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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
32 
33 #include "pipe/p_screen.h"
34 
35 #define DBG_CHANNEL DBG_ADAPTER
36 
37 HRESULT
NineAdapter9_ctor(struct NineAdapter9 * This,struct NineUnknownParams * pParams,struct d3dadapter9_context * pCTX)38 NineAdapter9_ctor( struct NineAdapter9 *This,
39                    struct NineUnknownParams *pParams,
40                    struct d3dadapter9_context *pCTX )
41 {
42     struct pipe_screen *hal = pCTX->hal;
43     HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44     if (FAILED(hr)) { return hr; }
45 
46     DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47     nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48 
49     This->ctx = pCTX;
50     if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51         ERR("Driver doesn't support d3d9 coordinates\n");
52         return D3DERR_DRIVERINTERNALERROR;
53     }
54     if (This->ctx->ref &&
55         !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56         ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57     }
58     /* Old cards had tricks to bypass some restrictions to implement
59      * everything and fit tight the requirements: number of constants,
60      * number of temp registers, special behaviours, etc. Since we don't
61      * have access to all this, we need a bit more than what dx9 required.
62      * For example we have to use more than 32 temp registers to emulate
63      * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64      * we could support vs2 / ps2 for them but it needs some more care, and
65      * as these are very old, we choose to drop support for them */
66 
67     /* checks minimum requirements, most are vs3/ps3 strict requirements */
68     if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70                               PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72                               PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74                               PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76                               PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78                               PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80                               PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
81         ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82             "is >= r500, >= nv50, >= i965\n");
83         return D3DERR_DRIVERINTERNALERROR;
84     }
85     /* for r500 */
86     if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
87                               PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89                               PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
90         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
91                               PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
92         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93                               PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
94         ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95             "may run into issues because requirements are too tight\n");
96     return D3D_OK;
97 }
98 
99 void
NineAdapter9_dtor(struct NineAdapter9 * This)100 NineAdapter9_dtor( struct NineAdapter9 *This )
101 {
102     struct d3dadapter9_context *ctx = This->ctx;
103 
104     DBG("This=%p\n", This);
105 
106     NineUnknown_dtor(&This->base);
107 
108     /* special case, call backend-specific dtor AFTER destroying this object
109      * completely. */
110     if (ctx) {
111         if (ctx->destroy) { ctx->destroy(ctx); }
112     }
113 }
114 
115 static HRESULT
NineAdapter9_GetScreen(struct NineAdapter9 * This,D3DDEVTYPE DevType,struct pipe_screen ** ppScreen)116 NineAdapter9_GetScreen( struct NineAdapter9 *This,
117                         D3DDEVTYPE DevType,
118                         struct pipe_screen **ppScreen )
119 {
120     const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
121     switch (DevType) {
122         case D3DDEVTYPE_HAL:
123             if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
124                 *ppScreen = This->ctx->ref;
125                 break;
126             }
127             *ppScreen = This->ctx->hal;
128             break;
129 
130         case D3DDEVTYPE_REF:
131         case D3DDEVTYPE_NULLREF:
132         case D3DDEVTYPE_SW:
133             if (force_sw && !strcmp(force_sw, "0")) {
134                 *ppScreen = This->ctx->hal;
135                 break;
136             }
137             *ppScreen = This->ctx->ref;
138             break;
139 
140         default:
141             user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
142     }
143 
144     if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
145 
146     return D3D_OK;
147 }
148 
149 HRESULT NINE_WINAPI
NineAdapter9_GetAdapterIdentifier(struct NineAdapter9 * This,DWORD Flags,D3DADAPTER_IDENTIFIER9 * pIdentifier)150 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
151                                    DWORD Flags,
152                                    D3DADAPTER_IDENTIFIER9 *pIdentifier )
153 {
154     DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
155 
156     /* regarding flags, MSDN has this to say:
157      *  Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158      *  set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159      *  specified, this call can connect to the Internet to download new
160      *  Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161      * so let's just ignore it. */
162     *pIdentifier = This->ctx->identifier;
163     return D3D_OK;
164 }
165 
166 static inline boolean
backbuffer_format(D3DFORMAT dfmt,D3DFORMAT bfmt,boolean win)167 backbuffer_format( D3DFORMAT dfmt,
168                    D3DFORMAT bfmt,
169                    boolean win )
170 {
171     if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
172 
173     if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
174         (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
175                                      bfmt == D3DFMT_A8R8G8B8)) ||
176         (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
177                                      bfmt == D3DFMT_A1R5G5B5)) ||
178         (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
179         return TRUE;
180     }
181 
182     return FALSE;
183 }
184 
185 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceType(struct NineAdapter9 * This,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed)186 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
187                               D3DDEVTYPE DevType,
188                               D3DFORMAT AdapterFormat,
189                               D3DFORMAT BackBufferFormat,
190                               BOOL bWindowed )
191 {
192     struct pipe_screen *screen;
193     enum pipe_format dfmt, bfmt;
194     HRESULT hr;
195 
196     DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197         "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
198         d3dformat_to_string(AdapterFormat),
199         d3dformat_to_string(BackBufferFormat), bWindowed);
200 
201     user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
202                 D3DERR_NOTAVAILABLE);
203 
204     hr = NineAdapter9_GetScreen(This, DevType, &screen);
205     if (FAILED(hr)) { return hr; }
206 
207     /* The display format is not handled in Nine. We always present an XRGB8888
208      * buffer (and the display server will eventually do the conversion). We probably
209      * don't need to check for anything for the adapter format support, since if the
210      * display server advertise support, it will likely be able to do the conversion.
