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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_inlines.h"
27 #include "pipe/p_defines.h"
28 #include "util/u_math.h"
29 #include "tgsi/tgsi_parse.h"
30 
31 #include "svga_context.h"
32 #include "svga_resource_buffer.h"
33 
34 /***********************************************************************
35  * Constant buffers
36  */
37 
38 struct svga_constbuf
39 {
40    unsigned type;
41    float (*data)[4];
42    unsigned count;
43 };
44 
45 
46 
svga_set_constant_buffer(struct pipe_context * pipe,uint shader,uint index,const struct pipe_constant_buffer * cb)47 static void svga_set_constant_buffer(struct pipe_context *pipe,
48                                      uint shader, uint index,
49                                      const struct pipe_constant_buffer *cb)
50 {
51    struct svga_screen *svgascreen = svga_screen(pipe->screen);
52    struct svga_context *svga = svga_context(pipe);
53    struct pipe_resource *buf = cb ? cb->buffer : NULL;
54    unsigned buffer_size = 0;
55 
56    if (cb) {
57       buffer_size = cb->buffer_size;
58       if (cb->user_buffer) {
59          buf = svga_user_buffer_create(pipe->screen,
60                                        (void *) cb->user_buffer,
61                                        cb->buffer_size,
62                                        PIPE_BIND_CONSTANT_BUFFER);
63       }
64    }
65 
66    assert(shader < PIPE_SHADER_TYPES);
67    assert(index < ARRAY_SIZE(svga->curr.constbufs[shader]));
68    assert(index < svgascreen->max_const_buffers);
69    (void) svgascreen;
70 
71    pipe_resource_reference(&svga->curr.constbufs[shader][index].buffer, buf);
72 
73    /* Make sure the constant buffer size to be updated is within the
74     * limit supported by the device.
75     */
76    svga->curr.constbufs[shader][index].buffer_size =
77       MIN2(buffer_size, SVGA_MAX_CONST_BUF_SIZE);
78 
79    svga->curr.constbufs[shader][index].buffer_offset = cb ? cb->buffer_offset : 0;
80    svga->curr.constbufs[shader][index].user_buffer = NULL; /* not used */
81 
82    if (shader == PIPE_SHADER_FRAGMENT)
83       svga->dirty |= SVGA_NEW_FS_CONST_BUFFER;
84    else if (shader == PIPE_SHADER_VERTEX)
85       svga->dirty |= SVGA_NEW_VS_CONST_BUFFER;
86    else
87       svga->dirty |= SVGA_NEW_GS_CONST_BUFFER;
88 
89    /* update bitmask of dirty const buffers */
90    svga->state.dirty_constbufs[shader] |= (1 << index);
91 
92    if (cb && cb->user_buffer) {
93       pipe_resource_reference(&buf, NULL);
94    }
95 }
96 
97 
98 
svga_init_constbuffer_functions(struct svga_context * svga)99 void svga_init_constbuffer_functions( struct svga_context *svga )
100 {
101    svga->pipe.set_constant_buffer = svga_set_constant_buffer;
102 }
103 
104