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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Brian Paul
31   */
32 
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/dlist.h"
37 #include "main/macros.h"
38 #include "main/pbo.h"
39 #include "program/program.h"
40 #include "program/prog_print.h"
41 
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_draw.h"
46 #include "st_program.h"
47 #include "st_cb_bitmap.h"
48 #include "st_sampler_view.h"
49 #include "st_texture.h"
50 
51 #include "pipe/p_context.h"
52 #include "pipe/p_defines.h"
53 #include "pipe/p_shader_tokens.h"
54 #include "util/u_inlines.h"
55 #include "util/u_simple_shaders.h"
56 #include "util/u_upload_mgr.h"
57 #include "program/prog_instruction.h"
58 #include "cso_cache/cso_context.h"
59 
60 
61 /**
62  * glBitmaps are drawn as textured quads.  The user's bitmap pattern
63  * is stored in a texture image.  An alpha8 texture format is used.
64  * The fragment shader samples a bit (texel) from the texture, then
65  * discards the fragment if the bit is off.
66  *
67  * Note that we actually store the inverse image of the bitmap to
68  * simplify the fragment program.  An "on" bit gets stored as texel=0x0
69  * and an "off" bit is stored as texel=0xff.  Then we kill the
70  * fragment if the negated texel value is less than zero.
71  */
72 
73 
74 /**
75  * The bitmap cache attempts to accumulate multiple glBitmap calls in a
76  * buffer which is then rendered en mass upon a flush, state change, etc.
77  * A wide, short buffer is used to target the common case of a series
78  * of glBitmap calls being used to draw text.
79  */
80 static GLboolean UseBitmapCache = GL_TRUE;
81 
82 
83 #define BITMAP_CACHE_WIDTH  512
84 #define BITMAP_CACHE_HEIGHT 32
85 
86 struct bitmap_cache
87 {
88    /** Window pos to render the cached image */
89    GLint xpos, ypos;
90    /** Bounds of region used in window coords */
91    GLint xmin, ymin, xmax, ymax;
92 
93    GLfloat color[4];
94 
95    /** Bitmap's Z position */
96    GLfloat zpos;
97 
98    struct pipe_resource *texture;
99    struct pipe_transfer *trans;
100 
101    GLboolean empty;
102 
103    /** An I8 texture image: */
104    ubyte *buffer;
105 };
106 
107 
108 /** Epsilon for Z comparisons */
109 #define Z_EPSILON 1e-06
110 
111 
112 /**
113  * Copy user-provide bitmap bits into texture buffer, expanding
114  * bits into texels.
115  * "On" bits will set texels to 0x0.
116  * "Off" bits will not modify texels.
117  * Note that the image is actually going to be upside down in
118  * the texture.  We deal with that with texcoords.
119  */
120 static void
unpack_bitmap(struct st_context * st,GLint px,GLint py,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,ubyte * destBuffer,uint destStride)121 unpack_bitmap(struct st_context *st,
122               GLint px, GLint py, GLsizei width, GLsizei height,
123               const struct gl_pixelstore_attrib *unpack,
124               const GLubyte *bitmap,
125               ubyte *destBuffer, uint destStride)
126 {
127    destBuffer += py * destStride + px;
128 
129    _mesa_expand_bitmap(width, height, unpack, bitmap,
130                        destBuffer, destStride, 0x0);
131 }
132 
133 
134 /**
135  * Create a texture which represents a bitmap image.
136  */
137 static struct pipe_resource *
make_bitmap_texture(struct gl_context * ctx,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)138 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
139                     const struct gl_pixelstore_attrib *unpack,
140                     const GLubyte *bitmap)
141 {
142    struct st_context *st = st_context(ctx);
143    struct pipe_context *pipe = st->pipe;
144    struct pipe_transfer *transfer;
145    ubyte *dest;
146    struct pipe_resource *pt;
147 
148    /* PBO source... */
149    bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
150    if (!bitmap) {
151       return NULL;
152    }
153 
154    /**
155     * Create texture to hold bitmap pattern.
