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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 
30 #include "fd2_context.h"
31 #include "fd2_blend.h"
32 #include "fd2_draw.h"
33 #include "fd2_emit.h"
34 #include "fd2_gmem.h"
35 #include "fd2_program.h"
36 #include "fd2_rasterizer.h"
37 #include "fd2_texture.h"
38 #include "fd2_zsa.h"
39 
40 static void
fd2_context_destroy(struct pipe_context * pctx)41 fd2_context_destroy(struct pipe_context *pctx)
42 {
43 	fd_context_destroy(pctx);
44 }
45 
46 static struct pipe_resource *
create_solid_vertexbuf(struct pipe_context * pctx)47 create_solid_vertexbuf(struct pipe_context *pctx)
48 {
49 	static const float init_shader_const[] = {
50 			/* for clear/gmem2mem: */
51 			-1.000000, +1.000000, +1.000000, +1.100000,
52 			+1.000000, +1.000000, -1.000000, -1.100000,
53 			+1.000000, +1.100000, -1.100000, +1.000000,
54 			/* for mem2gmem: (vertices) */
55 			-1.000000, +1.000000, +1.000000, +1.000000,
56 			+1.000000, +1.000000, -1.000000, -1.000000,
57 			+1.000000, +1.000000, -1.000000, +1.000000,
58 			/* for mem2gmem: (tex coords) */
59 			+0.000000, +0.000000, +1.000000, +0.000000,
60 			+0.000000, +1.000000, +1.000000, +1.000000,
61 	};
62 	struct pipe_resource *prsc = pipe_buffer_create(pctx->screen,
63 			PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, sizeof(init_shader_const));
64 	pipe_buffer_write(pctx, prsc, 0,
65 			sizeof(init_shader_const), init_shader_const);
66 	return prsc;
67 }
68 
69 static const uint8_t a22x_primtypes[PIPE_PRIM_MAX] = {
70 		[PIPE_PRIM_POINTS]         = DI_PT_POINTLIST_PSIZE,
71 		[PIPE_PRIM_LINES]          = DI_PT_LINELIST,
72 		[PIPE_PRIM_LINE_STRIP]     = DI_PT_LINESTRIP,
73 		[PIPE_PRIM_LINE_LOOP]      = DI_PT_LINELOOP,
74 		[PIPE_PRIM_TRIANGLES]      = DI_PT_TRILIST,
75 		[PIPE_PRIM_TRIANGLE_STRIP] = DI_PT_TRISTRIP,
76 		[PIPE_PRIM_TRIANGLE_FAN]   = DI_PT_TRIFAN,
77 };
78 
79 static const uint8_t a20x_primtypes[PIPE_PRIM_MAX] = {
80 		[PIPE_PRIM_POINTS]         = DI_PT_POINTLIST_PSIZE,
81 		[PIPE_PRIM_LINES]          = DI_PT_LINELIST,
82 		[PIPE_PRIM_LINE_STRIP]     = DI_PT_LINESTRIP,
83 		[PIPE_PRIM_TRIANGLES]      = DI_PT_TRILIST,
84 		[PIPE_PRIM_TRIANGLE_STRIP] = DI_PT_TRISTRIP,
85 		[PIPE_PRIM_TRIANGLE_FAN]   = DI_PT_TRIFAN,
86 };
87 
88 struct pipe_context *
fd2_context_create(struct pipe_screen * pscreen,void * priv,unsigned flags)89 fd2_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
90 {
91 	struct fd_screen *screen = fd_screen(pscreen);
92 	struct fd2_context *fd2_ctx = CALLOC_STRUCT(fd2_context);
93 	struct pipe_context *pctx;
94 
95 	if (!fd2_ctx)
96 		return NULL;
97 
98 	pctx = &fd2_ctx->base.base;
99 
100 	fd2_ctx->base.dev = fd_device_ref(screen->dev);
101 	fd2_ctx->base.screen = fd_screen(pscreen);
102 
103 	pctx->destroy = fd2_context_destroy;
104 	pctx->create_blend_state = fd2_blend_state_create;
105 	pctx->create_rasterizer_state = fd2_rasterizer_state_create;
106 	pctx->create_depth_stencil_alpha_state = fd2_zsa_state_create;
107 
108 	fd2_draw_init(pctx);
109 	fd2_gmem_init(pctx);
110 	fd2_texture_init(pctx);
111 	fd2_prog_init(pctx);
112 	fd2_emit_init(pctx);
113 
114 	pctx = fd_context_init(&fd2_ctx->base, pscreen,
115 			(screen->gpu_id >= 220) ? a22x_primtypes : a20x_primtypes,
116 			priv);
117 	if (!pctx)
118 		return NULL;
119 
120 	/* construct vertex state used for solid ops (clear, and gmem<->mem) */
121 	fd2_ctx->solid_vertexbuf = create_solid_vertexbuf(pctx);
122 
123 	return pctx;
124 }
125