211      * We do the approximation that a format is available in the display server if
212      * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
213     dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
214                                        1,
215                                        NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
216     bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
217                                        1,
218                                        NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
219     if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
220         DBG("Unsupported Adapter/BackBufferFormat.\n");
221         return D3DERR_NOTAVAILABLE;
222     }
223 
224     return D3D_OK;
225 }
226 
227 static inline boolean
display_format(D3DFORMAT fmt,boolean win)228 display_format( D3DFORMAT fmt,
229                 boolean win )
230 {
231     /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
232     static const D3DFORMAT allowed[] = {
233         D3DFMT_A2R10G10B10,
234         D3DFMT_X8R8G8B8,
235         D3DFMT_X1R5G5B5,
236         D3DFMT_R5G6B5,
237     };
238     unsigned i;
239 
240     if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
241 
242     for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
243         if (fmt == allowed[i]) { return TRUE; }
244     }
245     return FALSE;
246 }
247 
248 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceFormat(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat)249 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
250                                 D3DDEVTYPE DeviceType,
251                                 D3DFORMAT AdapterFormat,
252                                 DWORD Usage,
253                                 D3DRESOURCETYPE RType,
254                                 D3DFORMAT CheckFormat )
255 {
256     struct pipe_screen *screen;
257     HRESULT hr;
258     enum pipe_format pf;
259     enum pipe_texture_target target;
260     unsigned bind = 0;
261     boolean srgb;
262 
263     /* Check adapter format. */
264 
265     DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
266         nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
267     DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
268         d3dformat_to_string(CheckFormat));
269 
270     user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
271 
272     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
273     if (FAILED(hr))
274         return hr;
275     pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
276                                      PIPE_BIND_DISPLAY_TARGET |
277                                      PIPE_BIND_SHARED, FALSE, FALSE);
278     if (pf == PIPE_FORMAT_NONE) {
279         DBG("AdapterFormat %s not available.\n",
280             d3dformat_to_string(AdapterFormat));
281         return D3DERR_NOTAVAILABLE;
282     }
283 
284     /* Check actual format. */
285 
286     switch (RType) {
287     case D3DRTYPE_SURFACE:       target = PIPE_TEXTURE_2D; break;
288     case D3DRTYPE_TEXTURE:       target = PIPE_TEXTURE_2D; break;
289     case D3DRTYPE_CUBETEXTURE:   target = PIPE_TEXTURE_CUBE; break;
290     case D3DRTYPE_VOLUME:        target = PIPE_TEXTURE_3D; break;
291     case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
292     case D3DRTYPE_VERTEXBUFFER:  target = PIPE_BUFFER; break;
293     case D3DRTYPE_INDEXBUFFER:   target = PIPE_BUFFER; break;
294     default:
295         user_assert(0, D3DERR_INVALIDCALL);
296     }
297 
298     bind = 0;
299     if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
300     if (Usage & D3DUSAGE_DEPTHSTENCIL) {
301         if (!depth_stencil_format(CheckFormat))
302             return D3DERR_NOTAVAILABLE;
303         bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
304     }
305 
306     /* API hack because setting RT[0] to NULL is forbidden */
307     if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
308         (RType == D3DRTYPE_SURFACE ||
309          RType == D3DRTYPE_TEXTURE))
310         return D3D_OK;
311 
312     /* RESZ hack */
313     if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
314         RType == D3DRTYPE_SURFACE)
315         return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
316                D3D_OK : D3DERR_NOTAVAILABLE;
317 
318     /* ATOC hack */
319     if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
320         return D3D_OK;
321 
322     if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
323         (Usage & D3DUSAGE_RENDERTARGET))
324         bind |= PIPE_BIND_BLENDABLE;
325 
326     if (Usage & D3DUSAGE_DMAP) {
327         DBG("D3DUSAGE_DMAP not available\n");
328         return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
329     }
330 
331     switch (RType) {
332     case D3DRTYPE_TEXTURE:       bind |= PIPE_BIND_SAMPLER_VIEW; break;
333     case D3DRTYPE_CUBETEXTURE:   bind |= PIPE_BIND_SAMPLER_VIEW; break;
334     case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
335     case D3DRTYPE_VERTEXBUFFER:  bind |= PIPE_BIND_VERTEX_BUFFER; break;
336     case D3DRTYPE_INDEXBUFFER:   bind |= PIPE_BIND_INDEX_BUFFER; break;
337     case D3DRTYPE_SURFACE:
338         if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
339             bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
340         /* Offscreen surface support: Usage = 0.
