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1 /*
2  * Copyright 2003 VMware, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include "main/version.h"
27 
28 #include "brw_context.h"
29 #include "brw_defines.h"
30 #include "intel_batchbuffer.h"
31 
32 /**
33  * Initializes potential list of extensions if ctx == NULL, or actually enables
34  * extensions for a context.
35  */
36 void
intelInitExtensions(struct gl_context * ctx)37 intelInitExtensions(struct gl_context *ctx)
38 {
39    struct brw_context *brw = brw_context(ctx);
40 
41    assert(brw->gen >= 4);
42 
43    ctx->Extensions.ARB_arrays_of_arrays = true;
44    ctx->Extensions.ARB_buffer_storage = true;
45    ctx->Extensions.ARB_clear_texture = true;
46    ctx->Extensions.ARB_clip_control = true;
47    ctx->Extensions.ARB_copy_image = true;
48    ctx->Extensions.ARB_depth_buffer_float = true;
49    ctx->Extensions.ARB_depth_clamp = true;
50    ctx->Extensions.ARB_depth_texture = true;
51    ctx->Extensions.ARB_draw_elements_base_vertex = true;
52    ctx->Extensions.ARB_draw_instanced = true;
53    ctx->Extensions.ARB_ES2_compatibility = true;
54    ctx->Extensions.ARB_explicit_attrib_location = true;
55    ctx->Extensions.ARB_explicit_uniform_location = true;
56    ctx->Extensions.ARB_fragment_coord_conventions = true;
57    ctx->Extensions.ARB_fragment_program = true;
58    ctx->Extensions.ARB_fragment_program_shadow = true;
59    ctx->Extensions.ARB_fragment_shader = true;
60    ctx->Extensions.ARB_framebuffer_object = true;
61    ctx->Extensions.ARB_half_float_vertex = true;
62    ctx->Extensions.ARB_instanced_arrays = true;
63    ctx->Extensions.ARB_internalformat_query = true;
64    ctx->Extensions.ARB_internalformat_query2 = true;
65    ctx->Extensions.ARB_map_buffer_range = true;
66    ctx->Extensions.ARB_occlusion_query = true;
67    ctx->Extensions.ARB_occlusion_query2 = true;
68    ctx->Extensions.ARB_pipeline_statistics_query = true;
69    ctx->Extensions.ARB_point_sprite = true;
70    ctx->Extensions.ARB_seamless_cube_map = true;
71    ctx->Extensions.ARB_shader_bit_encoding = true;
72    ctx->Extensions.ARB_shader_draw_parameters = true;
73    ctx->Extensions.ARB_shader_texture_lod = true;
74    ctx->Extensions.ARB_shading_language_packing = true;
75    ctx->Extensions.ARB_shadow = true;
76    ctx->Extensions.ARB_sync = true;
77    ctx->Extensions.ARB_texture_border_clamp = true;
78    ctx->Extensions.ARB_texture_compression_rgtc = true;
79    ctx->Extensions.ARB_texture_cube_map = true;
80    ctx->Extensions.ARB_texture_env_combine = true;
81    ctx->Extensions.ARB_texture_env_crossbar = true;
82    ctx->Extensions.ARB_texture_env_dot3 = true;
83    ctx->Extensions.ARB_texture_float = true;
84    ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
85    ctx->Extensions.ARB_texture_non_power_of_two = true;
86    ctx->Extensions.ARB_texture_rg = true;
87    ctx->Extensions.ARB_texture_rgb10_a2ui = true;
88    ctx->Extensions.ARB_vertex_program = true;
89    ctx->Extensions.ARB_vertex_shader = true;
90    ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
91    ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true;
92    ctx->Extensions.EXT_blend_color = true;
93    ctx->Extensions.EXT_blend_equation_separate = true;
94    ctx->Extensions.EXT_blend_func_separate = true;
95    ctx->Extensions.EXT_blend_minmax = true;
96    ctx->Extensions.EXT_draw_buffers2 = true;
97    ctx->Extensions.EXT_framebuffer_sRGB = true;
98    ctx->Extensions.EXT_gpu_program_parameters = true;
99    ctx->Extensions.EXT_packed_float = true;
100    ctx->Extensions.EXT_pixel_buffer_object = true;
101    ctx->Extensions.EXT_point_parameters = true;
102    ctx->Extensions.EXT_polygon_offset_clamp = true;
103    ctx->Extensions.EXT_provoking_vertex = true;
104    ctx->Extensions.EXT_stencil_two_side = true;
105    ctx->Extensions.EXT_texture_array = true;
106    ctx->Extensions.EXT_texture_env_dot3 = true;
107    ctx->Extensions.EXT_texture_filter_anisotropic = true;
