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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file program.c
27  * Vertex and fragment program support functions.
28  * \author Brian Paul
29  */
30 
31 
32 #include "main/glheader.h"
33 #include "main/context.h"
34 #include "main/framebuffer.h"
35 #include "main/hash.h"
36 #include "main/macros.h"
37 #include "main/shaderobj.h"
38 #include "program.h"
39 #include "prog_cache.h"
40 #include "prog_parameter.h"
41 #include "prog_instruction.h"
42 #include "util/ralloc.h"
43 
44 
45 /**
46  * A pointer to this dummy program is put into the hash table when
47  * glGenPrograms is called.
48  */
49 struct gl_program _mesa_DummyProgram;
50 
51 
52 /**
53  * Init context's vertex/fragment program state
54  */
55 void
_mesa_init_program(struct gl_context * ctx)56 _mesa_init_program(struct gl_context *ctx)
57 {
58    /*
59     * If this assertion fails, we need to increase the field
60     * size for register indexes (see INST_INDEX_BITS).
61     */
62    assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
63           <= (1 << INST_INDEX_BITS));
64    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
65           <= (1 << INST_INDEX_BITS));
66 
67    assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
68    assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
69    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
70    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
71 
72    assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
73    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
74 
75    assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
76    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
77 
78    /* If this fails, increase prog_instruction::TexSrcUnit size */
79    STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
80 
81    /* If this fails, increase prog_instruction::TexSrcTarget size */
82    STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
83 
84    ctx->Program.ErrorPos = -1;
85    ctx->Program.ErrorString = strdup("");
86 
87    ctx->VertexProgram.Enabled = GL_FALSE;
88    ctx->VertexProgram.PointSizeEnabled =
89       (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
90    ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
91    _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
92                            ctx->Shared->DefaultVertexProgram);
93    assert(ctx->VertexProgram.Current);
94    ctx->VertexProgram.Cache = _mesa_new_program_cache();
95 
96    ctx->FragmentProgram.Enabled = GL_FALSE;
97    _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
98                            ctx->Shared->DefaultFragmentProgram);
99    assert(ctx->FragmentProgram.Current);
100    ctx->FragmentProgram.Cache = _mesa_new_program_cache();
101 
102    /* XXX probably move this stuff */
103    ctx->ATIFragmentShader.Enabled = GL_FALSE;
104    ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
105    assert(ctx->ATIFragmentShader.Current);
106    ctx->ATIFragmentShader.Current->RefCount++;
107 }
108 
109 
110 /**
111  * Free a context's vertex/fragment program state
112  */
113 void
_mesa_free_program_data(struct gl_context * ctx)114 _mesa_free_program_data(struct gl_context *ctx)
115 {
116    _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
117    _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
118    _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
119    _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
120 
121    /* XXX probably move this stuff */
122    if (ctx->ATIFragmentShader.Current) {
123       ctx->ATIFragmentShader.Current->RefCount--;
124       if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
125          free(ctx->ATIFragmentShader.Current);
126       }
127    }
128 
129    free((void *) ctx->Program.ErrorString);
130 }
131 
132 
133 /**
134  * Update the default program objects in the given context to reference those
135  * specified in the shared state and release those referencing the old
136  * shared state.
137  */
138 void
_mesa_update_default_objects_program(struct gl_context * ctx)139 _mesa_update_default_objects_program(struct gl_context *ctx)
140 {
141    _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
142                            ctx->Shared->DefaultVertexProgram);
143    assert(ctx->VertexProgram.Current);
144 
145    _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
146                             ctx->Shared->DefaultFragmentProgram);
147    assert(ctx->FragmentProgram.Current);
148 
149    /* XXX probably move this stuff */
150    if (ctx->ATIFragmentShader.Current) {
151       ctx->ATIFragmentShader.Current->RefCount--;
152       if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
153          free(ctx->ATIFragmentShader.Current);
154       }
155    }
156    ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
157    assert(ctx->ATIFragmentShader.Current);
158    ctx->ATIFragmentShader.Current->RefCount++;
159 }
160 
161 
162 /**
163  * Set the vertex/fragment program error state (position and error string).
164  * This is generally called from within the parsers.
