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1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <gtest/gtest.h>
25 #include "../mesa/main/glheader.h"
26 
27 extern "C" {
28 #include "glapi/glapi.h"
29 #include "glapi/glapitable.h"
30 }
31 
32 struct name_offset {
33    const char *name;
34    int offset;
35 };
36 
37 extern const struct name_offset linux_gl_abi[];
38 extern const struct name_offset known_dispatch[];
39 
TEST(GetProcAddress,ABIOffsetByName)40 TEST(GetProcAddress, ABIOffsetByName)
41 {
42    /* 408 functions have had their locations in the dispatch table set since
43     * the dawn of time.  Verify that all of these functions are at the correct
44     * locations.
45     */
46    for (unsigned i = 0; linux_gl_abi[i].name != NULL; i++) {
47       EXPECT_EQ(linux_gl_abi[i].offset,
48 		_glapi_get_proc_offset(linux_gl_abi[i].name))
49 	 << "function name: " << linux_gl_abi[i].name;
50    }
51 }
52 
TEST(GetProcAddress,ABINameByOffset)53 TEST(GetProcAddress, ABINameByOffset)
54 {
55    /* 408 functions have had their locations in the dispatch table set since
56     * the dawn of time.  Verify that all of these functions are at the correct
57     * locations.
58     */
59    for (unsigned i = 0; linux_gl_abi[i].name != NULL; i++) {
60       EXPECT_STREQ(linux_gl_abi[i].name,
61 		   _glapi_get_proc_name(linux_gl_abi[i].offset))
62 	 << "function offset: " << linux_gl_abi[i].offset;
63    }
64 }
65 
TEST(GetProcAddress,TableBigEnoughForABI)66 TEST(GetProcAddress, TableBigEnoughForABI)
67 {
68    const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *);
69 
70    EXPECT_GE(table_entries, 408u);
71 }
72 
TEST(GetProcAddress,TableDidntShrink)73 TEST(GetProcAddress, TableDidntShrink)
74 {
75    const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *);
76 
77    /* The dispatch table is not expected to shrink.  At GIT commit b45052b the
78     * table had 978 entries.  Changes that intentionally reduce the size of
79     * the table are very rare.  In those cases, the expected value should be
80     * updated to reflect the change.
81     *
82     * Changes that accidentally reduce the size of the table are bugs, and
83     * they should be fixed.
84     *
85     * 6 entries were removed when GL_SGIS_pixel_texture was removed from the
86     * dispatch table.
87     *
88     * 1 entry was removed when GL_SGIX_pixel_texture was removed from the
89     * dispatch table.
90     *
91     * 2 entries were removed when GL_APPLE_texture_range was removed from the
92     * dispatch table.
93     *
94     * 13 entries were removed when GL_NV_register_combiners was removed from
95     * the dispatch table.
96     *
97     * 7 entries were removed when GL_NV_fence was removed from the dispatch
98     * table.
99     *
100     * 2 entries were removed when GL_NV_vertex_array_range was removed from
101     * the dispatch table.
102     */
103    EXPECT_GE(table_entries, 978u - 6u - 1u - 2u - 13u - 7u - 2u);
104 }
105 
TEST(GetProcAddress,QueriedDispatchSizeBigEnough)106 TEST(GetProcAddress, QueriedDispatchSizeBigEnough)
107 {
108    const unsigned table_entries = sizeof(struct _glapi_table) / sizeof(void *);
109 
110    /* _glapi_get_dispatch_table_size returns the size of the extended dispatch
111     * table.  This is the size of the static table with some extra entries for
112     * drivers to use for extensions that the core does not know about.
113     */
114    EXPECT_LT(table_entries, _glapi_get_dispatch_table_size());
115 }
116 
TEST(GetProcAddress,KnownDispatchOffsetsAreConsistent)117 TEST(GetProcAddress, KnownDispatchOffsetsAreConsistent)
118 {
119    /* Verify that the queried dispatch offset for every known function is
120     * consistent with its location in the static dispatch table.
121     *
122     * There is some redundancy between this test and ABIOffsetByName.  That's
123     * okay.  The offsets in ABIOffsetByName comdirectly from the ABI
124     * definition.  The offsets in this test come from locations in a structure
125     * definition generated by scripts.
126     */
127    for (unsigned i = 0; known_dispatch[i].name != NULL; i++) {
128       EXPECT_EQ(known_dispatch[i].offset,
129 		_glapi_get_proc_offset(known_dispatch[i].name))
130 	 << "function name: " << known_dispatch[i].name;
131    }
132 }
133 
TEST(GetProcAddress,KnownDispatchNamesAreConsistent)134 TEST(GetProcAddress, KnownDispatchNamesAreConsistent)
135 {
136    /* Verify that the queried dispatch name for every known function is
137     * consistent with its location in the static dispatch table.
138     *
139     * There is some redundancy between this test and ABINameByOffset.  That's
140     * okay.  The offsets in ABIOffsetByName comdirectly from the ABI
141     * definition.  The offsets in this test come from locations in a structure
142     * definition generated by scripts.
143     */
144    for (unsigned i = 0; known_dispatch[i].name != NULL; i++) {
145       EXPECT_STREQ(known_dispatch[i].name,
146 		   _glapi_get_proc_name(known_dispatch[i].offset))
147 	 << "function offset: " << known_dispatch[i].offset;
148    }
149 }
150 
151 const struct name_offset linux_gl_abi[] = {
152    { "glNewList", 0 },
153    { "glEndList", 1 },
154    { "glCallList", 2 },
155    { "glCallLists", 3 },
156    { "glDeleteLists", 4 },
157    { "glGenLists", 5 },
158    { "glListBase", 6 },
159    { "glBegin", 7 },
160    { "glBitmap", 8 },
161    { "glColor3b", 9 },
162    { "glColor3bv", 10 },
163    { "glColor3d", 11 },
164    { "glColor3dv", 12 },
165    { "glColor3f", 13 },
166    { "glColor3fv", 14 },
167    { "glColor3i", 15 },
168    { "glColor3iv", 16 },
169    { "glColor3s", 17 },
170    { "glColor3sv", 18 },
171    { "glColor3ub", 19 },
172    { "glColor3ubv", 20 },
173    { "glColor3ui", 21 },
174    { "glColor3uiv", 22 },
175    { "glColor3us", 23 },
176    { "glColor3usv", 24 },
177    { "glColor4b", 25 },
178    { "glColor4bv", 26 },
179    { "glColor4d", 27 },
180    { "glColor4dv", 28 },
181    { "glColor4f", 29 },
182    { "glColor4fv", 30 },
183    { "glColor4i", 31 },
184    { "glColor4iv", 32 },
185    { "glColor4s", 33 },
186    { "glColor4sv", 34 },
187    { "glColor4ub", 35 },
188    { "glColor4ubv", 36 },
189    { "glColor4ui", 37 },
190    { "glColor4uiv", 38 },
191    { "glColor4us", 39 },
192    { "glColor4usv", 40 },
193    { "glEdgeFlag", 41 },
194    { "glEdgeFlagv", 42 },
195    { "glEnd", 43 },
196    { "glIndexd", 44 },
197    { "glIndexdv", 45 },
198    { "glIndexf", 46 },
199    { "glIndexfv", 47 },
200    { "glIndexi", 48 },
201    { "glIndexiv", 49 },
202    { "glIndexs", 50 },
203    { "glIndexsv", 51 },
204    { "glNormal3b", 52 },
205    { "glNormal3bv", 53 },
206    { "glNormal3d", 54 },
207    { "glNormal3dv", 55 },
208    { "glNormal3f", 56 },
209    { "glNormal3fv", 57 },
210    { "glNormal3i", 58 },
211    { "glNormal3iv", 59 },
212    { "glNormal3s", 60 },
213    { "glNormal3sv", 61 },
214    { "glRasterPos2d", 62 },
215    { "glRasterPos2dv", 63 },
216    { "glRasterPos2f", 64 },
217    { "glRasterPos2fv", 65 },
218    { "glRasterPos2i", 66 },
219    { "glRasterPos2iv", 67 },
220    { "glRasterPos2s", 68 },
221    { "glRasterPos2sv", 69 },
222    { "glRasterPos3d", 70 },
223    { "glRasterPos3dv", 71 },
224    { "glRasterPos3f", 72 },
225    { "glRasterPos3fv", 73 },
226    { "glRasterPos3i", 74 },
227    { "glRasterPos3iv", 75 },
228    { "glRasterPos3s", 76 },
229    { "glRasterPos3sv", 77 },
230    { "glRasterPos4d", 78 },
231    { "glRasterPos4dv", 79 },
232    { "glRasterPos4f", 80 },
233    { "glRasterPos4fv", 81 },
234    { "glRasterPos4i", 82 },
235    { "glRasterPos4iv", 83 },
236    { "glRasterPos4s", 84 },
237    { "glRasterPos4sv", 85 },
238    { "glRectd", 86 },
239    { "glRectdv", 87 },
240    { "glRectf", 88 },
241    { "glRectfv", 89 },
242    { "glRecti", 90 },
243    { "glRectiv", 91 },
244    { "glRects", 92 },
245    { "glRectsv", 93 },
246    { "glTexCoord1d", 94 },
247    { "glTexCoord1dv", 95 },
248    { "glTexCoord1f", 96 },
249    { "glTexCoord1fv", 97 },
250    { "glTexCoord1i", 98 },
251    { "glTexCoord1iv", 99 },
252    { "glTexCoord1s", 100 },
253    { "glTexCoord1sv", 101 },
254    { "glTexCoord2d", 102 },
255    { "glTexCoord2dv", 103 },
256    { "glTexCoord2f", 104 },
257    { "glTexCoord2fv", 105 },
258    { "glTexCoord2i", 106 },
259    { "glTexCoord2iv", 107 },
260    { "glTexCoord2s", 108 },
261    { "glTexCoord2sv", 109 },
262    { "glTexCoord3d", 110 },
263    { "glTexCoord3dv", 111 },
264    { "glTexCoord3f", 112 },
265    { "glTexCoord3fv", 113 },
266    { "glTexCoord3i", 114 },
267    { "glTexCoord3iv", 115 },
268    { "glTexCoord3s", 116 },
269    { "glTexCoord3sv", 117 },
270    { "glTexCoord4d", 118 },
271    { "glTexCoord4dv", 119 },
272    { "glTexCoord4f", 120 },
273    { "glTexCoord4fv", 121 },
274    { "glTexCoord4i", 122 },
275    { "glTexCoord4iv", 123 },
276    { "glTexCoord4s", 124 },
277    { "glTexCoord4sv", 125 },
278    { "glVertex2d", 126 },
279    { "glVertex2dv", 127 },
