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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "SkCanvas.h"
10 #include "SkColorPriv.h"
11 #include "SkColorSpace_Base.h"
12 #include "SkShader.h"
13 #include "SkSurface.h"
14 
15 #include "SkColorMatrixFilter.h"
16 #include "SkGradientShader.h"
17 
make_opaque_color()18 static sk_sp<SkShader> make_opaque_color() {
19     return SkShader::MakeColorShader(0xFFFF0000);
20 }
21 
make_alpha_color()22 static sk_sp<SkShader> make_alpha_color() {
23     return SkShader::MakeColorShader(0x80FF0000);
24 }
25 
make_cf_null()26 static sk_sp<SkColorFilter> make_cf_null() {
27     return nullptr;
28 }
29 
make_cf0()30 static sk_sp<SkColorFilter> make_cf0() {
31     SkColorMatrix cm;
32     cm.setSaturation(0.75f);
33     return SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat);
34 }
35 
make_cf1()36 static sk_sp<SkColorFilter> make_cf1() {
37     SkColorMatrix cm;
38     cm.setSaturation(0.75f);
39     auto a(SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat));
40     // CreateComposedFilter will try to concat these two matrices, resulting in a single
41     // filter (which is good for speed). For this test, we want to force a real compose of
42     // these two, so our inner filter has a scale-up, which disables the optimization of
43     // combining the two matrices.
44     cm.setScale(1.1f, 0.9f, 1);
45     auto b(SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat));
46     return SkColorFilter::MakeComposeFilter(a, b);
47 }
48 
make_cf2()49 static sk_sp<SkColorFilter> make_cf2() {
50     return SkColorFilter::MakeModeFilter(0x8044CC88, SkBlendMode::kSrcATop);
51 }
52 
draw_into_canvas(SkCanvas * canvas)53 static void draw_into_canvas(SkCanvas* canvas) {
54     const SkRect r = SkRect::MakeWH(50, 100);
55     sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color };
56     sk_sp<SkColorFilter> (*filters[])() { make_cf_null, make_cf0, make_cf1, make_cf2 };
57 
58     SkPaint paint;
59     for (auto shProc : shaders) {
60         paint.setShader(shProc());
61         for (auto cfProc : filters) {
62             paint.setColorFilter(cfProc());
63             canvas->drawRect(r, paint);
64             canvas->translate(60, 0);
65         }
66     }
67 }
68 
69 DEF_SIMPLE_GM(color4f, canvas, 1024, 260) {
70     canvas->translate(10, 10);
71 
72     SkPaint bg;
73     // need the target to be opaque, so we can draw it to the screen
74     // even if it holds sRGB values.
75     bg.setColor(0xFFFFFFFF);
76 
77     sk_sp<SkColorSpace> colorSpaces[]{
78         nullptr,
79         SkColorSpace::MakeSRGB()
80     };
81     for (auto colorSpace : colorSpaces) {
82         const SkImageInfo info = SkImageInfo::Make(1024, 100, kN32_SkColorType, kPremul_SkAlphaType,
83                                                    colorSpace);
84         auto surface(SkSurface::MakeRaster(info));
85         surface->getCanvas()->drawPaint(bg);
86         draw_into_canvas(surface->getCanvas());
87         surface->draw(canvas, 0, 0, nullptr);
88         canvas->translate(0, 120);
89     }
90 }
91 
92 ///////////////////////////////////////////////////////////////////////////////////////////////////
93 #include "SkColorSpace.h"
94 
95 DEF_SIMPLE_GM(color4shader, canvas, 360, 480) {
96     canvas->translate(10, 10);
97 
98     auto srgb = SkColorSpace::MakeSRGB();
99 
100     SkMatrix44 mat(SkMatrix44::kUninitialized_Constructor);
101     // red -> blue, green -> red, blue -> green (sRGB)
102     mat.set3x3(0, 0, 1, 1, 0, 0, 0, 1, 0);
103     mat.postConcat(*as_CSB(srgb)->toXYZD50());
104 
105     const SkColor4f colors[] {
106         { 1, 0, 0, 1 },
107         { 0, 1, 0, 1 },
108         { 0, 0, 1, 1 },
109         { 0.5, 0.5, 0.5, 1 },
110     };
111 
112     SkPaint paint;
113     SkRect r = SkRect::MakeWH(100, 100);
114 
115     for (const auto& c4 : colors) {
116         sk_sp<SkShader> shaders[] {
117             SkShader::MakeColorShader(c4, nullptr),
118             SkShader::MakeColorShader(c4, srgb),
119             SkShader::MakeColorShader(c4,
120                     SkColorSpace::MakeRGB(SkColorSpace::kLinear_RenderTargetGamma, mat)),
121         };
122 
123         canvas->save();
124         for (const auto& s : shaders) {
125             paint.setShader(s);
126             canvas->drawRect(r, paint);
127             canvas->translate(r.width() * 6 / 5, 0);
128         }
129         canvas->restore();
130         canvas->translate(0, r.height() * 6 / 5);
131     }
132 }
133