• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 
2 /*
3  * Copyright 2016 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include "SkColorSpaceXformer.h"
10 #include "SkLights.h"
11 #include "SkReadBuffer.h"
12 
MakeFromBuffer(SkReadBuffer & buf)13 sk_sp<SkLights> SkLights::MakeFromBuffer(SkReadBuffer& buf) {
14     Builder builder;
15 
16     SkColor3f ambColor;
17     if (!buf.readScalarArray(&ambColor.fX, 3)) {
18         return nullptr;
19     }
20 
21     builder.setAmbientLightColor(ambColor);
22 
23     int numLights = buf.readInt();
24 
25     for (int l = 0; l < numLights; ++l) {
26         bool isPoint = buf.readBool();
27 
28         SkColor3f color;
29         if (!buf.readScalarArray(&color.fX, 3)) {
30             return nullptr;
31         }
32 
33         SkVector3 dirOrPos;
34         if (!buf.readScalarArray(&dirOrPos.fX, 3)) {
35             return nullptr;
36         }
37 
38         sk_sp<SkImage> depthMap;
39         bool hasShadowMap = buf.readBool();
40         if (hasShadowMap) {
41             if (!(depthMap = buf.readImage())) {
42                 return nullptr;
43             }
44         }
45 
46         bool isRadial = buf.readBool();
47         if (isPoint) {
48             SkScalar intensity;
49             intensity = buf.readScalar();
50             Light light = Light::MakePoint(color, dirOrPos, intensity, isRadial);
51             light.setShadowMap(depthMap);
52             builder.add(light);
53         } else {
54             Light light = Light::MakeDirectional(color, dirOrPos, isRadial);
55             light.setShadowMap(depthMap);
56             builder.add(light);
57         }
58     }
59 
60     return builder.finish();
61 }
62 
xform_color(const SkColor3f & color,SkColorSpaceXformer * xformer)63 static SkColor3f xform_color(const SkColor3f& color, SkColorSpaceXformer* xformer) {
64     SkColor origColor = SkColorSetARGBInline(0xFF,
65                                              SkScalarRoundToInt(color.fX),
66                                              SkScalarRoundToInt(color.fY),
67                                              SkScalarRoundToInt(color.fZ));
68     SkColor xformedColor = xformer->apply(origColor);
69     return SkColor3f::Make(SkIntToScalar(SkGetPackedR32(xformedColor)),
70                            SkIntToScalar(SkGetPackedG32(xformedColor)),
71                            SkIntToScalar(SkGetPackedB32(xformedColor)));
72 }
73 
makeColorSpace(SkColorSpaceXformer * xformer) const74 sk_sp<SkLights> SkLights::makeColorSpace(SkColorSpaceXformer* xformer) const {
75     SkLights::Builder builder;
76     for (int i = 0; i < this->numLights(); i++) {
77         Light light(fLights[i].type(), xform_color(fLights[i].color(), xformer),
78                     fLights[i].fDirOrPos, fLights[i].fIntensity, fLights[i].isRadial());
79         builder.add(light);
80     }
81     builder.setAmbientLightColor(xform_color(fAmbientLightColor, xformer));
82     return builder.finish();
83 }
84 
flatten(SkWriteBuffer & buf) const85 void SkLights::flatten(SkWriteBuffer& buf) const {
86     buf.writeScalarArray(&this->ambientLightColor().fX, 3);
87 
88     buf.writeInt(this->numLights());
89     for (int l = 0; l < this->numLights(); ++l) {
90         const Light& light = this->light(l);
91 
92         bool isPoint = Light::kPoint_LightType == light.type();
93 
94         buf.writeBool(isPoint);
95         buf.writeScalarArray(&light.color().fX, 3);
96         buf.writeScalarArray(&light.dir().fX, 3);
97 
98         bool hasShadowMap = light.getShadowMap() != nullptr;
99         buf.writeBool(hasShadowMap);
100 
101         bool isRadial = light.isRadial();
102         buf.writeBool(isRadial);
103 
104         if (hasShadowMap) {
105             buf.writeImage(light.getShadowMap());
106         }
107         if (isPoint) {
108             buf.writeScalar(light.intensity());
109         }
110     }
111 }
112