280    { "glVertex2f", 128 },
281    { "glVertex2fv", 129 },
282    { "glVertex2i", 130 },
283    { "glVertex2iv", 131 },
284    { "glVertex2s", 132 },
285    { "glVertex2sv", 133 },
286    { "glVertex3d", 134 },
287    { "glVertex3dv", 135 },
288    { "glVertex3f", 136 },
289    { "glVertex3fv", 137 },
290    { "glVertex3i", 138 },
291    { "glVertex3iv", 139 },
292    { "glVertex3s", 140 },
293    { "glVertex3sv", 141 },
294    { "glVertex4d", 142 },
295    { "glVertex4dv", 143 },
296    { "glVertex4f", 144 },
297    { "glVertex4fv", 145 },
298    { "glVertex4i", 146 },
299    { "glVertex4iv", 147 },
300    { "glVertex4s", 148 },
301    { "glVertex4sv", 149 },
302    { "glClipPlane", 150 },
303    { "glColorMaterial", 151 },
304    { "glCullFace", 152 },
305    { "glFogf", 153 },
306    { "glFogfv", 154 },
307    { "glFogi", 155 },
308    { "glFogiv", 156 },
309    { "glFrontFace", 157 },
310    { "glHint", 158 },
311    { "glLightf", 159 },
312    { "glLightfv", 160 },
313    { "glLighti", 161 },
314    { "glLightiv", 162 },
315    { "glLightModelf", 163 },
316    { "glLightModelfv", 164 },
317    { "glLightModeli", 165 },
318    { "glLightModeliv", 166 },
319    { "glLineStipple", 167 },
320    { "glLineWidth", 168 },
321    { "glMaterialf", 169 },
322    { "glMaterialfv", 170 },
323    { "glMateriali", 171 },
324    { "glMaterialiv", 172 },
325    { "glPointSize", 173 },
326    { "glPolygonMode", 174 },
327    { "glPolygonStipple", 175 },
328    { "glScissor", 176 },
329    { "glShadeModel", 177 },
330    { "glTexParameterf", 178 },
331    { "glTexParameterfv", 179 },
332    { "glTexParameteri", 180 },
333    { "glTexParameteriv", 181 },
334    { "glTexImage1D", 182 },
335    { "glTexImage2D", 183 },
336    { "glTexEnvf", 184 },
337    { "glTexEnvfv", 185 },
338    { "glTexEnvi", 186 },
339    { "glTexEnviv", 187 },
340    { "glTexGend", 188 },
341    { "glTexGendv", 189 },
342    { "glTexGenf", 190 },
343    { "glTexGenfv", 191 },
344    { "glTexGeni", 192 },
345    { "glTexGeniv", 193 },
346    { "glFeedbackBuffer", 194 },
347    { "glSelectBuffer", 195 },
348    { "glRenderMode", 196 },
349    { "glInitNames", 197 },
350    { "glLoadName", 198 },
351    { "glPassThrough", 199 },
352    { "glPopName", 200 },
353    { "glPushName", 201 },
354    { "glDrawBuffer", 202 },
355    { "glClear", 203 },
356    { "glClearAccum", 204 },
357    { "glClearIndex", 205 },
358    { "glClearColor", 206 },
359    { "glClearStencil", 207 },
360    { "glClearDepth", 208 },
361    { "glStencilMask", 209 },
362    { "glColorMask", 210 },
363    { "glDepthMask", 211 },
364    { "glIndexMask", 212 },
365    { "glAccum", 213 },
366    { "glDisable", 214 },
367    { "glEnable", 215 },
368    { "glFinish", 216 },
369    { "glFlush", 217 },
370    { "glPopAttrib", 218 },
371    { "glPushAttrib", 219 },
372    { "glMap1d", 220 },
373    { "glMap1f", 221 },
374    { "glMap2d", 222 },
375    { "glMap2f", 223 },
376    { "glMapGrid1d", 224 },
377    { "glMapGrid1f", 225 },
378    { "glMapGrid2d", 226 },
379    { "glMapGrid2f", 227 },
380    { "glEvalCoord1d", 228 },
381    { "glEvalCoord1dv", 229 },
382    { "glEvalCoord1f", 230 },
383    { "glEvalCoord1fv", 231 },
384    { "glEvalCoord2d", 232 },
385    { "glEvalCoord2dv", 233 },
386    { "glEvalCoord2f", 234 },
387    { "glEvalCoord2fv", 235 },
388    { "glEvalMesh1", 236 },
389    { "glEvalPoint1", 237 },
390    { "glEvalMesh2", 238 },
391    { "glEvalPoint2", 239 },
392    { "glAlphaFunc", 240 },
393    { "glBlendFunc", 241 },
394    { "glLogicOp", 242 },
395    { "glStencilFunc", 243 },
396    { "glStencilOp", 244 },
397    { "glDepthFunc", 245 },
398    { "glPixelZoom", 246 },
399    { "glPixelTransferf", 247 },
400    { "glPixelTransferi", 248 },
401    { "glPixelStoref", 249 },
402    { "glPixelStorei", 250 },
403    { "glPixelMapfv", 251 },
404    { "glPixelMapuiv", 252 },
405    { "glPixelMapusv", 253 },
406    { "glReadBuffer", 254 },
407    { "glCopyPixels", 255 },
408    { "glReadPixels", 256 },
409    { "glDrawPixels", 257 },
410    { "glGetBooleanv", 258 },
411    { "glGetClipPlane", 259 },
412    { "glGetDoublev", 260 },
413    { "glGetError", 261 },
414    { "glGetFloatv", 262 },
415    { "glGetIntegerv", 263 },
416    { "glGetLightfv", 264 },
417    { "glGetLightiv", 265 },
418    { "glGetMapdv", 266 },
419    { "glGetMapfv", 267 },
420    { "glGetMapiv", 268 },
421    { "glGetMaterialfv", 269 },
422    { "glGetMaterialiv", 270 },
423    { "glGetPixelMapfv", 271 },
424    { "glGetPixelMapuiv", 272 },
425    { "glGetPixelMapusv", 273 },
426    { "glGetPolygonStipple", 274 },
427    { "glGetString", 275 },
428    { "glGetTexEnvfv", 276 },
429    { "glGetTexEnviv", 277 },
430    { "glGetTexGendv", 278 },
431    { "glGetTexGenfv", 279 },
432    { "glGetTexGeniv", 280 },
433    { "glGetTexImage", 281 },
434    { "glGetTexParameterfv", 282 },
435    { "glGetTexParameteriv", 283 },
436    { "glGetTexLevelParameterfv", 284 },
437    { "glGetTexLevelParameteriv", 285 },
438    { "glIsEnabled", 286 },
439    { "glIsList", 287 },
440    { "glDepthRange", 288 },
441    { "glFrustum", 289 },
442    { "glLoadIdentity", 290 },
443    { "glLoadMatrixf", 291 },
444    { "glLoadMatrixd", 292 },
445    { "glMatrixMode", 293 },
446    { "glMultMatrixf", 294 },
447    { "glMultMatrixd", 295 },
448    { "glOrtho", 296 },
449    { "glPopMatrix", 297 },
450    { "glPushMatrix", 298 },
451    { "glRotated", 299 },
452    { "glRotatef", 300 },
453    { "glScaled", 301 },
454    { "glScalef", 302 },
455    { "glTranslated", 303 },
456    { "glTranslatef", 304 },
457    { "glViewport", 305 },
458    { "glArrayElement", 306 },
459    { "glColorPointer", 308 },
460    { "glDisableClientState", 309 },
461    { "glDrawArrays", 310 },
462    { "glDrawElements", 311 },
463    { "glEdgeFlagPointer", 312 },
464    { "glEnableClientState", 313 },
465    { "glGetPointerv", 329 },
466    { "glIndexPointer", 314 },
467    { "glInterleavedArrays", 317 },
468    { "glNormalPointer", 318 },
469    { "glTexCoordPointer", 320 },
470    { "glVertexPointer", 321 },
471    { "glPolygonOffset", 319 },
472    { "glCopyTexImage1D", 323 },
473    { "glCopyTexImage2D", 324 },
474    { "glCopyTexSubImage1D", 325 },
475    { "glCopyTexSubImage2D", 326 },
476    { "glTexSubImage1D", 332 },
477    { "glTexSubImage2D", 333 },
478    { "glAreTexturesResident", 322 },
479    { "glBindTexture", 307 },
480    { "glDeleteTextures", 327 },
481    { "glGenTextures", 328 },
482    { "glIsTexture", 330 },
483    { "glPrioritizeTextures", 331 },
484    { "glIndexub", 315 },
485    { "glIndexubv", 316 },
486    { "glPopClientAttrib", 334 },
487    { "glPushClientAttrib", 335 },
488    { "glBlendColor", 336 },
489    { "glBlendEquation", 337 },
490    { "glDrawRangeElements", 338 },
491    { "glColorTable", 339 },
492    { "glColorTableParameterfv", 340 },
493    { "glColorTableParameteriv", 341 },
494    { "glCopyColorTable", 342 },
495    { "glGetColorTable", 343 },
496    { "glGetColorTableParameterfv", 344 },
497    { "glGetColorTableParameteriv", 345 },
498    { "glColorSubTable", 346 },
499    { "glCopyColorSubTable", 347 },
500    { "glConvolutionFilter1D", 348 },
501    { "glConvolutionFilter2D", 349 },
502    { "glConvolutionParameterf", 350 },
503    { "glConvolutionParameterfv", 351 },
504    { "glConvolutionParameteri", 352 },
505    { "glConvolutionParameteriv", 353 },
506    { "glCopyConvolutionFilter1D", 354 },
507    { "glCopyConvolutionFilter2D", 355 },
508    { "glGetConvolutionFilter", 356 },
509    { "glGetConvolutionParameterfv", 357 },
510    { "glGetConvolutionParameteriv", 358 },
511    { "glGetSeparableFilter", 359 },
512    { "glSeparableFilter2D", 360 },
513    { "glGetHistogram", 361 },
514    { "glGetHistogramParameterfv", 362 },
515    { "glGetHistogramParameteriv", 363 },
516    { "glGetMinmax", 364 },
517    { "glGetMinmaxParameterfv", 365 },
518    { "glGetMinmaxParameteriv", 366 },
519    { "glHistogram", 367 },
520    { "glMinmax", 368 },
521    { "glResetHistogram", 369 },
522    { "glResetMinmax", 370 },
523    { "glTexImage3D", 371 },
524    { "glTexSubImage3D", 372 },
525    { "glCopyTexSubImage3D", 373 },
526    { "glActiveTexture", 374 },
527    { "glClientActiveTexture", 375 },
528    { "glMultiTexCoord1d", 376 },
529    { "glMultiTexCoord1dv", 377 },
530    { "glMultiTexCoord1fARB", 378 },
531    { "glMultiTexCoord1fvARB", 379 },
532    { "glMultiTexCoord1i", 380 },
533    { "glMultiTexCoord1iv", 381 },
534    { "glMultiTexCoord1s", 382 },
535    { "glMultiTexCoord1sv", 383 },
536    { "glMultiTexCoord2d", 384 },
537    { "glMultiTexCoord2dv", 385 },
538    { "glMultiTexCoord2fARB", 386 },
539    { "glMultiTexCoord2fvARB", 387 },
540    { "glMultiTexCoord2i", 388 },
541    { "glMultiTexCoord2iv", 389 },
542    { "glMultiTexCoord2s", 390 },
543    { "glMultiTexCoord2sv", 391 },
544    { "glMultiTexCoord3d", 392 },
545    { "glMultiTexCoord3dv", 393 },
546    { "glMultiTexCoord3fARB", 394 },
547    { "glMultiTexCoord3fvARB", 395 },
