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1 /*
2  * Copyright (C) 2010 Corbin Simpson
3  * Copyright (C) 2010 Marek Olšák <maraeo@gmail.com>
4  *
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining
8  * a copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sublicense, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial
17  * portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  */
28 
29 #include "radeon_program_tex.h"
30 
31 #include "radeon_compiler_util.h"
32 
33 /* Series of transformations to be done on textures. */
34 
shadow_fail_value(struct r300_fragment_program_compiler * compiler,int tmu)35 static struct rc_src_register shadow_fail_value(struct r300_fragment_program_compiler *compiler,
36 						int tmu)
37 {
38 	struct rc_src_register reg = { 0, 0, 0, 0, 0, 0 };
39 
40 	reg.File = RC_FILE_NONE;
41 	reg.Swizzle = combine_swizzles(RC_SWIZZLE_0000,
42 				compiler->state.unit[tmu].texture_swizzle);
43 	return reg;
44 }
45 
shadow_pass_value(struct r300_fragment_program_compiler * compiler,int tmu)46 static struct rc_src_register shadow_pass_value(struct r300_fragment_program_compiler *compiler,
47 						int tmu)
48 {
49 	struct rc_src_register reg = { 0, 0, 0, 0, 0, 0 };
50 
51 	reg.File = RC_FILE_NONE;
52 	reg.Swizzle = combine_swizzles(RC_SWIZZLE_1111,
53 				compiler->state.unit[tmu].texture_swizzle);
54 	return reg;
55 }
56 
scale_texcoords(struct r300_fragment_program_compiler * compiler,struct rc_instruction * inst,unsigned state_constant)57 static void scale_texcoords(struct r300_fragment_program_compiler *compiler,
58 			    struct rc_instruction *inst,
59 			    unsigned state_constant)
60 {
61 	struct rc_instruction *inst_mov;
62 
63 	unsigned temp = rc_find_free_temporary(&compiler->Base);
64 
65 	inst_mov = rc_insert_new_instruction(&compiler->Base, inst->Prev);
66 
67 	inst_mov->U.I.Opcode = RC_OPCODE_MUL;
68 	inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
69 	inst_mov->U.I.DstReg.Index = temp;
70 	inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
71 	inst_mov->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
72 	inst_mov->U.I.SrcReg[1].Index =
73 			rc_constants_add_state(&compiler->Base.Program.Constants,
74 					       state_constant, inst->U.I.TexSrcUnit);
75 
76 	reset_srcreg(&inst->U.I.SrcReg[0]);
77 	inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
78 	inst->U.I.SrcReg[0].Index = temp;
79 }
80 
projective_divide(struct r300_fragment_program_compiler * compiler,struct rc_instruction * inst)81 static void projective_divide(struct r300_fragment_program_compiler *compiler,
82 			      struct rc_instruction *inst)
83 {
84 	struct rc_instruction *inst_mul, *inst_rcp;
85 
86 	unsigned temp = rc_find_free_temporary(&compiler->Base);
87 
88 	inst_rcp = rc_insert_new_instruction(&compiler->Base, inst->Prev);
89 	inst_rcp->U.I.Opcode = RC_OPCODE_RCP;
90 	inst_rcp->U.I.DstReg.File = RC_FILE_TEMPORARY;
91 	inst_rcp->U.I.DstReg.Index = temp;
92 	inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
93 	inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
94 	/* Because the input can be arbitrarily swizzled,