165  */
166 void
_mesa_set_program_error(struct gl_context * ctx,GLint pos,const char * string)167 _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
168 {
169    ctx->Program.ErrorPos = pos;
170    free((void *) ctx->Program.ErrorString);
171    if (!string)
172       string = "";
173    ctx->Program.ErrorString = strdup(string);
174 }
175 
176 
177 /**
178  * Initialize a new gl_program object.
179  */
180 struct gl_program *
_mesa_init_gl_program(struct gl_program * prog,GLenum target,GLuint id,bool is_arb_asm)181 _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
182                       bool is_arb_asm)
183 {
184    if (!prog)
185       return NULL;
186 
187    memset(prog, 0, sizeof(*prog));
188    mtx_init(&prog->Mutex, mtx_plain);
189    prog->Id = id;
190    prog->Target = target;
191    prog->RefCount = 1;
192    prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
193    prog->info.stage = _mesa_program_enum_to_shader_stage(target);
194    prog->is_arb_asm = is_arb_asm;
195 
196    /* Uniforms that lack an initializer in the shader code have an initial
197     * value of zero.  This includes sampler uniforms.
198     *
199     * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
200     *
201     *     "The link time initial value is either the value of the variable's
202     *     initializer, if present, or 0 if no initializer is present. Sampler
203     *     types cannot have initializers."
204     *
205     * So we only initialise ARB assembly style programs.
206     */
207    if (is_arb_asm) {
208       /* default mapping from samplers to texture units */
209       for (unsigned i = 0; i < MAX_SAMPLERS; i++)
210          prog->SamplerUnits[i] = i;
211    }
212 
213    return prog;
214 }
215 
216 
217 /**
218  * Allocate and initialize a new fragment/vertex program object but
219  * don't put it into the program hash table.  Called via
220  * ctx->Driver.NewProgram.  May be overridden (ie. replaced) by a
221  * device driver function to implement OO deriviation with additional
222  * types not understood by this function.
223  *
224  * \param ctx  context
225  * \param id   program id/number
226  * \param target  program target/type
227  * \return  pointer to new program object
228  */
229 struct gl_program *
_mesa_new_program(struct gl_context * ctx,GLenum target,GLuint id,bool is_arb_asm)230 _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id,
231                   bool is_arb_asm)
232 {
233    switch (target) {
234    case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
235    case GL_GEOMETRY_PROGRAM_NV:
236    case GL_TESS_CONTROL_PROGRAM_NV:
237    case GL_TESS_EVALUATION_PROGRAM_NV:
238    case GL_FRAGMENT_PROGRAM_ARB:
239    case GL_COMPUTE_PROGRAM_NV: {
240       struct gl_program *prog = rzalloc(NULL, struct gl_program);
241       return _mesa_init_gl_program(prog, target, id, is_arb_asm);
242    }
243    default:
244       _mesa_problem(ctx, "bad target in _mesa_new_program");
245       return NULL;
246    }
247 }
248 
249 
250 /**
251  * Delete a program and remove it from the hash table, ignoring the
252  * reference count.
253  * Called via ctx->Driver.DeleteProgram.  May be wrapped (OO deriviation)
254  * by a device driver function.
255  */
256 void
_mesa_delete_program(struct gl_context * ctx,struct gl_program * prog)257 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
258 {
259    (void) ctx;
260    assert(prog);
261    assert(prog->RefCount==0);
262 
263    if (prog == &_mesa_DummyProgram)
264       return;
265 
266    if (prog->Parameters) {
267       _mesa_free_parameter_list(prog->Parameters);
268    }
269 
270    if (prog->nir) {
271       ralloc_free(prog->nir);
272    }
273 
274    mtx_destroy(&prog->Mutex);
275    ralloc_free(prog);
276 }
277 
278 
279 /**
280  * Return the gl_program object for a given ID.
281  * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
282  * casts elsewhere.
283  */
284 struct gl_program *
_mesa_lookup_program(struct gl_context * ctx,GLuint id)285 _mesa_lookup_program(struct gl_context *ctx, GLuint id)
286 {
287    if (id)
288       return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
289    else
290       return NULL;
291 }
292 
293 
294 /**
295  * Reference counting for vertex/fragment programs
296  * This is normally only called from the _mesa_reference_program() macro
297  * when there's a real pointer change.
