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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_Polygon_hpp
16 #define sw_Polygon_hpp
17 
18 #include "Vertex.hpp"
19 
20 namespace sw
21 {
22 	struct Polygon
23 	{
Polygonsw::Polygon24 		Polygon(const float4 *P0, const float4 *P1, const float4 *P2)
25 		{
26 			P[0][0] = P0;
27 			P[0][1] = P1;
28 			P[0][2] = P2;
29 
30 			n = 3;
31 			i = 0;
32 			b = 0;
33 		}
34 
Polygonsw::Polygon35 		Polygon(const float4 *P, int n)
36 		{
37 			for(int i = 0; i < n; i++)
38 			{
39 				this->P[0][i] = &P[i];
40 			}
41 
42 			this->n = n;
43 			this->i = 0;
44 			this->b = 0;
45 		}
46 
47 		float4 B[16];              // Buffer for clipped vertices
48 		const float4 *P[16][16];   // Pointers to clipped polygon's vertices
49 
50 		int n;   // Number of vertices
51 		int i;   // Level of P to use
52 		int b;   // Next available new vertex
53 	};
54 }
55 
56 #endif   // sw_Polygon_hpp
57