156     */
157    pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
158                           0, width, height, 1, 1, 0,
159                           PIPE_BIND_SAMPLER_VIEW);
160    if (!pt) {
161       _mesa_unmap_pbo_source(ctx, unpack);
162       return NULL;
163    }
164 
165    dest = pipe_transfer_map(st->pipe, pt, 0, 0,
166                             PIPE_TRANSFER_WRITE,
167                             0, 0, width, height, &transfer);
168 
169    /* Put image into texture transfer */
170    memset(dest, 0xff, height * transfer->stride);
171    unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
172                  dest, transfer->stride);
173 
174    _mesa_unmap_pbo_source(ctx, unpack);
175 
176    /* Release transfer */
177    pipe_transfer_unmap(pipe, transfer);
178    return pt;
179 }
180 
181 
182 /**
183  * Setup pipeline state prior to rendering the bitmap textured quad.
184  */
185 static void
setup_render_state(struct gl_context * ctx,struct pipe_sampler_view * sv,const GLfloat * color,bool atlas)186 setup_render_state(struct gl_context *ctx,
187                    struct pipe_sampler_view *sv,
188                    const GLfloat *color,
189                    bool atlas)
190 {
191    struct st_context *st = st_context(ctx);
192    struct cso_context *cso = st->cso_context;
193    struct st_fp_variant *fpv;
194    struct st_fp_variant_key key;
195 
196    memset(&key, 0, sizeof(key));
197    key.st = st->has_shareable_shaders ? NULL : st;
198    key.bitmap = GL_TRUE;
199    key.clamp_color = st->clamp_frag_color_in_shader &&
200                      ctx->Color._ClampFragmentColor;
201 
202    fpv = st_get_fp_variant(st, st->fp, &key);
203 
204    /* As an optimization, Mesa's fragment programs will sometimes get the
205     * primary color from a statevar/constant rather than a varying variable.
206     * when that's the case, we need to ensure that we use the 'color'
207     * parameter and not the current attribute color (which may have changed
208     * through glRasterPos and state validation.
209     * So, we force the proper color here.  Not elegant, but it works.
210     */
211    {
212       GLfloat colorSave[4];
213       COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
214       COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
215       st_upload_constants(st, st->fp->Base.Parameters, MESA_SHADER_FRAGMENT);
216       COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
217    }
218 
219    cso_save_state(cso, (CSO_BIT_RASTERIZER |
220                         CSO_BIT_FRAGMENT_SAMPLERS |
221                         CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
222                         CSO_BIT_VIEWPORT |
223                         CSO_BIT_STREAM_OUTPUTS |
224                         CSO_BIT_VERTEX_ELEMENTS |
225                         CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
226                         CSO_BITS_ALL_SHADERS));
227 
228 
229    /* rasterizer state: just scissor */
230    st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1;
231    cso_set_rasterizer(cso, &st->bitmap.rasterizer);
232 
233    /* fragment shader state: TEX lookup program */
234    cso_set_fragment_shader_handle(cso, fpv->driver_shader);
235 
236    /* vertex shader state: position + texcoord pass-through */
237    cso_set_vertex_shader_handle(cso, st->bitmap.vs);
238 
239    /* disable other shaders */
240    cso_set_tessctrl_shader_handle(cso, NULL);
241    cso_set_tesseval_shader_handle(cso, NULL);
242    cso_set_geometry_shader_handle(cso, NULL);
243 
244    /* user samplers, plus our bitmap sampler */
245    {
246       struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
247       uint num = MAX2(fpv->bitmap_sampler + 1,
248                       st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
249       uint i;
250       for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
251          samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
252       }
253       if (atlas)
254          samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
255       else
256          samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
257       cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
258                        (const struct pipe_sampler_state **) samplers);
259    }
260 
261    /* user textures, plus the bitmap texture */
262    {
263       struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
264       uint num = MAX2(fpv->bitmap_sampler + 1,
265                       st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
266       memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
267              sizeof(sampler_views));
268       sampler_views[fpv->bitmap_sampler] = sv;
269       cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
270    }
271 
272    /* viewport state: viewport matching window dims */
273    cso_set_viewport_dims(cso, st->state.framebuffer.width,
274                          st->state.framebuffer.height,
275                          st->state.fb_orientation == Y_0_TOP);
276 
277    cso_set_vertex_elements(cso, 3, st->util_velems);
278 
279    cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
280 }
281 
282 
283 /**
284  * Restore pipeline state after rendering the bitmap textured quad.