298  */
299 void
_mesa_reference_program_(struct gl_context * ctx,struct gl_program ** ptr,struct gl_program * prog)300 _mesa_reference_program_(struct gl_context *ctx,
301                          struct gl_program **ptr,
302                          struct gl_program *prog)
303 {
304 #ifndef NDEBUG
305    assert(ptr);
306    if (*ptr && prog) {
307       /* sanity check */
308       if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
309          assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
310       else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
311          assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
312                 prog->Target == GL_FRAGMENT_PROGRAM_NV);
313       else if ((*ptr)->Target == GL_GEOMETRY_PROGRAM_NV)
314          assert(prog->Target == GL_GEOMETRY_PROGRAM_NV);
315    }
316 #endif
317 
318    if (*ptr) {
319       GLboolean deleteFlag;
320       struct gl_program *oldProg = *ptr;
321 
322       mtx_lock(&oldProg->Mutex);
323       assert(oldProg->RefCount > 0);
324       oldProg->RefCount--;
325 
326       deleteFlag = (oldProg->RefCount == 0);
327       mtx_unlock(&oldProg->Mutex);
328 
329       if (deleteFlag) {
330          assert(ctx);
331          _mesa_reference_shader_program_data(ctx, &oldProg->sh.data, NULL);
332          ctx->Driver.DeleteProgram(ctx, oldProg);
333       }
334 
335       *ptr = NULL;
336    }
337 
338    assert(!*ptr);
339    if (prog) {
340       mtx_lock(&prog->Mutex);
341       prog->RefCount++;
342       mtx_unlock(&prog->Mutex);
343    }
344 
345    *ptr = prog;
346 }
347 
348 
349 /**
350  * Insert 'count' NOP instructions at 'start' in the given program.
351  * Adjust branch targets accordingly.
352  */
353 GLboolean
_mesa_insert_instructions(struct gl_program * prog,GLuint start,GLuint count)354 _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
355 {
356    const GLuint origLen = prog->arb.NumInstructions;
357    const GLuint newLen = origLen + count;
358    struct prog_instruction *newInst;
359    GLuint i;
360 
361    /* adjust branches */
362    for (i = 0; i < prog->arb.NumInstructions; i++) {
363       struct prog_instruction *inst = prog->arb.Instructions + i;
364       if (inst->BranchTarget > 0) {
365          if ((GLuint)inst->BranchTarget >= start) {
366             inst->BranchTarget += count;
367          }
368       }
369    }
370 
371    /* Alloc storage for new instructions */
372    newInst = rzalloc_array(prog, struct prog_instruction, newLen);
373    if (!newInst) {
374       return GL_FALSE;
375    }
376 
377    /* Copy 'start' instructions into new instruction buffer */
378    _mesa_copy_instructions(newInst, prog->arb.Instructions, start);
379 
380    /* init the new instructions */
381    _mesa_init_instructions(newInst + start, count);
382 
383    /* Copy the remaining/tail instructions to new inst buffer */
384    _mesa_copy_instructions(newInst + start + count,
385                            prog->arb.Instructions + start,
386                            origLen - start);
387 
388    /* free old instructions */
389    ralloc_free(prog->arb.Instructions);
390 
391    /* install new instructions */
392    prog->arb.Instructions = newInst;
393    prog->arb.NumInstructions = newLen;
394 
395    return GL_TRUE;
396 }
397 
398 /**
399  * Delete 'count' instructions at 'start' in the given program.
400  * Adjust branch targets accordingly.
401  */
402 GLboolean
_mesa_delete_instructions(struct gl_program * prog,GLuint start,GLuint count,void * mem_ctx)403 _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count,
404                           void *mem_ctx)
405 {
406    const GLuint origLen = prog->arb.NumInstructions;
407    const GLuint newLen = origLen - count;
408    struct prog_instruction *newInst;
409    GLuint i;
410 
411    /* adjust branches */
412    for (i = 0; i < prog->arb.NumInstructions; i++) {
413       struct prog_instruction *inst = prog->arb.Instructions + i;
414       if (inst->BranchTarget > 0) {
415          if (inst->BranchTarget > (GLint) start) {
416             inst->BranchTarget -= count;
417          }
418       }
419    }
420 
421    /* Alloc storage for new instructions */
422    newInst = rzalloc_array(mem_ctx, struct prog_instruction, newLen);
423    if (!newInst) {
424       return GL_FALSE;
425    }
426 
427    /* Copy 'start' instructions into new instruction buffer */
428    _mesa_copy_instructions(newInst, prog->arb.Instructions, start);
429 
430    /* Copy the remaining/tail instructions to new inst buffer */
431    _mesa_copy_instructions(newInst + start,
432                            prog->arb.Instructions + start + count,
433                            newLen - start);
434 
435    /* free old instructions */
436    ralloc_free(prog->arb.Instructions);
437 
438    /* install new instructions */
439    prog->arb.Instructions = newInst;
440    prog->arb.NumInstructions = newLen;
441 
442    return GL_TRUE;
443 }
444 
445 
446 /**
447  * Populate the 'used' array with flags indicating which registers (TEMPs,
448  * INPUTs, OUTPUTs, etc, are used by the given program.
