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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Test.h"
9 #include "TestUtils.h"
10 #if SK_SUPPORT_GPU
11 #include "GrContext.h"
12 #include "GrContextPriv.h"
13 #include "GrContextFactory.h"
14 #include "GrShaderCaps.h"
15 #include "GrSurfaceContext.h"
16 #include "GrTest.h"
17 #include "gl/GrGLGpu.h"
18 #include "gl/GrGLUtil.h"
19 #include "gl/GLTestContext.h"
20 
21 using sk_gpu_test::GLTestContext;
22 
cleanup(GLTestContext * glctx0,GrGLuint texID0,GLTestContext * glctx1,GrContext * grctx1,const GrGLTextureInfo * grbackendtex1,GrEGLImage image1)23 static void cleanup(GLTestContext* glctx0, GrGLuint texID0, GLTestContext* glctx1, GrContext* grctx1,
24                     const GrGLTextureInfo* grbackendtex1, GrEGLImage image1) {
25     if (glctx1) {
26         glctx1->makeCurrent();
27         if (grctx1) {
28             if (grbackendtex1) {
29                 GrGLGpu* gpu1 = static_cast<GrGLGpu*>(grctx1->getGpu());
30                 GrBackendObject handle = reinterpret_cast<GrBackendObject>(grbackendtex1);
31                 gpu1->deleteTestingOnlyBackendTexture(handle, false);
32             }
33             grctx1->unref();
34         }
35         if (GR_EGL_NO_IMAGE != image1) {
36             glctx1->destroyEGLImage(image1);
37         }
38     }
39 
40     glctx0->makeCurrent();
41     if (texID0) {
42         GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
43     }
44 }
45 
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest,reporter,ctxInfo)46 DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(EGLImageTest, reporter, ctxInfo) {
47     GrContext* context0 = ctxInfo.grContext();
48     sk_gpu_test::GLTestContext* glCtx0 = ctxInfo.glContext();
49 
50     // Try to create a second GL context and then check if the contexts have necessary
51     // extensions to run this test.
52 
53     if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) {
54         return;
55     }
56     GrGLGpu* gpu0 = static_cast<GrGLGpu*>(context0->getGpu());
57     if (!gpu0->glCaps().shaderCaps()->externalTextureSupport()) {
58         return;
59     }
60 
61     std::unique_ptr<GLTestContext> glCtx1 = glCtx0->makeNew();
62     if (!glCtx1) {
63         return;
64     }
65     GrContext* context1 = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)glCtx1->gl());
66     const GrGLTextureInfo* backendTexture1 = nullptr;
67     GrEGLImage image = GR_EGL_NO_IMAGE;
68     GrGLTextureInfo externalTexture;
69     externalTexture.fID = 0;
70 
71     if (!context1) {
72         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
73         return;
74     }
75 
76     if (!glCtx1->gl()->hasExtension("EGL_KHR_image") ||
77         !glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
78         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
79         return;
80     }
81 
82     ///////////////////////////////// CONTEXT 1 ///////////////////////////////////
83 
84     // Use GL Context 1 to create a texture unknown to GrContext.
85     context1->flush();
86     GrGpu* gpu1 = context1->getGpu();
87     static const int kSize = 100;
88     backendTexture1 = reinterpret_cast<const GrGLTextureInfo*>(
89         gpu1->createTestingOnlyBackendTexture(nullptr, kSize, kSize, kRGBA_8888_GrPixelConfig));
90     if (!backendTexture1 || !backendTexture1->fID) {
91         ERRORF(reporter, "Error creating texture for EGL Image");
92         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
93         return;
94     }
95     if (GR_GL_TEXTURE_2D != backendTexture1->fTarget) {
96         ERRORF(reporter, "Expected backend texture to be 2D");
97         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
98         return;
99     }
100 
101     // Wrap the texture in an EGLImage
102     image = glCtx1->texture2DToEGLImage(backendTexture1->fID);
103     if (GR_EGL_NO_IMAGE == image) {
104         ERRORF(reporter, "Error creating EGL Image from texture");
105         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
106         return;
107     }
108 
109     // Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans
110     // the EGL image. Also, this must be done after creating the EGLImage as the texture
111     // contents may not be preserved when the image is created.
112     SkAutoTMalloc<uint32_t> pixels(kSize * kSize);
113     for (int i = 0; i < kSize*kSize; ++i) {
114         pixels.get()[i] = 0xDDAABBCC;
115     }
116     GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
117     GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID));
118     GR_GL_CALL(glCtx1->gl(), TexSubImage2D(backendTexture1->fTarget, 0, 0, 0, kSize, kSize,
119                                            GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get()));
120     GR_GL_CALL(glCtx1->gl(), Finish());
121     // We've been making direct GL calls in GL context 1, let GrContext 1 know its internal
122     // state is invalid.
123     context1->resetContext();
124 
125     ///////////////////////////////// CONTEXT 0 ///////////////////////////////////
126 
127     // Make a new texture ID in GL Context 0 from the EGL Image
128     glCtx0->makeCurrent();
129     externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL;
130     externalTexture.fID = glCtx0->eglImageToExternalTexture(image);
131     if (0 == externalTexture.fID) {
132         ERRORF(reporter, "Error converting EGL Image back to texture");
133         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
134         return;
135     }
136 
137     // Wrap this texture ID in a GrTexture
138     GrBackendTexture backendTex(kSize, kSize, kRGBA_8888_GrPixelConfig, externalTexture);
139 
140     // TODO: If I make this TopLeft origin to match resolve_origin calls for kDefault, this test
141     // fails on the Nexus5. Why?
142     sk_sp<GrSurfaceContext> surfaceContext = context0->contextPriv().makeBackendSurfaceContext(
143             backendTex, kBottomLeft_GrSurfaceOrigin, kNone_GrBackendTextureFlag, 0, nullptr);
144 
145     if (!surfaceContext) {
146         ERRORF(reporter, "Error wrapping external texture in GrSurfaceContext.");
147         cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
148         return;
149     }
150 
151     // Should not be able to wrap as a RT
152     {
153         sk_sp<GrSurfaceContext> temp = context0->contextPriv().makeBackendSurfaceContext(
154             backendTex, kBottomLeft_GrSurfaceOrigin, kRenderTarget_GrBackendTextureFlag, 0,
155             nullptr);
156         if (temp) {
157             ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture as a RT.");
158         }
159     }
160 
161     // Should not be able to wrap with a sample count
162     {
163         sk_sp<GrSurfaceContext> temp = context0->contextPriv().makeBackendSurfaceContext(
164             backendTex, kBottomLeft_GrSurfaceOrigin, kNone_GrBackendTextureFlag, 4, nullptr);
165         if (temp) {
166             ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture with MSAA.");
167         }
168     }
169 
170     test_read_pixels(reporter, surfaceContext.get(), pixels.get(), "EGLImageTest-read");
171 
172     // We should not be able to write to a EXTERNAL texture
173     test_write_pixels(reporter, surfaceContext.get(), false, "EGLImageTest-write");
174 
175     // Only test RT-config
176     // TODO: why do we always need to draw to copy from an external texture?
177     test_copy_from_surface(reporter, context0, surfaceContext->asSurfaceProxy(),
178                            pixels.get(), true, "EGLImageTest-copy");
179 
180     cleanup(glCtx0, externalTexture.fID, glCtx1.get(), context1, backendTexture1, image);
181 }
182 
183 #endif
184