1 /**************************************************************************
2 *
3 * Copyright 2011 Lauri Kasanen
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "postprocess.h"
29 #include "postprocess/pp_filters.h"
30 #include "postprocess/pp_private.h"
31
32 #include "util/u_inlines.h"
33 #include "util/u_sampler.h"
34
35 #include "tgsi/tgsi_parse.h"
36
37
38 void
pp_blit(struct pipe_context * pipe,struct pipe_resource * src_tex,int srcX0,int srcY0,int srcX1,int srcY1,int srcZ0,struct pipe_surface * dst,int dstX0,int dstY0,int dstX1,int dstY1)39 pp_blit(struct pipe_context *pipe,
40 struct pipe_resource *src_tex,
41 int srcX0, int srcY0,
42 int srcX1, int srcY1,
43 int srcZ0,
44 struct pipe_surface *dst,
45 int dstX0, int dstY0,
46 int dstX1, int dstY1)
47 {
48 struct pipe_blit_info blit;
49
50 memset(&blit, 0, sizeof(blit));
51
52 blit.src.resource = src_tex;
53 blit.src.level = 0;
54 blit.src.format = src_tex->format;
55 blit.src.box.x = srcX0;
56 blit.src.box.y = srcY0;
57 blit.src.box.z = srcZ0;
58 blit.src.box.width = srcX1 - srcX0;
59 blit.src.box.height = srcY1 - srcY0;
60 blit.src.box.depth = 1;
61
62 blit.dst.resource = dst->texture;
63 blit.dst.level = dst->u.tex.level;
64 blit.dst.format = dst->format;
65 blit.dst.box.x = dstX0;
66 blit.dst.box.y = dstY0;
67 blit.dst.box.z = 0;
68 blit.dst.box.width = dstX1 - dstX0;
69 blit.dst.box.height = dstY1 - dstY0;
70 blit.dst.box.depth = 1;
71
72 blit.mask = PIPE_MASK_RGBA;
73
74 pipe->blit(pipe, &blit);
75 }
76
77 /**
78 * Main run function of the PP queue. Called on swapbuffers/flush.
79 *
80 * Runs all requested filters in order and handles shuffling the temp
81 * buffers in between.
82 */
83 void
pp_run(struct pp_queue_t * ppq,struct pipe_resource * in,struct pipe_resource * out,struct pipe_resource * indepth)84 pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
85 struct pipe_resource *out, struct pipe_resource *indepth)
86 {
87 struct pipe_resource *refin = NULL, *refout = NULL;
88 unsigned int i;
89 struct cso_context *cso = ppq->p->cso;
90
91 if (ppq->n_filters == 0)
92 return;
93
94 assert(ppq->pp_queue);
95 assert(ppq->tmp[0]);
96
97 if (in->width0 != ppq->p->framebuffer.width ||
98 in->height0 != ppq->p->framebuffer.height) {
99 pp_debug("Resizing the temp pp buffers\n");
100 pp_free_fbos(ppq);
101 pp_init_fbos(ppq, in->width0, in->height0);
102 }
103
104 if (in == out && ppq->n_filters == 1) {
105 /* Make a copy of in to tmp[0] in this case. */
106 unsigned int w = ppq->p->framebuffer.width;
107 unsigned int h = ppq->p->framebuffer.height;
108
109
110 pp_blit(ppq->p->pipe, in, 0, 0,
111 w, h, 0, ppq->tmps[0],
112 0, 0, w, h);
113
114 in = ppq->tmp[0];
115 }
116
117 /* save state (restored below) */
118 cso_save_state(cso, (CSO_BIT_BLEND |
119 CSO_BIT_DEPTH_STENCIL_ALPHA |
120 CSO_BIT_FRAGMENT_SHADER |
121 CSO_BIT_FRAMEBUFFER |
122 CSO_BIT_TESSCTRL_SHADER |
123 CSO_BIT_TESSEVAL_SHADER |
124 CSO_BIT_GEOMETRY_SHADER |
125 CSO_BIT_RASTERIZER |
126 CSO_BIT_SAMPLE_MASK |
127 CSO_BIT_MIN_SAMPLES |
128 CSO_BIT_FRAGMENT_SAMPLERS |
129 CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
130 CSO_BIT_STENCIL_REF |
131 CSO_BIT_STREAM_OUTPUTS |
132 CSO_BIT_VERTEX_ELEMENTS |
133 CSO_BIT_VERTEX_SHADER |
134 CSO_BIT_VIEWPORT |
135 CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
136 CSO_BIT_PAUSE_QUERIES |
137 CSO_BIT_RENDER_CONDITION));
138 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
139 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
140
141 /* set default state */
142 cso_set_sample_mask(cso, ~0);
143 cso_set_min_samples(cso, 1);
144 cso_set_stream_outputs(cso, 0, NULL, NULL);
145 cso_set_tessctrl_shader_handle(cso, NULL);
146 cso_set_tesseval_shader_handle(cso, NULL);
147 cso_set_geometry_shader_handle(cso, NULL);
148 cso_set_render_condition(cso, NULL, FALSE, 0);
149
150 // Kept only for this frame.