449  * \param file  type of register to scan for
450  * \param used  returns true/false flags for in use / free
451  * \param usedSize  size of the 'used' array
452  */
453 void
_mesa_find_used_registers(const struct gl_program * prog,gl_register_file file,GLboolean used[],GLuint usedSize)454 _mesa_find_used_registers(const struct gl_program *prog,
455                           gl_register_file file,
456                           GLboolean used[], GLuint usedSize)
457 {
458    GLuint i, j;
459 
460    memset(used, 0, usedSize);
461 
462    for (i = 0; i < prog->arb.NumInstructions; i++) {
463       const struct prog_instruction *inst = prog->arb.Instructions + i;
464       const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
465 
466       if (inst->DstReg.File == file) {
467          assert(inst->DstReg.Index < usedSize);
468          if(inst->DstReg.Index < usedSize)
469             used[inst->DstReg.Index] = GL_TRUE;
470       }
471 
472       for (j = 0; j < n; j++) {
473          if (inst->SrcReg[j].File == file) {
474             assert(inst->SrcReg[j].Index < (GLint) usedSize);
475             if (inst->SrcReg[j].Index < (GLint) usedSize)
476                used[inst->SrcReg[j].Index] = GL_TRUE;
477          }
478       }
479    }
480 }
481 
482 
483 /**
484  * Scan the given 'used' register flag array for the first entry
485  * that's >= firstReg.
486  * \param used  vector of flags indicating registers in use (as returned
487  *              by _mesa_find_used_registers())
488  * \param usedSize  size of the 'used' array
489  * \param firstReg  first register to start searching at
490  * \return index of unused register, or -1 if none.
491  */
492 GLint
_mesa_find_free_register(const GLboolean used[],GLuint usedSize,GLuint firstReg)493 _mesa_find_free_register(const GLboolean used[],
494                          GLuint usedSize, GLuint firstReg)
495 {
496    GLuint i;
497 
498    assert(firstReg < usedSize);
499 
500    for (i = firstReg; i < usedSize; i++)
501       if (!used[i])
502          return i;
503 
504    return -1;
505 }
506 
507 
508 /* Gets the minimum number of shader invocations per fragment.
509  * This function is useful to determine if we need to do per
510  * sample shading or per fragment shading.
511  */
512 GLint
_mesa_get_min_invocations_per_fragment(struct gl_context * ctx,const struct gl_program * prog,bool ignore_sample_qualifier)513 _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
514                                        const struct gl_program *prog,
515                                        bool ignore_sample_qualifier)
516 {
517    /* From ARB_sample_shading specification:
518     * "Using gl_SampleID in a fragment shader causes the entire shader
519     *  to be evaluated per-sample."
520     *
521     * "Using gl_SamplePosition in a fragment shader causes the entire
522     *  shader to be evaluated per-sample."
523     *
524     * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
525     *  has no effect."
526     */
527    if (ctx->Multisample.Enabled) {
528       /* The ARB_gpu_shader5 specification says:
529        *
530        * "Use of the "sample" qualifier on a fragment shader input
531        *  forces per-sample shading"
532        */
533       if (prog->info.fs.uses_sample_qualifier && !ignore_sample_qualifier)
534          return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
535 
536       if (prog->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
537                                            SYSTEM_BIT_SAMPLE_POS))
538          return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
539       else if (ctx->Multisample.SampleShading)
540          return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
541                           _mesa_geometric_samples(ctx->DrawBuffer)), 1);
542       else
543          return 1;
544    }
545    return 1;
546 }
547