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1 /*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "gm.h"
9 #include "SkSurface.h"
10 
11 // This GM reproduces skia:6783, which demonstrated a bug in repeat and mirror
12 // image sampling tiling modes as implemented in software.  We want to tile to
13 // [0,limit), and the old incorrect logic was:
14 //
15 //    limit = ulp_before(limit)
16 //    val = val - floor(val/limit)*limit    (This is repeat; mirror is similar.)
17 //
18 // while the correct logic is more like:
19 //
20 //    val = val - floor(val/limit)*limit
21 //    val = min(val, ulp_before(limit))
22 //
23 // You would see ugly jaggies on the blue/yellow edge near the bottom left if
24 // the bug were still present.  All stripes should now look roughly the same.
25 
26 DEF_SIMPLE_GM(bug6783, canvas, 500, 500) {
27     sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100);
28 
29     SkPaint p;
30     p.setColor(SK_ColorYELLOW);
31     surface->getCanvas()->drawPaint(p);
32     p.setColor(SK_ColorBLUE);
33     surface->getCanvas()->drawRect(SkRect::MakeWH(50, 100), p);
34 
35     sk_sp<SkImage> img = surface->makeImageSnapshot();
36 
37     SkMatrix m = SkMatrix::Concat(SkMatrix::MakeTrans(25, 214),
38                                   SkMatrix::MakeScale(2, 2));
39     m.preSkew(0.5f, 0.5f);
40 
41     // The bug was present at all filter levels, but you might not notice it at kNone.
42     p.setFilterQuality(kLow_SkFilterQuality);
43 
44     // It's only important to repeat or mirror in x to show off the bug.
45     p.setShader(img->makeShader(SkShader::kRepeat_TileMode, SkShader::kClamp_TileMode, &m));
46     canvas->drawPaint(p);
47 }
48