548    { "glMultiTexCoord3i", 396 },
549    { "glMultiTexCoord3iv", 397 },
550    { "glMultiTexCoord3s", 398 },
551    { "glMultiTexCoord3sv", 399 },
552    { "glMultiTexCoord4d", 400 },
553    { "glMultiTexCoord4dv", 401 },
554    { "glMultiTexCoord4fARB", 402 },
555    { "glMultiTexCoord4fvARB", 403 },
556    { "glMultiTexCoord4i", 404 },
557    { "glMultiTexCoord4iv", 405 },
558    { "glMultiTexCoord4s", 406 },
559    { "glMultiTexCoord4sv", 407 },
560    { NULL, 0 }
561 };
562 
563 #define _O(f) ((intptr_t) & (((struct _glapi_table *) 0)->f)) / sizeof(void *)
564 
565 const struct name_offset known_dispatch[] = {
566    { "glNewList", _O(NewList) },
567    { "glEndList", _O(EndList) },
568    { "glCallList", _O(CallList) },
569    { "glCallLists", _O(CallLists) },
570    { "glDeleteLists", _O(DeleteLists) },
571    { "glGenLists", _O(GenLists) },
572    { "glListBase", _O(ListBase) },
573    { "glBegin", _O(Begin) },
574    { "glBitmap", _O(Bitmap) },
575    { "glColor3b", _O(Color3b) },
576    { "glColor3bv", _O(Color3bv) },
577    { "glColor3d", _O(Color3d) },
578    { "glColor3dv", _O(Color3dv) },
579    { "glColor3f", _O(Color3f) },
580    { "glColor3fv", _O(Color3fv) },
581    { "glColor3i", _O(Color3i) },
582    { "glColor3iv", _O(Color3iv) },
583    { "glColor3s", _O(Color3s) },
584    { "glColor3sv", _O(Color3sv) },
585    { "glColor3ub", _O(Color3ub) },
586    { "glColor3ubv", _O(Color3ubv) },
587    { "glColor3ui", _O(Color3ui) },
588    { "glColor3uiv", _O(Color3uiv) },
589    { "glColor3us", _O(Color3us) },
590    { "glColor3usv", _O(Color3usv) },
591    { "glColor4b", _O(Color4b) },
592    { "glColor4bv", _O(Color4bv) },
593    { "glColor4d", _O(Color4d) },
594    { "glColor4dv", _O(Color4dv) },
595    { "glColor4f", _O(Color4f) },
596    { "glColor4fv", _O(Color4fv) },
597    { "glColor4i", _O(Color4i) },
598    { "glColor4iv", _O(Color4iv) },
599    { "glColor4s", _O(Color4s) },
600    { "glColor4sv", _O(Color4sv) },
601    { "glColor4ub", _O(Color4ub) },
602    { "glColor4ubv", _O(Color4ubv) },
603    { "glColor4ui", _O(Color4ui) },
604    { "glColor4uiv", _O(Color4uiv) },
605    { "glColor4us", _O(Color4us) },
606    { "glColor4usv", _O(Color4usv) },
607    { "glEdgeFlag", _O(EdgeFlag) },
608    { "glEdgeFlagv", _O(EdgeFlagv) },
609    { "glEnd", _O(End) },
610    { "glIndexd", _O(Indexd) },
611    { "glIndexdv", _O(Indexdv) },
612    { "glIndexf", _O(Indexf) },
613    { "glIndexfv", _O(Indexfv) },
614    { "glIndexi", _O(Indexi) },
615    { "glIndexiv", _O(Indexiv) },
616    { "glIndexs", _O(Indexs) },
617    { "glIndexsv", _O(Indexsv) },
618    { "glNormal3b", _O(Normal3b) },
619    { "glNormal3bv", _O(Normal3bv) },
620    { "glNormal3d", _O(Normal3d) },
621    { "glNormal3dv", _O(Normal3dv) },
622    { "glNormal3f", _O(Normal3f) },
623    { "glNormal3fv", _O(Normal3fv) },
624    { "glNormal3i", _O(Normal3i) },
625    { "glNormal3iv", _O(Normal3iv) },
626    { "glNormal3s", _O(Normal3s) },
627    { "glNormal3sv", _O(Normal3sv) },
628    { "glRasterPos2d", _O(RasterPos2d) },
629    { "glRasterPos2dv", _O(RasterPos2dv) },
630    { "glRasterPos2f", _O(RasterPos2f) },
631    { "glRasterPos2fv", _O(RasterPos2fv) },
632    { "glRasterPos2i", _O(RasterPos2i) },
633    { "glRasterPos2iv", _O(RasterPos2iv) },
634    { "glRasterPos2s", _O(RasterPos2s) },
635    { "glRasterPos2sv", _O(RasterPos2sv) },
636    { "glRasterPos3d", _O(RasterPos3d) },
637    { "glRasterPos3dv", _O(RasterPos3dv) },
638    { "glRasterPos3f", _O(RasterPos3f) },
639    { "glRasterPos3fv", _O(RasterPos3fv) },
640    { "glRasterPos3i", _O(RasterPos3i) },
641    { "glRasterPos3iv", _O(RasterPos3iv) },
642    { "glRasterPos3s", _O(RasterPos3s) },
643    { "glRasterPos3sv", _O(RasterPos3sv) },
644    { "glRasterPos4d", _O(RasterPos4d) },
645    { "glRasterPos4dv", _O(RasterPos4dv) },
646    { "glRasterPos4f", _O(RasterPos4f) },
647    { "glRasterPos4fv", _O(RasterPos4fv) },
648    { "glRasterPos4i", _O(RasterPos4i) },
649    { "glRasterPos4iv", _O(RasterPos4iv) },
650    { "glRasterPos4s", _O(RasterPos4s) },
651    { "glRasterPos4sv", _O(RasterPos4sv) },
652    { "glRectd", _O(Rectd) },
653    { "glRectdv", _O(Rectdv) },
654    { "glRectf", _O(Rectf) },
655    { "glRectfv", _O(Rectfv) },
656    { "glRecti", _O(Recti) },
657    { "glRectiv", _O(Rectiv) },
658    { "glRects", _O(Rects) },
659    { "glRectsv", _O(Rectsv) },
660    { "glTexCoord1d", _O(TexCoord1d) },
661    { "glTexCoord1dv", _O(TexCoord1dv) },
662    { "glTexCoord1f", _O(TexCoord1f) },
663    { "glTexCoord1fv", _O(TexCoord1fv) },
664    { "glTexCoord1i", _O(TexCoord1i) },
665    { "glTexCoord1iv", _O(TexCoord1iv) },
666    { "glTexCoord1s", _O(TexCoord1s) },
667    { "glTexCoord1sv", _O(TexCoord1sv) },
668    { "glTexCoord2d", _O(TexCoord2d) },
669    { "glTexCoord2dv", _O(TexCoord2dv) },
670    { "glTexCoord2f", _O(TexCoord2f) },
671    { "glTexCoord2fv", _O(TexCoord2fv) },
672    { "glTexCoord2i", _O(TexCoord2i) },
673    { "glTexCoord2iv", _O(TexCoord2iv) },
674    { "glTexCoord2s", _O(TexCoord2s) },
675    { "glTexCoord2sv", _O(TexCoord2sv) },
676    { "glTexCoord3d", _O(TexCoord3d) },
677    { "glTexCoord3dv", _O(TexCoord3dv) },
678    { "glTexCoord3f", _O(TexCoord3f) },
679    { "glTexCoord3fv", _O(TexCoord3fv) },
680    { "glTexCoord3i", _O(TexCoord3i) },
681    { "glTexCoord3iv", _O(TexCoord3iv) },
682    { "glTexCoord3s", _O(TexCoord3s) },
683    { "glTexCoord3sv", _O(TexCoord3sv) },
684    { "glTexCoord4d", _O(TexCoord4d) },
685    { "glTexCoord4dv", _O(TexCoord4dv) },
686    { "glTexCoord4f", _O(TexCoord4f) },
687    { "glTexCoord4fv", _O(TexCoord4fv) },
688    { "glTexCoord4i", _O(TexCoord4i) },
689    { "glTexCoord4iv", _O(TexCoord4iv) },
690    { "glTexCoord4s", _O(TexCoord4s) },
691    { "glTexCoord4sv", _O(TexCoord4sv) },
692    { "glVertex2d", _O(Vertex2d) },
693    { "glVertex2dv", _O(Vertex2dv) },
694    { "glVertex2f", _O(Vertex2f) },
695    { "glVertex2fv", _O(Vertex2fv) },
696    { "glVertex2i", _O(Vertex2i) },
697    { "glVertex2iv", _O(Vertex2iv) },
698    { "glVertex2s", _O(Vertex2s) },
699    { "glVertex2sv", _O(Vertex2sv) },
700    { "glVertex3d", _O(Vertex3d) },
701    { "glVertex3dv", _O(Vertex3dv) },
702    { "glVertex3f", _O(Vertex3f) },
703    { "glVertex3fv", _O(Vertex3fv) },
704    { "glVertex3i", _O(Vertex3i) },
705    { "glVertex3iv", _O(Vertex3iv) },
706    { "glVertex3s", _O(Vertex3s) },
707    { "glVertex3sv", _O(Vertex3sv) },
708    { "glVertex4d", _O(Vertex4d) },
709    { "glVertex4dv", _O(Vertex4dv) },
710    { "glVertex4f", _O(Vertex4f) },
711    { "glVertex4fv", _O(Vertex4fv) },
712    { "glVertex4i", _O(Vertex4i) },
713    { "glVertex4iv", _O(Vertex4iv) },
714    { "glVertex4s", _O(Vertex4s) },
715    { "glVertex4sv", _O(Vertex4sv) },
716    { "glClipPlane", _O(ClipPlane) },
717    { "glColorMaterial", _O(ColorMaterial) },
718    { "glCullFace", _O(CullFace) },
719    { "glFogf", _O(Fogf) },
720    { "glFogfv", _O(Fogfv) },
721    { "glFogi", _O(Fogi) },
722    { "glFogiv", _O(Fogiv) },
723    { "glFrontFace", _O(FrontFace) },
724    { "glHint", _O(Hint) },
725    { "glLightf", _O(Lightf) },
726    { "glLightfv", _O(Lightfv) },
727    { "glLighti", _O(Lighti) },
728    { "glLightiv", _O(Lightiv) },
729    { "glLightModelf", _O(LightModelf) },
730    { "glLightModelfv", _O(LightModelfv) },
731    { "glLightModeli", _O(LightModeli) },
732    { "glLightModeliv", _O(LightModeliv) },
733    { "glLineStipple", _O(LineStipple) },
734    { "glLineWidth", _O(LineWidth) },
735    { "glMaterialf", _O(Materialf) },
736    { "glMaterialfv", _O(Materialfv) },
737    { "glMateriali", _O(Materiali) },
738    { "glMaterialiv", _O(Materialiv) },
739    { "glPointSize", _O(PointSize) },
740    { "glPolygonMode", _O(PolygonMode) },
741    { "glPolygonStipple", _O(PolygonStipple) },
742    { "glScissor", _O(Scissor) },
743    { "glShadeModel", _O(ShadeModel) },
744    { "glTexParameterf", _O(TexParameterf) },
745    { "glTexParameterfv", _O(TexParameterfv) },
746    { "glTexParameteri", _O(TexParameteri) },
747    { "glTexParameteriv", _O(TexParameteriv) },
748    { "glTexImage1D", _O(TexImage1D) },
749    { "glTexImage2D", _O(TexImage2D) },
750    { "glTexEnvf", _O(TexEnvf) },
751    { "glTexEnvfv", _O(TexEnvfv) },
752    { "glTexEnvi", _O(TexEnvi) },
753    { "glTexEnviv", _O(TexEnviv) },
754    { "glTexGend", _O(TexGend) },
755    { "glTexGendv", _O(TexGendv) },
756    { "glTexGenf", _O(TexGenf) },
757    { "glTexGenfv", _O(TexGenfv) },
758    { "glTexGeni", _O(TexGeni) },
759    { "glTexGeniv", _O(TexGeniv) },
760    { "glFeedbackBuffer", _O(FeedbackBuffer) },
761    { "glSelectBuffer", _O(SelectBuffer) },
762    { "glRenderMode", _O(RenderMode) },
763    { "glInitNames", _O(InitNames) },
764    { "glLoadName", _O(LoadName) },
765    { "glPassThrough", _O(PassThrough) },
766    { "glPopName", _O(PopName) },
767    { "glPushName", _O(PushName) },
768    { "glDrawBuffer", _O(DrawBuffer) },
769    { "glClear", _O(Clear) },
770    { "glClearAccum", _O(ClearAccum) },