108    ctx->Extensions.EXT_texture_integer = true;
109    ctx->Extensions.EXT_texture_shared_exponent = true;
110    ctx->Extensions.EXT_texture_snorm = true;
111    ctx->Extensions.EXT_texture_sRGB = true;
112    ctx->Extensions.EXT_texture_sRGB_decode = true;
113    ctx->Extensions.EXT_texture_swizzle = true;
114    ctx->Extensions.EXT_vertex_array_bgra = true;
115    ctx->Extensions.KHR_robustness = true;
116    ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
117    ctx->Extensions.APPLE_object_purgeable = true;
118    ctx->Extensions.ATI_separate_stencil = true;
119    ctx->Extensions.ATI_texture_env_combine3 = true;
120    ctx->Extensions.MESA_pack_invert = true;
121    ctx->Extensions.NV_conditional_render = true;
122    ctx->Extensions.NV_primitive_restart = true;
123    ctx->Extensions.NV_texture_barrier = true;
124    ctx->Extensions.NV_texture_env_combine4 = true;
125    ctx->Extensions.NV_texture_rectangle = true;
126    ctx->Extensions.TDFX_texture_compression_FXT1 = true;
127    ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
128    ctx->Extensions.OES_draw_texture = true;
129    ctx->Extensions.OES_EGL_image = true;
130    ctx->Extensions.OES_EGL_image_external = true;
131    ctx->Extensions.OES_standard_derivatives = true;
132    ctx->Extensions.OES_texture_float = true;
133    ctx->Extensions.OES_texture_float_linear = true;
134    ctx->Extensions.OES_texture_half_float = true;
135    ctx->Extensions.OES_texture_half_float_linear = true;
136 
137    if (brw->gen >= 8)
138       ctx->Const.GLSLVersion = 450;
139    else if (brw->is_haswell && can_do_pipelined_register_writes(brw->screen))
140       ctx->Const.GLSLVersion = 450;
141    else if (brw->gen >= 6)
142       ctx->Const.GLSLVersion = 330;
143    else
144       ctx->Const.GLSLVersion = 120;
145    _mesa_override_glsl_version(&ctx->Const);
146 
147    ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
148    ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
149 
150    if (brw->is_g4x || brw->gen >= 5) {
151       ctx->Extensions.MESA_shader_framebuffer_fetch_non_coherent = true;
152       ctx->Extensions.KHR_blend_equation_advanced = true;
153    }
154 
155    if (brw->gen >= 5) {
156       ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
157       ctx->Extensions.ARB_texture_query_lod = true;
158       ctx->Extensions.EXT_timer_query = true;
159    }
160 
161    if (brw->gen >= 6) {
162       ctx->Extensions.ARB_blend_func_extended =
163          !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
164       ctx->Extensions.ARB_conditional_render_inverted = true;
165       ctx->Extensions.ARB_cull_distance = true;
166       ctx->Extensions.ARB_draw_buffers_blend = true;
167       ctx->Extensions.ARB_enhanced_layouts = true;
168       ctx->Extensions.ARB_ES3_compatibility = true;
169       ctx->Extensions.ARB_fragment_layer_viewport = true;
170       ctx->Extensions.ARB_sample_shading = true;
171       ctx->Extensions.ARB_shading_language_420pack = true;
172       ctx->Extensions.ARB_texture_buffer_object = true;
173       ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
174       ctx->Extensions.ARB_texture_buffer_range = true;
175       ctx->Extensions.ARB_texture_cube_map_array = true;
176       ctx->Extensions.ARB_texture_gather = true;
177       ctx->Extensions.ARB_texture_multisample = true;
178       ctx->Extensions.ARB_uniform_buffer_object = true;
179 
180       ctx->Extensions.AMD_vertex_shader_layer = true;
181       ctx->Extensions.EXT_framebuffer_multisample = true;
182       ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
183       ctx->Extensions.EXT_transform_feedback = true;
184       ctx->Extensions.OES_depth_texture_cube_map = true;
185       ctx->Extensions.OES_sample_variables = true;
186 
187       ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp;
188 
189       /* Only enable this in core profile because other parts of Mesa behave
190        * slightly differently when the extension is enabled.