151 pipe_resource_reference(&ppq->depth, indepth);
152 pipe_resource_reference(&refin, in);
153 pipe_resource_reference(&refout, out);
154
155 switch (ppq->n_filters) {
156 case 0:
157 /* Failsafe, but never reached. */
158 break;
159 case 1: /* No temp buf */
160 ppq->pp_queue[0] (ppq, in, out, 0);
161 break;
162 case 2: /* One temp buf */
163
164 ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
165 ppq->pp_queue[1] (ppq, ppq->tmp[0], out, 1);
166
167 break;
168 default: /* Two temp bufs */
169 assert(ppq->tmp[1]);
170 ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
171
172 for (i = 1; i < (ppq->n_filters - 1); i++) {
173 if (i % 2 == 0)
174 ppq->pp_queue[i] (ppq, ppq->tmp[1], ppq->tmp[0], i);
175
176 else
177 ppq->pp_queue[i] (ppq, ppq->tmp[0], ppq->tmp[1], i);
178 }
179
180 if (i % 2 == 0)
181 ppq->pp_queue[i] (ppq, ppq->tmp[1], out, i);
182
183 else
184 ppq->pp_queue[i] (ppq, ppq->tmp[0], out, i);
185
186 break;
187 }
188
189 /* restore state we changed */
190 cso_restore_state(cso);
191 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
192 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
193
194 pipe_resource_reference(&ppq->depth, NULL);
195 pipe_resource_reference(&refin, NULL);
196 pipe_resource_reference(&refout, NULL);
197 }
198
199
200 /* Utility functions for the filters. You're not forced to use these if */
201 /* your filter is more complicated. */
202
203 /** Setup this resource as the filter input. */
204 void
pp_filter_setup_in(struct pp_program * p,struct pipe_resource * in)205 pp_filter_setup_in(struct pp_program *p, struct pipe_resource *in)
206 {
207 struct pipe_sampler_view v_tmp;
208 u_sampler_view_default_template(&v_tmp, in, in->format);
209 p->view = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
210 }
211
212 /** Setup this resource as the filter output. */
213 void
pp_filter_setup_out(struct pp_program * p,struct pipe_resource * out)214 pp_filter_setup_out(struct pp_program *p, struct pipe_resource *out)
215 {
216 p->surf.format = out->format;
217
218 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf);
219 }
220
221 /** Clean up the input and output set with the above. */
222 void
pp_filter_end_pass(struct pp_program * p)223 pp_filter_end_pass(struct pp_program *p)
224 {
225 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
226 pipe_sampler_view_reference(&p->view, NULL);
227 }
228
229 /**
230 * Convert the TGSI assembly to a runnable shader.
231 *
232 * We need not care about geometry shaders. All we have is screen quads.
233 */
234 void *
pp_tgsi_to_state(struct pipe_context * pipe,const char * text,bool isvs,const char * name)235 pp_tgsi_to_state(struct pipe_context *pipe, const char *text, bool isvs,
236 const char *name)
237 {
238 struct pipe_shader_state state;
239 struct tgsi_token *tokens = NULL;
240 void *ret_state = NULL;
241
242 /*
243 * Allocate temporary token storage. State creation will duplicate
244 * tokens so we must free them on exit.
245 */
246 tokens = tgsi_alloc_tokens(PP_MAX_TOKENS);
247
248 if (!tokens) {
249 pp_debug("Failed to allocate temporary token storage.\n");
250 return NULL;
251 }
252
253 if (tgsi_text_translate(text, tokens, PP_MAX_TOKENS) == FALSE) {
254 _debug_printf("pp: Failed to translate a shader for %s\n", name);
255 return NULL;
256 }
257
258 pipe_shader_state_from_tgsi(&state, tokens);
259
260 if (isvs) {
261 ret_state = pipe->create_vs_state(pipe, &state);
262 FREE(tokens);
263 } else {
264 ret_state = pipe->create_fs_state(pipe, &state);
265 FREE(tokens);
266 }
267
268 return ret_state;
269 }
270
271 /** Setup misc state for the filter. */
272 void
pp_filter_misc_state(struct pp_program * p)273 pp_filter_misc_state(struct pp_program *p)
274 {
275 cso_set_blend(p->cso, &p->blend);
276 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
277 cso_set_rasterizer(p->cso, &p->rasterizer);
278 cso_set_viewport(p->cso, &p->viewport);
279
280 cso_set_vertex_elements(p->cso, 2, p->velem);
281 }
282
283 /** Draw with the filter to the set output. */
284 void
pp_filter_draw(struct pp_program * p)285 pp_filter_draw(struct pp_program *p)
286 {
287 util_draw_vertex_buffer(p->pipe, p->cso, p->vbuf, 0, 0,
288 PIPE_PRIM_QUADS, 4, 2);
289 }
290
291 /** Set the framebuffer as active. */
292 void
pp_filter_set_fb(struct pp_program * p)293 pp_filter_set_fb(struct pp_program *p)
294 {
295 cso_set_framebuffer(p->cso, &p->framebuffer);
296 }
297
298 /** Set the framebuffer as active and clear it. */
299 void
pp_filter_set_clear_fb(struct pp_program * p)300 pp_filter_set_clear_fb(struct pp_program *p)
301 {
302 cso_set_framebuffer(p->cso, &p->framebuffer);
303 p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR0, &p->clear_color, 0, 0);
304 }
305