285  */
286 static void
restore_render_state(struct gl_context * ctx)287 restore_render_state(struct gl_context *ctx)
288 {
289    struct st_context *st = st_context(ctx);
290    struct cso_context *cso = st->cso_context;
291 
292    cso_restore_state(cso);
293 }
294 
295 
296 /**
297  * Render a glBitmap by drawing a textured quad
298  */
299 static void
draw_bitmap_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,struct pipe_sampler_view * sv,const GLfloat * color)300 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
301                  GLsizei width, GLsizei height,
302                  struct pipe_sampler_view *sv,
303                  const GLfloat *color)
304 {
305    struct st_context *st = st_context(ctx);
306    struct pipe_context *pipe = st->pipe;
307    const float fb_width = (float) st->state.framebuffer.width;
308    const float fb_height = (float) st->state.framebuffer.height;
309    const float x0 = (float) x;
310    const float x1 = (float) (x + width);
311    const float y0 = (float) y;
312    const float y1 = (float) (y + height);
313    float sLeft = 0.0f, sRight = 1.0f;
314    float tTop = 0.0f, tBot = 1.0f - tTop;
315    const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
316    const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
317    const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
318    const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
319 
320    /* limit checks */
321    {
322       /* XXX if the bitmap is larger than the max texture size, break
323        * it up into chunks.
324        */
325       GLuint maxSize = 1 << (pipe->screen->get_param(pipe->screen,
326                                     PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
327       assert(width <= (GLsizei) maxSize);
328       assert(height <= (GLsizei) maxSize);
329    }
330 
331    setup_render_state(ctx, sv, color, false);
332 
333    /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
334    z = z * 2.0f - 1.0f;
335 
336    if (sv->texture->target == PIPE_TEXTURE_RECT) {
337       /* use non-normalized texcoords */
338       sRight = (float) width;
339       tBot = (float) height;
340    }
341 
342    if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
343                      sLeft, tBot, sRight, tTop, color, 0)) {
344       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
345    }
346 
347    restore_render_state(ctx);
348 
349    /* We uploaded modified constants, need to invalidate them. */
350    st->dirty |= ST_NEW_FS_CONSTANTS;
351 }
352 
353 
354 static void
reset_cache(struct st_context * st)355 reset_cache(struct st_context *st)
356 {
357    struct bitmap_cache *cache = st->bitmap.cache;
358 
359    /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
360    cache->empty = GL_TRUE;
361 
362    cache->xmin = 1000000;
363    cache->xmax = -1000000;
364    cache->ymin = 1000000;
365    cache->ymax = -1000000;
366 
367    assert(!cache->texture);
368 
369    /* allocate a new texture */
370    cache->texture = st_texture_create(st, st->internal_target,
371                                       st->bitmap.tex_format, 0,
372                                       BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
373                                       1, 1, 0,
374 				      PIPE_BIND_SAMPLER_VIEW);
375 }
376 
377 
378 /** Print bitmap image to stdout (debug) */
379 static void
print_cache(const struct bitmap_cache * cache)380 print_cache(const struct bitmap_cache *cache)
381 {
382    int i, j, k;
383 
384    for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
385       k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
386       for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
387          if (cache->buffer[k])
388             printf("X");
389          else
390             printf(" ");
391          k++;
392       }
393       printf("\n");
394    }
395 }
396 
397 
398 /**
399  * Create gallium pipe_transfer object for the bitmap cache.
400  */
401 static void
create_cache_trans(struct st_context * st)402 create_cache_trans(struct st_context *st)
403 {
404    struct pipe_context *pipe = st->pipe;
405    struct bitmap_cache *cache = st->bitmap.cache;
406 
407    if (cache->trans)
408       return;
409 
410    /* Map the texture transfer.
411     * Subsequent glBitmap calls will write into the texture image.
412     */
413    cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
414                                      PIPE_TRANSFER_WRITE, 0, 0,
415                                      BITMAP_CACHE_WIDTH,
416                                      BITMAP_CACHE_HEIGHT, &cache->trans);
417 
418    /* init image to all 0xff */
419    memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
420 }
421 
422 
423 /**
424  * If there's anything in the bitmap cache, draw/flush it now.
425  */
426 void
st_flush_bitmap_cache(struct st_context * st)427 st_flush_bitmap_cache(struct st_context *st)
428 {
429    struct bitmap_cache *cache = st->bitmap.cache;
430 
431    if (cache && !cache->empty) {
432       struct pipe_context *pipe = st->pipe;
433       struct pipe_sampler_view *sv;
434 
435       assert(cache->xmin <= cache->xmax);
436 
437       if (0)
438          printf("flush bitmap, size %d x %d  at %d, %d\n",
439                 cache->xmax - cache->xmin,
440                 cache->ymax - cache->ymin,
441                 cache->xpos, cache->ypos);
442 
443       /* The texture transfer has been mapped until now.
