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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkColorShader.h"
9 #include "SkGradientShader.h"
10 #include "SkShader.h"
11 #include "Test.h"
12 
test_bitmap(skiatest::Reporter * reporter)13 static void test_bitmap(skiatest::Reporter* reporter) {
14     SkImageInfo info = SkImageInfo::MakeN32Premul(2, 2);
15 
16     SkBitmap bmp;
17     bmp.setInfo(info);
18 
19     // test 1: bitmap without pixel data
20     auto shader = SkShader::MakeBitmapShader(bmp,
21         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
22     REPORTER_ASSERT(reporter, shader);
23     REPORTER_ASSERT(reporter, !shader->isOpaque());
24 
25     // From this point on, we have pixels
26     bmp.allocPixels(info);
27 
28     // test 2: not opaque by default
29     shader = SkShader::MakeBitmapShader(bmp,
30         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
31     REPORTER_ASSERT(reporter, shader);
32     REPORTER_ASSERT(reporter, !shader->isOpaque());
33 
34     // test 3: explicitly opaque
35     bmp.setAlphaType(kOpaque_SkAlphaType);
36     shader = SkShader::MakeBitmapShader(bmp,
37         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
38     REPORTER_ASSERT(reporter, shader);
39     REPORTER_ASSERT(reporter, shader->isOpaque());
40 
41     // test 4: explicitly not opaque
42     bmp.setAlphaType(kPremul_SkAlphaType);
43     shader = SkShader::MakeBitmapShader(bmp,
44         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
45     REPORTER_ASSERT(reporter, shader);
46     REPORTER_ASSERT(reporter, !shader->isOpaque());
47 }
48 
test_gradient(skiatest::Reporter * reporter)49 static void test_gradient(skiatest::Reporter* reporter) {
50     SkPoint pts[2];
51     pts[0].iset(0, 0);
52     pts[1].iset(1, 0);
53     SkColor colors[2];
54     SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)};
55     int count = 2;
56     SkShader::TileMode mode = SkShader::kClamp_TileMode;
57 
58     // test 1: all opaque
59     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
60     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
61     auto grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
62     REPORTER_ASSERT(reporter, grad);
63     REPORTER_ASSERT(reporter, grad->isOpaque());
64 
65     // test 2: all 0 alpha
66     colors[0] = SkColorSetARGB(0, 0, 0, 0);
67     colors[1] = SkColorSetARGB(0, 0, 0, 0);
68     grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
69     REPORTER_ASSERT(reporter, grad);
70     REPORTER_ASSERT(reporter, !grad->isOpaque());
71 
72     // test 3: one opaque, one transparent
73     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
74     colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
75     grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
76     REPORTER_ASSERT(reporter, grad);
77     REPORTER_ASSERT(reporter, !grad->isOpaque());
78 
79     // test 4: test 3, swapped
80     colors[0] = SkColorSetARGB(0x40, 0, 0, 0);
81     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
82     grad = SkGradientShader::MakeLinear(pts, colors, pos, count, mode);
83     REPORTER_ASSERT(reporter, grad);
84     REPORTER_ASSERT(reporter, !grad->isOpaque());
85 }
86 
test_color(skiatest::Reporter * reporter)87 static void test_color(skiatest::Reporter* reporter) {
88     SkColorShader colorShader1(SkColorSetARGB(0,0,0,0));
89     REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
90     SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0));
91     REPORTER_ASSERT(reporter, colorShader2.isOpaque());
92     SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0));
93     REPORTER_ASSERT(reporter, !colorShader3.isOpaque());
94 }
95 
DEF_TEST(ShaderOpacity,reporter)96 DEF_TEST(ShaderOpacity, reporter) {
97     test_gradient(reporter);
98     test_color(reporter);
99     test_bitmap(reporter);
100 }
101