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1 
2 /*
3  * Mesa 3-D graphics library
4  *
5  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 #ifndef API_VALIDATE_H
28 #define API_VALIDATE_H
29 
30 #include <stdbool.h>
31 #include "glheader.h"
32 
33 struct gl_buffer_object;
34 struct gl_context;
35 struct gl_transform_feedback_object;
36 
37 
38 extern GLboolean
39 _mesa_valid_to_render(struct gl_context *ctx, const char *where);
40 
41 extern bool
42 _mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode);
43 
44 extern GLboolean
45 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
46 
47 
48 extern GLboolean
49 _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count);
50 
51 extern GLboolean
52 _mesa_validate_DrawElements(struct gl_context *ctx,
53 			    GLenum mode, GLsizei count, GLenum type,
54 			    const GLvoid *indices);
55 
56 extern GLboolean
57 _mesa_validate_MultiDrawElements(struct gl_context *ctx,
58                                  GLenum mode, const GLsizei *count,
59                                  GLenum type, const GLvoid * const *indices,
60                                  GLsizei primcount);
61 
62 extern GLboolean
63 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
64 				 GLuint start, GLuint end,
65 				 GLsizei count, GLenum type,
66 				 const GLvoid *indices);
67 
68 
69 extern GLboolean
70 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
71                                    GLsizei count, GLsizei primcount);
72 
73 extern GLboolean
74 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
75                                      GLenum mode, GLsizei count, GLenum type,
76                                      const GLvoid *indices, GLsizei primcount);
77 
78 extern GLboolean
79 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
80                                      GLenum mode,
81                                      struct gl_transform_feedback_object *obj,
82                                      GLuint stream,
83                                      GLsizei numInstances);
84 
85 extern GLboolean
86 _mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
87                                   GLenum mode,
88                                   const GLvoid *indirect);
89 
90 extern GLboolean
91 _mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
92                                     GLenum mode,
93                                     GLenum type,
94                                     const GLvoid *indirect);
95 
96 extern GLboolean
97 _mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
98                                        GLenum mode,
99                                        const GLvoid *indirect,
100                                        GLsizei primcount,
101                                        GLsizei stride);
102 
103 extern GLboolean
104 _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
105                                          GLenum mode,
106                                          GLenum type,
107                                          const GLvoid *indirect,
108                                          GLsizei primcount,
109                                          GLsizei stride);
110 
111 extern GLboolean
112 _mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
113                                             GLenum mode,
114                                             GLintptr indirect,
115                                             GLintptr drawcount,
116                                             GLsizei maxdrawcount,
117                                             GLsizei stride);
118 
119 extern GLboolean
120 _mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
121                                               GLenum mode, GLenum type,
122                                               GLintptr indirect,
123                                               GLintptr drawcount,
124                                               GLsizei maxdrawcount,
125                                               GLsizei stride);
126 
127 extern GLboolean
128 _mesa_validate_DispatchCompute(struct gl_context *ctx,
129                                const GLuint *num_groups);
130 
131 extern GLboolean
132 _mesa_validate_DispatchComputeIndirect(struct gl_context *ctx,
133                                        GLintptr indirect);
134 
135 extern GLboolean
136 _mesa_validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
137                                            const GLuint *num_groups,
138                                            const GLuint *group_size);
139 
140 #endif
141