444        * So unmap and release the texture transfer before drawing.
445        */
446       if (cache->trans && cache->buffer) {
447          if (0)
448             print_cache(cache);
449          pipe_transfer_unmap(pipe, cache->trans);
450          cache->buffer = NULL;
451          cache->trans = NULL;
452       }
453 
454       sv = st_create_texture_sampler_view(st->pipe, cache->texture);
455       if (sv) {
456          draw_bitmap_quad(st->ctx,
457                           cache->xpos,
458                           cache->ypos,
459                           cache->zpos,
460                           BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
461                           sv,
462                           cache->color);
463 
464          pipe_sampler_view_reference(&sv, NULL);
465       }
466 
467       /* release/free the texture */
468       pipe_resource_reference(&cache->texture, NULL);
469 
470       reset_cache(st);
471    }
472 }
473 
474 
475 /**
476  * Try to accumulate this glBitmap call in the bitmap cache.
477  * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
478  */
479 static GLboolean
accum_bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)480 accum_bitmap(struct gl_context *ctx,
481              GLint x, GLint y, GLsizei width, GLsizei height,
482              const struct gl_pixelstore_attrib *unpack,
483              const GLubyte *bitmap )
484 {
485    struct st_context *st = ctx->st;
486    struct bitmap_cache *cache = st->bitmap.cache;
487    int px = -999, py = -999;
488    const GLfloat z = ctx->Current.RasterPos[2];
489 
490    if (width > BITMAP_CACHE_WIDTH ||
491        height > BITMAP_CACHE_HEIGHT)
492       return GL_FALSE; /* too big to cache */
493 
494    if (!cache->empty) {
495       px = x - cache->xpos;  /* pos in buffer */
496       py = y - cache->ypos;
497       if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
498           py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
499           !TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
500           ((fabs(z - cache->zpos) > Z_EPSILON))) {
501          /* This bitmap would extend beyond cache bounds, or the bitmap
502           * color is changing
503           * so flush and continue.
504           */
505          st_flush_bitmap_cache(st);
506       }
507    }
508 
509    if (cache->empty) {
510       /* Initialize.  Center bitmap vertically in the buffer. */
511       px = 0;
512       py = (BITMAP_CACHE_HEIGHT - height) / 2;
513       cache->xpos = x;
514       cache->ypos = y - py;
515       cache->zpos = z;
516       cache->empty = GL_FALSE;
517       COPY_4FV(cache->color, ctx->Current.RasterColor);
518    }
519 
520    assert(px != -999);
521    assert(py != -999);
522 
523    if (x < cache->xmin)
524       cache->xmin = x;
525    if (y < cache->ymin)
526       cache->ymin = y;
527    if (x + width > cache->xmax)
528       cache->xmax = x + width;
529    if (y + height > cache->ymax)
530       cache->ymax = y + height;
531 
532    /* create the transfer if needed */
533    create_cache_trans(st);
534 
535    /* PBO source... */
536    bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
537    if (!bitmap) {
538       return FALSE;
539    }
540 
541    unpack_bitmap(st, px, py, width, height, unpack, bitmap,
542                  cache->buffer, BITMAP_CACHE_WIDTH);
543 
544    _mesa_unmap_pbo_source(ctx, unpack);
545 
546    return GL_TRUE; /* accumulated */
547 }
548 
549 
550 /**
551  * One-time init for drawing bitmaps.