341          * In practice drivers are very restrictive on the formats supported.
342          * Basically a few common formats + YUV and compressed formats. The
343          * reason is that offscreen surface are useful only for directdraw
344          * compatibility (a WONTIMPL of nine) + format conversion (useful in
345          * particular for YUV because the format was not advertised for textures
346          * on NV chips). */
347         if (Usage == 0)
348             bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
349     default:
350         break;
351     }
352 
353 
354     srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
355     pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
356                                      0, bind, srgb, FALSE);
357     if (pf == PIPE_FORMAT_NONE) {
358         DBG("NOT AVAILABLE\n");
359         return D3DERR_NOTAVAILABLE;
360     }
361 
362     /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
363     if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
364         (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
365         return D3DERR_NOTAVAILABLE;
366     /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
367     /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
368 
369     if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
370         return D3DOK_NOAUTOGEN;
371     return D3D_OK;
372 }
373 
374 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceMultiSampleType(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD * pQualityLevels)375 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
376                                          D3DDEVTYPE DeviceType,
377                                          D3DFORMAT SurfaceFormat,
378                                          BOOL Windowed,
379                                          D3DMULTISAMPLE_TYPE MultiSampleType,
380                                          DWORD *pQualityLevels )
381 {
382     struct pipe_screen *screen;
383     HRESULT hr;
384     enum pipe_format pf;
385     unsigned bind;
386 
387     DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
388         "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
389         d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
390         pQualityLevels);
391 
392     if (pQualityLevels) {
393         /* In error cases return only 1 quality level supported */
394         *pQualityLevels = 1;
395     }
396     user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
397 
398     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
399     if (FAILED(hr))
400         return hr;
401 
402     if (depth_stencil_format(SurfaceFormat))
403         bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
404     else /* render-target */
405         bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
406 
407     pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
408                                      0, PIPE_BIND_SAMPLER_VIEW, FALSE, FALSE);
409 
410     if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
411         DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
412         return D3DERR_INVALIDCALL;
413     }
414 
415     pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
416                                      MultiSampleType, bind, FALSE, FALSE);
417 
418     if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
419         DBG("%s with %u samples not available.\n",
420             d3dformat_to_string(SurfaceFormat), MultiSampleType);
421         return D3DERR_NOTAVAILABLE;
422     }
423 
424     if (pQualityLevels) {
425         /* NONMASKABLE MultiSampleType might have more than one quality level,
426          * while MASKABLE MultiSampleTypes have only one level.
427          * Advertise quality levels and map each level to a sample count. */
428          (void ) d3dmultisample_type_check(screen, SurfaceFormat,
429                  &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
430          DBG("advertising %u quality levels\n", *pQualityLevels);
431     }
432 
433     return D3D_OK;
434 }
435 
436 HRESULT NINE_WINAPI
NineAdapter9_CheckDepthStencilMatch(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat)437 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
438                                      D3DDEVTYPE DeviceType,
439                                      D3DFORMAT AdapterFormat,
440                                      D3DFORMAT RenderTargetFormat,
441                                      D3DFORMAT DepthStencilFormat )
442 {
443     struct pipe_screen *screen;
444     enum pipe_format dfmt, bfmt, zsfmt;
445     HRESULT hr;
446 
447     DBG("This=%p DeviceType=%s AdapterFormat=%s "
448         "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
449         nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
450         d3dformat_to_string(RenderTargetFormat),
451         d3dformat_to_string(DepthStencilFormat));
452 
453     user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
454     user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
455 
456     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
457     if (FAILED(hr)) { return hr; }
458 
459     dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
460                                        NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
461     bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
462                                        PIPE_TEXTURE_2D, 0,
463                                        NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
464     if (RenderTargetFormat == D3DFMT_NULL)
465         bfmt = dfmt;
466     zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