95 	 * read the component mapped to W. */
96 	inst_rcp->U.I.SrcReg[0].Swizzle =
97 		RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 3));
98 
99 	inst_mul = rc_insert_new_instruction(&compiler->Base, inst->Prev);
100 	inst_mul->U.I.Opcode = RC_OPCODE_MUL;
101 	inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
102 	inst_mul->U.I.DstReg.Index = temp;
103 	inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
104 	inst_mul->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
105 	inst_mul->U.I.SrcReg[1].Index = temp;
106 	inst_mul->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
107 
108 	reset_srcreg(&inst->U.I.SrcReg[0]);
109 	inst->U.I.Opcode = RC_OPCODE_TEX;
110 	inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
111 	inst->U.I.SrcReg[0].Index = temp;
112 }
113 
114 /**
115  * Transform TEX, TXP, TXB, and KIL instructions in the following ways:
116  *  - implement texture compare (shadow extensions)
117  *  - extract non-native source / destination operands
118  *  - premultiply texture coordinates for RECT
119  *  - extract operand swizzles
120  *  - introduce a temporary register when write masks are needed
121  */
radeonTransformTEX(struct radeon_compiler * c,struct rc_instruction * inst,void * data)122 int radeonTransformTEX(
123 	struct radeon_compiler * c,
124 	struct rc_instruction * inst,
125 	void* data)
126 {
127 	struct r300_fragment_program_compiler *compiler =
128 		(struct r300_fragment_program_compiler*)data;
129 	rc_wrap_mode wrapmode = compiler->state.unit[inst->U.I.TexSrcUnit].wrap_mode;
130 	int is_rect = inst->U.I.TexSrcTarget == RC_TEXTURE_RECT ||
131 		      compiler->state.unit[inst->U.I.TexSrcUnit].non_normalized_coords;
132 
133 	if (inst->U.I.Opcode != RC_OPCODE_TEX &&
134 		inst->U.I.Opcode != RC_OPCODE_TXB &&
135 		inst->U.I.Opcode != RC_OPCODE_TXP &&
136 		inst->U.I.Opcode != RC_OPCODE_TXD &&
137 		inst->U.I.Opcode != RC_OPCODE_TXL &&
138 		inst->U.I.Opcode != RC_OPCODE_KIL)
139 		return 0;
140 
141 	/* ARB_shadow & EXT_shadow_funcs */
142 	if (inst->U.I.Opcode != RC_OPCODE_KIL &&
143 		((c->Program.ShadowSamplers & (1 << inst->U.I.TexSrcUnit)) ||
144 		 (compiler->state.unit[inst->U.I.TexSrcUnit].compare_mode_enabled))) {
145 		rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func;
146 
147 		if (comparefunc == RC_COMPARE_FUNC_NEVER || comparefunc == RC_COMPARE_FUNC_ALWAYS) {
148 			inst->U.I.Opcode = RC_OPCODE_MOV;
149 
150 			if (comparefunc == RC_COMPARE_FUNC_ALWAYS) {
151 				inst->U.I.SrcReg[0] = shadow_pass_value(compiler, inst->U.I.TexSrcUnit);
152 			} else {
153 				inst->U.I.SrcReg[0] = shadow_fail_value(compiler, inst->U.I.TexSrcUnit);
154 			}
155 
156 			return 1;
157 		} else {
158 			struct rc_instruction * inst_rcp = NULL;
159 			struct rc_instruction *inst_mul, *inst_add, *inst_cmp;
160 			unsigned tmp_texsample;
161 			unsigned tmp_sum;
162 			int pass, fail;
163 
164 			/* Save the output register. */
165 			struct rc_dst_register output_reg = inst->U.I.DstReg;
166 			unsigned saturate_mode = inst->U.I.SaturateMode;
167 
168 			/* Redirect TEX to a new temp. */