771    { "glClearIndex", _O(ClearIndex) },
772    { "glClearColor", _O(ClearColor) },
773    { "glClearStencil", _O(ClearStencil) },
774    { "glClearDepth", _O(ClearDepth) },
775    { "glStencilMask", _O(StencilMask) },
776    { "glColorMask", _O(ColorMask) },
777    { "glDepthMask", _O(DepthMask) },
778    { "glIndexMask", _O(IndexMask) },
779    { "glAccum", _O(Accum) },
780    { "glDisable", _O(Disable) },
781    { "glEnable", _O(Enable) },
782    { "glFinish", _O(Finish) },
783    { "glFlush", _O(Flush) },
784    { "glPopAttrib", _O(PopAttrib) },
785    { "glPushAttrib", _O(PushAttrib) },
786    { "glMap1d", _O(Map1d) },
787    { "glMap1f", _O(Map1f) },
788    { "glMap2d", _O(Map2d) },
789    { "glMap2f", _O(Map2f) },
790    { "glMapGrid1d", _O(MapGrid1d) },
791    { "glMapGrid1f", _O(MapGrid1f) },
792    { "glMapGrid2d", _O(MapGrid2d) },
793    { "glMapGrid2f", _O(MapGrid2f) },
794    { "glEvalCoord1d", _O(EvalCoord1d) },
795    { "glEvalCoord1dv", _O(EvalCoord1dv) },
796    { "glEvalCoord1f", _O(EvalCoord1f) },
797    { "glEvalCoord1fv", _O(EvalCoord1fv) },
798    { "glEvalCoord2d", _O(EvalCoord2d) },
799    { "glEvalCoord2dv", _O(EvalCoord2dv) },
800    { "glEvalCoord2f", _O(EvalCoord2f) },
801    { "glEvalCoord2fv", _O(EvalCoord2fv) },
802    { "glEvalMesh1", _O(EvalMesh1) },
803    { "glEvalPoint1", _O(EvalPoint1) },
804    { "glEvalMesh2", _O(EvalMesh2) },
805    { "glEvalPoint2", _O(EvalPoint2) },
806    { "glAlphaFunc", _O(AlphaFunc) },
807    { "glBlendFunc", _O(BlendFunc) },
808    { "glLogicOp", _O(LogicOp) },
809    { "glStencilFunc", _O(StencilFunc) },
810    { "glStencilOp", _O(StencilOp) },
811    { "glDepthFunc", _O(DepthFunc) },
812    { "glPixelZoom", _O(PixelZoom) },
813    { "glPixelTransferf", _O(PixelTransferf) },
814    { "glPixelTransferi", _O(PixelTransferi) },
815    { "glPixelStoref", _O(PixelStoref) },
816    { "glPixelStorei", _O(PixelStorei) },
817    { "glPixelMapfv", _O(PixelMapfv) },
818    { "glPixelMapuiv", _O(PixelMapuiv) },
819    { "glPixelMapusv", _O(PixelMapusv) },
820    { "glReadBuffer", _O(ReadBuffer) },
821    { "glCopyPixels", _O(CopyPixels) },
822    { "glReadPixels", _O(ReadPixels) },
823    { "glDrawPixels", _O(DrawPixels) },
824    { "glGetBooleanv", _O(GetBooleanv) },
825    { "glGetClipPlane", _O(GetClipPlane) },
826    { "glGetDoublev", _O(GetDoublev) },
827    { "glGetError", _O(GetError) },
828    { "glGetFloatv", _O(GetFloatv) },
829    { "glGetIntegerv", _O(GetIntegerv) },
830    { "glGetLightfv", _O(GetLightfv) },
831    { "glGetLightiv", _O(GetLightiv) },
832    { "glGetMapdv", _O(GetMapdv) },
833    { "glGetMapfv", _O(GetMapfv) },
834    { "glGetMapiv", _O(GetMapiv) },
835    { "glGetMaterialfv", _O(GetMaterialfv) },
836    { "glGetMaterialiv", _O(GetMaterialiv) },
837    { "glGetPixelMapfv", _O(GetPixelMapfv) },
838    { "glGetPixelMapuiv", _O(GetPixelMapuiv) },
839    { "glGetPixelMapusv", _O(GetPixelMapusv) },
840    { "glGetPolygonStipple", _O(GetPolygonStipple) },
841    { "glGetString", _O(GetString) },
842    { "glGetTexEnvfv", _O(GetTexEnvfv) },
843    { "glGetTexEnviv", _O(GetTexEnviv) },
844    { "glGetTexGendv", _O(GetTexGendv) },
845    { "glGetTexGenfv", _O(GetTexGenfv) },
846    { "glGetTexGeniv", _O(GetTexGeniv) },
847    { "glGetTexImage", _O(GetTexImage) },
848    { "glGetTexParameterfv", _O(GetTexParameterfv) },
849    { "glGetTexParameteriv", _O(GetTexParameteriv) },
850    { "glGetTexLevelParameterfv", _O(GetTexLevelParameterfv) },
851    { "glGetTexLevelParameteriv", _O(GetTexLevelParameteriv) },
852    { "glIsEnabled", _O(IsEnabled) },
853    { "glIsList", _O(IsList) },
854    { "glDepthRange", _O(DepthRange) },
855    { "glFrustum", _O(Frustum) },
856    { "glLoadIdentity", _O(LoadIdentity) },
857    { "glLoadMatrixf", _O(LoadMatrixf) },
858    { "glLoadMatrixd", _O(LoadMatrixd) },
859    { "glMatrixMode", _O(MatrixMode) },
860    { "glMultMatrixf", _O(MultMatrixf) },
861    { "glMultMatrixd", _O(MultMatrixd) },
862    { "glOrtho", _O(Ortho) },
863    { "glPopMatrix", _O(PopMatrix) },
864    { "glPushMatrix", _O(PushMatrix) },
865    { "glRotated", _O(Rotated) },
866    { "glRotatef", _O(Rotatef) },
867    { "glScaled", _O(Scaled) },
868    { "glScalef", _O(Scalef) },
869    { "glTranslated", _O(Translated) },
870    { "glTranslatef", _O(Translatef) },
871    { "glViewport", _O(Viewport) },
872    { "glArrayElement", _O(ArrayElement) },
873    { "glBindTexture", _O(BindTexture) },
874    { "glColorPointer", _O(ColorPointer) },
875    { "glDisableClientState", _O(DisableClientState) },
876    { "glDrawArrays", _O(DrawArrays) },
877    { "glDrawElements", _O(DrawElements) },
878    { "glEdgeFlagPointer", _O(EdgeFlagPointer) },
879    { "glEnableClientState", _O(EnableClientState) },
880    { "glIndexPointer", _O(IndexPointer) },
881    { "glIndexub", _O(Indexub) },
882    { "glIndexubv", _O(Indexubv) },
883    { "glInterleavedArrays", _O(InterleavedArrays) },
884    { "glNormalPointer", _O(NormalPointer) },
885    { "glPolygonOffset", _O(PolygonOffset) },
886    { "glTexCoordPointer", _O(TexCoordPointer) },
887    { "glVertexPointer", _O(VertexPointer) },
888    { "glAreTexturesResident", _O(AreTexturesResident) },
889    { "glCopyTexImage1D", _O(CopyTexImage1D) },
890    { "glCopyTexImage2D", _O(CopyTexImage2D) },
891    { "glCopyTexSubImage1D", _O(CopyTexSubImage1D) },
892    { "glCopyTexSubImage2D", _O(CopyTexSubImage2D) },
893    { "glDeleteTextures", _O(DeleteTextures) },
894    { "glGenTextures", _O(GenTextures) },
895    { "glGetPointerv", _O(GetPointerv) },
896    { "glIsTexture", _O(IsTexture) },
897    { "glPrioritizeTextures", _O(PrioritizeTextures) },
898    { "glTexSubImage1D", _O(TexSubImage1D) },
899    { "glTexSubImage2D", _O(TexSubImage2D) },
900    { "glPopClientAttrib", _O(PopClientAttrib) },
901    { "glPushClientAttrib", _O(PushClientAttrib) },
902    { "glBlendColor", _O(BlendColor) },
903    { "glBlendEquation", _O(BlendEquation) },
904    { "glDrawRangeElements", _O(DrawRangeElements) },
905    { "glColorTable", _O(ColorTable) },
906    { "glColorTableParameterfv", _O(ColorTableParameterfv) },
907    { "glColorTableParameteriv", _O(ColorTableParameteriv) },
908    { "glCopyColorTable", _O(CopyColorTable) },
909    { "glGetColorTable", _O(GetColorTable) },
910    { "glGetColorTableParameterfv", _O(GetColorTableParameterfv) },
911    { "glGetColorTableParameteriv", _O(GetColorTableParameteriv) },
912    { "glColorSubTable", _O(ColorSubTable) },
913    { "glCopyColorSubTable", _O(CopyColorSubTable) },
914    { "glConvolutionFilter1D", _O(ConvolutionFilter1D) },
915    { "glConvolutionFilter2D", _O(ConvolutionFilter2D) },
916    { "glConvolutionParameterf", _O(ConvolutionParameterf) },
917    { "glConvolutionParameterfv", _O(ConvolutionParameterfv) },
918    { "glConvolutionParameteri", _O(ConvolutionParameteri) },
919    { "glConvolutionParameteriv", _O(ConvolutionParameteriv) },
920    { "glCopyConvolutionFilter1D", _O(CopyConvolutionFilter1D) },
921    { "glCopyConvolutionFilter2D", _O(CopyConvolutionFilter2D) },
922    { "glGetConvolutionFilter", _O(GetConvolutionFilter) },
923    { "glGetConvolutionParameterfv", _O(GetConvolutionParameterfv) },
924    { "glGetConvolutionParameteriv", _O(GetConvolutionParameteriv) },
925    { "glGetSeparableFilter", _O(GetSeparableFilter) },
926    { "glSeparableFilter2D", _O(SeparableFilter2D) },
927    { "glGetHistogram", _O(GetHistogram) },
928    { "glGetHistogramParameterfv", _O(GetHistogramParameterfv) },
929    { "glGetHistogramParameteriv", _O(GetHistogramParameteriv) },
930    { "glGetMinmax", _O(GetMinmax) },
931    { "glGetMinmaxParameterfv", _O(GetMinmaxParameterfv) },
932    { "glGetMinmaxParameteriv", _O(GetMinmaxParameteriv) },
933    { "glHistogram", _O(Histogram) },
934    { "glMinmax", _O(Minmax) },
935    { "glResetHistogram", _O(ResetHistogram) },
936    { "glResetMinmax", _O(ResetMinmax) },
937    { "glTexImage3D", _O(TexImage3D) },
938    { "glTexSubImage3D", _O(TexSubImage3D) },
939    { "glCopyTexSubImage3D", _O(CopyTexSubImage3D) },
940    { "glActiveTexture", _O(ActiveTexture) },
941    { "glClientActiveTexture", _O(ClientActiveTexture) },
942    { "glMultiTexCoord1d", _O(MultiTexCoord1d) },
943    { "glMultiTexCoord1dv", _O(MultiTexCoord1dv) },
944    { "glMultiTexCoord1fARB", _O(MultiTexCoord1fARB) },
945    { "glMultiTexCoord1fvARB", _O(MultiTexCoord1fvARB) },
946    { "glMultiTexCoord1i", _O(MultiTexCoord1i) },
947    { "glMultiTexCoord1iv", _O(MultiTexCoord1iv) },
948    { "glMultiTexCoord1s", _O(MultiTexCoord1s) },
949    { "glMultiTexCoord1sv", _O(MultiTexCoord1sv) },
950    { "glMultiTexCoord2d", _O(MultiTexCoord2d) },
951    { "glMultiTexCoord2dv", _O(MultiTexCoord2dv) },
952    { "glMultiTexCoord2fARB", _O(MultiTexCoord2fARB) },
953    { "glMultiTexCoord2fvARB", _O(MultiTexCoord2fvARB) },
954    { "glMultiTexCoord2i", _O(MultiTexCoord2i) },
955    { "glMultiTexCoord2iv", _O(MultiTexCoord2iv) },
956    { "glMultiTexCoord2s", _O(MultiTexCoord2s) },
957    { "glMultiTexCoord2sv", _O(MultiTexCoord2sv) },