552  */
553 static void
init_bitmap_state(struct st_context * st)554 init_bitmap_state(struct st_context *st)
555 {
556    struct pipe_context *pipe = st->pipe;
557    struct pipe_screen *screen = pipe->screen;
558 
559    /* This function should only be called once */
560    assert(st->bitmap.cache == NULL);
561 
562    assert(st->internal_target == PIPE_TEXTURE_2D ||
563           st->internal_target == PIPE_TEXTURE_RECT);
564 
565    /* alloc bitmap cache object */
566    st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
567 
568    /* init sampler state once */
569    memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
570    st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
571    st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
572    st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
573    st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
574    st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
575    st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
576    st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
577 
578    st->bitmap.atlas_sampler = st->bitmap.sampler;
579    st->bitmap.atlas_sampler.normalized_coords = 0;
580 
581    /* init baseline rasterizer state once */
582    memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
583    st->bitmap.rasterizer.half_pixel_center = 1;
584    st->bitmap.rasterizer.bottom_edge_rule = 1;
585    st->bitmap.rasterizer.depth_clip = 1;
586 
587    /* find a usable texture format */
588    if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
589                                    st->internal_target, 0,
590                                    PIPE_BIND_SAMPLER_VIEW)) {
591       st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
592    }
593    else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
594                                         st->internal_target, 0,
595                                         PIPE_BIND_SAMPLER_VIEW)) {
596       st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
597    }
598    else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
599                                         st->internal_target, 0,
600                                         PIPE_BIND_SAMPLER_VIEW)) {
601       st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
602    }
603    else {
604       /* XXX support more formats */
605       assert(0);
606    }
607 
608    /* Create the vertex shader */
609    {
610       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
611                                       TGSI_SEMANTIC_COLOR,
612         st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
613                                       TGSI_SEMANTIC_GENERIC };
614       const uint semantic_indexes[] = { 0, 0, 0 };
615       st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
616                                                           semantic_names,
617                                                           semantic_indexes,
618                                                           FALSE);
619    }
620 
621    reset_cache(st);
622 }
623 
624 
625 /**
626  * Called via ctx->Driver.Bitmap()
627  */
628 static void
st_Bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)629 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
630           GLsizei width, GLsizei height,
631           const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
632 {
633    struct st_context *st = st_context(ctx);
634    struct pipe_resource *pt;
635 
636    assert(width > 0);
637    assert(height > 0);
638 
639    st_invalidate_readpix_cache(st);
640 
641    if (!st->bitmap.cache) {
642       init_bitmap_state(st);
643    }
644 
645    /* We only need to validate any non-ST_NEW_CONSTANTS state. The VS we use
646     * for bitmap drawing uses no constants and the FS constants are
647     * explicitly uploaded in the draw_bitmap_quad() function.
648     */
649    if ((st->dirty | ctx->NewDriverState) & ~ST_NEW_CONSTANTS &
650        ST_PIPELINE_RENDER_STATE_MASK ||
651        st->gfx_shaders_may_be_dirty) {
652       st_validate_state(st, ST_PIPELINE_RENDER);
653    }
654 
655    if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
656       return;
657 
658    pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
659    if (pt) {
660       struct pipe_sampler_view *sv =
661          st_create_texture_sampler_view(st->pipe, pt);
662 
663       assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
664 
665       if (sv) {
666          draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
667                           width, height, sv, ctx->Current.RasterColor);
668 
669          pipe_sampler_view_reference(&sv, NULL);
670       }
671 
672       /* release/free the texture */
673       pipe_resource_reference(&pt, NULL);
674    }
675 }
676 
677 
678 /**
679  * Called via ctx->Driver.DrawAtlasBitmap()
680  */
681 static void
st_DrawAtlasBitmaps(struct gl_context * ctx,const struct gl_bitmap_atlas * atlas,GLuint count,const GLubyte * ids)682 st_DrawAtlasBitmaps(struct gl_context *ctx,
683                     const struct gl_bitmap_atlas *atlas,