169 			tmp_texsample = rc_find_free_temporary(c);
170 			inst->U.I.SaturateMode = 0;
171 			inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
172 			inst->U.I.DstReg.Index = tmp_texsample;
173 			inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;
174 
175 			tmp_sum = rc_find_free_temporary(c);
176 
177 			if (inst->U.I.Opcode == RC_OPCODE_TXP) {
178 				/* Compute 1/W. */
179 				inst_rcp = rc_insert_new_instruction(c, inst);
180 				inst_rcp->U.I.Opcode = RC_OPCODE_RCP;
181 				inst_rcp->U.I.DstReg.File = RC_FILE_TEMPORARY;
182 				inst_rcp->U.I.DstReg.Index = tmp_sum;
183 				inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
184 				inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
185 				inst_rcp->U.I.SrcReg[0].Swizzle =
186 					RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 3));
187 			}
188 
189 			/* Divide Z by W (if it's TXP) and saturate. */
190 			inst_mul = rc_insert_new_instruction(c, inst_rcp ? inst_rcp : inst);
191 			inst_mul->U.I.Opcode = inst->U.I.Opcode == RC_OPCODE_TXP ? RC_OPCODE_MUL : RC_OPCODE_MOV;
192 			inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
193 			inst_mul->U.I.DstReg.Index = tmp_sum;
194 			inst_mul->U.I.DstReg.WriteMask = RC_MASK_W;
195 			inst_mul->U.I.SaturateMode = RC_SATURATE_ZERO_ONE;
196 			inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
197 			inst_mul->U.I.SrcReg[0].Swizzle =
198 				RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 2));
199 			if (inst->U.I.Opcode == RC_OPCODE_TXP) {
200 				inst_mul->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
201 				inst_mul->U.I.SrcReg[1].Index = tmp_sum;
202 				inst_mul->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW;
203 			}
204 
205 			/* Add the depth texture value. */
206 			inst_add = rc_insert_new_instruction(c, inst_mul);
207 			inst_add->U.I.Opcode = RC_OPCODE_ADD;
208 			inst_add->U.I.DstReg.File = RC_FILE_TEMPORARY;
209 			inst_add->U.I.DstReg.Index = tmp_sum;
210 			inst_add->U.I.DstReg.WriteMask = RC_MASK_W;
211 			inst_add->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
212 			inst_add->U.I.SrcReg[0].Index = tmp_sum;
213 			inst_add->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_WWWW;
214 			inst_add->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
215 			inst_add->U.I.SrcReg[1].Index = tmp_texsample;
216 			inst_add->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_XXXX;
217 
218 			/* Note that SrcReg[0] is r, SrcReg[1] is tex and:
219 			 *   LESS:    r  < tex  <=>      -tex+r < 0
220 			 *   GEQUAL:  r >= tex  <=> not (-tex+r < 0)
221 			 *   GREATER: r  > tex  <=>       tex-r < 0
222 			 *   LEQUAL:  r <= tex  <=> not ( tex-r < 0)
223 			 *   EQUAL:   GEQUAL
224 			 *   NOTEQUAL:LESS
225 			 */
226 
227 			/* This negates either r or tex: */
228 			if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GEQUAL ||
229 			    comparefunc == RC_COMPARE_FUNC_EQUAL || comparefunc == RC_COMPARE_FUNC_NOTEQUAL)
230 				inst_add->U.I.SrcReg[1].Negate = inst_add->U.I.SrcReg[1].Negate ^ RC_MASK_XYZW;
231 			else
232 				inst_add->U.I.SrcReg[0].Negate = inst_add->U.I.SrcReg[0].Negate ^ RC_MASK_XYZW;