958    { "glMultiTexCoord3d", _O(MultiTexCoord3d) },
959    { "glMultiTexCoord3dv", _O(MultiTexCoord3dv) },
960    { "glMultiTexCoord3fARB", _O(MultiTexCoord3fARB) },
961    { "glMultiTexCoord3fvARB", _O(MultiTexCoord3fvARB) },
962    { "glMultiTexCoord3i", _O(MultiTexCoord3i) },
963    { "glMultiTexCoord3iv", _O(MultiTexCoord3iv) },
964    { "glMultiTexCoord3s", _O(MultiTexCoord3s) },
965    { "glMultiTexCoord3sv", _O(MultiTexCoord3sv) },
966    { "glMultiTexCoord4d", _O(MultiTexCoord4d) },
967    { "glMultiTexCoord4dv", _O(MultiTexCoord4dv) },
968    { "glMultiTexCoord4fARB", _O(MultiTexCoord4fARB) },
969    { "glMultiTexCoord4fvARB", _O(MultiTexCoord4fvARB) },
970    { "glMultiTexCoord4i", _O(MultiTexCoord4i) },
971    { "glMultiTexCoord4iv", _O(MultiTexCoord4iv) },
972    { "glMultiTexCoord4s", _O(MultiTexCoord4s) },
973    { "glMultiTexCoord4sv", _O(MultiTexCoord4sv) },
974    { "glAttachShader", _O(AttachShader) },
975    { "glCreateProgram", _O(CreateProgram) },
976    { "glCreateShader", _O(CreateShader) },
977    { "glDeleteProgram", _O(DeleteProgram) },
978    { "glDeleteShader", _O(DeleteShader) },
979    { "glDetachShader", _O(DetachShader) },
980    { "glGetAttachedShaders", _O(GetAttachedShaders) },
981    { "glGetProgramInfoLog", _O(GetProgramInfoLog) },
982    { "glGetProgramiv", _O(GetProgramiv) },
983    { "glGetShaderInfoLog", _O(GetShaderInfoLog) },
984    { "glGetShaderiv", _O(GetShaderiv) },
985    { "glIsProgram", _O(IsProgram) },
986    { "glIsShader", _O(IsShader) },
987    { "glStencilFuncSeparate", _O(StencilFuncSeparate) },
988    { "glStencilMaskSeparate", _O(StencilMaskSeparate) },
989    { "glStencilOpSeparate", _O(StencilOpSeparate) },
990    { "glUniformMatrix2x3fv", _O(UniformMatrix2x3fv) },
991    { "glUniformMatrix2x4fv", _O(UniformMatrix2x4fv) },
992    { "glUniformMatrix3x2fv", _O(UniformMatrix3x2fv) },
993    { "glUniformMatrix3x4fv", _O(UniformMatrix3x4fv) },
994    { "glUniformMatrix4x2fv", _O(UniformMatrix4x2fv) },
995    { "glUniformMatrix4x3fv", _O(UniformMatrix4x3fv) },
996    { "glClearBufferfi", _O(ClearBufferfi) },
997    { "glClearBufferfv", _O(ClearBufferfv) },
998    { "glClearBufferiv", _O(ClearBufferiv) },
999    { "glClearBufferuiv", _O(ClearBufferuiv) },
1000    { "glGetStringi", _O(GetStringi) },
1001    { "glFramebufferTexture", _O(FramebufferTexture) },
1002    { "glGetBufferParameteri64v", _O(GetBufferParameteri64v) },
1003    { "glGetInteger64i_v", _O(GetInteger64i_v) },
1004    { "glLoadTransposeMatrixd", _O(LoadTransposeMatrixd) },
1005    { "glLoadTransposeMatrixf", _O(LoadTransposeMatrixf) },
1006    { "glMultTransposeMatrixd", _O(MultTransposeMatrixd) },
1007    { "glMultTransposeMatrixf", _O(MultTransposeMatrixf) },
1008    { "glSampleCoverage", _O(SampleCoverage) },
1009    { "glCompressedTexImage1D", _O(CompressedTexImage1D) },
1010    { "glCompressedTexImage2D", _O(CompressedTexImage2D) },
1011    { "glCompressedTexImage3D", _O(CompressedTexImage3D) },
1012    { "glCompressedTexSubImage1D", _O(CompressedTexSubImage1D) },
1013    { "glCompressedTexSubImage2D", _O(CompressedTexSubImage2D) },
1014    { "glCompressedTexSubImage3D", _O(CompressedTexSubImage3D) },
1015    { "glGetCompressedTexImage", _O(GetCompressedTexImage) },
1016    { "glDisableVertexAttribArray", _O(DisableVertexAttribArray) },
1017    { "glEnableVertexAttribArray", _O(EnableVertexAttribArray) },
1018    { "glGetProgramEnvParameterdvARB", _O(GetProgramEnvParameterdvARB) },
1019    { "glGetProgramEnvParameterfvARB", _O(GetProgramEnvParameterfvARB) },
1020    { "glGetProgramLocalParameterdvARB", _O(GetProgramLocalParameterdvARB) },
1021    { "glGetProgramLocalParameterfvARB", _O(GetProgramLocalParameterfvARB) },
1022    { "glGetProgramStringARB", _O(GetProgramStringARB) },
1023    { "glGetProgramivARB", _O(GetProgramivARB) },
1024    { "glGetVertexAttribdv", _O(GetVertexAttribdv) },
1025    { "glGetVertexAttribfv", _O(GetVertexAttribfv) },
1026    { "glGetVertexAttribiv", _O(GetVertexAttribiv) },
1027    { "glProgramEnvParameter4dARB", _O(ProgramEnvParameter4dARB) },
1028    { "glProgramEnvParameter4dvARB", _O(ProgramEnvParameter4dvARB) },
1029    { "glProgramEnvParameter4fARB", _O(ProgramEnvParameter4fARB) },
1030    { "glProgramEnvParameter4fvARB", _O(ProgramEnvParameter4fvARB) },
1031    { "glProgramLocalParameter4dARB", _O(ProgramLocalParameter4dARB) },
1032    { "glProgramLocalParameter4dvARB", _O(ProgramLocalParameter4dvARB) },
1033    { "glProgramLocalParameter4fARB", _O(ProgramLocalParameter4fARB) },
1034    { "glProgramLocalParameter4fvARB", _O(ProgramLocalParameter4fvARB) },
1035    { "glProgramStringARB", _O(ProgramStringARB) },
1036    { "glVertexAttrib1d", _O(VertexAttrib1d) },
1037    { "glVertexAttrib1dv", _O(VertexAttrib1dv) },
1038    { "glVertexAttrib1fARB", _O(VertexAttrib1fARB) },
1039    { "glVertexAttrib1fvARB", _O(VertexAttrib1fvARB) },
1040    { "glVertexAttrib1s", _O(VertexAttrib1s) },
1041    { "glVertexAttrib1sv", _O(VertexAttrib1sv) },
1042    { "glVertexAttrib2d", _O(VertexAttrib2d) },
1043    { "glVertexAttrib2dv", _O(VertexAttrib2dv) },
1044    { "glVertexAttrib2fARB", _O(VertexAttrib2fARB) },
1045    { "glVertexAttrib2fvARB", _O(VertexAttrib2fvARB) },
1046    { "glVertexAttrib2s", _O(VertexAttrib2s) },
1047    { "glVertexAttrib2sv", _O(VertexAttrib2sv) },
1048    { "glVertexAttrib3d", _O(VertexAttrib3d) },
1049    { "glVertexAttrib3dv", _O(VertexAttrib3dv) },
1050    { "glVertexAttrib3fARB", _O(VertexAttrib3fARB) },
1051    { "glVertexAttrib3fvARB", _O(VertexAttrib3fvARB) },
1052    { "glVertexAttrib3s", _O(VertexAttrib3s) },
1053    { "glVertexAttrib3sv", _O(VertexAttrib3sv) },
1054    { "glVertexAttrib4Nbv", _O(VertexAttrib4Nbv) },
1055    { "glVertexAttrib4Niv", _O(VertexAttrib4Niv) },
1056    { "glVertexAttrib4Nsv", _O(VertexAttrib4Nsv) },
1057    { "glVertexAttrib4Nub", _O(VertexAttrib4Nub) },
1058    { "glVertexAttrib4Nubv", _O(VertexAttrib4Nubv) },
1059    { "glVertexAttrib4Nuiv", _O(VertexAttrib4Nuiv) },
1060    { "glVertexAttrib4Nusv", _O(VertexAttrib4Nusv) },
1061    { "glVertexAttrib4bv", _O(VertexAttrib4bv) },
1062    { "glVertexAttrib4d", _O(VertexAttrib4d) },
1063    { "glVertexAttrib4dv", _O(VertexAttrib4dv) },
1064    { "glVertexAttrib4fARB", _O(VertexAttrib4fARB) },
1065    { "glVertexAttrib4fvARB", _O(VertexAttrib4fvARB) },
1066    { "glVertexAttrib4iv", _O(VertexAttrib4iv) },
1067    { "glVertexAttrib4s", _O(VertexAttrib4s) },
1068    { "glVertexAttrib4sv", _O(VertexAttrib4sv) },
1069    { "glVertexAttrib4ubv", _O(VertexAttrib4ubv) },
1070    { "glVertexAttrib4uiv", _O(VertexAttrib4uiv) },
1071    { "glVertexAttrib4usv", _O(VertexAttrib4usv) },
1072    { "glVertexAttribPointer", _O(VertexAttribPointer) },
1073    { "glBindBuffer", _O(BindBuffer) },
1074    { "glBufferData", _O(BufferData) },
1075    { "glBufferSubData", _O(BufferSubData) },
1076    { "glDeleteBuffers", _O(DeleteBuffers) },
1077    { "glGenBuffers", _O(GenBuffers) },
1078    { "glGetBufferParameteriv", _O(GetBufferParameteriv) },
1079    { "glGetBufferPointerv", _O(GetBufferPointerv) },
1080    { "glGetBufferSubData", _O(GetBufferSubData) },
1081    { "glIsBuffer", _O(IsBuffer) },
1082    { "glMapBuffer", _O(MapBuffer) },
1083    { "glUnmapBuffer", _O(UnmapBuffer) },
1084    { "glBeginQuery", _O(BeginQuery) },
1085    { "glDeleteQueries", _O(DeleteQueries) },
1086    { "glEndQuery", _O(EndQuery) },
1087    { "glGenQueries", _O(GenQueries) },
1088    { "glGetQueryObjectiv", _O(GetQueryObjectiv) },
1089    { "glGetQueryObjectuiv", _O(GetQueryObjectuiv) },
1090    { "glGetQueryiv", _O(GetQueryiv) },
1091    { "glIsQuery", _O(IsQuery) },
1092    { "glAttachObjectARB", _O(AttachObjectARB) },
1093    { "glCompileShader", _O(CompileShader) },
1094    { "glCreateProgramObjectARB", _O(CreateProgramObjectARB) },
1095    { "glCreateShaderObjectARB", _O(CreateShaderObjectARB) },
1096    { "glDeleteObjectARB", _O(DeleteObjectARB) },
1097    { "glDetachObjectARB", _O(DetachObjectARB) },
1098    { "glGetActiveUniform", _O(GetActiveUniform) },
1099    { "glGetAttachedObjectsARB", _O(GetAttachedObjectsARB) },
1100    { "glGetHandleARB", _O(GetHandleARB) },
1101    { "glGetInfoLogARB", _O(GetInfoLogARB) },
1102    { "glGetObjectParameterfvARB", _O(GetObjectParameterfvARB) },
1103    { "glGetObjectParameterivARB", _O(GetObjectParameterivARB) },
1104    { "glGetShaderSource", _O(GetShaderSource) },
1105    { "glGetUniformLocation", _O(GetUniformLocation) },
1106    { "glGetUniformfv", _O(GetUniformfv) },
1107    { "glGetUniformiv", _O(GetUniformiv) },
1108    { "glLinkProgram", _O(LinkProgram) },
1109    { "glShaderSource", _O(ShaderSource) },
1110    { "glUniform1f", _O(Uniform1f) },
1111    { "glUniform1fv", _O(Uniform1fv) },
1112    { "glUniform1i", _O(Uniform1i) },
1113    { "glUniform1iv", _O(Uniform1iv) },
1114    { "glUniform2f", _O(Uniform2f) },
1115    { "glUniform2fv", _O(Uniform2fv) },
1116    { "glUniform2i", _O(Uniform2i) },
1117    { "glUniform2iv", _O(Uniform2iv) },
1118    { "glUniform3f", _O(Uniform3f) },
