1 /*==========================================================================; 2 * 3 * Copyright (C) Microsoft Corporation. All Rights Reserved. 4 * 5 * File: d3d8caps.h 6 * Content: Direct3D capabilities include file 7 * 8 ***************************************************************************/ 9 10 #ifndef _D3D8CAPS_H 11 #define _D3D8CAPS_H 12 13 #ifndef DIRECT3D_VERSION 14 #define DIRECT3D_VERSION 0x0800 15 #endif //DIRECT3D_VERSION 16 17 // include this file content only if compiling for DX8 interfaces 18 #if(DIRECT3D_VERSION >= 0x0800) 19 20 #if defined(_X86_) || defined(_IA64_) 21 #pragma pack(4) 22 #endif 23 24 typedef struct _D3DCAPS8 25 { 26 /* Device Info */ 27 D3DDEVTYPE DeviceType; 28 UINT AdapterOrdinal; 29 30 /* Caps from DX7 Draw */ 31 DWORD Caps; 32 DWORD Caps2; 33 DWORD Caps3; 34 DWORD PresentationIntervals; 35 36 /* Cursor Caps */ 37 DWORD CursorCaps; 38 39 /* 3D Device Caps */ 40 DWORD DevCaps; 41 42 DWORD PrimitiveMiscCaps; 43 DWORD RasterCaps; 44 DWORD ZCmpCaps; 45 DWORD SrcBlendCaps; 46 DWORD DestBlendCaps; 47 DWORD AlphaCmpCaps; 48 DWORD ShadeCaps; 49 DWORD TextureCaps; 50 DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's 51 DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's 52 DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's 53 DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's 54 DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's 55 56 DWORD LineCaps; // D3DLINECAPS 57 58 DWORD MaxTextureWidth, MaxTextureHeight; 59 DWORD MaxVolumeExtent; 60 61 DWORD MaxTextureRepeat; 62 DWORD MaxTextureAspectRatio; 63 DWORD MaxAnisotropy; 64 float MaxVertexW; 65 66 float GuardBandLeft; 67 float GuardBandTop; 68 float GuardBandRight; 69 float GuardBandBottom; 70 71 float ExtentsAdjust; 72 DWORD StencilCaps; 73 74 DWORD FVFCaps; 75 DWORD TextureOpCaps; 76 DWORD MaxTextureBlendStages; 77 DWORD MaxSimultaneousTextures; 78 79 DWORD VertexProcessingCaps; 80 DWORD MaxActiveLights; 81 DWORD MaxUserClipPlanes; 82 DWORD MaxVertexBlendMatrices; 83 DWORD MaxVertexBlendMatrixIndex; 84 85 float MaxPointSize; 86 87 DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call 88 DWORD MaxVertexIndex; 89 DWORD MaxStreams; 90 DWORD MaxStreamStride; // max stride for SetStreamSource 91 92 DWORD VertexShaderVersion; 93 DWORD MaxVertexShaderConst; // number of vertex shader constant registers 94 95 DWORD PixelShaderVersion; 96 float MaxPixelShaderValue; // max value of pixel shader arithmetic component 97 98 } D3DCAPS8; 99 100 // 101 // BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS 102 // 103 104 // 105 // Caps 106 // 107 #define D3DCAPS_READ_SCANLINE 0x00020000L 108 109 // 110 // Caps2 111 // 112 #define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L 113 #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L 114 #define D3DCAPS2_CANRENDERWINDOWED 0x00080000L 115 #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L 116 #define D3DCAPS2_RESERVED 0x02000000L 117 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L 118 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L 119 120 // 121 // Caps3 122 // 123 #define D3DCAPS3_RESERVED 0x8000001fL 124 125 // Indicates that the device can respect the ALPHABLENDENABLE render state 126 // when fullscreen while using the FLIP or DISCARD swap effect. 127 // COPY and COPYVSYNC swap effects work whether or not this flag is set. 128 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L 129 130 // 131 // PresentationIntervals 132 // 133 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L 134 #define D3DPRESENT_INTERVAL_ONE 0x00000001L 135 #define D3DPRESENT_INTERVAL_TWO 0x00000002L 136 #define D3DPRESENT_INTERVAL_THREE 0x00000004L 137 #define D3DPRESENT_INTERVAL_FOUR 0x00000008L 138 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L 139 140 // 141 // CursorCaps 142 // 143 // Driver supports HW color cursor in at least hi-res modes(height >=400) 144 #define D3DCURSORCAPS_COLOR 0x00000001L 145 // Driver supports HW cursor also in low-res modes(height < 400) 146 #define D3DCURSORCAPS_LOWRES 0x00000002L 147 148 // 149 // DevCaps 150 // 151 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */ 152 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */ 153 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */ 154 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */ 155 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */ 156 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */ 157 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */ 158 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */ 159 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */ 160 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */ 161 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */ 162 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ 163 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ 164 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */ 165 #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */ 166 #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */ 167 #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */ 168 #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */ 169 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */ 170 #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */ 171 172 // 173 // PrimitiveMiscCaps 174 // 175 #define D3DPMISCCAPS_MASKZ 0x00000002L 176 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L 177 #define D3DPMISCCAPS_CULLNONE 0x00000010L 178 #define D3DPMISCCAPS_CULLCW 0x00000020L 179 #define D3DPMISCCAPS_CULLCCW 0x00000040L 180 #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L 181 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */ 182 #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */ 183 #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */ 184 #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */ 185 #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */ 186 187 // 188 // LineCaps 189 // 190 #define D3DLINECAPS_TEXTURE 0x00000001L 191 #define D3DLINECAPS_ZTEST 0x00000002L 192 #define D3DLINECAPS_BLEND 0x00000004L 193 #define D3DLINECAPS_ALPHACMP 0x00000008L 194 #define D3DLINECAPS_FOG 0x00000010L 195 196 // 197 // RasterCaps 198 // 199 #define D3DPRASTERCAPS_DITHER 0x00000001L 200 #define D3DPRASTERCAPS_PAT 0x00000008L 201 #define D3DPRASTERCAPS_ZTEST 0x00000010L 202 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L 203 #define D3DPRASTERCAPS_FOGTABLE 0x00000100L 204 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L 205 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L 206 #define D3DPRASTERCAPS_ZBIAS 0x00004000L 207 