467                                         PIPE_TEXTURE_2D, 0,
468                                         d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
469                                         FALSE, FALSE);
470     if (dfmt == PIPE_FORMAT_NONE ||
471         bfmt == PIPE_FORMAT_NONE ||
472         zsfmt == PIPE_FORMAT_NONE) {
473         return D3DERR_NOTAVAILABLE;
474     }
475 
476     return D3D_OK;
477 }
478 
479 HRESULT NINE_WINAPI
NineAdapter9_CheckDeviceFormatConversion(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat)480 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
481                                           D3DDEVTYPE DeviceType,
482                                           D3DFORMAT SourceFormat,
483                                           D3DFORMAT TargetFormat )
484 {
485     /* MSDN says this tests whether a certain backbuffer format can be used in
486      * conjunction with a certain front buffer format. It's a little confusing
487      * but some one wiser might be able to figure this one out. XXX */
488     struct pipe_screen *screen;
489     enum pipe_format dfmt, bfmt;
490     HRESULT hr;
491 
492     DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
493         nine_D3DDEVTYPE_to_str(DeviceType),
494         d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
495 
496     user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
497                 D3DERR_NOTAVAILABLE);
498 
499     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
500     if (FAILED(hr)) { return hr; }
501 
502     dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
503                                        NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
504     bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
505                                        NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
506 
507     if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
508         DBG("%s to %s not supported.\n",
509             d3dformat_to_string(SourceFormat),
510             d3dformat_to_string(TargetFormat));
511         return D3DERR_NOTAVAILABLE;
512     }
513 
514     return D3D_OK;
515 }
516 
517 HRESULT NINE_WINAPI
NineAdapter9_GetDeviceCaps(struct NineAdapter9 * This,D3DDEVTYPE DeviceType,D3DCAPS9 * pCaps)518 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
519                             D3DDEVTYPE DeviceType,
520                             D3DCAPS9 *pCaps )
521 {
522     struct pipe_screen *screen;
523     HRESULT hr;
524 
525     DBG("This=%p DeviceType=%s pCaps=%p\n", This,
526         nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
527 
528     user_assert(pCaps, D3DERR_INVALIDCALL);
529 
530     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
531     if (FAILED(hr)) {
532        DBG("Failed to get pipe_screen.\n");
533        return hr;
534     }
535 
536 #define D3DPIPECAP(pcap, d3dcap) \
537     (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
538 
539 #define D3DNPIPECAP(pcap, d3dcap) \
540     (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
541 
542     pCaps->DeviceType = DeviceType;
543 
544     pCaps->AdapterOrdinal = 0;
545 
546     pCaps->Caps = 0;
547 
548     pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
549                 /* D3DCAPS2_CANSHARERESOURCE | */
550                 /* D3DCAPS2_CANCALIBRATEGAMMA | */
551                    D3DCAPS2_DYNAMICTEXTURES |
552                    D3DCAPS2_FULLSCREENGAMMA |
553                    D3DCAPS2_CANAUTOGENMIPMAP;
554 
555     /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
556      * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
557      * and in discard mode. */
558     pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
559                    D3DCAPS3_COPY_TO_VIDMEM |
560                    D3DCAPS3_COPY_TO_SYSTEMMEM |
561                    D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
562 
563     pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
564                                    D3DPRESENT_INTERVAL_ONE |
565                                    D3DPRESENT_INTERVAL_TWO |
566                                    D3DPRESENT_INTERVAL_THREE |
567                                    D3DPRESENT_INTERVAL_FOUR |
568                                    D3DPRESENT_INTERVAL_IMMEDIATE;
569     pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
570 
571     pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
572                      D3DDEVCAPS_CANRENDERAFTERFLIP |
573                      D3DDEVCAPS_DRAWPRIMITIVES2 |
574                      D3DDEVCAPS_DRAWPRIMITIVES2EX |
575                      D3DDEVCAPS_DRAWPRIMTLVERTEX |
576                      D3DDEVCAPS_EXECUTESYSTEMMEMORY |
577                      D3DDEVCAPS_EXECUTEVIDEOMEMORY |
578                      D3DDEVCAPS_HWRASTERIZATION |
579                      D3DDEVCAPS_HWTRANSFORMANDLIGHT |
580                      /*D3DDEVCAPS_NPATCHES |*/
581                      D3DDEVCAPS_PUREDEVICE |
582                      /*D3DDEVCAPS_QUINTICRTPATCHES |*/
583                      /*D3DDEVCAPS_RTPATCHES |*/
584                      /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
585                      /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
586                      D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
587                      /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
588                      D3DDEVCAPS_TEXTUREVIDEOMEMORY |
589                      D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
590                      D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
591 
592     pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
