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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrRenderTarget_DEFINED
9 #define GrRenderTarget_DEFINED
10 
11 #include "GrSurface.h"
12 #include "SkRect.h"
13 
14 class GrCaps;
15 class GrRenderTargetOpList;
16 class GrRenderTargetPriv;
17 class GrStencilAttachment;
18 
19 /**
20  * GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
21  * A context's render target is set by setRenderTarget(). Render targets are
22  * created by a createTexture with the kRenderTarget_SurfaceFlag flag.
23  * Additionally, GrContext provides methods for creating GrRenderTargets
24  * that wrap externally created render targets.
25  */
26 class GrRenderTarget : virtual public GrSurface {
27 public:
28     // GrSurface overrides
asRenderTarget()29     GrRenderTarget* asRenderTarget() override { return this; }
asRenderTarget()30     const GrRenderTarget* asRenderTarget() const  override { return this; }
31 
32     // GrRenderTarget
isStencilBufferMultisampled()33     bool isStencilBufferMultisampled() const { return fSampleCnt > 0; }
34 
fsaaType()35     GrFSAAType fsaaType() const {
36         if (!fSampleCnt) {
37             SkASSERT(!(fFlags & GrRenderTargetFlags::kMixedSampled));
38             return GrFSAAType::kNone;
39         }
40         return (fFlags & GrRenderTargetFlags::kMixedSampled) ? GrFSAAType::kMixedSamples
41                                                              : GrFSAAType::kUnifiedMSAA;
42     }
43 
44     /**
45      * Returns the number of samples/pixel in the stencil buffer (Zero if non-MSAA).
46      */
numStencilSamples()47     int numStencilSamples() const { return fSampleCnt; }
48 
49     /**
50      * Returns the number of samples/pixel in the color buffer (Zero if non-MSAA or mixed sampled).
51      */
numColorSamples()52     int numColorSamples() const {
53         return GrFSAAType::kMixedSamples == this->fsaaType() ? 0 : fSampleCnt;
54     }
55 
56     /**
57      * Call to indicate the multisample contents were modified such that the
58      * render target needs to be resolved before it can be used as texture. Gr
59      * tracks this for its own drawing and thus this only needs to be called
60      * when the render target has been modified outside of Gr. This has no
61      * effect on wrapped backend render targets.
62      *
63      * @param rect  a rect bounding the area needing resolve. NULL indicates
64      *              the whole RT needs resolving.
65      */
66     void flagAsNeedingResolve(const SkIRect* rect = NULL);
67 
68     /**
69      * Call to override the region that needs to be resolved.
70      */
71     void overrideResolveRect(const SkIRect rect);
72 
73     /**
74      * Call to indicate that GrRenderTarget was externally resolved. This may
75      * allow Gr to skip a redundant resolve step.
76      */
flagAsResolved()77     void flagAsResolved() { fResolveRect.setLargestInverted(); }
78 
79     /**
80      * @return true if the GrRenderTarget requires MSAA resolving
81      */
needsResolve()82     bool needsResolve() const { return !fResolveRect.isEmpty(); }
83 
84     /**
85      * Returns a rect bounding the region needing resolving.
86      */
getResolveRect()87     const SkIRect& getResolveRect() const { return fResolveRect; }
88 
89     // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
90     // 0 in GL), or be unresolvable because the client didn't give us the
91     // resolve destination.
92     enum ResolveType {
93         kCanResolve_ResolveType,
94         kAutoResolves_ResolveType,
95         kCantResolve_ResolveType,
96     };
97     virtual ResolveType getResolveType() const = 0;
98 
99     /**
100      *  Return the native ID or handle to the rendertarget, depending on the
101      *  platform. e.g. on OpenGL, return the FBO ID.
102      */
103     virtual GrBackendObject getRenderTargetHandle() const = 0;
104 
105     // Checked when this object is asked to attach a stencil buffer.
106     virtual bool canAttemptStencilAttachment() const = 0;
107 
108     // Provides access to functions that aren't part of the public API.
109     GrRenderTargetPriv renderTargetPriv();
110     const GrRenderTargetPriv renderTargetPriv() const;
111 
112 protected:
113     GrRenderTarget(GrGpu*, const GrSurfaceDesc&,
114                    GrRenderTargetFlags = GrRenderTargetFlags::kNone,
115                    GrStencilAttachment* = nullptr);
116 
117     // override of GrResource
118     void onAbandon() override;
119     void onRelease() override;
120 
121 private:
122     // Allows the backends to perform any additional work that is required for attaching a
123     // GrStencilAttachment. When this is called, the GrStencilAttachment has already been put onto
124     // the GrRenderTarget. This function must return false if any failures occur when completing the
125     // stencil attachment.
126     virtual bool completeStencilAttachment() = 0;
127 
128     friend class GrRenderTargetPriv;
129 
130     int                  fSampleCnt;
131     GrStencilAttachment* fStencilAttachment;
132     uint8_t              fMultisampleSpecsID;
133     GrRenderTargetFlags  fFlags;
134 
135     SkIRect              fResolveRect;
136 
137     typedef GrSurface INHERITED;
138 };
139 
140 #endif
141