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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrTextureStripAtlas.h"
9 #include "GrContext.h"
10 #include "GrContextPriv.h"
11 #include "GrResourceProvider.h"
12 #include "GrSurfaceContext.h"
13 #include "SkGr.h"
14 #include "SkPixelRef.h"
15 #include "SkTSearch.h"
16 
17 #ifdef SK_DEBUG
18     #define VALIDATE this->validate()
19 #else
20     #define VALIDATE
21 #endif
22 
23 class GrTextureStripAtlas::Hash : public SkTDynamicHash<GrTextureStripAtlas::AtlasEntry,
24                                                         GrTextureStripAtlas::Desc> {};
25 
26 int32_t GrTextureStripAtlas::gCacheCount = 0;
27 
28 GrTextureStripAtlas::Hash* GrTextureStripAtlas::gAtlasCache = nullptr;
29 
GetCache()30 GrTextureStripAtlas::Hash* GrTextureStripAtlas::GetCache() {
31 
32     if (nullptr == gAtlasCache) {
33         gAtlasCache = new Hash;
34     }
35 
36     return gAtlasCache;
37 }
38 
39 // Remove the specified atlas from the cache
CleanUp(const GrContext *,void * info)40 void GrTextureStripAtlas::CleanUp(const GrContext*, void* info) {
41     SkASSERT(info);
42 
43     AtlasEntry* entry = static_cast<AtlasEntry*>(info);
44 
45     // remove the cache entry
46     GetCache()->remove(entry->fDesc);
47 
48     // remove the actual entry
49     delete entry;
50 
51     if (0 == GetCache()->count()) {
52         delete gAtlasCache;
53         gAtlasCache = nullptr;
54     }
55 }
56 
GetAtlas(const GrTextureStripAtlas::Desc & desc)57 GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) {
58     AtlasEntry* entry = GetCache()->find(desc);
59     if (nullptr == entry) {
60         entry = new AtlasEntry;
61 
62         entry->fAtlas = new GrTextureStripAtlas(desc);
63         entry->fDesc = desc;
64 
65         desc.fContext->addCleanUp(CleanUp, entry);
66 
67         GetCache()->add(entry);
68     }
69 
70     return entry->fAtlas;
71 }
72 
GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)73 GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)
74     : fCacheKey(sk_atomic_inc(&gCacheCount))
75     , fLockedRows(0)
76     , fDesc(desc)
77     , fNumRows(desc.fHeight / desc.fRowHeight)
78     , fRows(new AtlasRow[fNumRows])
79     , fLRUFront(nullptr)
80     , fLRUBack(nullptr) {
81     SkASSERT(fNumRows * fDesc.fRowHeight == fDesc.fHeight);
82     this->initLRU();
83     fNormalizedYHeight = SK_Scalar1 / fDesc.fHeight;
84     VALIDATE;
85 }
86 
~GrTextureStripAtlas()87 GrTextureStripAtlas::~GrTextureStripAtlas() { delete[] fRows; }
88 
lockRow(const SkBitmap & bitmap)89 int GrTextureStripAtlas::lockRow(const SkBitmap& bitmap) {
90     VALIDATE;
91     if (0 == fLockedRows) {
92         this->lockTexture();
93         if (!fTexContext) {
94             return -1;
95         }
96     }
97 
98     int key = bitmap.getGenerationID();
99     int rowNumber = -1;
100     int index = this->searchByKey(key);
101 
102     if (index >= 0) {
103         // We already have the data in a row, so we can just return that row
104         AtlasRow* row = fKeyTable[index];
105         if (0 == row->fLocks) {
106             this->removeFromLRU(row);
107         }
108         ++row->fLocks;
109         ++fLockedRows;
110 
111         // Since all the rows are always stored in a contiguous array, we can save the memory
112         // required for storing row numbers and just compute it with some pointer arithmetic
113         rowNumber = static_cast<int>(row - fRows);
114     } else {
115         // ~index is the index where we will insert the new key to keep things sorted
116         index = ~index;
117 
118         // We don't have this data cached, so pick the least recently used row to copy into
119         AtlasRow* row = this->getLRU();
120 
121         ++fLockedRows;
122 
123         if (nullptr == row) {
124             // force a flush, which should unlock all the rows; then try again
125             fDesc.fContext->contextPriv().flush(nullptr); // tighten this up?