593                                D3DPMISCCAPS_CULLNONE | /* XXX */
594                                D3DPMISCCAPS_CULLCW |
595                                D3DPMISCCAPS_CULLCCW |
596                                D3DPMISCCAPS_COLORWRITEENABLE |
597                                D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
598                                /*D3DPMISCCAPS_CLIPTLVERTS |*/
599                                D3DPMISCCAPS_TSSARGTEMP |
600                                D3DPMISCCAPS_BLENDOP |
601                                D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
602                                D3DPMISCCAPS_PERSTAGECONSTANT |
603                                /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */
604                                D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
605                                D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
606                                D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
607                                D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
608                                D3DPMISCCAPS_FOGVERTEXCLAMPED;
609     if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
610         pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
611 
612     pCaps->RasterCaps =
613         D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
614         D3DPRASTERCAPS_COLORPERSPECTIVE |
615         D3DPRASTERCAPS_DITHER |
616         D3DPRASTERCAPS_DEPTHBIAS |
617         D3DPRASTERCAPS_FOGRANGE |
618         D3DPRASTERCAPS_FOGTABLE |
619         D3DPRASTERCAPS_FOGVERTEX |
620         D3DPRASTERCAPS_MIPMAPLODBIAS |
621         D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
622         D3DPRASTERCAPS_SCISSORTEST |
623         D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
624         /*D3DPRASTERCAPS_WBUFFER |*/
625         D3DPRASTERCAPS_WFOG |
626         /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
627         D3DPRASTERCAPS_ZFOG |
628         D3DPRASTERCAPS_ZTEST;
629 
630     pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
631                       D3DPCMPCAPS_LESS |
632                       D3DPCMPCAPS_EQUAL |
633                       D3DPCMPCAPS_LESSEQUAL |
634                       D3DPCMPCAPS_GREATER |
635                       D3DPCMPCAPS_NOTEQUAL |
636                       D3DPCMPCAPS_GREATEREQUAL |
637                       D3DPCMPCAPS_ALWAYS;
638 
639     pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
640                           D3DPBLENDCAPS_ONE |
641                           D3DPBLENDCAPS_SRCCOLOR |
642                           D3DPBLENDCAPS_INVSRCCOLOR |
643                           D3DPBLENDCAPS_SRCALPHA |
644                           D3DPBLENDCAPS_INVSRCALPHA |
645                           D3DPBLENDCAPS_DESTALPHA |
646                           D3DPBLENDCAPS_INVDESTALPHA |
647                           D3DPBLENDCAPS_DESTCOLOR |
648                           D3DPBLENDCAPS_INVDESTCOLOR |
649                           D3DPBLENDCAPS_SRCALPHASAT |
650                           D3DPBLENDCAPS_BOTHSRCALPHA |
651                           D3DPBLENDCAPS_BOTHINVSRCALPHA |
652                           D3DPBLENDCAPS_BLENDFACTOR |
653                           D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
654                               D3DPBLENDCAPS_INVSRCCOLOR2 |
655                               D3DPBLENDCAPS_SRCCOLOR2);
656 
657     pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
658 
659     pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
660                           D3DPCMPCAPS_LESS |
661                           D3DPCMPCAPS_EQUAL |
662                           D3DPCMPCAPS_LESSEQUAL |
663                           D3DPCMPCAPS_GREATER |
664                           D3DPCMPCAPS_NOTEQUAL |
665                           D3DPCMPCAPS_GREATEREQUAL |
666                           D3DPCMPCAPS_ALWAYS;
667 
668     /* FLAT caps not legal for D3D9. */
669     pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
670                        D3DPSHADECAPS_SPECULARGOURAUDRGB |
671                        D3DPSHADECAPS_ALPHAGOURAUDBLEND |
672                        D3DPSHADECAPS_FOGGOURAUD;
673 
674     pCaps->TextureCaps =
675         D3DPTEXTURECAPS_ALPHA |
676         D3DPTEXTURECAPS_ALPHAPALETTE |
677         D3DPTEXTURECAPS_PERSPECTIVE |
678         D3DPTEXTURECAPS_PROJECTED |
679         /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
680         D3DPTEXTURECAPS_CUBEMAP |
681         D3DPTEXTURECAPS_VOLUMEMAP |
682         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
683         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
684         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
685         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
686         D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
687         D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
688         D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
689 
690     pCaps->TextureFilterCaps =
691         D3DPTFILTERCAPS_MINFPOINT |
692         D3DPTFILTERCAPS_MINFLINEAR |
693         D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
694         /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
695         /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
696         D3DPTFILTERCAPS_MIPFPOINT |
697         D3DPTFILTERCAPS_MIPFLINEAR |
698         D3DPTFILTERCAPS_MAGFPOINT |
699         D3DPTFILTERCAPS_MAGFLINEAR |
700         D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
701         /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
