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1 /*
2  * Copyright © 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Eric Anholt <eric@anholt.net>
25  *
26  */
27 
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31 #include "brw_util.h"
32 #include "program/prog_parameter.h"
33 #include "program/prog_statevars.h"
34 #include "main/shaderapi.h"
35 #include "intel_batchbuffer.h"
36 
37 static void
gen6_upload_vs_push_constants(struct brw_context * brw)38 gen6_upload_vs_push_constants(struct brw_context *brw)
39 {
40    struct brw_stage_state *stage_state = &brw->vs.base;
41 
42    /* _BRW_NEW_VERTEX_PROGRAM */
43    const struct brw_program *vp = brw_program_const(brw->vertex_program);
44    /* BRW_NEW_VS_PROG_DATA */
45    const struct brw_stage_prog_data *prog_data = brw->vs.base.prog_data;
46 
47    _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_VERTEX);
48    gen6_upload_push_constants(brw, &vp->program, prog_data, stage_state,
49                               AUB_TRACE_VS_CONSTANTS);
50 
51    if (brw->gen >= 7) {
52       if (brw->gen == 7 && !brw->is_haswell && !brw->is_baytrail)
53          gen7_emit_vs_workaround_flush(brw);
54 
55       gen7_upload_constant_state(brw, stage_state, true /* active */,
56                                  _3DSTATE_CONSTANT_VS);
57    }
58 }
59 
60 const struct brw_tracked_state gen6_vs_push_constants = {
61    .dirty = {
62       .mesa  = _NEW_PROGRAM_CONSTANTS |
63                _NEW_TRANSFORM,
64       .brw   = BRW_NEW_BATCH |
65                BRW_NEW_BLORP |
66                BRW_NEW_PUSH_CONSTANT_ALLOCATION |
67                BRW_NEW_VERTEX_PROGRAM |
68                BRW_NEW_VS_PROG_DATA,
69    },
70    .emit = gen6_upload_vs_push_constants,
71 };
72 
73 static void
upload_vs_state(struct brw_context * brw)74 upload_vs_state(struct brw_context *brw)
75 {
76    const struct gen_device_info *devinfo = &brw->screen->devinfo;
77    const struct brw_stage_state *stage_state = &brw->vs.base;
78    const struct brw_stage_prog_data *prog_data = stage_state->prog_data;
79    const struct brw_vue_prog_data *vue_prog_data =
80       brw_vue_prog_data(stage_state->prog_data);
81    uint32_t floating_point_mode = 0;
82 
83    /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
84     * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
85     *
86     *   [DevSNB] A pipeline flush must be programmed prior to a 3DSTATE_VS
87     *   command that causes the VS Function Enable to toggle. Pipeline
88     *   flush can be executed by sending a PIPE_CONTROL command with CS
89     *   stall bit set and a post sync operation.
90     *
91     * We've already done such a flush at the start of state upload, so we
92     * don't need to do another one here.
93     */
94 
95    if (stage_state->push_const_size == 0) {
96       /* Disable the push constant buffers. */
97       BEGIN_BATCH(5);
98       OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (5 - 2));
99       OUT_BATCH(0);
100       OUT_BATCH(0);
101       OUT_BATCH(0);
102       OUT_BATCH(0);
103       ADVANCE_BATCH();
104    } else {
105       BEGIN_BATCH(5);
106       OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 |
107 		GEN6_CONSTANT_BUFFER_0_ENABLE |
108 		(5 - 2));
109       /* Pointer to the VS constant buffer.  Covered by the set of
110        * state flags from gen6_upload_vs_constants
111        */
112       OUT_BATCH(stage_state->push_const_offset +
113 		stage_state->push_const_size - 1);
114       OUT_BATCH(0);
115       OUT_BATCH(0);
116       OUT_BATCH(0);
117       ADVANCE_BATCH();
118    }
119 
120    if (prog_data->use_alt_mode)
121       floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
122 
123    BEGIN_BATCH(6);
124    OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
125    OUT_BATCH(stage_state->prog_offset);
126    OUT_BATCH(floating_point_mode |
127 	     ((ALIGN(stage_state->sampler_count, 4)/4) << GEN6_VS_SAMPLER_COUNT_SHIFT) |
128              ((prog_data->binding_table.size_bytes / 4) <<
129               GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
130 
131    if (prog_data->total_scratch) {
132       OUT_RELOC(stage_state->scratch_bo,
133 		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
134 		ffs(stage_state->per_thread_scratch) - 11);
135    } else {
136       OUT_BATCH(0);
137    }
138 
139    OUT_BATCH((prog_data->dispatch_grf_start_reg <<
140               GEN6_VS_DISPATCH_START_GRF_SHIFT) |
141 	     (vue_prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
142 	     (0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
143 
144    OUT_BATCH(((devinfo->max_vs_threads - 1) << GEN6_VS_MAX_THREADS_SHIFT) |
145 	     GEN6_VS_STATISTICS_ENABLE |
146 	     GEN6_VS_ENABLE);
147    ADVANCE_BATCH();
148 
149    /* Based on my reading of the simulator, the VS constants don't get
150     * pulled into the VS FF unit until an appropriate pipeline flush
151     * happens, and instead the 3DSTATE_CONSTANT_VS packet just adds
152     * references to them into a little FIFO.  The flushes are common,
153     * but don't reliably happen between this and a 3DPRIMITIVE, causing
154     * the primitive to use the wrong constants.  Then the FIFO
155     * containing the constant setup gets added to again on the next
156     * constants change, and eventually when a flush does happen the
157     * unit is overwhelmed by constant changes and dies.
158     *
159     * To avoid this, send a PIPE_CONTROL down the line that will
160     * update the unit immediately loading the constants.  The flush
161     * type bits here were those set by the STATE_BASE_ADDRESS whose
162     * move in a82a43e8d99e1715dd11c9c091b5ab734079b6a6 triggered the
163     * bug reports that led to this workaround, and may be more than
164     * what is strictly required to avoid the issue.
165     */
166    brw_emit_pipe_control_flush(brw,
167                                PIPE_CONTROL_DEPTH_STALL |
168                                PIPE_CONTROL_INSTRUCTION_INVALIDATE |
169                                PIPE_CONTROL_STATE_CACHE_INVALIDATE);
170 }
171 
172 const struct brw_tracked_state gen6_vs_state = {
173    .dirty = {
174       .mesa  = _NEW_PROGRAM_CONSTANTS |
175                _NEW_TRANSFORM,
176       .brw   = BRW_NEW_BATCH |
177                BRW_NEW_BLORP |
178                BRW_NEW_CONTEXT |
179                BRW_NEW_PUSH_CONSTANT_ALLOCATION |
180                BRW_NEW_VERTEX_PROGRAM |
181                BRW_NEW_VS_PROG_DATA,
182    },
183    .emit = upload_vs_state,
184 };
185