• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "SkMatrix.h"
9 #include "SkMalloc.h"
10 
11 // FIXME: needs to be in a header
12 bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]);
13 
computeOuterProduct(SkScalar op[4],const SkPoint pts0[3],const SkPoint & ave0,const SkPoint pts1[3],const SkPoint & ave1)14 static void computeOuterProduct(SkScalar op[4],
15                                 const SkPoint pts0[3], const SkPoint& ave0,
16                                 const SkPoint pts1[3], const SkPoint& ave1) {
17     sk_bzero(op, 4 * sizeof(op[0]));
18     for (int i = 0; i < 3; i++) {
19         SkScalar x0 = pts0[i].fX - ave0.fX;
20         SkScalar y0 = pts0[i].fY - ave0.fY;
21         SkScalar x1 = pts1[i].fX - ave1.fX;
22         SkScalar y1 = pts1[i].fY - ave1.fY;
23         op[0] += x0 * x1;
24         op[1] += x0 * y1;
25         op[2] += y0 * x1;
26         op[3] += y0 * y1;
27     }
28 }
29 
dot(SkScalar ax,SkScalar ay,SkScalar bx,SkScalar by)30 static SkScalar dot(SkScalar ax, SkScalar ay, SkScalar bx, SkScalar by) {
31     return ax * bx + ay * by;
32 }
33 
SkSetPoly3To3(SkMatrix * matrix,const SkPoint src[3],const SkPoint dst[3])34 bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]) {
35     const SkPoint& srcAve = src[0];
36     const SkPoint& dstAve = dst[0];
37 
38     SkScalar srcOP[4], dstOP[4];
39 
40     computeOuterProduct(srcOP, src, srcAve, src, srcAve);
41     computeOuterProduct(dstOP, src, srcAve, dst, dstAve);
42 
43     SkScalar det = srcOP[0] * srcOP[3] - srcOP[1] * srcOP[2];
44 
45     // need SkScalarNearlyZeroSquared for this (to match Chrome's fix)
46     if (SkScalarNearlyZero(det)) {
47         return false;
48     }
49 
50     SkScalar invDet = SkScalarInvert(det);
51 
52     // now compute invDet * [srcOP]T * [dstOP]
53 
54     // scale and transpose
55     const SkScalar srcOP0 =  srcOP[3] * invDet;
56     const SkScalar srcOP1 = -srcOP[1] * invDet;
57     const SkScalar srcOP2 = -srcOP[2] * invDet;
58     const SkScalar srcOP3 =  srcOP[0] * invDet;
59 
60     matrix->reset();
61     matrix->setScaleX(dot(srcOP0, srcOP1, dstOP[0], dstOP[2]));
62     matrix->setSkewX( dot(srcOP2, srcOP3, dstOP[0], dstOP[2]));
63     matrix->setSkewY (dot(srcOP0, srcOP1, dstOP[1], dstOP[3]));
64     matrix->setScaleY(dot(srcOP2, srcOP3, dstOP[1], dstOP[3]));
65     matrix->setTranslateX(dstAve.fX - dot(srcAve.fX, srcAve.fY,
66                                     matrix->getScaleX(), matrix->getSkewX()));
67     matrix->setTranslateY(dstAve.fY - dot(srcAve.fX, srcAve.fY,
68                                     matrix->getSkewY(), matrix->getScaleY()));
69     return true;
70 }
71