702         /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
703 
704     pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
705     pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
706 
707     pCaps->TextureAddressCaps =
708         D3DPTADDRESSCAPS_BORDER |
709         D3DPTADDRESSCAPS_INDEPENDENTUV |
710         D3DPTADDRESSCAPS_WRAP |
711         D3DPTADDRESSCAPS_MIRROR |
712         D3DPTADDRESSCAPS_CLAMP |
713         D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
714 
715     pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
716 
717     pCaps->LineCaps =
718         D3DLINECAPS_ALPHACMP |
719         D3DLINECAPS_BLEND |
720         D3DLINECAPS_TEXTURE |
721         D3DLINECAPS_ZTEST |
722         D3DLINECAPS_FOG;
723     if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
724         pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
725     }
726 
727     pCaps->MaxTextureWidth =
728         1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
729     pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
730     pCaps->MaxVolumeExtent =
731         1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
732     /* XXX values from wine */
733     pCaps->MaxTextureRepeat = 32768;
734     pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
735 
736     pCaps->MaxAnisotropy =
737         (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
738 
739     /* Values for GeForce 9600 GT */
740     pCaps->MaxVertexW = 1e10f;
741     pCaps->GuardBandLeft = -1e9f;
742     pCaps->GuardBandTop = -1e9f;
743     pCaps->GuardBandRight = 1e9f;
744     pCaps->GuardBandBottom = 1e9f;
745     pCaps->ExtentsAdjust = 0.0f;
746 
747     pCaps->StencilCaps =
748         D3DSTENCILCAPS_KEEP |
749         D3DSTENCILCAPS_ZERO |
750         D3DSTENCILCAPS_REPLACE |
751         D3DSTENCILCAPS_INCRSAT |
752         D3DSTENCILCAPS_DECRSAT |
753         D3DSTENCILCAPS_INVERT |
754         D3DSTENCILCAPS_INCR |
755         D3DSTENCILCAPS_DECR |
756         D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
757 
758     pCaps->FVFCaps =
759         8 | /* 8 textures max */
760         /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
761         D3DFVFCAPS_PSIZE;
762 
763     pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
764                            D3DTEXOPCAPS_SELECTARG1 |
765                            D3DTEXOPCAPS_SELECTARG2 |
766                            D3DTEXOPCAPS_MODULATE |
767                            D3DTEXOPCAPS_MODULATE2X |
768                            D3DTEXOPCAPS_MODULATE4X |
769                            D3DTEXOPCAPS_ADD |
770                            D3DTEXOPCAPS_ADDSIGNED |
771                            D3DTEXOPCAPS_ADDSIGNED2X |
772                            D3DTEXOPCAPS_SUBTRACT |
773                            D3DTEXOPCAPS_ADDSMOOTH |
774                            D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
775                            D3DTEXOPCAPS_BLENDTEXTUREALPHA |
776                            D3DTEXOPCAPS_BLENDFACTORALPHA |
777                            D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
778                            D3DTEXOPCAPS_BLENDCURRENTALPHA |
779                            D3DTEXOPCAPS_PREMODULATE |
780                            D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
781                            D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
782                            D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
783                            D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
784                            D3DTEXOPCAPS_BUMPENVMAP |
785                            D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
786                            D3DTEXOPCAPS_DOTPRODUCT3 |
787                            D3DTEXOPCAPS_MULTIPLYADD |
788                            D3DTEXOPCAPS_LERP;
789 
790     pCaps->MaxTextureBlendStages = 8; /* XXX wine */
791         (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
792     pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
793         PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
794     if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
795         pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
796 
797     pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
798                                   D3DVTXPCAPS_TEXGEN_SPHEREMAP |
799                                   D3DVTXPCAPS_MATERIALSOURCE7 |
800                                   D3DVTXPCAPS_DIRECTIONALLIGHTS |
801                                   D3DVTXPCAPS_POSITIONALLIGHTS |
802                                   D3DVTXPCAPS_LOCALVIEWER |
803                                   D3DVTXPCAPS_TWEENING |
804                                   /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
805 
806     pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
807     pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
808     pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
809     pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
810 
811     pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
812 
813     pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
814     pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
815     pCaps->MaxStreams =
816         _min(screen->get_shader_param(screen,
817                  PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
818              16);
819 
820     pCaps->MaxStreamStride = screen->get_param(screen,
821             PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
822 
823     pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
824 
825     /* VS 2 as well as 3.0 supports a minimum of 256 consts.