191        */
192       if (ctx->API == API_OPENGL_CORE) {
193          ctx->Extensions.ARB_shader_subroutine = true;
194          ctx->Extensions.ARB_shader_viewport_layer_array = true;
195          ctx->Extensions.ARB_viewport_array = true;
196          ctx->Extensions.AMD_vertex_shader_viewport_index = true;
197       }
198    }
199 
200    brw->predicate.supported = false;
201 
202    if (brw->gen >= 7) {
203       ctx->Extensions.ARB_conservative_depth = true;
204       ctx->Extensions.ARB_derivative_control = true;
205       ctx->Extensions.ARB_framebuffer_no_attachments = true;
206       ctx->Extensions.ARB_gpu_shader5 = true;
207       ctx->Extensions.ARB_shader_atomic_counters = true;
208       ctx->Extensions.ARB_shader_atomic_counter_ops = true;
209       ctx->Extensions.ARB_shader_clock = true;
210       ctx->Extensions.ARB_shader_image_load_store = true;
211       ctx->Extensions.ARB_shader_image_size = true;
212       ctx->Extensions.ARB_shader_texture_image_samples = true;
213       ctx->Extensions.ARB_tessellation_shader = true;
214       ctx->Extensions.ARB_texture_compression_bptc = true;
215       ctx->Extensions.ARB_texture_view = true;
216       ctx->Extensions.ARB_shader_storage_buffer_object = true;
217       ctx->Extensions.EXT_shader_samples_identical = true;
218       ctx->Extensions.OES_primitive_bounding_box = true;
219       ctx->Extensions.OES_texture_buffer = true;
220 
221       if (can_do_pipelined_register_writes(brw->screen)) {
222          ctx->Extensions.ARB_draw_indirect = true;
223          ctx->Extensions.ARB_transform_feedback2 = true;
224          ctx->Extensions.ARB_transform_feedback3 = true;
225          ctx->Extensions.ARB_transform_feedback_instanced = true;
226 
227          if (can_do_compute_dispatch(brw->screen) &&
228              ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
229             ctx->Extensions.ARB_compute_shader = true;
230             ctx->Extensions.ARB_ES3_1_compatibility =
231                brw->gen >= 8 || brw->is_haswell;
232          }
233 
234          if (can_do_predicate_writes(brw->screen))
235             brw->predicate.supported = true;
236       }
237    }
238 
239    if (brw->gen >= 8 || brw->is_haswell) {
240       ctx->Extensions.ARB_gpu_shader_fp64 = true;
241       ctx->Extensions.ARB_shader_precision = true;
242       ctx->Extensions.ARB_stencil_texturing = true;
243       ctx->Extensions.ARB_texture_stencil8 = true;
244       ctx->Extensions.ARB_vertex_attrib_64bit = true;
245       ctx->Extensions.OES_geometry_shader = true;
246       ctx->Extensions.OES_texture_cube_map_array = true;
247       ctx->Extensions.OES_viewport_array = true;
248    }
249 
250    if (brw->gen >= 8 || brw->is_haswell || brw->is_baytrail) {
251       ctx->Extensions.ARB_robust_buffer_access_behavior = true;
252    }
253 
254    if (can_do_mi_math_and_lrr(brw->screen)) {
255       ctx->Extensions.ARB_query_buffer_object = true;
256    }
257 
258    if (brw->gen >= 8 || brw->is_baytrail) {
259       /* For now, we only enable OES_copy_image on platforms that support
260        * ETC2 natively in hardware.  We would need more hacks to support it
261        * elsewhere.
262        */
263       ctx->Extensions.OES_copy_image = true;
264    }
265 
266    if (brw->gen >= 8) {
267       ctx->Extensions.ARB_ES3_2_compatibility = true;
268    }
269 
270    if (brw->gen >= 9) {
271       ctx->Extensions.ANDROID_extension_pack_es31a = true;
272       ctx->Extensions.ARB_shader_stencil_export = true;
273       ctx->Extensions.KHR_blend_equation_advanced_coherent = true;
274       ctx->Extensions.KHR_texture_compression_astc_ldr = true;
275       ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
276       ctx->Extensions.INTEL_conservative_rasterization = true;
277       ctx->Extensions.MESA_shader_framebuffer_fetch = true;
278       ctx->Extensions.ARB_post_depth_coverage = true;
279    }
280 
281    if (ctx->API == API_OPENGL_CORE)
282       ctx->Extensions.ARB_base_instance = true;
283    if (ctx->API != API_OPENGL_CORE)
284       ctx->Extensions.ARB_color_buffer_float = true;
285 
286    if (ctx->Mesa_DXTn || driQueryOptionb(&brw->optionCache, "force_s3tc_enable"))
287       ctx->Extensions.EXT_texture_compression_s3tc = true;
288 
289    ctx->Extensions.ANGLE_texture_compression_dxt = true;
290 }
291