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1 /*
2  * Copyright 2011 Google Inc. All Rights Reserved.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "subtly/utils.h"
18 
19 #include "sfntly/data/growable_memory_byte_array.h"
20 #include "sfntly/data/memory_byte_array.h"
21 #include "sfntly/font.h"
22 #include "sfntly/font_factory.h"
23 #include "sfntly/port/file_input_stream.h"
24 #include "sfntly/port/memory_output_stream.h"
25 
26 namespace subtly {
27 using namespace sfntly;
28 
LoadFont(const char * font_path)29 CALLER_ATTACH Font* LoadFont(const char* font_path) {
30   Ptr<FontFactory> font_factory;
31   font_factory.Attach(FontFactory::GetInstance());
32   FontArray fonts;
33   LoadFonts(font_path, font_factory, &fonts);
34   return fonts[0].Detach();
35 }
36 
LoadFontBuilder(const char * font_path)37 CALLER_ATTACH Font::Builder* LoadFontBuilder(const char* font_path) {
38   FontFactoryPtr font_factory;
39   font_factory.Attach(FontFactory::GetInstance());
40   FontBuilderArray builders;
41   LoadFontBuilders(font_path, font_factory, &builders);
42   return builders[0].Detach();
43 }
44 
LoadFonts(const char * font_path,FontFactory * factory,FontArray * fonts)45 void LoadFonts(const char* font_path, FontFactory* factory, FontArray* fonts) {
46   FileInputStream input_stream;
47   input_stream.Open(font_path);
48   factory->LoadFonts(&input_stream, fonts);
49   input_stream.Close();
50 }
51 
LoadFontBuilders(const char * font_path,FontFactory * factory,FontBuilderArray * builders)52 void LoadFontBuilders(const char* font_path,
53                       FontFactory* factory,
54                       FontBuilderArray* builders) {
55   FileInputStream input_stream;
56   input_stream.Open(font_path);
57   factory->LoadFontsForBuilding(&input_stream, builders);
58   input_stream.Close();
59 }
60 
SerializeFont(const char * font_path,Font * font)61 bool SerializeFont(const char* font_path, Font* font) {
62   if (!font_path)
63     return false;
64   FontFactoryPtr font_factory;
65   font_factory.Attach(FontFactory::GetInstance());
66   return SerializeFont(font_path, font_factory, font);
67 }
68 
SerializeFont(const char * font_path,FontFactory * factory,Font * font)69 bool SerializeFont(const char* font_path, FontFactory* factory, Font* font) {
70   if (!font_path || !factory || !font)
71     return false;
72   // Serializing the font to a stream.
73   MemoryOutputStream output_stream;
74   factory->SerializeFont(font, &output_stream);
75   // Serializing the stream to a file.
76   FILE* output_file = NULL;
77 #if defined WIN32
78   fopen_s(&output_file, font_path, "wb");
79 #else
80   output_file = fopen(font_path, "wb");
81 #endif
82   if (output_file == reinterpret_cast<FILE*>(NULL))
83     return false;
84   for (size_t i = 0; i < output_stream.Size(); ++i) {
85     fwrite(&(output_stream.Get()[i]), 1, 1, output_file);
86   }
87   fflush(output_file);
88   fclose(output_file);
89   return true;
90 }
91 };
92