1119    { "glUniform3fv", _O(Uniform3fv) },
1120    { "glUniform3i", _O(Uniform3i) },
1121    { "glUniform3iv", _O(Uniform3iv) },
1122    { "glUniform4f", _O(Uniform4f) },
1123    { "glUniform4fv", _O(Uniform4fv) },
1124    { "glUniform4i", _O(Uniform4i) },
1125    { "glUniform4iv", _O(Uniform4iv) },
1126    { "glUniformMatrix2fv", _O(UniformMatrix2fv) },
1127    { "glUniformMatrix3fv", _O(UniformMatrix3fv) },
1128    { "glUniformMatrix4fv", _O(UniformMatrix4fv) },
1129    { "glUseProgram", _O(UseProgram) },
1130    { "glValidateProgram", _O(ValidateProgram) },
1131    { "glBindAttribLocation", _O(BindAttribLocation) },
1132    { "glGetActiveAttrib", _O(GetActiveAttrib) },
1133    { "glGetAttribLocation", _O(GetAttribLocation) },
1134    { "glDrawBuffers", _O(DrawBuffers) },
1135    { "glClampColor", _O(ClampColor) },
1136    { "glDrawArraysInstancedARB", _O(DrawArraysInstancedARB) },
1137    { "glDrawElementsInstancedARB", _O(DrawElementsInstancedARB) },
1138    { "glRenderbufferStorageMultisample", _O(RenderbufferStorageMultisample) },
1139    { "glFramebufferTexture", _O(FramebufferTexture) },
1140    { "glProgramParameteri", _O(ProgramParameteri) },
1141    { "glVertexAttribDivisor", _O(VertexAttribDivisor) },
1142    { "glFlushMappedBufferRange", _O(FlushMappedBufferRange) },
1143    { "glMapBufferRange", _O(MapBufferRange) },
1144    { "glTexBuffer", _O(TexBuffer) },
1145    { "glBindVertexArray", _O(BindVertexArray) },
1146    { "glGenVertexArrays", _O(GenVertexArrays) },
1147    { "glCopyBufferSubData", _O(CopyBufferSubData) },
1148    { "glClientWaitSync", _O(ClientWaitSync) },
1149    { "glDeleteSync", _O(DeleteSync) },
1150    { "glFenceSync", _O(FenceSync) },
1151    { "glGetInteger64v", _O(GetInteger64v) },
1152    { "glGetSynciv", _O(GetSynciv) },
1153    { "glIsSync", _O(IsSync) },
1154    { "glWaitSync", _O(WaitSync) },
1155    { "glDrawElementsBaseVertex", _O(DrawElementsBaseVertex) },
1156    { "glDrawElementsInstancedBaseVertex", _O(DrawElementsInstancedBaseVertex) },
1157    { "glDrawRangeElementsBaseVertex", _O(DrawRangeElementsBaseVertex) },
1158    { "glMultiDrawElementsBaseVertex", _O(MultiDrawElementsBaseVertex) },
1159    { "glBlendEquationSeparateiARB", _O(BlendEquationSeparateiARB) },
1160    { "glBlendEquationiARB", _O(BlendEquationiARB) },
1161    { "glBlendFuncSeparateiARB", _O(BlendFuncSeparateiARB) },
1162    { "glBlendFunciARB", _O(BlendFunciARB) },
1163    { "glBindFragDataLocationIndexed", _O(BindFragDataLocationIndexed) },
1164    { "glGetFragDataIndex", _O(GetFragDataIndex) },
1165    { "glBindSampler", _O(BindSampler) },
1166    { "glDeleteSamplers", _O(DeleteSamplers) },
1167    { "glGenSamplers", _O(GenSamplers) },
1168    { "glGetSamplerParameterIiv", _O(GetSamplerParameterIiv) },
1169    { "glGetSamplerParameterIuiv", _O(GetSamplerParameterIuiv) },
1170    { "glGetSamplerParameterfv", _O(GetSamplerParameterfv) },
1171    { "glGetSamplerParameteriv", _O(GetSamplerParameteriv) },
1172    { "glIsSampler", _O(IsSampler) },
1173    { "glSamplerParameterIiv", _O(SamplerParameterIiv) },
1174    { "glSamplerParameterIuiv", _O(SamplerParameterIuiv) },
1175    { "glSamplerParameterf", _O(SamplerParameterf) },
1176    { "glSamplerParameterfv", _O(SamplerParameterfv) },
1177    { "glSamplerParameteri", _O(SamplerParameteri) },
1178    { "glSamplerParameteriv", _O(SamplerParameteriv) },
1179    { "glColorP3ui", _O(ColorP3ui) },
1180    { "glColorP3uiv", _O(ColorP3uiv) },
1181    { "glColorP4ui", _O(ColorP4ui) },
1182    { "glColorP4uiv", _O(ColorP4uiv) },
1183    { "glMultiTexCoordP1ui", _O(MultiTexCoordP1ui) },
1184    { "glMultiTexCoordP1uiv", _O(MultiTexCoordP1uiv) },
1185    { "glMultiTexCoordP2ui", _O(MultiTexCoordP2ui) },
1186    { "glMultiTexCoordP2uiv", _O(MultiTexCoordP2uiv) },
1187    { "glMultiTexCoordP3ui", _O(MultiTexCoordP3ui) },
1188    { "glMultiTexCoordP3uiv", _O(MultiTexCoordP3uiv) },
1189    { "glMultiTexCoordP4ui", _O(MultiTexCoordP4ui) },
1190    { "glMultiTexCoordP4uiv", _O(MultiTexCoordP4uiv) },
1191    { "glNormalP3ui", _O(NormalP3ui) },
1192    { "glNormalP3uiv", _O(NormalP3uiv) },
1193    { "glSecondaryColorP3ui", _O(SecondaryColorP3ui) },
1194    { "glSecondaryColorP3uiv", _O(SecondaryColorP3uiv) },
1195    { "glTexCoordP1ui", _O(TexCoordP1ui) },
1196    { "glTexCoordP1uiv", _O(TexCoordP1uiv) },
1197    { "glTexCoordP2ui", _O(TexCoordP2ui) },
1198    { "glTexCoordP2uiv", _O(TexCoordP2uiv) },
1199    { "glTexCoordP3ui", _O(TexCoordP3ui) },
1200    { "glTexCoordP3uiv", _O(TexCoordP3uiv) },
1201    { "glTexCoordP4ui", _O(TexCoordP4ui) },
1202    { "glTexCoordP4uiv", _O(TexCoordP4uiv) },
1203    { "glVertexAttribP1ui", _O(VertexAttribP1ui) },
1204    { "glVertexAttribP1uiv", _O(VertexAttribP1uiv) },
1205    { "glVertexAttribP2ui", _O(VertexAttribP2ui) },
1206    { "glVertexAttribP2uiv", _O(VertexAttribP2uiv) },
1207    { "glVertexAttribP3ui", _O(VertexAttribP3ui) },
1208    { "glVertexAttribP3uiv", _O(VertexAttribP3uiv) },
1209    { "glVertexAttribP4ui", _O(VertexAttribP4ui) },
1210    { "glVertexAttribP4uiv", _O(VertexAttribP4uiv) },
1211    { "glVertexP2ui", _O(VertexP2ui) },
1212    { "glVertexP2uiv", _O(VertexP2uiv) },
1213    { "glVertexP3ui", _O(VertexP3ui) },
1214    { "glVertexP3uiv", _O(VertexP3uiv) },
1215    { "glVertexP4ui", _O(VertexP4ui) },
1216    { "glVertexP4uiv", _O(VertexP4uiv) },
1217    { "glBindTransformFeedback", _O(BindTransformFeedback) },
1218    { "glDeleteTransformFeedbacks", _O(DeleteTransformFeedbacks) },
1219    { "glDrawTransformFeedback", _O(DrawTransformFeedback) },
1220    { "glGenTransformFeedbacks", _O(GenTransformFeedbacks) },
1221    { "glIsTransformFeedback", _O(IsTransformFeedback) },
1222    { "glPauseTransformFeedback", _O(PauseTransformFeedback) },
1223    { "glResumeTransformFeedback", _O(ResumeTransformFeedback) },
1224    { "glClearDepthf", _O(ClearDepthf) },
1225    { "glDepthRangef", _O(DepthRangef) },
1226    { "glGetShaderPrecisionFormat", _O(GetShaderPrecisionFormat) },
1227    { "glReleaseShaderCompiler", _O(ReleaseShaderCompiler) },
1228    { "glShaderBinary", _O(ShaderBinary) },
1229    { "glDebugMessageCallback", _O(DebugMessageCallback) },
1230    { "glDebugMessageControl", _O(DebugMessageControl) },
1231    { "glDebugMessageInsert", _O(DebugMessageInsert) },
1232    { "glGetDebugMessageLog", _O(GetDebugMessageLog) },
1233    { "glPushDebugGroup", _O(PushDebugGroup) },
1234    { "glPopDebugGroup", _O(PopDebugGroup) },
1235    { "glGetObjectLabel", _O(GetObjectLabel) },
1236    { "glGetObjectPtrLabel", _O(GetObjectPtrLabel) },
1237    { "glObjectLabel", _O(ObjectLabel) },
1238    { "glObjectPtrLabel", _O(ObjectPtrLabel) },
1239    { "glGetGraphicsResetStatusARB", _O(GetGraphicsResetStatusARB) },
1240    { "glGetnColorTableARB", _O(GetnColorTableARB) },
1241    { "glGetnCompressedTexImageARB", _O(GetnCompressedTexImageARB) },
1242    { "glGetnConvolutionFilterARB", _O(GetnConvolutionFilterARB) },
1243    { "glGetnHistogramARB", _O(GetnHistogramARB) },
1244    { "glGetnMapdvARB", _O(GetnMapdvARB) },
1245    { "glGetnMapfvARB", _O(GetnMapfvARB) },
1246    { "glGetnMapivARB", _O(GetnMapivARB) },
1247    { "glGetnMinmaxARB", _O(GetnMinmaxARB) },
1248    { "glGetnPixelMapfvARB", _O(GetnPixelMapfvARB) },
1249    { "glGetnPixelMapuivARB", _O(GetnPixelMapuivARB) },
1250    { "glGetnPixelMapusvARB", _O(GetnPixelMapusvARB) },
1251    { "glGetnPolygonStippleARB", _O(GetnPolygonStippleARB) },
1252    { "glGetnSeparableFilterARB", _O(GetnSeparableFilterARB) },
1253    { "glGetnTexImageARB", _O(GetnTexImageARB) },
1254    { "glGetnUniformdvARB", _O(GetnUniformdvARB) },
1255    { "glGetnUniformfvARB", _O(GetnUniformfvARB) },
1256    { "glGetnUniformivARB", _O(GetnUniformivARB) },
1257    { "glGetnUniformuivARB", _O(GetnUniformuivARB) },
1258    { "glReadnPixelsARB", _O(ReadnPixelsARB) },
1259    { "glTexStorage1D", _O(TexStorage1D) },
1260    { "glTexStorage2D", _O(TexStorage2D) },
1261    { "glTexStorage3D", _O(TexStorage3D) },
1262    { "glTextureStorage1DEXT", _O(TextureStorage1DEXT) },
1263    { "glTextureStorage2DEXT", _O(TextureStorage2DEXT) },
1264    { "glTextureStorage3DEXT", _O(TextureStorage3DEXT) },
1265    { "glPolygonOffsetEXT", _O(PolygonOffsetEXT) },
1266    { "glSampleMaskSGIS", _O(SampleMaskSGIS) },
1267    { "glSamplePatternSGIS", _O(SamplePatternSGIS) },
1268    { "glColorPointerEXT", _O(ColorPointerEXT) },
1269    { "glEdgeFlagPointerEXT", _O(EdgeFlagPointerEXT) },
1270    { "glIndexPointerEXT", _O(IndexPointerEXT) },
1271    { "glNormalPointerEXT", _O(NormalPointerEXT) },
1272    { "glTexCoordPointerEXT", _O(TexCoordPointerEXT) },
1273    { "glVertexPointerEXT", _O(VertexPointerEXT) },
1274    { "glPointParameterf", _O(PointParameterf) },
1275    { "glPointParameterfv", _O(PointParameterfv) },
1276    { "glLockArraysEXT", _O(LockArraysEXT) },
1277    { "glUnlockArraysEXT", _O(UnlockArraysEXT) },
1278    { "glSecondaryColor3b", _O(SecondaryColor3b) },
1279    { "glSecondaryColor3bv", _O(SecondaryColor3bv) },