126             row = this->getLRU();
127             if (nullptr == row) {
128                 --fLockedRows;
129                 return -1;
130             }
131         }
132 
133         this->removeFromLRU(row);
134 
135         uint32_t oldKey = row->fKey;
136 
137         // If we are writing into a row that already held bitmap data, we need to remove the
138         // reference to that genID which is stored in our sorted table of key values.
139         if (oldKey != kEmptyAtlasRowKey) {
140 
141             // Find the entry in the list; if it's before the index where we plan on adding the new
142             // entry, we decrement since it will shift elements ahead of it back by one.
143             int oldIndex = this->searchByKey(oldKey);
144             if (oldIndex < index) {
145                 --index;
146             }
147 
148             fKeyTable.remove(oldIndex);
149         }
150 
151         row->fKey = key;
152         row->fLocks = 1;
153         fKeyTable.insert(index, 1, &row);
154         rowNumber = static_cast<int>(row - fRows);
155 
156         SkASSERT(bitmap.width() == fDesc.fWidth);
157         SkASSERT(bitmap.height() == fDesc.fRowHeight);
158 
159         // Pass in the kDontFlush flag, since we know we're writing to a part of this texture
160         // that is not currently in use
161         fTexContext->writePixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(),
162                                  0, rowNumber * fDesc.fRowHeight,
163                                  GrContextPriv::kDontFlush_PixelOpsFlag);
164     }
165 
166     SkASSERT(rowNumber >= 0);
167     VALIDATE;
168     return rowNumber;
169 }
170 
asTextureProxyRef() const171 sk_sp<GrTextureProxy> GrTextureStripAtlas::asTextureProxyRef() const {
172     return fTexContext->asTextureProxyRef();
173 }
174 
unlockRow(int row)175 void GrTextureStripAtlas::unlockRow(int row) {
176     VALIDATE;
177     --fRows[row].fLocks;
178     --fLockedRows;
179     SkASSERT(fRows[row].fLocks >= 0 && fLockedRows >= 0);
180     if (0 == fRows[row].fLocks) {
181         this->appendLRU(fRows + row);
182     }
183     if (0 == fLockedRows) {
184         this->unlockTexture();
185     }
186     VALIDATE;
187 }
188 
getLRU()189 GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() {
190     // Front is least-recently-used
191     AtlasRow* row = fLRUFront;
192     return row;
193 }
194 
lockTexture()195 void GrTextureStripAtlas::lockTexture() {
196     GrSurfaceDesc texDesc;
197     texDesc.fOrigin = kTopLeft_GrSurfaceOrigin;
198     texDesc.fWidth = fDesc.fWidth;
199     texDesc.fHeight = fDesc.fHeight;
200     texDesc.fConfig = fDesc.fConfig;
201 
202     static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
203     GrUniqueKey key;
204     GrUniqueKey::Builder builder(&key, kDomain, 1);
205     builder[0] = static_cast<uint32_t>(fCacheKey);
206     builder.finish();
207 
208     sk_sp<GrTextureProxy> proxy = fDesc.fContext->resourceProvider()->findProxyByUniqueKey(key);
209     if (!proxy) {
210         proxy = GrSurfaceProxy::MakeDeferred(fDesc.fContext->resourceProvider(),
211                                              texDesc, SkBackingFit::kExact,
212                                              SkBudgeted::kYes,
213                                              GrResourceProvider::kNoPendingIO_Flag);
214         if (!proxy) {
215             return;
216         }
217 
218         fDesc.fContext->resourceProvider()->assignUniqueKeyToProxy(key, proxy.get());
219         // This is a new texture, so all of our cache info is now invalid
220         this->initLRU();
221         fKeyTable.rewind();
222     }
223     SkASSERT(proxy);
224     fTexContext = fDesc.fContext->contextPriv().makeWrappedSurfaceContext(std::move(proxy),
225                                                                           nullptr);
226 }
227 
unlockTexture()228 void GrTextureStripAtlas::unlockTexture() {
229     SkASSERT(fTexContext && 0 == fLockedRows);
230     fTexContext.reset();
231 }
232 
initLRU()233 void GrTextureStripAtlas::initLRU() {
234     fLRUFront = nullptr;
235     fLRUBack = nullptr;
236     // Initially all the rows are in the LRU list
237     for (int i = 0; i < fNumRows; ++i) {
238         fRows[i].fKey = kEmptyAtlasRowKey;
239         fRows[i].fNext = nullptr;
240         fRows[i].fPrev = nullptr;
241         this->appendLRU(fRows + i);