684                     GLuint count, const GLubyte *ids)
685 {
686    struct st_context *st = st_context(ctx);
687    struct pipe_context *pipe = st->pipe;
688    struct st_texture_object *stObj = st_texture_object(atlas->texObj);
689    struct pipe_sampler_view *sv;
690    /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
691    const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
692    const float *color = ctx->Current.RasterColor;
693    const float clip_x_scale = 2.0f / st->state.framebuffer.width;
694    const float clip_y_scale = 2.0f / st->state.framebuffer.height;
695    const unsigned num_verts = count * 4;
696    const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
697    struct st_util_vertex *verts;
698    struct pipe_vertex_buffer vb = {0};
699    unsigned i;
700 
701    if (!st->bitmap.cache) {
702       init_bitmap_state(st);
703    }
704 
705    st_flush_bitmap_cache(st);
706 
707    st_validate_state(st, ST_PIPELINE_RENDER);
708    st_invalidate_readpix_cache(st);
709 
710    sv = st_create_texture_sampler_view(pipe, stObj->pt);
711    if (!sv) {
712       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
713       return;
714    }
715 
716    setup_render_state(ctx, sv, color, true);
717 
718    vb.stride = sizeof(struct st_util_vertex);
719 
720    u_upload_alloc(st->uploader, 0, num_vert_bytes, 4,
721                   &vb.buffer_offset, &vb.buffer, (void **) &verts);
722 
723    /* build quads vertex data */
724    for (i = 0; i < count; i++) {
725       const GLfloat epsilon = 0.0001F;
726       const struct gl_bitmap_glyph *g = &atlas->glyphs[ids[i]];
727       const float xmove = g->xmove, ymove = g->ymove;
728       const float xorig = g->xorig, yorig = g->yorig;
729       const float s0 = g->x, t0 = g->y;
730       const float s1 = s0 + g->w, t1 = t0 + g->h;
731       const float x0 = IFLOOR(ctx->Current.RasterPos[0] - xorig + epsilon);
732       const float y0 = IFLOOR(ctx->Current.RasterPos[1] - yorig + epsilon);
733       const float x1 = x0 + g->w, y1 = y0 + g->h;
734       const float clip_x0 = x0 * clip_x_scale - 1.0f;
735       const float clip_y0 = y0 * clip_y_scale - 1.0f;
736       const float clip_x1 = x1 * clip_x_scale - 1.0f;
737       const float clip_y1 = y1 * clip_y_scale - 1.0f;
738 
739       /* lower-left corner */
740       verts->x = clip_x0;
741       verts->y = clip_y0;
742       verts->z = z;
743       verts->r = color[0];
744       verts->g = color[1];
745       verts->b = color[2];
746       verts->a = color[3];
747       verts->s = s0;
748       verts->t = t0;
749       verts++;
750 
751       /* lower-right corner */
752       verts->x = clip_x1;
753       verts->y = clip_y0;
754       verts->z = z;
755       verts->r = color[0];
756       verts->g = color[1];
757       verts->b = color[2];
758       verts->a = color[3];
759       verts->s = s1;
760       verts->t = t0;
761       verts++;
762 
763       /* upper-right corner */
764       verts->x = clip_x1;
765       verts->y = clip_y1;
766       verts->z = z;
767       verts->r = color[0];
768       verts->g = color[1];
769       verts->b = color[2];
770       verts->a = color[3];
771       verts->s = s1;
772       verts->t = t1;
773       verts++;
774 
775       /* upper-left corner */
776       verts->x = clip_x0;
777       verts->y = clip_y1;
778       verts->z = z;
779       verts->r = color[0];
780       verts->g = color[1];
781       verts->b = color[2];
782       verts->a = color[3];
783       verts->s = s0;
784       verts->t = t1;
785       verts++;
786 
787       /* Update the raster position */
788       ctx->Current.RasterPos[0] += xmove;
789       ctx->Current.RasterPos[1] += ymove;
790    }
791 
792    u_upload_unmap(st->uploader);
793 
794    cso_set_vertex_buffers(st->cso_context,
795                           cso_get_aux_vertex_buffer_slot(st->cso_context),
796                           1, &vb);
797 
798    cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
799 
800    restore_render_state(ctx);
801 
802    pipe_resource_reference(&vb.buffer, NULL);
803 
804    pipe_sampler_view_reference(&sv, NULL);
805 
806    /* We uploaded modified constants, need to invalidate them. */
807    st->dirty |= ST_NEW_FS_CONSTANTS;
808 }
809 
810 
811 
812 /** Per-context init */
813 void
st_init_bitmap_functions(struct dd_function_table * functions)814 st_init_bitmap_functions(struct dd_function_table *functions)
815 {
816    functions->Bitmap = st_Bitmap;
817    functions->DrawAtlasBitmaps = st_DrawAtlasBitmaps;
818 }
819 
820 
821 /** Per-context tear-down */
822 void
st_destroy_bitmap(struct st_context * st)823 st_destroy_bitmap(struct st_context *st)
824 {
825    struct pipe_context *pipe = st->pipe;
826    struct bitmap_cache *cache = st->bitmap.cache;
827 
828    if (st->bitmap.vs) {
829       cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
830       st->bitmap.vs = NULL;
831    }
832 
833    if (cache) {
834       if (cache->trans && cache->buffer) {
835          pipe_transfer_unmap(pipe, cache->trans);
836       }
837       pipe_resource_reference(&st->bitmap.cache->texture, NULL);
838       free(st->bitmap.cache);
839       st->bitmap.cache = NULL;
840    }
841 }
842