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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // Buffer.h: Defines the Buffer class, representing storage of vertex and/or
16 // index data. Implements GL buffer objects and related functionality.
17 
18 #ifndef LIBGL_BUFFER_H_
19 #define LIBGL_BUFFER_H_
20 
21 #include "common/Object.hpp"
22 #include "Common/Resource.hpp"
23 
24 #define _GDI32_
25 #include <windows.h>
26 #include <GL/GL.h>
27 #include <GL/glext.h>
28 
29 #include <cstddef>
30 #include <vector>
31 
32 namespace gl
33 {
34 class Buffer : public NamedObject
35 {
36 public:
37 	explicit Buffer(GLuint name);
38 
39 	virtual ~Buffer();
40 
41 	void bufferData(const void *data, GLsizeiptr size, GLenum usage);
42 	void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
43 
data()44 	const void *data() { return mContents ? mContents->data() : 0; }
size()45 	size_t size() const { return mSize; }
usage()46 	GLenum usage() const { return mUsage; }
47 
48 	sw::Resource *getResource();
49 
50 private:
51 	sw::Resource *mContents;
52 	size_t mSize;
53 	GLenum mUsage;
54 };
55 
56 }
57 
58 #endif   // LIBGL_BUFFER_H_
59