233 
234 			/* This negates the whole expresion: */
235 			if (comparefunc == RC_COMPARE_FUNC_LESS || comparefunc == RC_COMPARE_FUNC_GREATER ||
236 			    comparefunc == RC_COMPARE_FUNC_NOTEQUAL) {
237 				pass = 1;
238 				fail = 2;
239 			} else {
240 				pass = 2;
241 				fail = 1;
242 			}
243 
244 			inst_cmp = rc_insert_new_instruction(c, inst_add);
245 			inst_cmp->U.I.Opcode = RC_OPCODE_CMP;
246 			inst_cmp->U.I.SaturateMode = saturate_mode;
247 			inst_cmp->U.I.DstReg = output_reg;
248 			inst_cmp->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
249 			inst_cmp->U.I.SrcReg[0].Index = tmp_sum;
250 			inst_cmp->U.I.SrcReg[0].Swizzle =
251 					combine_swizzles(RC_SWIZZLE_WWWW,
252 							 compiler->state.unit[inst->U.I.TexSrcUnit].texture_swizzle);
253 			inst_cmp->U.I.SrcReg[pass] = shadow_pass_value(compiler, inst->U.I.TexSrcUnit);
254 			inst_cmp->U.I.SrcReg[fail] = shadow_fail_value(compiler, inst->U.I.TexSrcUnit);
255 
256 			assert(tmp_texsample != tmp_sum);
257 		}
258 	}
259 
260 	/* R300 cannot sample from rectangles and the wrap mode fallback needs
261 	 * normalized coordinates anyway. */
262 	if (inst->U.I.Opcode != RC_OPCODE_KIL &&
263 	    is_rect && (!c->is_r500 || wrapmode != RC_WRAP_NONE)) {
264 		scale_texcoords(compiler, inst, RC_STATE_R300_TEXRECT_FACTOR);
265 		inst->U.I.TexSrcTarget = RC_TEXTURE_2D;
266 	}
267 
268 	/* Divide by W if needed. */
269 	if (inst->U.I.Opcode == RC_OPCODE_TXP &&
270 	    (wrapmode == RC_WRAP_REPEAT || wrapmode == RC_WRAP_MIRRORED_REPEAT ||
271 	     compiler->state.unit[inst->U.I.TexSrcUnit].clamp_and_scale_before_fetch)) {
272 		projective_divide(compiler, inst);
273 	}
274 
275 	/* Texture wrap modes don't work on NPOT textures.
276 	 *
277 	 * Non-wrapped/clamped texcoords with NPOT are free in HW. Repeat and
278 	 * mirroring are not. If we need to repeat, we do:
279 	 *
280 	 * MUL temp, texcoord, <scaling factor constant>
281 	 * FRC temp, temp ; Discard integer portion of coords
282 	 *
283 	 * This gives us coords in [0, 1].
284 	 *
285 	 * Mirroring is trickier. We're going to start out like repeat:
286 	 *
287 	 * MUL temp, texcoord, <scaling factor constant> ; De-mirror across axes
288 	 * MUL temp, temp, 0.5 ; Pattern repeats in [0, 2]
289 	 *                            ; so scale to [0, 1]
290 	 * FRC temp, temp ; Make the pattern repeat
291 	 * MAD temp, temp, 2, -1 ; Move the pattern to [-1, 1]
292 	 * ADD temp, 1, -abs(temp) ; Now comes a neat trick: use abs to mirror the pattern.
293 	 *				; The pattern is backwards, so reverse it (1-x).
294 	 *
295 	 * This gives us coords in [0, 1].
296 	 *
297 	 * ~ C & M. ;)
298 	 */
299 	if (inst->U.I.Opcode != RC_OPCODE_KIL &&
300 	    wrapmode != RC_WRAP_NONE) {
301 		struct rc_instruction *inst_mov;
302 		unsigned temp = rc_find_free_temporary(c);
303 
304 		if (wrapmode == RC_WRAP_REPEAT) {
305 			/* Both instructions will be paired up. */
306 			struct rc_instruction *inst_frc = rc_insert_new_instruction(c, inst->Prev);
307 
308 			inst_frc->U.I.Opcode = RC_OPCODE_FRC;
309 			inst_frc->U.I.DstReg.File = RC_FILE_TEMPORARY;
