p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf);
219 }
220 
221 /** Clean up the input and output set with the above. */
222 void
pp_filter_end_pass(struct pp_program * p)223 pp_filter_end_pass(struct pp_program *p)
224 {
225    pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
226    pipe_sampler_view_reference(&p->view, NULL);
227 }
228 
229 /**
230 *	Convert the TGSI assembly to a runnable shader.
231 *
232 * We need not care about geometry shaders. All we have is screen quads.
233 */
234 void *
pp_tgsi_to_state(struct pipe_context * pipe,const char * text,bool isvs,const char * name)235 pp_tgsi_to_state(struct pipe_context *pipe, const char *text, bool isvs,
236                  const char *name)
237 {
238    struct pipe_shader_state state;
239    struct tgsi_token *tokens = NULL;
240    void *ret_state = NULL;
241 
242    /*
243     * Allocate temporary token storage. State creation will duplicate
244     * tokens so we must free them on exit.
245     */
246    tokens = tgsi_alloc_tokens(PP_MAX_TOKENS);
247 
248    if (!tokens) {
249       pp_debug("Failed to allocate temporary token storage.\n");
250       return NULL;
251    }
252 
253    if (tgsi_text_translate(text, tokens, PP_MAX_TOKENS) == FALSE) {
254       _debug_printf("pp: Failed to translate a shader for %s\n", name);
255       return NULL;
256    }
257 
258    pipe_shader_state_from_tgsi(&state, tokens);
259 
260    if (isvs) {
261       ret_state = pipe->create_vs_state(pipe, &state);
262       FREE(tokens);
263    } else {
264       ret_state = pipe->create_fs_state(pipe, &state);
265       FREE(tokens);
266    }
267 
268    return ret_state;
269 }
270 
271 /** Setup misc state for the filter. */
272 void
pp_filter_misc_state(struct pp_program * p)273 pp_filter_misc_state(struct pp_program *p)
274 {
275    cso_set_blend(p->cso, &p->blend);
276    cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
277    cso_set_rasterizer(p->cso, &p->rasterizer);
278    cso_set_viewport(p->cso, &p->viewport);
279 
280    cso_set_vertex_elements(p->cso, 2, p->velem);
281 }
282 
283 /** Draw with the filter to the set output. */
284 void
pp_filter_draw(struct pp_program * p)285 pp_filter_draw(struct pp_program *p)
286 {
287    util_draw_vertex_buffer(p->pipe, p->cso, p->vbuf, 0, 0,
288                            PIPE_PRIM_QUADS, 4, 2);
289 }
290 
291 /** Set the framebuffer as active. */
292 void
pp_filter_set_fb(struct pp_program * p)293 pp_filter_set_fb(struct pp_program *p)
294 {
295    cso_set_framebuffer(p->cso, &p->framebuffer);
296 }
297 
298 /** Set the framebuffer as active and clear it. */
299 void
pp_filter_set_clear_fb(struct pp_program * p)300 pp_filter_set_clear_fb(struct pp_program *p)
301 {
302    cso_set_framebuffer(p->cso, &p->framebuffer);
303    p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR0, &p->clear_color, 0, 0);
304 }
305