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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SKSL_FIELD
9 #define SKSL_FIELD
10 
11 #include "SkSLModifiers.h"
12 #include "SkSLPosition.h"
13 #include "SkSLSymbol.h"
14 #include "SkSLType.h"
15 #include "SkSLVariable.h"
16 
17 namespace SkSL {
18 
19 /**
20  * A symbol which should be interpreted as a field access. Fields are added to the symboltable
21  * whenever a bare reference to an identifier should refer to a struct field; in GLSL, this is the
22  * result of declaring anonymous interface blocks.
23  */
24 struct Field : public Symbol {
FieldField25     Field(Position position, const Variable& owner, int fieldIndex)
26     : INHERITED(position, kField_Kind, owner.fType.fields()[fieldIndex].fName)
27     , fOwner(owner)
28     , fFieldIndex(fieldIndex) {}
29 
descriptionField30     virtual String description() const override {
31         return fOwner.description() + "." + fOwner.fType.fields()[fFieldIndex].fName;
32     }
33 
34     const Variable& fOwner;
35     const int fFieldIndex;
36 
37     typedef Symbol INHERITED;
38 };
39 
40 } // namespace SkSL
41 
42 #endif
43