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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Resources.h"
9 #include "SkBitmap.h"
10 #include "SkShader.h"
11 #include "gm.h"
12 
13 DEF_SIMPLE_GM(bitmap_subset_shader, canvas, 256, 256) {
14     canvas->clear(SK_ColorWHITE);
15 
16     SkBitmap source;
17     if (!GetResourceAsBitmap("color_wheel.png", &source)) {
18         return;
19     }
20     SkIRect left = SkIRect::MakeWH(source.width()/2, source.height());
21     SkIRect right = SkIRect::MakeXYWH(source.width()/2, 0,
22                                       source.width()/2, source.height());
23     SkBitmap leftBitmap, rightBitmap;
24     source.extractSubset(&leftBitmap, left);
25     source.extractSubset(&rightBitmap, right);
26 
27     SkMatrix matrix;
28     matrix.setScale(0.75f, 0.75f);
29     matrix.preRotate(30.0f);
30     SkShader::TileMode tm = SkShader::kRepeat_TileMode;
31     SkPaint paint;
32     paint.setShader(SkShader::MakeBitmapShader(leftBitmap, tm, tm, &matrix));
33     canvas->drawRect(SkRect::MakeWH(256.0f, 128.0f), paint);
34     paint.setShader(SkShader::MakeBitmapShader(rightBitmap, tm, tm, &matrix));
35     canvas->drawRect(SkRect::MakeXYWH(0, 128.0f, 256.0f, 128.0f), paint);
36 }
37