1; RUN: ./amdgcn_glslc %s | FileCheck -check-prefix=GCN -check-prefix=FUNC %s 2 3; FUNC-LABEL: {{^}}@sqrt: 4; GCN: main 5; GCN: v_interp_mov 6; GCN-NEXT: v_sqrt_f32 7; GCN-NEXT: epilog 8 9#shader fs sqrt 10#version 400 11flat in float f; 12void main() { 13 gl_FragColor.x = sqrt(f); 14} 15 16 17; FUNC-LABEL: {{^}}@inv_sqrt: 18; GCN: main 19; GCN: v_interp_mov 20; GCN-NEXT: v_rsq_f32 21; GCN-NEXT: epilog 22 23#shader fs inv_sqrt 24#version 400 25flat in float f; 26void main() { 27 gl_FragColor.x = 1 / sqrt(f); 28} 29 30 31; FUNC-LABEL: {{^}}@rsq: 32; GCN: main 33; GCN: v_interp_mov 34; GCN-NEXT: v_rsq_f32 35; GCN-NEXT: epilog 36 37#shader fs rsq 38#version 400 39flat in float f; 40void main() { 41 gl_FragColor.x = inversesqrt(f); 42} 43 44 45; FUNC-LABEL: {{^}}@inv_rsq: 46; GCN: main 47; GCN: v_interp_mov 48; GCN-NEXT: v_sqrt_f32 49; GCN-NEXT: epilog 50 51#shader fs inv_rsq 52#version 400 53flat in float f; 54void main() { 55 gl_FragColor.x = 1 / inversesqrt(f); 56} 57