826      * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
827      * advertise 256. Problem is with hw that can only do 256, because
828      * we need take a few slots for boolean and integer constants. For these
829      * we'll have to fail later if they use complex shaders. */
830     pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
831 
832     pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
833     /* Value for GeForce 9600 GT */
834     pCaps->PixelShader1xMaxValue = 65504.f;
835 
836     pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
837                       D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
838                       D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
839                       /*D3DDEVCAPS2_DMAPNPATCH |*/
840                       /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
841                       /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
842                       /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
843 
844     pCaps->MasterAdapterOrdinal = 0;
845     pCaps->AdapterOrdinalInGroup = 0;
846     pCaps->NumberOfAdaptersInGroup = 1;
847 
848     /* Undocumented ? */
849     pCaps->MaxNpatchTessellationLevel = 0.0f;
850     pCaps->Reserved5 = 0;
851 
852     /* XXX: use is_format_supported */
853     pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
854                        D3DDTCAPS_UBYTE4N |
855                        D3DDTCAPS_SHORT2N |
856                        D3DDTCAPS_SHORT4N |
857                        D3DDTCAPS_USHORT2N |
858                        D3DDTCAPS_USHORT4N |
859                        D3DDTCAPS_UDEC3 |
860                        D3DDTCAPS_DEC3N |
861                        D3DDTCAPS_FLOAT16_2 |
862                        D3DDTCAPS_FLOAT16_4;
863 
864     pCaps->NumSimultaneousRTs =
865         screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
866     if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
867         pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
868 
869     pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
870                                    D3DPTFILTERCAPS_MINFLINEAR |
871                                    D3DPTFILTERCAPS_MAGFPOINT |
872                                    D3DPTFILTERCAPS_MAGFLINEAR;
873 
874 
875     pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
876     pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
877         screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
878                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
879     pCaps->VS20Caps.NumTemps =
880         screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
881                                  PIPE_SHADER_CAP_MAX_TEMPS);
882     pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
883         screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
884                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
885 
886     /* also check for values < 0, because get_shader_param may return unsigned */
887     if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
888         || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
889         pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
890     if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
891         || pCaps->VS20Caps.StaticFlowControlDepth < 0)
892         pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
893     if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
894         pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
895     assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
896     assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
897     assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
898 
899 
900     pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
901                            D3DPS20CAPS_GRADIENTINSTRUCTIONS |
902                            D3DPS20CAPS_PREDICATION;
903     if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
904                                  PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
905         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
906                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
907         pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
908     if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
909                                  PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
910         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
911                                  PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
912         pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
913     pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
914         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
915                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
916     pCaps->PS20Caps.NumTemps =
917         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
918                                  PIPE_SHADER_CAP_MAX_TEMPS);
919     pCaps->PS20Caps.StaticFlowControlDepth =  /* XXX is this static ? */
920         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
921                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
922     pCaps->PS20Caps.NumInstructionSlots =
923         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
924                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
925 
926     if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
927         || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
928         pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
929     if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
930         || pCaps->PS20Caps.StaticFlowControlDepth < 0)
931         pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
932     if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
933         pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
934     if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
935         pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
936     assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
937     assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
938     assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
939     assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
940 
941 
942     if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
943                                  PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
944         pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
945             ~(D3DPTFILTERCAPS_MIPFPOINT |
946               D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
947     else
948         pCaps->VertexTextureFilterCaps = 0;
949 
950     pCaps->MaxVertexShader30InstructionSlots =
951         screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
952                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
953     pCaps->MaxPixelShader30InstructionSlots =
954         screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
955                                  PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
