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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 #include "SkCanvas.h"
10 #include "SkColorPriv.h"
11 #include "SkShader.h"
12 
13 constexpr SkBlendMode gModes[] = {
14     SkBlendMode::kClear,
15     SkBlendMode::kSrc,
16     SkBlendMode::kDst,
17     SkBlendMode::kSrcOver,
18     SkBlendMode::kDstOver,
19     SkBlendMode::kSrcIn,
20     SkBlendMode::kDstIn,
21     SkBlendMode::kSrcOut,
22     SkBlendMode::kDstOut,
23     SkBlendMode::kSrcATop,
24     SkBlendMode::kDstATop,
25     SkBlendMode::kXor,
26 };
27 
28 const int gWidth = 64;
29 const int gHeight = 64;
30 const SkScalar W = SkIntToScalar(gWidth);
31 const SkScalar H = SkIntToScalar(gHeight);
32 
drawCell(SkCanvas * canvas,SkBlendMode mode,SkAlpha a0,SkAlpha a1)33 static SkScalar drawCell(SkCanvas* canvas, SkBlendMode mode, SkAlpha a0, SkAlpha a1) {
34 
35     SkPaint paint;
36     paint.setAntiAlias(true);
37 
38     SkRect r = SkRect::MakeWH(W, H);
39     r.inset(W/10, H/10);
40 
41     paint.setColor(SK_ColorBLUE);
42     paint.setAlpha(a0);
43     canvas->drawOval(r, paint);
44 
45     paint.setColor(SK_ColorRED);
46     paint.setAlpha(a1);
47     paint.setBlendMode(mode);
48     for (int angle = 0; angle < 24; ++angle) {
49         SkScalar x = SkScalarCos(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24) * gWidth;
50         SkScalar y = SkScalarSin(SkIntToScalar(angle) * (SK_ScalarPI * 2) / 24) * gHeight;
51         paint.setStrokeWidth(SK_Scalar1 * angle * 2 / 24);
52         canvas->drawLine(W/2, H/2, W/2 + x, H/2 + y, paint);
53     }
54 
55     return H;
56 }
57 
make_bg_shader()58 static sk_sp<SkShader> make_bg_shader() {
59     SkBitmap bm;
60     bm.allocN32Pixels(2, 2);
61     *bm.getAddr32(0, 0) = *bm.getAddr32(1, 1) = 0xFFFFFFFF;
62     *bm.getAddr32(1, 0) = *bm.getAddr32(0, 1) = SkPackARGB32(0xFF, 0xCE, 0xCF, 0xCE);
63 
64     SkMatrix m;
65     m.setScale(SkIntToScalar(6), SkIntToScalar(6));
66     return SkShader::MakeBitmapShader(bm,
67                                       SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &m);
68 }
69 
70 namespace skiagm {
71 
72     class HairModesGM : public GM {
73         SkPaint fBGPaint;
74 
75     protected:
onShortName()76         SkString onShortName() override {
77             return SkString("hairmodes");
78         }
79 
onISize()80         virtual SkISize onISize() override { return SkISize::Make(640, 480); }
81 
onOnceBeforeDraw()82         void onOnceBeforeDraw() override {
83             fBGPaint.setShader(make_bg_shader());
84         }
85 
onDraw(SkCanvas * canvas)86         void onDraw(SkCanvas* canvas) override {
87             const SkRect bounds = SkRect::MakeWH(W, H);
88             constexpr SkAlpha gAlphaValue[] = { 0xFF, 0x88, 0x88 };
89 
90             canvas->translate(SkIntToScalar(4), SkIntToScalar(4));
91 
92             for (int alpha = 0; alpha < 4; ++alpha) {
93                 canvas->save();
94                 canvas->save();
95                 for (size_t i = 0; i < SK_ARRAY_COUNT(gModes); ++i) {
96                     if (6 == i) {
97                         canvas->restore();
98                         canvas->translate(W * 5, 0);
99                         canvas->save();
100                     }
101 
102                     canvas->drawRect(bounds, fBGPaint);
103                     canvas->saveLayer(&bounds, nullptr);
104                     SkScalar dy = drawCell(canvas, gModes[i],
105                                            gAlphaValue[alpha & 1],
106                                            gAlphaValue[alpha & 2]);
107                     canvas->restore();
108 
109                     canvas->translate(0, dy * 5 / 4);
110                 }
111                 canvas->restore();
112                 canvas->restore();
113                 canvas->translate(W * 5 / 4, 0);
114             }
115         }
116 
117     private:
118         typedef GM INHERITED;
119     };
120 
121     //////////////////////////////////////////////////////////////////////////////
122 
MyFactory(void *)123     static GM* MyFactory(void*) { return new HairModesGM; }
124     static GMRegistry reg(MyFactory);
125 
126 }
127