310 			inst_frc->U.I.DstReg.Index = temp;
311 			inst_frc->U.I.DstReg.WriteMask = RC_MASK_XYZ;
312 			inst_frc->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
313 		} else if (wrapmode == RC_WRAP_MIRRORED_REPEAT) {
314 			/*
315 			 * Function:
316 			 *   f(v) = 1 - abs(frac(v * 0.5) * 2 - 1)
317 			 *
318 			 * Code:
319 			 *   MUL temp, src0, 0.5
320 			 *   FRC temp, temp
321 			 *   MAD temp, temp, 2, -1
322 			 *   ADD temp, 1, -abs(temp)
323 			 */
324 
325 			struct rc_instruction *inst_mul, *inst_frc, *inst_mad, *inst_add;
326 			unsigned two, two_swizzle;
327 
328 			inst_mul = rc_insert_new_instruction(c, inst->Prev);
329 
330 			inst_mul->U.I.Opcode = RC_OPCODE_MUL;
331 			inst_mul->U.I.DstReg.File = RC_FILE_TEMPORARY;
332 			inst_mul->U.I.DstReg.Index = temp;
333 			inst_mul->U.I.DstReg.WriteMask = RC_MASK_XYZ;
334 			inst_mul->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
335 			inst_mul->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_HHHH;
336 
337 			inst_frc = rc_insert_new_instruction(c, inst->Prev);
338 
339 			inst_frc->U.I.Opcode = RC_OPCODE_FRC;
340 			inst_frc->U.I.DstReg.File = RC_FILE_TEMPORARY;
341 			inst_frc->U.I.DstReg.Index = temp;
342 			inst_frc->U.I.DstReg.WriteMask = RC_MASK_XYZ;
343 			inst_frc->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
344 			inst_frc->U.I.SrcReg[0].Index = temp;
345 			inst_frc->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_XYZ0;
346 
347 			two = rc_constants_add_immediate_scalar(&c->Program.Constants, 2, &two_swizzle);
348 			inst_mad = rc_insert_new_instruction(c, inst->Prev);
349 
350 			inst_mad->U.I.Opcode = RC_OPCODE_MAD;
351 			inst_mad->U.I.DstReg.File = RC_FILE_TEMPORARY;
352 			inst_mad->U.I.DstReg.Index = temp;
353 			inst_mad->U.I.DstReg.WriteMask = RC_MASK_XYZ;
354 			inst_mad->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
355 			inst_mad->U.I.SrcReg[0].Index = temp;
356 			inst_mad->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_XYZ0;
357 			inst_mad->U.I.SrcReg[1].File = RC_FILE_CONSTANT;
358 			inst_mad->U.I.SrcReg[1].Index = two;
359 			inst_mad->U.I.SrcReg[1].Swizzle = two_swizzle;
360 			inst_mad->U.I.SrcReg[2].Swizzle = RC_SWIZZLE_1111;
361 			inst_mad->U.I.SrcReg[2].Negate = RC_MASK_XYZ;
362 
363 			inst_add = rc_insert_new_instruction(c, inst->Prev);
364 
365 			inst_add->U.I.Opcode = RC_OPCODE_ADD;
366 			inst_add->U.I.DstReg.File = RC_FILE_TEMPORARY;
367 			inst_add->U.I.DstReg.Index = temp;
368 			inst_add->U.I.DstReg.WriteMask = RC_MASK_XYZ;
369 			inst_add->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_1111;
370 			inst_add->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
371 			inst_add->U.I.SrcReg[1].Index = temp;
372 			inst_add->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_XYZ0;
373 			inst_add->U.I.SrcReg[1].Abs = 1;
374 			inst_add->U.I.SrcReg[1].Negate = RC_MASK_XYZ;
375 		} else if (wrapmode == RC_WRAP_MIRRORED_CLAMP) {
376 			/*
377 			 * Mirrored clamp modes are bloody simple, we just use abs
378 			 * to mirror [0, 1] into [-1, 0]. This works for
379 			 * all modes i.e. CLAMP, CLAMP_TO_EDGE, and CLAMP_TO_BORDER.