956     if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
957         pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
958     if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
959         pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
960     assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
961     assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
962 
963     /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
964     pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
965     pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
966 
967     if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
968         nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
969 
970     return D3D_OK;
971 }
972 
973 HRESULT NINE_WINAPI
NineAdapter9_CreateDevice(struct NineAdapter9 * This,UINT RealAdapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS * pPresentationParameters,IDirect3D9 * pD3D9,ID3DPresentGroup * pPresentationGroup,IDirect3DDevice9 ** ppReturnedDeviceInterface)974 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
975                            UINT RealAdapter,
976                            D3DDEVTYPE DeviceType,
977                            HWND hFocusWindow,
978                            DWORD BehaviorFlags,
979                            D3DPRESENT_PARAMETERS *pPresentationParameters,
980                            IDirect3D9 *pD3D9,
981                            ID3DPresentGroup *pPresentationGroup,
982                            IDirect3DDevice9 **ppReturnedDeviceInterface )
983 {
984     struct pipe_screen *screen;
985     D3DDEVICE_CREATION_PARAMETERS params;
986     D3DCAPS9 caps;
987     int major, minor;
988     HRESULT hr;
989 
990     DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
991         "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
992         "ppReturnedDeviceInterface=%p\n", This,
993         RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
994         BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
995 
996     ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
997     if (major != 1) {
998         ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
999             major, minor);
1000         return D3DERR_NOTAVAILABLE;
1001     }
1002 
1003     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1004     if (FAILED(hr)) {
1005         DBG("Failed to get pipe_screen.\n");
1006         return hr;
1007     }
1008 
1009     hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1010     if (FAILED(hr)) {
1011         DBG("Failed to get device caps.\n");
1012         return hr;
1013     }
1014 
1015     params.AdapterOrdinal = RealAdapter;
1016     params.DeviceType = DeviceType;
1017     params.hFocusWindow = hFocusWindow;
1018     params.BehaviorFlags = BehaviorFlags;
1019 
1020     hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1021                          pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1022                          (struct NineDevice9 **)ppReturnedDeviceInterface,
1023                          minor);
1024     if (FAILED(hr)) {
1025         DBG("Failed to create device.\n");
1026         return hr;
1027     }
1028     DBG("NineDevice9 created successfully.\n");
1029 
1030     return D3D_OK;
1031 }
1032 
1033 HRESULT NINE_WINAPI
NineAdapter9_CreateDeviceEx(struct NineAdapter9 * This,UINT RealAdapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS * pPresentationParameters,D3DDISPLAYMODEEX * pFullscreenDisplayMode,IDirect3D9Ex * pD3D9Ex,ID3DPresentGroup * pPresentationGroup,IDirect3DDevice9Ex ** ppReturnedDeviceInterface)1034 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1035                              UINT RealAdapter,
1036                              D3DDEVTYPE DeviceType,
1037                              HWND hFocusWindow,
1038                              DWORD BehaviorFlags,
1039                              D3DPRESENT_PARAMETERS *pPresentationParameters,
1040                              D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1041                              IDirect3D9Ex *pD3D9Ex,
1042                              ID3DPresentGroup *pPresentationGroup,
1043                              IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1044 {
1045     struct pipe_screen *screen;
1046     D3DDEVICE_CREATION_PARAMETERS params;
1047     D3DCAPS9 caps;
1048     int major, minor;
1049     HRESULT hr;
1050 
1051     DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1052         "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1053         "ppReturnedDeviceInterface=%p\n", This,
1054         RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1055         BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1056 
1057     ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1058     if (major != 1) {
1059         ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1060             major, minor);
1061         return D3DERR_NOTAVAILABLE;
1062     }
1063 
1064     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1065     if (FAILED(hr)) {
1066         DBG("Failed to get pipe_screen.\n");
1067         return hr;
1068     }
1069 
1070     hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1071     if (FAILED(hr)) {
1072         DBG("Failed to get device caps.\n");
1073         return hr;
1074     }
1075 
1076     params.AdapterOrdinal = RealAdapter;
1077     params.DeviceType = DeviceType;
1078     params.hFocusWindow = hFocusWindow;
1079     params.BehaviorFlags = BehaviorFlags;
1080 
1081     hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1082                            pFullscreenDisplayMode,
1083                            pD3D9Ex, pPresentationGroup, This->ctx,
1084                            (struct NineDevice9Ex **)ppReturnedDeviceInterface,
1085                            minor);
1086     if (FAILED(hr)) {
1087         DBG("Failed to create device.\n");
1088         return hr;
1089     }
1090     DBG("NineDevice9Ex created successfully.\n");
1091 
1092     return D3D_OK;
1093 }
1094 
1095 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1096     (void *)NineUnknown_QueryInterface,
1097     (void *)NineUnknown_AddRef,
1098     (void *)NineUnknown_Release,
1099     (void *)NineAdapter9_GetAdapterIdentifier,
1100     (void *)NineAdapter9_CheckDeviceType,
1101     (void *)NineAdapter9_CheckDeviceFormat,
1102     (void *)NineAdapter9_CheckDeviceMultiSampleType,
1103     (void *)NineAdapter9_CheckDepthStencilMatch,
1104     (void *)NineAdapter9_CheckDeviceFormatConversion,
1105     (void *)NineAdapter9_GetDeviceCaps,
1106     (void *)NineAdapter9_CreateDevice,
1107     (void *)NineAdapter9_CreateDeviceEx
1108 };
1109 
1110 static const GUID *NineAdapter9_IIDs[] = {
1111     &IID_ID3D9Adapter,
1112     &IID_IUnknown,
1113     NULL
1114 };
1115 
1116 HRESULT
NineAdapter9_new(struct d3dadapter9_context * pCTX,struct NineAdapter9 ** ppOut)1117 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1118                   struct NineAdapter9 **ppOut )
1119 {
1120     NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1121 }
1122