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L 208 #define D3DPRASTERCAPS_FOGRANGE 0x00010000L 209 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L 210 #define D3DPRASTERCAPS_WBUFFER 0x00040000L 211 #define D3DPRASTERCAPS_WFOG 0x00100000L 212 #define D3DPRASTERCAPS_ZFOG 0x00200000L 213 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */ 214 #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L 215 216 // 217 // ZCmpCaps, AlphaCmpCaps 218 // 219 #define D3DPCMPCAPS_NEVER 0x00000001L 220 #define D3DPCMPCAPS_LESS 0x00000002L 221 #define D3DPCMPCAPS_EQUAL 0x00000004L 222 #define D3DPCMPCAPS_LESSEQUAL 0x00000008L 223 #define D3DPCMPCAPS_GREATER 0x00000010L 224 #define D3DPCMPCAPS_NOTEQUAL 0x00000020L 225 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L 226 #define D3DPCMPCAPS_ALWAYS 0x00000080L 227 228 // 229 // SourceBlendCaps, DestBlendCaps 230 // 231 #define D3DPBLENDCAPS_ZERO 0x00000001L 232 #define D3DPBLENDCAPS_ONE 0x00000002L 233 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L 234 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L 235 #define D3DPBLENDCAPS_SRCALPHA 0x00000010L 236 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L 237 #define D3DPBLENDCAPS_DESTALPHA 0x00000040L 238 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L 239 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L 240 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L 241 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L 242 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L 243 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L 244 245 // 246 // ShadeCaps 247 // 248 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L 249 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L 250 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L 251 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L 252 253 // 254 // TextureCaps 255 // 256 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */ 257 #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */ 258 #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */ 259 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */ 260 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */ 261 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */ 262 // Device can use non-POW2 textures if: 263 // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage 264 // 2) D3DRS_WRAP(N) is zero for this texture's coordinates 265 // 3) mip mapping is not enabled (use magnification filter only) 266 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L 267 #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */ 268 #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */ 269 #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */ 270 #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */ 271 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */ 272 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */ 273 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */ 274 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */ 275 276 // 277 // TextureFilterCaps 278 // 279 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */ 280 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L 281 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L 282 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */ 283 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L 284 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */ 285 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L 286 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L 287 #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L 288 #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L 289 290 // 291 // TextureAddressCaps 292 // 293 #define D3DPTADDRESSCAPS_WRAP 0x00000001L 294 #define D3DPTADDRESSCAPS_MIRROR 0x00000002L 295 #define D3DPTADDRESSCAPS_CLAMP 0x00000004L 296 #define D3DPTADDRESSCAPS_BORDER 0x00000008L 297 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L 298 #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L 299 300 // 301 // StencilCaps 302 // 303 #define D3DSTENCILCAPS_KEEP 0x00000001L 304 #define D3DSTENCILCAPS_ZERO 0x00000002L 305 #define D3DSTENCILCAPS_REPLACE 0x00000004L 306 #define D3DSTENCILCAPS_INCRSAT 0x00000008L 307 #define D3DSTENCILCAPS_DECRSAT 0x00000010L 308 #define D3DSTENCILCAPS_INVERT 0x00000020L 309 #define D3DSTENCILCAPS_INCR 0x00000040L 310 #define D3DSTENCILCAPS_DECR 0x00000080L 311 312 // 313 // TextureOpCaps 314 // 315 #define D3DTEXOPCAPS_DISABLE 0x00000001L 316 #define D3DTEXOPCAPS_SELECTARG1 0x00000002L 317 #define D3DTEXOPCAPS_SELECTARG2 0x00000004L 318 #define D3DTEXOPCAPS_MODULATE 0x00000008L 319 #define D3DTEXOPCAPS_MODULATE2X 0x00000010L 320 #define D3DTEXOPCAPS_MODULATE4X 0x00000020L 321 #define D3DTEXOPCAPS_ADD 0x00000040L 322 #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L 323 #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L 324 #define D3DTEXOPCAPS_SUBTRACT 0x00000200L 325 #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L 326 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L 327 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L 328 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L 329 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L 330 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L 331 #define D3DTEXOPCAPS_PREMODULATE 0x00010000L 332 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L 333 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L 334 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L 335 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L 336 #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L 337 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L 338 #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L 339 #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L 340 #define D3DTEXOPCAPS_LERP 0x02000000L 341 342 // 343 // FVFCaps 344 // 345 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */ 346 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */ 347 #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */ 348 349 // 350 // VertexProcessingCaps 351 // 352 #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */ 353 #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */ 354 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */ 355 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */ 356 #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */ 357 #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */ 358 #define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */ 359 360 #pragma pack() 361 362 #endif /* (DIRECT3D_VERSION >= 0x0800) */ 363 #endif /* _D3D8CAPS_H_ */ 364 365