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1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * @file vc4_formats.c
26  *
27  * Contains the table and accessors for VC4 texture and render target format
28  * support.
29  *
30  * The hardware has limited support for texture formats, and extremely limited
31  * support for render target formats.  As a result, we emulate other formats
32  * in our shader code, and this stores the table for doing so.
33  */
34 
35 #include "util/u_format.h"
36 #include "util/macros.h"
37 
38 #include "vc4_context.h"
39 
40 #define RT_NO        0
41 #define RT_RGBA8888  1
42 #define RT_RGB565    2
43 
44 struct vc4_format {
45         /** Set if the pipe format is defined in the table. */
46         bool present;
47 
48         /** Set to 0 if unsupported, 1 if RGBA8888, 2 if rgb565. */
49         uint8_t rt_type;
50 
51         /** One of VC4_TEXTURE_TYPE_*. */
52         uint8_t tex_type;
53 
54         /**
55          * Swizzle to apply to the RGBA shader output for storing to the tile
56          * buffer, to the RGBA tile buffer to produce shader input (for
57          * blending), and for turning the rgba8888 texture sampler return
58          * value into shader rgba values.
59          */
60         uint8_t swizzle[4];
61 };
62 
63 #define SWIZ(x,y,z,w) {          \
64         PIPE_SWIZZLE_##x, \
65         PIPE_SWIZZLE_##y, \
66         PIPE_SWIZZLE_##z, \
67         PIPE_SWIZZLE_##w  \
68 }
69 
70 #define FORMAT(pipe, rt, tex, swiz)                                     \
71         [PIPE_FORMAT_##pipe] = { true, RT_##rt, VC4_TEXTURE_TYPE_##tex, swiz }
72 
73 static const struct vc4_format vc4_format_table[] = {
74         FORMAT(R8G8B8A8_UNORM, RGBA8888, RGBA8888, SWIZ(X, Y, Z, W)),
75         FORMAT(R8G8B8X8_UNORM, RGBA8888, RGBA8888, SWIZ(X, Y, Z, 1)),
76         FORMAT(R8G8B8A8_SRGB,  RGBA8888, RGBA8888, SWIZ(X, Y, Z, W)),
77         FORMAT(R8G8B8X8_SRGB,  RGBA8888, RGBA8888, SWIZ(X, Y, Z, 1)),
78 
79         FORMAT(B8G8R8A8_UNORM, RGBA8888, RGBA8888, SWIZ(Z, Y, X, W)),
80         FORMAT(B8G8R8X8_UNORM, RGBA8888, RGBA8888, SWIZ(Z, Y, X, 1)),
81         FORMAT(B8G8R8A8_SRGB, RGBA8888, RGBA8888, SWIZ(Z, Y, X, W)),
82         FORMAT(B8G8R8X8_SRGB, RGBA8888, RGBA8888, SWIZ(Z, Y, X, 1)),
83 
84         FORMAT(B5G6R5_UNORM, RGB565, RGB565, SWIZ(X, Y, Z, 1)),
85 
86         FORMAT(ETC1_RGB8, NO, ETC1, SWIZ(X, Y, Z, 1)),
87 
88         /* Depth sampling will be handled by doing nearest filtering and not
89          * unpacking the RGBA value.
90          */
91         FORMAT(S8_UINT_Z24_UNORM, NO, RGBA8888, SWIZ(X, Y, Z, W)),
92         FORMAT(X8Z24_UNORM,       NO, RGBA8888, SWIZ(X, Y, Z, W)),
93 
94         FORMAT(B4G4R4A4_UNORM, NO, RGBA4444, SWIZ(Y, Z, W, X)),
95         FORMAT(B4G4R4X4_UNORM, NO, RGBA4444, SWIZ(Y, Z, W, 1)),
96 
97         /* It looks like 5551 in the hardware is the other way around from
98          * gallium.
99          */
100 
101         FORMAT(A8_UNORM, NO, ALPHA, SWIZ(0, 0, 0, W)),
102         FORMAT(L8_UNORM, NO, ALPHA, SWIZ(W, W, W, 1)),
103         FORMAT(I8_UNORM, NO, ALPHA, SWIZ(W, W, W, W)),
104         FORMAT(R8_UNORM, NO, ALPHA, SWIZ(W, 0, 0, 1)),
105 
106         FORMAT(L8A8_UNORM, NO, LUMALPHA, SWIZ(X, X, X, W)),
107         FORMAT(R8G8_UNORM, NO, LUMALPHA, SWIZ(X, W, 0, 1)),
108 };
109 
110 static const struct vc4_format *
get_format(enum pipe_format f)111 get_format(enum pipe_format f)
112 {
113         if (f >= ARRAY_SIZE(vc4_format_table) ||
114             !vc4_format_table[f].present)
115                 return NULL;
116         else
117                 return &vc4_format_table[f];
118 }
119 
120 bool
vc4_rt_format_supported(enum pipe_format f)121 vc4_rt_format_supported(enum pipe_format f)
122 {
123         const struct vc4_format *vf = get_format(f);
124 
125         if (!vf)
126                 return false;
127 
128         return vf->rt_type != RT_NO;
129 }
130 
131 bool
vc4_rt_format_is_565(enum pipe_format f)132 vc4_rt_format_is_565(enum pipe_format f)
133 {
134         const struct vc4_format *vf = get_format(f);
135 
136         if (!vf)
137                 return false;
138 
139         return vf->rt_type == RT_RGB565;
140 }
141 
142 bool
vc4_tex_format_supported(enum pipe_format f)143 vc4_tex_format_supported(enum pipe_format f)
144 {
145         const struct vc4_format *vf = get_format(f);
146 
147         return vf != NULL;
148 }
149 
150 uint8_t
vc4_get_tex_format(enum pipe_format f)151 vc4_get_tex_format(enum pipe_format f)
152 {
153         const struct vc4_format *vf = get_format(f);
154 
155         if (!vf)
156                 return 0;
157 
158         return vf->tex_type;
159 }
160 
161 const uint8_t *
vc4_get_format_swizzle(enum pipe_format f)162 vc4_get_format_swizzle(enum pipe_format f)
163 {
164         const struct vc4_format *vf = get_format(f);
165         static const uint8_t fallback[] = {0, 1, 2, 3};
166 
167         if (!vf)
168                 return fallback;
169 
170         return vf->swizzle;
171 }
172