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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "Math.hpp"
16 
17 namespace sw
18 {
FNV_1a(uint64_t hash,unsigned char data)19 	inline uint64_t FNV_1a(uint64_t hash, unsigned char data)
20 	{
21 		return (hash ^ data) * 1099511628211;
22 	}
23 
FNV_1a(const unsigned char * data,int size)24 	uint64_t FNV_1a(const unsigned char *data, int size)
25 	{
26 		int64_t hash = 0xCBF29CE484222325;
27 
28 		for(int i = 0; i < size; i++)
29 		{
30 			hash = FNV_1a(hash, data[i]);
31 		}
32 
33 		return hash;
34 	}
35 
sRGB8toLinear8(unsigned char value)36 	unsigned char sRGB8toLinear8(unsigned char value)
37 	{
38 		static unsigned char sRGBtoLinearTable[256] = { 255 };
39 		if(sRGBtoLinearTable[0] == 255)
40 		{
41 			for(int i = 0; i < 256; i++)
42 			{
43 				sRGBtoLinearTable[i] = static_cast<unsigned char>(sw::sRGBtoLinear(static_cast<float>(i) / 255.0f) * 255.0f + 0.5f);
44 			}
45 		}
46 
47 		return sRGBtoLinearTable[value];
48 	}
49 }
50