1280    { "glSecondaryColor3d", _O(SecondaryColor3d) },
1281    { "glSecondaryColor3dv", _O(SecondaryColor3dv) },
1282    { "glSecondaryColor3fEXT", _O(SecondaryColor3fEXT) },
1283    { "glSecondaryColor3fvEXT", _O(SecondaryColor3fvEXT) },
1284    { "glSecondaryColor3i", _O(SecondaryColor3i) },
1285    { "glSecondaryColor3iv", _O(SecondaryColor3iv) },
1286    { "glSecondaryColor3s", _O(SecondaryColor3s) },
1287    { "glSecondaryColor3sv", _O(SecondaryColor3sv) },
1288    { "glSecondaryColor3ub", _O(SecondaryColor3ub) },
1289    { "glSecondaryColor3ubv", _O(SecondaryColor3ubv) },
1290    { "glSecondaryColor3ui", _O(SecondaryColor3ui) },
1291    { "glSecondaryColor3uiv", _O(SecondaryColor3uiv) },
1292    { "glSecondaryColor3us", _O(SecondaryColor3us) },
1293    { "glSecondaryColor3usv", _O(SecondaryColor3usv) },
1294    { "glSecondaryColorPointer", _O(SecondaryColorPointer) },
1295    { "glMultiDrawArrays", _O(MultiDrawArrays) },
1296    { "glMultiDrawElementsEXT", _O(MultiDrawElementsEXT) },
1297    { "glFogCoordPointer", _O(FogCoordPointer) },
1298    { "glFogCoordd", _O(FogCoordd) },
1299    { "glFogCoorddv", _O(FogCoorddv) },
1300    { "glFogCoordfEXT", _O(FogCoordfEXT) },
1301    { "glFogCoordfvEXT", _O(FogCoordfvEXT) },
1302    { "glBlendFuncSeparate", _O(BlendFuncSeparate) },
1303    { "glResizeBuffersMESA", _O(ResizeBuffersMESA) },
1304    { "glWindowPos2d", _O(WindowPos2d) },
1305    { "glWindowPos2dv", _O(WindowPos2dv) },
1306    { "glWindowPos2f", _O(WindowPos2f) },
1307    { "glWindowPos2fv", _O(WindowPos2fv) },
1308    { "glWindowPos2i", _O(WindowPos2i) },
1309    { "glWindowPos2iv", _O(WindowPos2iv) },
1310    { "glWindowPos2s", _O(WindowPos2s) },
1311    { "glWindowPos2sv", _O(WindowPos2sv) },
1312    { "glWindowPos3d", _O(WindowPos3d) },
1313    { "glWindowPos3dv", _O(WindowPos3dv) },
1314    { "glWindowPos3f", _O(WindowPos3f) },
1315    { "glWindowPos3fv", _O(WindowPos3fv) },
1316    { "glWindowPos3i", _O(WindowPos3i) },
1317    { "glWindowPos3iv", _O(WindowPos3iv) },
1318    { "glWindowPos3s", _O(WindowPos3s) },
1319    { "glWindowPos3sv", _O(WindowPos3sv) },
1320    { "glWindowPos4dMESA", _O(WindowPos4dMESA) },
1321    { "glWindowPos4dvMESA", _O(WindowPos4dvMESA) },
1322    { "glWindowPos4fMESA", _O(WindowPos4fMESA) },
1323    { "glWindowPos4fvMESA", _O(WindowPos4fvMESA) },
1324    { "glWindowPos4iMESA", _O(WindowPos4iMESA) },
1325    { "glWindowPos4ivMESA", _O(WindowPos4ivMESA) },
1326    { "glWindowPos4sMESA", _O(WindowPos4sMESA) },
1327    { "glWindowPos4svMESA", _O(WindowPos4svMESA) },
1328    { "glMultiModeDrawArraysIBM", _O(MultiModeDrawArraysIBM) },
1329    { "glMultiModeDrawElementsIBM", _O(MultiModeDrawElementsIBM) },
1330    { "glAreProgramsResidentNV", _O(AreProgramsResidentNV) },
1331    { "glBindProgramARB", _O(BindProgramARB) },
1332    { "glDeleteProgramsARB", _O(DeleteProgramsARB) },
1333    { "glExecuteProgramNV", _O(ExecuteProgramNV) },
1334    { "glGenProgramsARB", _O(GenProgramsARB) },
1335    { "glGetProgramParameterdvNV", _O(GetProgramParameterdvNV) },
1336    { "glGetProgramParameterfvNV", _O(GetProgramParameterfvNV) },
1337    { "glGetProgramStringNV", _O(GetProgramStringNV) },
1338    { "glGetProgramivNV", _O(GetProgramivNV) },
1339    { "glGetTrackMatrixivNV", _O(GetTrackMatrixivNV) },
1340    { "glGetVertexAttribPointerv", _O(GetVertexAttribPointerv) },
1341    { "glGetVertexAttribdvNV", _O(GetVertexAttribdvNV) },
1342    { "glGetVertexAttribfvNV", _O(GetVertexAttribfvNV) },
1343    { "glGetVertexAttribivNV", _O(GetVertexAttribivNV) },
1344    { "glIsProgram", _O(IsProgram) },
1345    { "glLoadProgramNV", _O(LoadProgramNV) },
1346    { "glProgramParameters4dvNV", _O(ProgramParameters4dvNV) },
1347    { "glProgramParameters4fvNV", _O(ProgramParameters4fvNV) },
1348    { "glRequestResidentProgramsNV", _O(RequestResidentProgramsNV) },
1349    { "glTrackMatrixNV", _O(TrackMatrixNV) },
1350    { "glVertexAttrib1dNV", _O(VertexAttrib1dNV) },
1351    { "glVertexAttrib1dvNV", _O(VertexAttrib1dvNV) },
1352    { "glVertexAttrib1fNV", _O(VertexAttrib1fNV) },
1353    { "glVertexAttrib1fvNV", _O(VertexAttrib1fvNV) },
1354    { "glVertexAttrib1sNV", _O(VertexAttrib1sNV) },
1355    { "glVertexAttrib1svNV", _O(VertexAttrib1svNV) },
1356    { "glVertexAttrib2dNV", _O(VertexAttrib2dNV) },
1357    { "glVertexAttrib2dvNV", _O(VertexAttrib2dvNV) },
1358    { "glVertexAttrib2fNV", _O(VertexAttrib2fNV) },
1359    { "glVertexAttrib2fvNV", _O(VertexAttrib2fvNV) },
1360    { "glVertexAttrib2sNV", _O(VertexAttrib2sNV) },
1361    { "glVertexAttrib2svNV", _O(VertexAttrib2svNV) },
1362    { "glVertexAttrib3dNV", _O(VertexAttrib3dNV) },
1363    { "glVertexAttrib3dvNV", _O(VertexAttrib3dvNV) },
1364    { "glVertexAttrib3fNV", _O(VertexAttrib3fNV) },
1365    { "glVertexAttrib3fvNV", _O(VertexAttrib3fvNV) },
1366    { "glVertexAttrib3sNV", _O(VertexAttrib3sNV) },
1367    { "glVertexAttrib3svNV", _O(VertexAttrib3svNV) },
1368    { "glVertexAttrib4dNV", _O(VertexAttrib4dNV) },
1369    { "glVertexAttrib4dvNV", _O(VertexAttrib4dvNV) },
1370    { "glVertexAttrib4fNV", _O(VertexAttrib4fNV) },
1371    { "glVertexAttrib4fvNV", _O(VertexAttrib4fvNV) },
1372    { "glVertexAttrib4sNV", _O(VertexAttrib4sNV) },
1373    { "glVertexAttrib4svNV", _O(VertexAttrib4svNV) },
1374    { "glVertexAttrib4ubNV", _O(VertexAttrib4ubNV) },
1375    { "glVertexAttrib4ubvNV", _O(VertexAttrib4ubvNV) },
1376    { "glVertexAttribPointerNV", _O(VertexAttribPointerNV) },
1377    { "glVertexAttribs1dvNV", _O(VertexAttribs1dvNV) },
1378    { "glVertexAttribs1fvNV", _O(VertexAttribs1fvNV) },
1379    { "glVertexAttribs1svNV", _O(VertexAttribs1svNV) },
1380    { "glVertexAttribs2dvNV", _O(VertexAttribs2dvNV) },
1381    { "glVertexAttribs2fvNV", _O(VertexAttribs2fvNV) },
1382    { "glVertexAttribs2svNV", _O(VertexAttribs2svNV) },
1383    { "glVertexAttribs3dvNV", _O(VertexAttribs3dvNV) },
1384    { "glVertexAttribs3fvNV", _O(VertexAttribs3fvNV) },
1385    { "glVertexAttribs3svNV", _O(VertexAttribs3svNV) },
1386    { "glVertexAttribs4dvNV", _O(VertexAttribs4dvNV) },
1387    { "glVertexAttribs4fvNV", _O(VertexAttribs4fvNV) },
1388    { "glVertexAttribs4svNV", _O(VertexAttribs4svNV) },
1389    { "glVertexAttribs4ubvNV", _O(VertexAttribs4ubvNV) },
1390    { "glAlphaFragmentOp1ATI", _O(AlphaFragmentOp1ATI) },
1391    { "glAlphaFragmentOp2ATI", _O(AlphaFragmentOp2ATI) },
1392    { "glAlphaFragmentOp3ATI", _O(AlphaFragmentOp3ATI) },
1393    { "glBeginFragmentShaderATI", _O(BeginFragmentShaderATI) },
1394    { "glBindFragmentShaderATI", _O(BindFragmentShaderATI) },
1395    { "glColorFragmentOp1ATI", _O(ColorFragmentOp1ATI) },
1396    { "glColorFragmentOp2ATI", _O(ColorFragmentOp2ATI) },
1397    { "glColorFragmentOp3ATI", _O(ColorFragmentOp3ATI) },
1398    { "glDeleteFragmentShaderATI", _O(DeleteFragmentShaderATI) },
1399    { "glEndFragmentShaderATI", _O(EndFragmentShaderATI) },
1400    { "glGenFragmentShadersATI", _O(GenFragmentShadersATI) },
1401    { "glPassTexCoordATI", _O(PassTexCoordATI) },
1402    { "glSampleMapATI", _O(SampleMapATI) },
1403    { "glSetFragmentShaderConstantATI", _O(SetFragmentShaderConstantATI) },
1404    { "glPointParameteri", _O(PointParameteri) },
1405    { "glPointParameteriv", _O(PointParameteriv) },
1406    { "glActiveStencilFaceEXT", _O(ActiveStencilFaceEXT) },
1407    { "glBindVertexArrayAPPLE", _O(BindVertexArrayAPPLE) },
1408    { "glDeleteVertexArrays", _O(DeleteVertexArrays) },
1409    { "glGenVertexArraysAPPLE", _O(GenVertexArraysAPPLE) },
1410    { "glIsVertexArray", _O(IsVertexArray) },
1411    { "glGetProgramNamedParameterdvNV", _O(GetProgramNamedParameterdvNV) },
1412    { "glGetProgramNamedParameterfvNV", _O(GetProgramNamedParameterfvNV) },
1413    { "glProgramNamedParameter4dNV", _O(ProgramNamedParameter4dNV) },
1414    { "glProgramNamedParameter4dvNV", _O(ProgramNamedParameter4dvNV) },
1415    { "glProgramNamedParameter4fNV", _O(ProgramNamedParameter4fNV) },
1416    { "glProgramNamedParameter4fvNV", _O(ProgramNamedParameter4fvNV) },
1417    { "glPrimitiveRestartIndex", _O(PrimitiveRestartIndex) },
1418    { "glPrimitiveRestartNV", _O(PrimitiveRestartNV) },
1419    { "glDepthBoundsEXT", _O(DepthBoundsEXT) },
1420    { "glBlendEquationSeparate", _O(BlendEquationSeparate) },
1421    { "glBindFramebuffer", _O(BindFramebuffer) },
1422    { "glBindRenderbuffer", _O(BindRenderbuffer) },
1423    { "glCheckFramebufferStatus", _O(CheckFramebufferStatus) },
1424    { "glDeleteFramebuffers", _O(DeleteFramebuffers) },
1425    { "glDeleteRenderbuffers", _O(DeleteRenderbuffers) },
1426    { "glFramebufferRenderbuffer", _O(FramebufferRenderbuffer) },
1427    { "glFramebufferTexture1D", _O(FramebufferTexture1D) },
1428    { "glFramebufferTexture2D", _O(FramebufferTexture2D) },
1429    { "glFramebufferTexture3D", _O(FramebufferTexture3D) },
1430    { "glGenFramebuffers", _O(GenFramebuffers) },
1431    { "glGenRenderbuffers", _O(GenRenderbuffers) },
1432    { "glGenerateMipmap", _O(GenerateMipmap) },
1433    { "glGetFramebufferAttachmentParameteriv", _O(GetFramebufferAttachmentParameteriv) },