242     }
243     SkASSERT(nullptr == fLRUFront || nullptr == fLRUFront->fPrev);
244     SkASSERT(nullptr == fLRUBack || nullptr == fLRUBack->fNext);
245 }
246 
appendLRU(AtlasRow * row)247 void GrTextureStripAtlas::appendLRU(AtlasRow* row) {
248     SkASSERT(nullptr == row->fPrev && nullptr == row->fNext);
249     if (nullptr == fLRUFront && nullptr == fLRUBack) {
250         fLRUFront = row;
251         fLRUBack = row;
252     } else {
253         row->fPrev = fLRUBack;
254         fLRUBack->fNext = row;
255         fLRUBack = row;
256     }
257 }
258 
removeFromLRU(AtlasRow * row)259 void GrTextureStripAtlas::removeFromLRU(AtlasRow* row) {
260     SkASSERT(row);
261     if (row->fNext && row->fPrev) {
262         row->fPrev->fNext = row->fNext;
263         row->fNext->fPrev = row->fPrev;
264     } else {
265         if (nullptr == row->fNext) {
266             SkASSERT(row == fLRUBack);
267             fLRUBack = row->fPrev;
268             if (fLRUBack) {
269                 fLRUBack->fNext = nullptr;
270             }
271         }
272         if (nullptr == row->fPrev) {
273             SkASSERT(row == fLRUFront);
274             fLRUFront = row->fNext;
275             if (fLRUFront) {
276                 fLRUFront->fPrev = nullptr;
277             }
278         }
279     }
280     row->fNext = nullptr;
281     row->fPrev = nullptr;
282 }
283 
searchByKey(uint32_t key)284 int GrTextureStripAtlas::searchByKey(uint32_t key) {
285     AtlasRow target;
286     target.fKey = key;
287     return SkTSearch<const AtlasRow,
288                      GrTextureStripAtlas::KeyLess>((const AtlasRow**)fKeyTable.begin(),
289                                                    fKeyTable.count(),
290                                                    &target,
291                                                    sizeof(AtlasRow*));
292 }
293 
294 #ifdef SK_DEBUG
validate()295 void GrTextureStripAtlas::validate() {
296 
297     // Our key table should be sorted
298     uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey;
299     for (int i = 1; i < fKeyTable.count(); ++i) {
300         SkASSERT(prev < fKeyTable[i]->fKey);
301         SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey);
302         prev = fKeyTable[i]->fKey;
303     }
304 
305     int lruCount = 0;
306     // Validate LRU pointers, and count LRU entries
307     SkASSERT(nullptr == fLRUFront || nullptr == fLRUFront->fPrev);
308     SkASSERT(nullptr == fLRUBack  || nullptr == fLRUBack->fNext);
309     for (AtlasRow* r = fLRUFront; r != nullptr; r = r->fNext) {
310         if (nullptr == r->fNext) {
311             SkASSERT(r == fLRUBack);
312         } else {
313             SkASSERT(r->fNext->fPrev == r);
314         }
315         ++lruCount;
316     }
317 
318     int rowLocks = 0;
319     int freeRows = 0;
320 
321     for (int i = 0; i < fNumRows; ++i) {
322         rowLocks += fRows[i].fLocks;
323         if (0 == fRows[i].fLocks) {
324             ++freeRows;
325             bool inLRU = false;
326             // Step through the LRU and make sure it's present
327             for (AtlasRow* r = fLRUFront; r != nullptr; r = r->fNext) {
328                 if (r == &fRows[i]) {
329                     inLRU = true;
330                     break;
331                 }
332             }
333             SkASSERT(inLRU);
334         } else {
335             // If we are locked, we should have a key
336             SkASSERT(kEmptyAtlasRowKey != fRows[i].fKey);
337         }
338 
339         // If we have a key != kEmptyAtlasRowKey, it should be in the key table
340         SkASSERT(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0);
341     }
342 
343     // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed,
344     // in which case we'll have one more lock than recorded in the rows (to represent the pending
345     // lock of a row; which ensures we don't unlock the texture prematurely).
346     SkASSERT(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows);
347 
348     // We should have one lru entry for each free row
349     SkASSERT(freeRows == lruCount);
350 
351     // If we have locked rows, we should have a locked texture, otherwise
352     // it should be unlocked
353     if (fLockedRows == 0) {
354         SkASSERT(!fTexContext);
355     } else {
356         SkASSERT(fTexContext);
357     }
358 }
359 #endif
360