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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // Query.h: Defines the gl::Query class
16 
17 #ifndef LIBGL_QUERY_H_
18 #define LIBGL_QUERY_H_
19 
20 #include "common/Object.hpp"
21 #include "Renderer/Renderer.hpp"
22 
23 #define _GDI32_
24 #include <windows.h>
25 #include <GL/GL.h>
26 #include <GL/glext.h>
27 
28 namespace gl
29 {
30 
31 class Query : public NamedObject
32 {
33 public:
34 	Query(GLuint name, GLenum type);
35 	virtual ~Query();
36 
37 	void begin();
38 	void end();
39 	GLuint getResult();
40 	GLboolean isResultAvailable();
41 
42 	GLenum getType() const;
43 
44 private:
45 	GLboolean testQuery();
46 
47 	sw::Query* mQuery;
48 	GLenum mType;
49 	GLboolean mStatus;
50 	GLint mResult;
51 };
52 
53 }
54 
55 #endif   // LIBGL_QUERY_H_
56