1434    { "glGetRenderbufferParameteriv", _O(GetRenderbufferParameteriv) },
1435    { "glIsFramebuffer", _O(IsFramebuffer) },
1436    { "glIsRenderbuffer", _O(IsRenderbuffer) },
1437    { "glRenderbufferStorage", _O(RenderbufferStorage) },
1438    { "glBlitFramebuffer", _O(BlitFramebuffer) },
1439    { "glBufferParameteriAPPLE", _O(BufferParameteriAPPLE) },
1440    { "glFlushMappedBufferRangeAPPLE", _O(FlushMappedBufferRangeAPPLE) },
1441    { "glBindFragDataLocation", _O(BindFragDataLocation) },
1442    { "glGetFragDataLocation", _O(GetFragDataLocation) },
1443    { "glGetUniformuiv", _O(GetUniformuiv) },
1444    { "glGetVertexAttribIiv", _O(GetVertexAttribIiv) },
1445    { "glGetVertexAttribIuiv", _O(GetVertexAttribIuiv) },
1446    { "glUniform1ui", _O(Uniform1ui) },
1447    { "glUniform1uiv", _O(Uniform1uiv) },
1448    { "glUniform2ui", _O(Uniform2ui) },
1449    { "glUniform2uiv", _O(Uniform2uiv) },
1450    { "glUniform3ui", _O(Uniform3ui) },
1451    { "glUniform3uiv", _O(Uniform3uiv) },
1452    { "glUniform4ui", _O(Uniform4ui) },
1453    { "glUniform4uiv", _O(Uniform4uiv) },
1454    { "glVertexAttribI1iEXT", _O(VertexAttribI1iEXT) },
1455    { "glVertexAttribI1iv", _O(VertexAttribI1iv) },
1456    { "glVertexAttribI1uiEXT", _O(VertexAttribI1uiEXT) },
1457    { "glVertexAttribI1uiv", _O(VertexAttribI1uiv) },
1458    { "glVertexAttribI2iEXT", _O(VertexAttribI2iEXT) },
1459    { "glVertexAttribI2ivEXT", _O(VertexAttribI2ivEXT) },
1460    { "glVertexAttribI2uiEXT", _O(VertexAttribI2uiEXT) },
1461    { "glVertexAttribI2uivEXT", _O(VertexAttribI2uivEXT) },
1462    { "glVertexAttribI3iEXT", _O(VertexAttribI3iEXT) },
1463    { "glVertexAttribI3ivEXT", _O(VertexAttribI3ivEXT) },
1464    { "glVertexAttribI3uiEXT", _O(VertexAttribI3uiEXT) },
1465    { "glVertexAttribI3uivEXT", _O(VertexAttribI3uivEXT) },
1466    { "glVertexAttribI4bv", _O(VertexAttribI4bv) },
1467    { "glVertexAttribI4iEXT", _O(VertexAttribI4iEXT) },
1468    { "glVertexAttribI4ivEXT", _O(VertexAttribI4ivEXT) },
1469    { "glVertexAttribI4sv", _O(VertexAttribI4sv) },
1470    { "glVertexAttribI4ubv", _O(VertexAttribI4ubv) },
1471    { "glVertexAttribI4uiEXT", _O(VertexAttribI4uiEXT) },
1472    { "glVertexAttribI4uivEXT", _O(VertexAttribI4uivEXT) },
1473    { "glVertexAttribI4usv", _O(VertexAttribI4usv) },
1474    { "glVertexAttribIPointer", _O(VertexAttribIPointer) },
1475    { "glFramebufferTextureLayer", _O(FramebufferTextureLayer) },
1476    { "glColorMaski", _O(ColorMaski) },
1477    { "glDisablei", _O(Disablei) },
1478    { "glEnablei", _O(Enablei) },
1479    { "glGetBooleani_v", _O(GetBooleani_v) },
1480    { "glGetIntegeri_v", _O(GetIntegeri_v) },
1481    { "glIsEnabledi", _O(IsEnabledi) },
1482    { "glClearColorIiEXT", _O(ClearColorIiEXT) },
1483    { "glClearColorIuiEXT", _O(ClearColorIuiEXT) },
1484    { "glGetTexParameterIiv", _O(GetTexParameterIiv) },
1485    { "glGetTexParameterIuiv", _O(GetTexParameterIuiv) },
1486    { "glTexParameterIiv", _O(TexParameterIiv) },
1487    { "glTexParameterIuiv", _O(TexParameterIuiv) },
1488    { "glBeginConditionalRender", _O(BeginConditionalRender) },
1489    { "glEndConditionalRender", _O(EndConditionalRender) },
1490    { "glBeginTransformFeedback", _O(BeginTransformFeedback) },
1491    { "glBindBufferBase", _O(BindBufferBase) },
1492    { "glBindBufferOffsetEXT", _O(BindBufferOffsetEXT) },
1493    { "glBindBufferRange", _O(BindBufferRange) },
1494    { "glEndTransformFeedback", _O(EndTransformFeedback) },
1495    { "glGetTransformFeedbackVarying", _O(GetTransformFeedbackVarying) },
1496    { "glTransformFeedbackVaryings", _O(TransformFeedbackVaryings) },
1497    { "glProvokingVertex", _O(ProvokingVertex) },
1498    { "glGetObjectParameterivAPPLE", _O(GetObjectParameterivAPPLE) },
1499    { "glObjectPurgeableAPPLE", _O(ObjectPurgeableAPPLE) },
1500    { "glObjectUnpurgeableAPPLE", _O(ObjectUnpurgeableAPPLE) },
1501    { "glActiveProgramEXT", _O(ActiveProgramEXT) },
1502    { "glCreateShaderProgramEXT", _O(CreateShaderProgramEXT) },
1503    { "glUseShaderProgramEXT", _O(UseShaderProgramEXT) },
1504    { "glTextureBarrierNV", _O(TextureBarrierNV) },
1505    { "glStencilFuncSeparateATI", _O(StencilFuncSeparateATI) },
1506    { "glProgramEnvParameters4fvEXT", _O(ProgramEnvParameters4fvEXT) },
1507    { "glProgramLocalParameters4fvEXT", _O(ProgramLocalParameters4fvEXT) },
1508    { "glGetQueryObjecti64v", _O(GetQueryObjecti64v) },
1509    { "glGetQueryObjectui64v", _O(GetQueryObjectui64v) },
1510    { "glEGLImageTargetRenderbufferStorageOES", _O(EGLImageTargetRenderbufferStorageOES) },
1511    { "glEGLImageTargetTexture2DOES", _O(EGLImageTargetTexture2DOES) },
1512    { NULL, 0 }
1513 };
1514 
1515 #ifdef GLX_INDIRECT_RENDERING
1516 extern "C" {
1517 GLAPI GLboolean GLAPIENTRY
glAreTexturesResidentEXT(GLsizei n,const GLuint * textures,GLboolean * residences)1518 glAreTexturesResidentEXT(GLsizei n, const GLuint *textures,
1519 			 GLboolean *residences)
1520 {
1521    (void) n;
1522    (void) textures;
1523    (void) residences;
1524    return GL_FALSE;
1525 }
1526 
1527 GLAPI void GLAPIENTRY
glDeleteTexturesEXT(GLsizei n,const GLuint * textures)1528 glDeleteTexturesEXT(GLsizei n, const GLuint *textures)
1529 {
1530    (void) n;
1531    (void) textures;
1532 }
1533 
1534 GLAPI void GLAPIENTRY
glGenTexturesEXT(GLsizei n,GLuint * textures)1535 glGenTexturesEXT(GLsizei n, GLuint *textures)
1536 {
1537    (void) n;
1538    (void) textures;
1539 }
1540 
1541 GLAPI GLboolean GLAPIENTRY
glIsTextureEXT(GLuint texture)1542 glIsTextureEXT(GLuint texture)
1543 {
1544    (void) texture;
1545    return GL_FALSE;
1546 }
1547 
1548 GLAPI void GLAPIENTRY
glGetColorTableEXT(GLenum target,GLenum format,GLenum type,GLvoid * table)1549 glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
1550 {
1551    (void) target;
1552    (void) format;
1553    (void) type;
1554    (void) table;
1555 }
1556 
1557 GLAPI void GLAPIENTRY
glGetColorTableParameterfvEXT(GLenum target,GLenum pname,GLfloat * params)1558 glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params)
1559 {
1560    (void) target;
1561    (void) pname;
1562    (void) params;
1563 }
1564 
1565 GLAPI void GLAPIENTRY
glGetColorTableParameterivEXT(GLenum target,GLenum pname,GLint * params)1566 glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params)
1567 {
1568    (void) target;
1569    (void) pname;
1570    (void) params;
1571 }
1572 
1573 void GLAPIENTRY
gl_dispatch_stub_356(GLenum target,GLenum format,GLenum type,GLvoid * image)1574 gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image)
1575 {
1576    (void) target;
1577    (void) format;
1578    (void) type;
1579    (void) image;
1580 }
1581 
1582 void GLAPIENTRY
gl_dispatch_stub_357(GLenum target,GLenum pname,GLfloat * params)1583 gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params)
1584 {
1585    (void) target;
1586    (void) pname;
1587    (void) params;
1588 }
1589 
1590 void GLAPIENTRY
gl_dispatch_stub_358(GLenum target,GLenum pname,GLint * params)1591 gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params)
1592 {
1593    (void) target;
1594    (void) pname;
1595    (void) params;
1596 }
1597 
1598 void GLAPIENTRY
gl_dispatch_stub_359(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)1599 gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
1600 {
1601    (void) target;
1602    (void) format;
1603    (void) type;
1604    (void) row;
1605    (void) column;
1606    (void) span;
1607 }
1608 
1609 void GLAPIENTRY
gl_dispatch_stub_361(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)1610 gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
1611 {
1612    (void) target;
1613    (void) reset;
1614    (void) format;
1615    (void) type;
1616    (void) values;
1617 }
1618 
1619 void GLAPIENTRY
gl_dispatch_stub_362(GLenum target,GLenum pname,GLfloat * params)1620 gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params)
1621 {
1622    (void) target;
1623    (void) pname;
1624    (void) params;
1625 }
1626 
1627 void GLAPIENTRY
gl_dispatch_stub_363(GLenum target,GLenum pname,GLint * params)1628 gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params)
1629 {
1630    (void) target;
1631    (void) pname;
1632    (void) params;
1633 }
1634 
1635 void GLAPIENTRY
gl_dispatch_stub_364(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)1636 gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
1637 {
1638    (void) target;
1639    (void) reset;
1640    (void) format;
1641    (void) type;
1642    (void) values;
1643 }
1644 
1645 void GLAPIENTRY
gl_dispatch_stub_365(GLenum target,GLenum pname,GLfloat * params)1646 gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params)
1647 {
1648    (void) target;
1649    (void) pname;
1650    (void) params;
1651 }
1652 
1653 void GLAPIENTRY
gl_dispatch_stub_366(GLenum target,GLenum pname,GLint * params)1654 gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params)
1655 {
1656    (void) target;
1657    (void) pname;
1658    (void) params;
1659 }
1660 
1661 }
1662 #endif
1663