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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  *
8  */
9 #include <v8.h>
10 #include <include/libplatform/libplatform.h>
11 
12 #include "SkV8Example.h"
13 #include "Global.h"
14 #include "JsContext.h"
15 #include "Path2D.h"
16 #include "Path2DBuilder.h"
17 
18 #include "gl/GrGLUtil.h"
19 #include "gl/GrGLDefines.h"
20 #include "gl/GrGLInterface.h"
21 #include "GrContext.h"
22 #include "SkApplication.h"
23 #include "SkCommandLineFlags.h"
24 #include "SkData.h"
25 #include "SkDraw.h"
26 #include "SkGpuDevice.h"
27 #include "SkGraphics.h"
28 #include "SkScalar.h"
29 #include "SkSurface.h"
30 
31 
32 DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
33 DEFINE_bool(gpu, true, "Use the GPU for rendering.");
34 
application_init()35 void application_init() {
36     SkGraphics::Init();
37     SkEvent::Init();
38 }
39 
application_term()40 void application_term() {
41     SkEvent::Term();
42 }
43 
SkV8ExampleWindow(void * hwnd,JsContext * context)44 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context)
45     : INHERITED(hwnd)
46     , fJsContext(context)
47 #if SK_SUPPORT_GPU
48     , fCurContext(NULL)
49     , fCurIntf(NULL)
50     , fCurSurface(NULL)
51 #endif
52 {
53     this->setVisibleP(true);
54     this->setClipToBounds(false);
55 
56 #if SK_SUPPORT_GPU
57     this->windowSizeChanged();
58 #endif
59 }
60 
~SkV8ExampleWindow()61 SkV8ExampleWindow::~SkV8ExampleWindow() {
62 #if SK_SUPPORT_GPU
63     SkSafeUnref(fCurContext);
64     SkSafeUnref(fCurIntf);
65     SkSafeUnref(fCurSurface);
66 #endif
67 }
68 
69 #if SK_SUPPORT_GPU
windowSizeChanged()70 void SkV8ExampleWindow::windowSizeChanged() {
71     if (FLAGS_gpu) {
72         SkOSWindow::AttachmentInfo attachmentInfo;
73         bool result = this->attach(
74                 SkOSWindow::kNativeGL_BackEndType, 0, false, &attachmentInfo);
75         if (!result) {
76             printf("Failed to attach.");
77             exit(1);
78         }
79 
80         fCurIntf = GrGLCreateNativeInterface();
81         fCurContext = GrContext::Create(
82                 kOpenGL_GrBackend, (GrBackendContext) fCurIntf);
83         if (NULL == fCurIntf || NULL == fCurContext) {
84             printf("Failed to initialize GL.");
85             exit(1);
86         }
87 
88         GrBackendRenderTargetDesc desc;
89         desc.fWidth = SkScalarRoundToInt(this->width());
90         desc.fHeight = SkScalarRoundToInt(this->height());
91         desc.fConfig = kSkia8888_GrPixelConfig;
92         desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
93         desc.fSampleCnt = attachmentInfo.fSampleCount;
94         desc.fStencilBits = attachmentInfo.fStencilBits;
95         GrGLint buffer;
96         GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer);
97         desc.fRenderTargetHandle = buffer;
98 
99         SkSafeUnref(fCurSurface);
100         fCurSurface = SkSurface::MakeFromBackendRenderTarget(fCurContext, desc,
101                                                              nullptr, nullptr).release();
102     }
103 }
104 #endif
105 
106 #if SK_SUPPORT_GPU
createSurface()107 SkSurface* SkV8ExampleWindow::createSurface() {
108     if (FLAGS_gpu) {
109         // Increase the ref count since callers of createSurface put the
110         // results in a sk_sp.
111         fCurSurface->ref();
112         return fCurSurface;
113     } else {
114         return this->INHERITED::createSurface();
115     }
116 }
117 #endif
118 
onSizeChange()119 void SkV8ExampleWindow::onSizeChange() {
120     this->INHERITED::onSizeChange();
121 
122 #if SK_SUPPORT_GPU
123     this->windowSizeChanged();
124 #endif
125 }
126 
127 Global* global = NULL;
128 
onDraw(SkCanvas * canvas)129 void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
130 
131     canvas->save();
132     canvas->drawColor(SK_ColorWHITE);
133 
134     // Now jump into JS and call the onDraw(canvas) method defined there.
135     fJsContext->onDraw(canvas);
136 
137     canvas->restore();
138 
139     this->INHERITED::onDraw(canvas);
140 
141 #if SK_SUPPORT_GPU
142     if (FLAGS_gpu) {
143         fCurContext->flush();
144         this->present();
145     }
146 #endif
147 }
148 
149 #ifdef SK_BUILD_FOR_WIN
onHandleInval(const SkIRect & rect)150 void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
151     RECT winRect;
152     winRect.top = rect.top();
153     winRect.bottom = rect.bottom();
154     winRect.right = rect.right();
155     winRect.left = rect.left();
156     InvalidateRect((HWND)this->getHWND(), &winRect, false);
157 }
158 #endif
159 
160 
create_sk_window(void * hwnd,int argc,char ** argv)161 SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
162     printf("Started\n");
163 
164     v8::V8::SetFlagsFromCommandLine(&argc, argv, true);
165     SkCommandLineFlags::Parse(argc, argv);
166 
167     v8::V8::InitializeICU();
168     v8::Platform* platform = v8::platform::CreateDefaultPlatform();
169     v8::V8::InitializePlatform(platform);
170     v8::V8::Initialize();
171 
172     v8::Isolate* isolate = v8::Isolate::New();
173     v8::Isolate::Scope isolate_scope(isolate);
174     v8::HandleScope handle_scope(isolate);
175     isolate->Enter();
176 
177     global = new Global(isolate);
178 
179 
180     // Set up things to look like a browser by creating
181     // a console object that invokes our print function.
182     const char* startupScript =
183             "function Console() {};                   \n"
184             "Console.prototype.log = function() {     \n"
185             "  var args = Array.prototype.slice.call(arguments).join(' '); \n"
186             "  print(args);                      \n"
187             "};                                       \n"
188             "console = new Console();                 \n";
189 
190     if (!global->parseScript(startupScript)) {
191         printf("Failed to parse startup script: %s.\n", FLAGS_infile[0]);
192         exit(1);
193     }
194 
195     const char* script =
196             "function onDraw(canvas) {              \n"
197             "    canvas.fillStyle = '#00FF00';      \n"
198             "    canvas.fillRect(20, 20, 100, 100); \n"
199             "    canvas.inval();                    \n"
200             "}                                      \n";
201 
202     sk_sp<SkData> data;
203     if (FLAGS_infile.count()) {
204         data = SkData::MakeFromFileName(FLAGS_infile[0]);
205         script = static_cast<const char*>(data->data());
206     }
207     if (NULL == script) {
208         printf("Could not load file: %s.\n", FLAGS_infile[0]);
209         exit(1);
210     }
211     Path2DBuilder::AddToGlobal(global);
212     Path2D::AddToGlobal(global);
213 
214     if (!global->parseScript(script)) {
215         printf("Failed to parse file: %s.\n", FLAGS_infile[0]);
216         exit(1);
217     }
218 
219 
220     JsContext* jsContext = new JsContext(global);
221 
222     if (!jsContext->initialize()) {
223         printf("Failed to initialize.\n");
224         exit(1);
225     }
226     SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext);
227     global->setWindow(win);
228 
229     return win;
230 }
231