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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "sk_tool_utils.h"
10 
11 #include "SkColorPriv.h"
12 #include "SkPath.h"
13 #include "SkShader.h"
14 
15 DEF_SIMPLE_GM_BG(bigmatrix, canvas, 50, 50,
16                  sk_tool_utils::color_to_565(0xFF66AA99)) {
17         SkMatrix m;
18         m.reset();
19         m.setRotate(33 * SK_Scalar1);
20         m.postScale(3000 * SK_Scalar1, 3000 * SK_Scalar1);
21         m.postTranslate(6000 * SK_Scalar1, -5000 * SK_Scalar1);
22         canvas->concat(m);
23 
24         SkPaint paint;
25         paint.setColor(SK_ColorRED);
26         paint.setAntiAlias(true);
27 
28         bool success = m.invert(&m);
29         SkASSERT(success);
30         (void) success; // silence compiler :(
31 
32         SkPath path;
33 
34         SkPoint pt = {10 * SK_Scalar1, 10 * SK_Scalar1};
35         SkScalar small = 1 / (500 * SK_Scalar1);
36 
37         m.mapPoints(&pt, 1);
38         path.addCircle(pt.fX, pt.fY, small);
39         canvas->drawPath(path, paint);
40 
41         pt.set(30 * SK_Scalar1, 10 * SK_Scalar1);
42         m.mapPoints(&pt, 1);
43         SkRect rect = {pt.fX - small, pt.fY - small,
44                        pt.fX + small, pt.fY + small};
45         canvas->drawRect(rect, paint);
46 
47         SkBitmap bmp;
48         bmp.allocN32Pixels(2, 2);
49         uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels());
50         pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00);
51         pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00);
52         pixels[2] = SkPackARGB32(0x80, 0x00, 0x00, 0x00);
53         pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF);
54         pt.set(30 * SK_Scalar1, 30 * SK_Scalar1);
55         m.mapPoints(&pt, 1);
56         SkMatrix s;
57         s.reset();
58         s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
59         paint.setShader(SkShader::MakeBitmapShader(bmp, SkShader::kRepeat_TileMode,
60                                                    SkShader::kRepeat_TileMode, &s));
61         paint.setAntiAlias(false);
62         paint.setFilterQuality(kLow_SkFilterQuality);
63         rect.setLTRB(pt.fX - small, pt.fY - small,
64                      pt.fX + small, pt.fY + small);
65         canvas->drawRect(rect, paint);
66 }
67