380 			 */
381 			struct rc_instruction *inst_mov;
382 
383 			inst_mov = rc_insert_new_instruction(c, inst->Prev);
384 
385 			inst_mov->U.I.Opcode = RC_OPCODE_MOV;
386 			inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
387 			inst_mov->U.I.DstReg.Index = temp;
388 			inst_mov->U.I.DstReg.WriteMask = RC_MASK_XYZ;
389 			inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
390 			inst_mov->U.I.SrcReg[0].Abs = 1;
391 		}
392 
393 		/* Preserve W for TXP/TXB. */
394 		inst_mov = rc_insert_new_instruction(c, inst->Prev);
395 
396 		inst_mov->U.I.Opcode = RC_OPCODE_MOV;
397 		inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
398 		inst_mov->U.I.DstReg.Index = temp;
399 		inst_mov->U.I.DstReg.WriteMask = RC_MASK_W;
400 		inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
401 
402 		reset_srcreg(&inst->U.I.SrcReg[0]);
403 		inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
404 		inst->U.I.SrcReg[0].Index = temp;
405 	}
406 
407 	/* NPOT -> POT conversion for 3D textures. */
408 	if (inst->U.I.Opcode != RC_OPCODE_KIL &&
409 	    compiler->state.unit[inst->U.I.TexSrcUnit].clamp_and_scale_before_fetch) {
410 		struct rc_instruction *inst_mov;
411 		unsigned temp = rc_find_free_temporary(c);
412 
413 		/* Saturate XYZ. */
414 		inst_mov = rc_insert_new_instruction(c, inst->Prev);
415 		inst_mov->U.I.Opcode = RC_OPCODE_MOV;
416 		inst_mov->U.I.SaturateMode = RC_SATURATE_ZERO_ONE;
417 		inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
418 		inst_mov->U.I.DstReg.Index = temp;
419 		inst_mov->U.I.DstReg.WriteMask = RC_MASK_XYZ;
420 		inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
421 
422 		/* Copy W. */
423 		inst_mov = rc_insert_new_instruction(c, inst->Prev);
424 		inst_mov->U.I.Opcode = RC_OPCODE_MOV;
425 		inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
426 		inst_mov->U.I.DstReg.Index = temp;
427 		inst_mov->U.I.DstReg.WriteMask = RC_MASK_W;
428 		inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
429 
430 		reset_srcreg(&inst->U.I.SrcReg[0]);
431 		inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
432 		inst->U.I.SrcReg[0].Index = temp;
433 
434 		scale_texcoords(compiler, inst, RC_STATE_R300_TEXSCALE_FACTOR);
435 	}
436 
437 	/* Cannot write texture to output registers or with saturate (all chips),
438 	 * or with masks (non-r500). */
439 	if (inst->U.I.Opcode != RC_OPCODE_KIL &&
440 		(inst->U.I.DstReg.File != RC_FILE_TEMPORARY ||
441 		 inst->U.I.SaturateMode ||
442 		 (!c->is_r500 && inst->U.I.DstReg.WriteMask != RC_MASK_XYZW))) {
443 		struct rc_instruction * inst_mov = rc_insert_new_instruction(c, inst);
444 
445 		inst_mov->U.I.Opcode = RC_OPCODE_MOV;
446 		inst_mov->U.I.SaturateMode = inst->U.I.SaturateMode;
447 		inst_mov->U.I.DstReg = inst->U.I.DstReg;
448 		inst_mov->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
449 		inst_mov->U.I.SrcReg[0].Index = rc_find_free_temporary(c);
450 
451 		inst->U.I.SaturateMode = 0;
452 		inst->U.I.DstReg.File = RC_FILE_TEMPORARY;
453 		inst->U.I.DstReg.Index = inst_mov->U.I.SrcReg[0].Index;
454 		inst->U.I.DstReg.WriteMask = RC_MASK_XYZW;
455 	}
456 
457 	/* Cannot read texture coordinate from constants file */
458 	if (inst->U.I.SrcReg[0].File != RC_FILE_TEMPORARY && inst->U.I.SrcReg[0].File != RC_FILE_INPUT) {
459 		struct rc_instruction * inst_mov = rc_insert_new_instruction(c, inst->Prev);
460 
461 		inst_mov->U.I.Opcode = RC_OPCODE_MOV;
462 		inst_mov->U.I.DstReg.File = RC_FILE_TEMPORARY;
463 		inst_mov->U.I.DstReg.Index = rc_find_free_temporary(c);
464 		inst_mov->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
465 
466 		reset_srcreg(&inst->U.I.SrcReg[0]);
467 		inst->U.I.SrcReg[0].File = RC_FILE_TEMPORARY;
468 		inst->U.I.SrcReg[0].Index = inst_mov->U.I.DstReg.Index;
469 	}
470 
471 	return 1;
472 }
473